Difference between revisions of "Skills"
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In the case of combat skills, Related Perks are many, and some are specific to certain weapons rather than the all of the weapons in that class. See next section for popular choices. | In the case of combat skills, Related Perks are many, and some are specific to certain weapons rather than the all of the weapons in that class. See next section for popular choices. | ||
+ | |||
+ | ==Limits for skills== | ||
+ | [[FOnline: Aftertimes]] has limits for each skill and these are depending from [[intelligence]] [[stat]]. | ||
+ | |||
+ | The [[loner]] [[trait]] adds 50% of limit to every skill and the [[skilled]] [[trait]] adds halved but rounded down [[Intelligence]] [[stat]]. | ||
+ | |||
+ | Here you have three types of limits:<br> | ||
+ | Limit's form for [[combat skills]] and [[sneak]] skill:<br> | ||
+ | ([[Intelligence]] + 32%) / 0.2<br> | ||
+ | Additionally combat limitations work with [[good natured]] [[trait]] which gives 25% of penalty to limit.<br><br> | ||
+ | |||
+ | Limit's form for [[first aid]], [[doctor]] and [[speech]] skills:<br> | ||
+ | ([[Intelligence]] + 16%) / 0.2<br> | ||
+ | These skills limits can be higher by 50% when you take the [[good natured]] [[trait]] for your character.<br><br> | ||
+ | |||
+ | Limit's form for [[lockpick]], [[steal]], [[traps]], [[science]], [[repairing]], [[gambling]] and [[outdoorsman]] skills:<br> | ||
+ | ([[Intelligence]] + 8%) / 0.2<br> | ||
+ | These skills don't have any profit or penalty from [[traits]].<br><br> | ||
+ | |||
+ | If you are worried about these limits you can always get some [[companions]] to your team. [[Companions]] can have 3 main skills:<br> | ||
+ | - one of [[combat skills]],<br> | ||
+ | - two of [[support skills]] like [[first aid]], [[doctor]], [[traps]], [[lockpick]], [[repairing]] and [[science]].<br> | ||
+ | |||
{|border="1" cellpadding="5" cellspacing="0" align="left" | {|border="1" cellpadding="5" cellspacing="0" align="left" | ||
!Skill | !Skill | ||
− | |||
!align="center"|Tag | !align="center"|Tag | ||
!Related [[Traits]] | !Related [[Traits]] | ||
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|- | |- | ||
| [[Small Guns]] | | [[Small Guns]] | ||
− | |||
| Yes | | Yes | ||
| [[Fast Shot]]<br>[[Finesse]] | | [[Fast Shot]]<br>[[Finesse]] | ||
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|- | |- | ||
| [[Big Guns]] | | [[Big Guns]] | ||
− | |||
| Yes | | Yes | ||
| [[Fast Shot]]<br>[[Finesse]] | | [[Fast Shot]]<br>[[Finesse]] | ||
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|- | |- | ||
| [[Energy Weapons]] | | [[Energy Weapons]] | ||
− | |||
| Yes | | Yes | ||
| [[Fast Shot]]<br>[[Finesse]] | | [[Fast Shot]]<br>[[Finesse]] | ||
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|- | |- | ||
| [[Close Combat]] | | [[Close Combat]] | ||
− | |||
| Yes | | Yes | ||
| [[Bruiser]]<br>[[Heavy Handed]] | | [[Bruiser]]<br>[[Heavy Handed]] | ||
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|- | |- | ||
| [[Throwing]] | | [[Throwing]] | ||
− | |||
| Yes | | Yes | ||
| [[Fast Shot]] | | [[Fast Shot]] | ||
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|- | |- | ||
| [[First Aid]] | | [[First Aid]] | ||
− | |||
| Yes | | Yes | ||
| [[Chem Resistant]] | | [[Chem Resistant]] | ||
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|- | |- | ||
| [[Doctor]] | | [[Doctor]] | ||
− | |||
| Yes | | Yes | ||
| [[Chem Resistant]] | | [[Chem Resistant]] | ||
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|- | |- | ||
| [[Sneak]] | | [[Sneak]] | ||
− | |||
| Yes | | Yes | ||
| | | | ||
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|- | |- | ||
| [[Lockpick]] | | [[Lockpick]] | ||
− | |||
| Yes | | Yes | ||
| (none) | | (none) | ||
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|- | |- | ||
| [[Steal]] | | [[Steal]] | ||
− | |||
| Yes | | Yes | ||
| (none) | | (none) | ||
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|- | |- | ||
| [[Traps]] | | [[Traps]] | ||
− | |||
| No | | No | ||
| (none) | | (none) | ||
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|- | |- | ||
| [[Science]] | | [[Science]] | ||
− | |||
| No | | No | ||
| (none) | | (none) | ||
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|- | |- | ||
| [[Repair]] | | [[Repair]] | ||
− | |||
| No | | No | ||
| (none) | | (none) | ||
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|- | |- | ||
| [[Speech]] | | [[Speech]] | ||
− | |||
| Yes | | Yes | ||
| [[Good Natured]] | | [[Good Natured]] | ||
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|- | |- | ||
| [[Barter]] | | [[Barter]] | ||
− | |||
| No | | No | ||
| (none) | | (none) | ||
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|- | |- | ||
| [[Gambling]] | | [[Gambling]] | ||
− | |||
| No | | No | ||
| N/A | | N/A | ||
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|- | |- | ||
| [[Outdoorsman]] | | [[Outdoorsman]] | ||
− | |||
| No | | No | ||
| (none) | | (none) |
Revision as of 09:41, 29 September 2019
There are 17 skills in FOnline: Aftertimes. At the beginning of the game you have to choose your 3 tagged skills. The skills you want to pick depends on who you want to become (Warrior, Crafter, Doctor, Wanderer, e.t.c.). The percentage of the skill shows how good you are at that skill. Each time you level up, you will gain some skill points. You can spend these points to increase your skills. Note that fewer skill points are required to increase the three skills you tagged when you registered the character. Note that weapon skill is a major factor determining your Chance to hit.
Skills Table
This lists all of the skills, and each ones' limit. The Tag column is Yes/No, and is only a suggestion whether you should Tag it or not. This is based on how high a skill goes. In most cases, it's considered a mistake to Tag a skill that has a low limit, and most players only tag skills with higher limits, though exceptions are always at the player's discretion.
In the case of combat skills, Related Perks are many, and some are specific to certain weapons rather than the all of the weapons in that class. See next section for popular choices.
Limits for skills
FOnline: Aftertimes has limits for each skill and these are depending from intelligence stat.
The loner trait adds 50% of limit to every skill and the skilled trait adds halved but rounded down Intelligence stat.
Here you have three types of limits:
Limit's form for combat skills and sneak skill:
(Intelligence + 32%) / 0.2
Additionally combat limitations work with good natured trait which gives 25% of penalty to limit.
Limit's form for first aid, doctor and speech skills:
(Intelligence + 16%) / 0.2
These skills limits can be higher by 50% when you take the good natured trait for your character.
Limit's form for lockpick, steal, traps, science, repairing, gambling and outdoorsman skills:
(Intelligence + 8%) / 0.2
These skills don't have any profit or penalty from traits.
If you are worried about these limits you can always get some companions to your team. Companions can have 3 main skills:
- one of combat skills,
- two of support skills like first aid, doctor, traps, lockpick, repairing and science.