Gun Runners Caravan Package
At Gunrunners in Boneyard, talk with Marshal to get this quest. He'll give you a temporary location on your map just east of Boneyard where mutants have a hideout. You should expect a tough fight.
NOTES: This quest can be done in either Turn-Based or Real-Time mode, and this is determined by what mode the quest-taker is in at the time he gets the quest from Marshal. Also, the quest-taker can die during this quest and yet still see the map location as long as he dies inside the cave, but not outside. If the quest-taker dies outside the cave, he won't be able to return to the quest location.
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Contents
[hide]Requirements
- Quest-taker must be at least Level 15
- This quest is available to a solo character, even without a party.
- To open the locked doors and access the locked containers, some decent Lockpick Skill, maybe 100.
Rewards
- Various weapons and armor items from the lockers, including some special items with bonus stats.
- Loot from the mutants includes an Avenger Minigun and a Gatling Laser, both in excellent condition.
- The main quest item is the package itself, a Metal Case with the following blueprints:
- Giving the unopened Metal Case back to Marshal, you get 4000 xp and your choice of these:
- 14mm Pistol, FN FAL, Light Support Weapon and Laser Rifle.
- Or 1000 5mm AP, 300 .223 FMJ, 400 Micro Fusion Cells and 300 7.62mm.
- Or Combat Armor + Tesla Armor + 2x Metal Armor Mark II.
- 500 Reputation with the Gunrunners
Note: The quest case is locked and also rigged with multiple explosives. If you try to open it without disabling the traps first, you'll trigger the explosives, which can destroy the precious blueprints inside. Use high Traps skill several times on the case before you open it - you`ll receive info about explosives being unarmed, then you can safely use Lockpick.
Conclusions
- Complete the quest as intended by giving the Metal Case to Marshal. Then get reward items (from Ralph).
- Or trade the case to BoS for a Minigun blueprint (and Plasma Pistol plans. You need to talk to the Men in Metal armor in front of the Brotherhood safehouse in NRC).
- Keep the case and open it after disarming its traps to get the blueprints inside. This goes outside the terms of your quest agreement and the Gun Runners won't accept the opened blueprints.
- This quest is repeatable after a random 6-9 hours after you get reward from Ralph.
- Give the Metal Case to the Raiders faction to get some alternate items (drugs? Needs confirmation).
Notes
- If concluded as intended, this quest is repeatable after a random 6-9 hours from the moment you choose a reward from Ralph.
- Dying outside the cave might cause the location to disappear from the quest-taker's worldmap (Rumor not proven)
- Losing the Metal Case (or trading it to an alternate party) will keep the quest in an uncompleted state until another package is given to the Gun Runners. Talking to the Gun Runners will still lower reputation but the quest will not end.
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