Difference between revisions of "Plasma Rifle"

From FOnline: Aftertimes
Jump to: navigation, search
(Created page with "{{Weapon |name=Plasma Rifle |desc=A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Pow...")
(No difference)

Revision as of 18:46, 14 April 2017

Plasma Rifle
Plasma.gif
A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.
Damage 45 - 60
Single AP: 5, Range: 30
n/a
n/a
Damage type Plasma
Ammo Micro Fusion Cells
Ammo capacity 10
Strength required 6
Type Two-handed
Weight 5443 grams
Base price 7030 caps


Crafting table
Plasma.gif x 1
Requirements Profession: Energy Expert: 2
Blueprints
Resources 1 x Firewood.gif
2 x Metal trash.gif
6 x Alloys.gif
2 x Alloys2.gif
5 x V15comp.gif
Tools Adv workbench.png
XP 500

The Plasma Rifle is one of the best Energy Weapons, doing so far the best critical damage in the game. Plasma rifle in turn based is often used with Fast Shot builds, however, for real time, it is used with critical shot builds.
Its damage rolls from 20-300(needs confirmation) per critical, most effective on Metal Armor Mark II or below.
On the other hand, against Tesla Armor, Combat Armor, Combat Armor Mark II or Brotherhood Armor, it isn't as effective but large Critical Hits are still possible.

Advantages and disadvantages

Note: Plasma Rifle has +5 crit roll bonus.

Obtaining

Plasma rifles are hard to obtain, but they are not rare.



See Also