|« The climate ain't good there, rain or shine. »|
Necropolis was built upon the ruins of Bakersfield. The town was the location of Vault 12, a vault that had to remain open regardless of the environmental conditions. Due to the heavy radiations, actual Necropolis inhabitants are ghouls, descendants of those who attempted to protect themselves in Vault 12... To most of post-War California's residents Necropolis was a haunted city, at times a myth used to frighten children, a "city of cannibals" inhabited by brain-eating ghouls.
A clever ghoul, Set, took control of the town in spring of 2084. In 2187, the Master learned the location of the town and sent a Super Mutants squad to take control of Vault 12. The Master got furious when he saw the destroyed vault and told to a detachment of his soldiers to stay in the town to ensure of Set's cooperation in the incoming war. Later, the super-mutants army attacked Necropolis and killed many of the ghouls, leading to a migration that would give birth to towns like Gecko or Broken Hills.
Necropolis has not seen many changes and is still quite similar to the Fallout 1 town : It contains a destroyed motel, a sort of church and the watershed, but without its significant NPCs. It is, then, not a town of interest since there are no brahmin pens or simple quests at Necropolis. It is, as in Fallout canon, a desert town.
- There is only one trader at Hall of the Dead quarter. He specializes in Energy class weapons.
- Various kinds of rats live in sewers under Necropolis.
- A Medical Terminal is available for use inside the vault under the city.
- Hall of the Dead
Necropolis is located at Grid 36:39 (south eastern area).