|Modifies||Carry Weight, Hit Points, Melee Damage|
|Related perks||Adrenaline Rush, Bonus HtH Damage, Gain Strength, Stonewall, Strong Back|
|Related traits||Bruiser, Heavy Handed|
Raw physical strength. A high Strength is good for physical characters. Modifies: Hit Points, Melee Damage, and Carry Weight. Also you suffer hit chance penalty if you don't have enough Strength to handle your weapon, though this can be countered with increased weapon skill.
Note: Your Strength can be permanently increased by 1 point with an implant, unless it is already 10, the maximum.
Higher Strength is beneficial to all character builds. Tank builds often have a strength of 5 to allow for Adrenaline Rush. Pugilists often have ST 7 or more. Low strength results in a decreased carry weight, and slightly lower health. Check the Strength requirement for whichever weapon you intend to use. For each point of Strength under a weapon's ST requirement, your Hit Chance is penalized by 20%. However, with no level cap, you can get weapon skill high enough to compensate for low ST. Add drugs and possibly a ST implant, and even a sniper can have proper Hit Chance at max range with base ST 1.
Strength is very important to miners and crafters as well, because they benefit from a high Carry Weight.