Difference between revisions of "Hit Points"
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== Maximum Hit Points == | == Maximum Hit Points == | ||
− | The base maximum hit points formula is | + | The base maximum hit points formula is 65+[[Strength]]+[[Endurance]]. |
Additionally, you will be awarded more hit points as you [[level]] up. | Additionally, you will be awarded more hit points as you [[level]] up. | ||
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| 1 | | 1 | ||
− | | | + | | 118 |
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| '''2''' | | '''2''' | ||
− | | | + | | 127 |
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− | | | + | | 145 |
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− | | | + | | 158 |
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− | | | + | | 269 |
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| 7 | | 7 | ||
− | | | + | | 199 |
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| '''8''' | | '''8''' | ||
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| '''10''' | | '''10''' | ||
− | | | + | | 241 |
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− | | | + | | 346 |
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== Implants == | == Implants == | ||
− | There is a small chance to find [[implants|Nemean Armor]] implants which can be added to a character up to twice, via irreversible surgery done by a doctor in San Francisco. Implant surgeries costs 100k caps per implant, and permanently add | + | There is a small chance to find [[implants|Nemean Armor]] implants which can be added to a character up to twice, via irreversible surgery done by a doctor in San Francisco. Implant surgeries costs 100k caps per implant, and permanently add 15 [[Hit Points]] to that character, per implant. |
[[Category:Derived statistics]] | [[Category:Derived statistics]] |
Latest revision as of 11:07, 30 April 2017
Hit Points (or HP) define the amount of damage your character can take before dying.
When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -20 you will die, but if not in combat, your HP will regenerate every 2 minutes allowing your character to stand back up when it reaches 1 or above.
Hit Points Regeneration
You can get back your hit points using:
- Hit points regenerate every 2 minutes by amount of Healing Rate
- A stimpak (+10-40hp), weak healing powder, healing powder (up to +20 hp), or a Super Stimpak - take care about the drugs inconveniences first, though.
- Your First Aid skill, that will heal you depending on the amount of skill points in the skill, with a cooldown if you use it (With 200% for example, you'll heal your target for up to 200 hit points). The average amount you can heal at a time is based on your Luck. The First Aid skill will award you 3xp for each hit point healed.
- You can ask Wasteland Doctor to heal you for caps.
Maximum Hit Points
The base maximum hit points formula is 65+Strength+Endurance.
Additionally, you will be awarded more hit points as you level up.
Endurance | Hit points per level |
---|---|
1 | 3 every other level |
2 | 3 |
3 | 4 every other level |
4 | 4 |
5 | 5 every other level |
6 | 5 |
7 | 6 every other level |
8 | 6 |
9 | 7 every other level |
10 | 7 |
Lifegiver Bonus
Each Lifegiver perk will grant you an added number of hit points. Because you can take it three times, the final bonus can be +105 hit points.
Chart showing HP levels at level 24, assuming 5 Strength. Each point in Strength gives 1 HP:
Endurance | No Lifegiver | 1x Lifegiver | 2x Lifegiver | 3x Lifegiver |
---|---|---|---|---|
1 | 118 | X | X | X |
2 | 127 | X | X | X |
3 | 145 | X | X | X |
4 | 158 | X | X | X |
5 | 172 | 217 | X | X |
6 | 189 | 234 | 269 | X |
7 | 199 | 244 | 279 | 304 |
8 | 220 | 265 | 300 | 325 |
9 | 226 | 271 | 306 | 331 |
10 | 241 | 286 | 321 | 346 |
Implants
There is a small chance to find Nemean Armor implants which can be added to a character up to twice, via irreversible surgery done by a doctor in San Francisco. Implant surgeries costs 100k caps per implant, and permanently add 15 Hit Points to that character, per implant.