Difference between revisions of "Skills"
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− | There are 17 skills in [[FOnline: | + | There are 17 skills in [[FOnline: Aftertimes]]. At the beginning of the game you have to choose your 3 tagged skills. The skills you want to pick depends on who you want to become (Warrior, Crafter, Doctor, Wanderer, e.t.c.). The percentage of the skill shows how good you are at that skill. Each time you [[level]] up, you will gain some [[skill points]]. You can spend these points to increase your skills. Note that fewer [[skill points]] are required to increase the three skills you tagged when you registered the character. Note that weapon skill is a major factor determining your [[Chance to hit]]. |
==Skills Table== | ==Skills Table== | ||
Line 5: | Line 5: | ||
In the case of combat skills, Related Perks are many, and some are specific to certain weapons rather than the all of the weapons in that class. See next section for popular choices. | In the case of combat skills, Related Perks are many, and some are specific to certain weapons rather than the all of the weapons in that class. See next section for popular choices. | ||
+ | |||
+ | ==Limits for skills== | ||
+ | [[FOnline: Aftertimes]] has limits for each skill and these are depending from [[intelligence]] [[stat]]. | ||
+ | |||
+ | The [[loner]] [[trait]] adds 50% of limit to every skill and the [[skilled]] [[trait]] adds halved but rounded down [[Intelligence]] [[stat]]. | ||
+ | |||
+ | Player can rise limits by tagging character's skill during registration by 50% for [[combat skills]] and [[sneak]] or 25% for all other skills. | ||
+ | |||
+ | Here you have three types of limits:<br> | ||
+ | Limit's form for [[combat skills]] and [[sneak]] skill:<br> | ||
+ | ([[Intelligence]] + 32%) / 0.2<br> | ||
+ | Additionally combat limitations work with [[good natured]] [[trait]] which gives 25% of penalty to limit.<br><br> | ||
+ | |||
+ | Limit's form for [[first aid]], [[doctor]] and [[speech]] skills:<br> | ||
+ | ([[Intelligence]] + 16%) / 0.2<br> | ||
+ | These skills limits can be higher by 50% when you take the [[good natured]] [[trait]] for your character.<br><br> | ||
+ | |||
+ | Limit's form for [[lockpick]], [[steal]], [[traps]], [[science]], [[repairing]], [[gambling]] and [[outdoorsman]] skills:<br> | ||
+ | ([[Intelligence]] + 8%) / 0.2<br> | ||
+ | These skills don't have any profit or penalty from [[traits]].<br><br> | ||
+ | |||
+ | If you are worried about these limits you can always get some [[companions]] to your team. [[Companions]] can have 3 main skills:<br> | ||
+ | - one of [[combat skills]],<br> | ||
+ | - two of [[support skills]] like [[first aid]], [[doctor]], [[traps]], [[lockpick]], [[repairing]] and [[science]].<br> | ||
+ | |||
{|border="1" cellpadding="5" cellspacing="0" align="left" | {|border="1" cellpadding="5" cellspacing="0" align="left" | ||
!Skill | !Skill | ||
− | |||
!align="center"|Tag | !align="center"|Tag | ||
!Related [[Traits]] | !Related [[Traits]] | ||
Line 15: | Line 39: | ||
|- | |- | ||
| [[Small Guns]] | | [[Small Guns]] | ||
− | |||
| Yes | | Yes | ||
| [[Fast Shot]]<br>[[Finesse]] | | [[Fast Shot]]<br>[[Finesse]] | ||
− | || [[Weapon Handling]] at 100<br>[[More Critical]] at 100<br>[[Even More Criticals]] at 125<br>[[Better Criticals]]<br>[[Bonus Ranged Damage]]<br>[[More Ranged Damage]] at 200<br>[[Bonus Rate of Fire]] at 180<br>[[Sharpshooter]] at 150<br>[[Right between the Eyes]] at 200 | + | || [[Weapon Handling]] at 100<br>[[More Critical]] at 100<br>[[Even More Criticals]] at 125<br>[[Better Criticals]]<br>[[Bonus Ranged Damage]]<br>[[More Ranged Damage]] at 200<br>[[Bonus Rate of Fire]] at 180<br>[[Sharpshooter]] at 150<br>[[Right between the Eyes]] at 200<br>[[Hit the Gaps]] at 150 |
| | | | ||
|- | |- | ||
| [[Big Guns]] | | [[Big Guns]] | ||
