Difference between revisions of "Plasma Rifle"
From FOnline: Aftertimes
Worldremaker (talk | contribs) (Created page with "{{Weapon |name=Plasma Rifle |desc=A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Pow...") |
(No difference)
|
Revision as of 18:46, 14 April 2017
Plasma Rifle | |
---|---|
A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. | |
Damage | 45 - 60 |
Single | AP: 5, Range: 30 |
n/a | |
n/a | |
Damage type | Plasma |
Ammo | Micro Fusion Cells |
Ammo capacity | 10 |
Strength required | 6 |
Type | Two-handed |
Weight | 5443 grams |
Base price | 7030 caps |
Crafting table | |
---|---|
x 1 | |
Requirements | Profession: Energy Expert: 2 Blueprints |
Resources | 1 x 2 x 6 x 2 x 5 x |
Tools | |
XP | 500 |
The Plasma Rifle is one of the best Energy Weapons, doing so far the best critical damage in the game.
Plasma rifle in turn based is often used with Fast Shot builds, however, for real time, it is used with critical shot builds.
Its damage rolls from 20-300(needs confirmation) per critical, most effective on Metal Armor Mark II or below.
On the other hand, against Tesla Armor, Combat Armor, Combat Armor Mark II or Brotherhood Armor, it isn't as effective but large Critical Hits are still possible.
Advantages and disadvantages
Note: Plasma Rifle has +5 crit roll bonus.
Obtaining
Plasma rifles are hard to obtain, but they are not rare.
- Sold by merchants in towns like: San Francisco, Broken Hills, Gecko, Gun Runners, Necropolis, and the Hub
- Crafting it. (Profession: Energy Expert 2 and a blueprint required). (You can buy blueprint from Ralph in Gun Runners for 25000 caps.)
- Slaying Enclave patrol for it.
- Can be found in New Reno and Warehouse lockers (with advanced or unique prefix)