Difference between revisions of "Reflex Booster"
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Worldremaker (talk | contribs) (Created page with "{{Implant |name=Reflex Booster Implant Module |image=Blue_Module.gif |desc=A blue implant module. |effect=Permanent +1 to Agility |req=Level 30, surgery |weight=0 |cost=to...") |
Worldremaker (talk | contribs) (→Obtaining Implants) |
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==Obtaining Implants== | ==Obtaining Implants== | ||
− | -GM | + | -GM Auctions or Events. |
+ | |||
+ | -From [[Trader Events]]. | ||
-The [[Ruined Military Bunker]], [[Hidden Bomb Shelter]] [[Special Encounter]]. | -The [[Ruined Military Bunker]], [[Hidden Bomb Shelter]] [[Special Encounter]]. |
Latest revision as of 19:12, 13 August 2018
Reflex Booster Implant Module | ||
---|---|---|
A blue implant module. | ||
Effects | Permanent +1 to Agility | |
Requirements | Level 30, surgery | |
Weight | 0 grams | |
Base price | todo caps |
Getting this implant will permanently give the character +1 to Agility.
Note: Each SPECIAL stat is limited to 10 so using an implant to try to go over 10 will not work.
Surgery Requirements
Dr Fung in San Francisco is able to perform implant operations. In order to do that (for each operation), he needs:
- An implant module for a particular augmentation
- A suit of Combat Armor
- 100k bottle caps
Only one modification can be implanted at per operation. A character is able to have all modifications installed. Implants are a permanent modification of the character and cannot be lost or transferred in any way.
Obtaining Implants
-GM Auctions or Events.
-From Trader Events.
-The Ruined Military Bunker, Hidden Bomb Shelter Special Encounter.
-From New Reno,Warehouse, Ares Rocket Silo and Glow magic locker with a 2% chance to spawn.