|Modifies||How lucky (or unlucky) your character is|
|Related perks||Gain Luck|
Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is.
Note: Maximum Luck is 10, even with an Implant.
Luck in Combat
- When pulling the trigger luck provides higher critical hit chance. Aimed Attacks are heavily affected by your Luck. Also when you critically miss lower luck means more severe critical miss.
- When you're on the damage receiving end your luck just affects chance to not receive bypass (higher your luck - lesser chance to receive bypass).
Luck Related to Skills
Luck affects amount of hp healed by FA as well as chance for critical heals and fails.
Fighters need it, especially if they want to make critical hits. Put it at 10 to maximize your chances. For crafting people, Luck does not have much interest, it is better to dedicate its points in Intelligence.
|A Note from mojuk, 02 July 2014|
| Your luck as defender only counts when you got critically hit and certain crit power roll is done.
For more info about crit power rolls and effects check critical hit table: http://forum.fonline-reloaded.net/index.php?topic=1708.0
Most of luck rolls are made without modifiers (only in case of arms it's vs luck+5), what it means is that:
So basically each 1 point in luck will give you +10% chance to avoid additional effects from mid-high power critical shots. But you won't get 100% protection from baypasses even with 10 luck, because on some critical shots with top crit power there is no roll for that.
As for bonehead and men of steel:
How they work in numbers:
After all this it's checked how big critical roll is:
Then with FINAL_ROLL you get critical shot effects from critical hit table mentioned at the begining.
What it means for tanks: