Difference between revisions of "Implants"
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Worldremaker (talk | contribs) (→Obtaining Implants) |
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*The Military Bunker [[Special Encounter]] | *The Military Bunker [[Special Encounter]] | ||
*[[Hidden Bomb Shelter]] [[Special Encounter]] | *[[Hidden Bomb Shelter]] [[Special Encounter]] | ||
− | *GM Auctions | + | *GM Auctions or Events |
+ | *From [[Trader Events]] | ||
*The Warehouse footlocker in [[Boneyard]] | *The Warehouse footlocker in [[Boneyard]] | ||
*A special footlocker in [[New Reno]] | *A special footlocker in [[New Reno]] | ||
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|- | |- | ||
| '''[[Dermal Impact Armor]]''' | | '''[[Dermal Impact Armor]]''' | ||
− | | | + | | 3% Normal / Explode Resistance |
|- | |- | ||
| '''[[Phoenix Armor Implants]]''' | | '''[[Phoenix Armor Implants]]''' | ||
− | | | + | | 3% Fire / Laser / Plasma Resistance |
|- | |- | ||
| '''[[Nemean Armor|Nemean Armor(1)]]''' | | '''[[Nemean Armor|Nemean Armor(1)]]''' | ||
− | | + | + | | +10 Max HP |
|- | |- | ||
| '''[[Hypertrophy Accelerator]]''' | | '''[[Hypertrophy Accelerator]]''' | ||
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|- | |- | ||
| '''[[Dermal Impact Assault Enhancement]]''' | | '''[[Dermal Impact Assault Enhancement]]''' | ||
− | | | + | | 3% Normal / Explode Resistance, 1 Normal / Explode Threshold |
|- | |- | ||
| '''[[Phoenix Assault Enhancement]]''' | | '''[[Phoenix Assault Enhancement]]''' | ||
− | | | + | | 3% Fire / Laser / Plasma Resistance, 1 Fire / Laser / Plasma Threshold |
|- | |- | ||
| '''[[Nemean Armor|Nemean Armor(2)]]''' | | '''[[Nemean Armor|Nemean Armor(2)]]''' | ||
− | | + | + | | +10 Max HP |
|} | |} | ||
[[Category:Implants| ]] | [[Category:Implants| ]] |
Latest revision as of 18:08, 13 August 2018
Implants allows you to enhance your damage resistances, increase maximum Hit Points or boost SPECIAL stats.
Note: SPECIAL is still limited to 10 in each category, so trying to use an implant to boost Endurance, for example, on a character that already has EN 10, will not work.
Contents
[hide]Information
Dr Fung in San Francisco is able to perform implant operations. In order to do that (for each operation), he needs:- a module for a particular augmentation,
- a suit of Combat Armor,
- 100.000 bottle caps.
Only one modification can be implanted at once. A character is able to have all modifications installed. Implants are a permanent modification of the character and cannot be lost or transferred in any way.
Obtaining Implants
- The Military Bunker Special Encounter
- Hidden Bomb Shelter Special Encounter
- GM Auctions or Events
- From Trader Events
- The Warehouse footlocker in Boneyard
- A special footlocker in New Reno
- A special locker in glow
- A special 2 lockers in Ares Rocket Silo
Basic Implants (Requires 30th Character Level)
Name | Effects |
---|---|
Dermal Impact Armor | 3% Normal / Explode Resistance |
Phoenix Armor Implants | 3% Fire / Laser / Plasma Resistance |
Nemean Armor(1) | +10 Max HP |
Hypertrophy Accelerator | +1 Strength |
Optics Enhancer | +1 Perception |
Nociception Regulator | +1 Endurance |
Empathy Synthesizer | +1 Charisma |
Logic Co-Processor | +1 Intelligence |
Reflex Booster | +1 Agility |
Probability Calculator | +1 Luck |
Advanced Implants (Requires 40th Character Level)
Name | Effects |
---|---|
Dermal Impact Assault Enhancement | 3% Normal / Explode Resistance, 1 Normal / Explode Threshold |
Phoenix Assault Enhancement | 3% Fire / Laser / Plasma Resistance, 1 Fire / Laser / Plasma Threshold |
Nemean Armor(2) | +10 Max HP |