Difference between revisions of "Dermal Impact Armor"
From FOnline: Aftertimes
Worldremaker (talk | contribs) (Created page with "{{Implant |name=Dermal Impact Armor Implant Module |image=Red_Module.gif |desc=A red implant module. |effect=Permanent +4% to Normal DR<br />Permanent +4% to Explode [[DR]...") |
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|image=Red_Module.gif | |image=Red_Module.gif | ||
|desc=A red implant module. | |desc=A red implant module. | ||
| − | |effect=Permanent + | + | |effect=Permanent +3% to Normal [[DR]]<br />Permanent +3% to Explode [[DR]] |
|req=Level 30, surgery | |req=Level 30, surgery | ||
|weight=0 | |weight=0 | ||
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}} | }} | ||
| − | Getting this implant will permanently give the character a | + | Getting this implant will permanently give the character a 3% increased resistance to Normal and Explode damage. |
==Surgery Requirements== | ==Surgery Requirements== | ||
Revision as of 18:02, 13 August 2018
| Dermal Impact Armor Implant Module | ||
|---|---|---|
| ||
| A red implant module. | ||
| Effects | Permanent +3% to Normal DR Permanent +3% to Explode DR | |
| Requirements | Level 30, surgery | |
| Weight | 0 grams | |
| Base price | todo caps | |
Getting this implant will permanently give the character a 3% increased resistance to Normal and Explode damage.
Surgery Requirements
Dr Fung in San Francisco is able to perform implant operations. In order to do that (for each operation), he needs:
- An implant module for a particular augmentation
- A suit of Combat Armor
- 100k bottle caps
Only one modification can be implanted at per operation. A character is able to have all modifications installed. Implants are a permanent modification of the character and cannot be lost or transferred in any way.
Obtaining Implants
-GM auctions.
-The Ruined Military Bunker, Hidden Bomb Shelter Special Encounter
-From New Reno,Warehouse, Ares Rocket Silo and Glow magic locker with a 2% chance to spawn.
