Perception
SPECIAL Perception | |
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Modifies | Sight, Sequence, Hit chance, distance from enemies in random encounters |
Related perks | Awareness, Better Criticals, Bonus Rate of Fire, Cautious Nature, Earlier Sequence, Healer, Sharpshooter |
Related traits | none |
The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter. Modifies: Sequence, ranged combat distance modifiers, and range of sight.
Perception is improved by wearing Spectacles in cases where PE is less than 4.
Note: Your Perception can be permanently increased by 1 point with an implant, unless it is already 10, the maximum.
Tips
For a fighter, a Perception lower than 6 would be really penalizing. It is recommended to have 8, especially if you use long-range weapons. If you don't have much points, take 7, but only if your character can balance with other characteristics (If it is to put one more point in Luck, forget it). Sometimes, people using drugs can allow themselves values lower than those recommended here, as for example characters full of psycho which will see their Perception coming down to 1.
Drugs that affect Perception
- Beer -2
- Cigarettes +1
- Psycho -2
- Booze -2
- Gamma Gulp Beer -1
- Rot Gut -2
- Roentgen Rum -2
Skills modified by Perception
Each SPECIAL point spent in Perception will increase these skills :