Throwing

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Skill
Throwing
Throwing.gif
Modifies To-hit chance with thrown weapons
Initial level 40% + (1% x(Agility)
Related perks Heave Ho!, Heave Ho!!
Related traits One Hander

"The skill of muscle-propelled ranged weapons. Throwing knives, spears, and grenades"

Suggestions to be an effective throwing-weapons user:

  • Average strength to maintain range. Each ST point increases your maximum range by +3 hexes. (So with 5 ST you have throwing range of 15 hexes, which is enough for most of the weapons.)
  • Heave Ho! and Heave Ho!! perks increase your maximum throwing range over the throwing weapon limits, up to 6 hexes.
  • 150% in throwing skill is pretty much enough to hit anybody within grenade range (also One Hander trait helps a lot)
  • Good amount of AP.
  • Abundant supply of grenades or throwing knives.

Note for newcomers: Making this skill your main skill is not a good idea. It will be very hard to find/craft the needed amount of grenades or knives if you are new to FOnline and have no gang/friends yet. This is not entirely true, because crafting Molotov Cocktails is pretty easy.

Note: Brahmin killed by explosions will yield no hides. If a humanoid is killed by an explosion while having at least 1 HP, their armor will be destroyed.

List of Throwing Weapons

This is list of weapons rely on skill Throwing.

NAME Min DMG Max DMG DMG TYPE RANGE ST required AP usage
Flare 1 1 Normal 15 0 2
Fool's Gold 3 6 Normal 15 5 4
Plant Spike 1 2 Normal 8 2 4
Rock 1 4 Normal 15 1 4
Uranium Ore 3 6 Normal 10 5 4
Refined Uranium Ore 4 9 Normal 8 8 4
Sharpened Pole 2 4 Normal 15 4 6
Spear 8 12 Normal 15 4 6
Sharpened Spear 12 20 Normal 15 4 6
Throwing Knife 28 40 Normal 15 3 4
Molotov Cocktail 16 24 Explosive 15 3 5
Grenade (Frag) 50 75 Explosive 15 3 5
Grenade (Plasma) 70 120 Plasma 15 4 4
Grenade (Pulse) 150 300 EMP 15 4 4
Dynacord Stick 80 110 Explosive 15 3 5
Holy Hand Grenade 300 500 Explosive 15 2 4

See Also