− | |||
| Yes | | Yes | ||
| [[Fast Shot]]<br>[[Finesse]] | | [[Fast Shot]]<br>[[Finesse]] | ||
− | | [[Weapon Handling]] at 100<br>[[More Critical]] at 100<br>[[Even More Criticals]] at 125<br>[[Better Criticals]]<br>[[Bonus Ranged Damage]]<br>[[More Ranged Damage]] at 200<br>[[Bonus Rate of Fire]] at 180<br>[[Pyromaniac]] at 100/150<br>[[Sharpshooter]] at 150<br>[[Right between the Eyes]] at 200 | + | | [[Weapon Handling]] at 100<br>[[More Critical]] at 100<br>[[Even More Criticals]] at 125<br>[[Better Criticals]]<br>[[Bonus Ranged Damage]]<br>[[More Ranged Damage]] at 200<br>[[Bonus Rate of Fire]] at 180<br>[[Pyromaniac]] at 100/150<br>[[Sharpshooter]] at 150<br>[[Right between the Eyes]] at 200<br>[[Hit the Gaps]] at 150 |
| | | | ||
|- | |- | ||
| [[Energy Weapons]] | | [[Energy Weapons]] | ||
− | |||
| Yes | | Yes | ||
| [[Fast Shot]]<br>[[Finesse]] | | [[Fast Shot]]<br>[[Finesse]] | ||
− | | [[More Critical]] at 100<br>[[Even More Criticals]] at 125<br>[[Better Criticals]]<br>[[Bonus Ranged Damage]]<br>[[Sharpshooter]] at 150<br>[[More Ranged Damage]] at 200<br>[[Bonus Rate of Fire]] at 180<br>[[Pyromaniac]] w/[[Solar Scorcher]]s<br>[[Right between the Eyes]] at 200 | + | | [[More Critical]] at 100<br>[[Even More Criticals]] at 125<br>[[Better Criticals]]<br>[[Bonus Ranged Damage]]<br>[[Sharpshooter]] at 150<br>[[More Ranged Damage]] at 200<br>[[Bonus Rate of Fire]] at 180<br>[[Pyromaniac]] w/[[Solar Scorcher]]s<br>[[Right between the Eyes]] at 200<br>[[Hit the Gaps]] at 150 |
| | | | ||
|- | |- | ||
| [[Close Combat]] | | [[Close Combat]] | ||
− | |||
| Yes | | Yes | ||
| [[Bruiser]]<br>[[Heavy Handed]] | | [[Bruiser]]<br>[[Heavy Handed]] | ||
− | | [[Bonus HtH Damage]]<br>[[More HtH Criticals]]<br>[[Better HtH Criticals]] at 175<br>[[Bonus HtH Attacks]]<br>[[HtH Evade]] at 75<br>[[HtH Evade+]] at 150<br>[[Hit the Gaps]] at 150<br>[[In Your Face!]] at 125 | + | | [[Bonus HtH Damage]]<br>[[More HtH Criticals]]<br>[[Better HtH Criticals]] at 175<br>[[Bonus HtH Attacks]]<br>[[HtH Evade]] at 75<br>[[HtH Evade+]] at 150<br>[[Hit the Gaps]] at 150<br>[[In Your Face!]] at 125<br>[[Right between the Eyes]] at 200 |
+ | | | ||
+ | |- | ||
+ | | [[Evading]] | ||
+ | | Yes | ||
+ | | [[Jinxed]]<br>[[Kamikaze]]<br>[[Small Frame]] | ||
+ | | (NONE) | ||
| | | | ||
|- | |- | ||
| [[Throwing]] | | [[Throwing]] | ||
− | |||
| Yes | | Yes | ||
| [[Fast Shot]] | | [[Fast Shot]] | ||
Line 50: | Line 75: | ||
|- | |- | ||
| [[First Aid]] | | [[First Aid]] | ||
− | |||
| Yes | | Yes | ||
| [[Chem Resistant]] | | [[Chem Resistant]] | ||
Line 57: | Line 81: | ||
|- | |- | ||
| [[Doctor]] | | [[Doctor]] | ||
− | |||
| Yes | | Yes | ||
| [[Chem Resistant]] | | [[Chem Resistant]] | ||
Line 64: | Line 87: | ||
|- | |- | ||
| [[Sneak]] | | [[Sneak]] | ||
− | |||
| Yes | | Yes | ||
− | | | + | | [[Loner]] |
− | | [[Silent Running]] at 100<br>[[Ghost]] at | + | | [[Silent Running]] at 100<br>[[Ghost]] at 80<br>[[Silent Death]] at 125 |
| 5 | | 5 | ||
|- | |- | ||
| [[Lockpick]] | | [[Lockpick]] | ||
− | |||
| Yes | | Yes | ||
| (none) | | (none) | ||
− | | [[Treasure Hunter]] at | + | | [[Treasure Hunter]] at 150 |
| 5 | | 5 | ||
|- | |- | ||
| [[Steal]] | | [[Steal]] | ||
− | |||
| Yes | | Yes | ||
| (none) | | (none) | ||
− | | [[Thief]] at 100<br>[[Pickpocket]] at 125<br>[[Master Thief]] at | + | | [[Thief]] at 100<br>[[Pickpocket]] at 125<br>[[Master Thief]] at 150 |
| 5 | | 5 | ||
|- | |- | ||
| [[Traps]] | | [[Traps]] | ||
− | |||
| No | | No | ||
| (none) | | (none) | ||
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|- | |- | ||
| [[Science]] | | [[Science]] | ||
− | |||
| No | | No | ||
| (none) | | (none) | ||
− | | [[Swift Learner]]<br>[[Dismantler]] at | + | | [[Swift Learner]]<br>[[Dismantler]] at 150<br>[[Educated]] |
| 5 | | 5 | ||
|- | |- | ||
| [[Repair]] | | [[Repair]] | ||
− | |||
| No | | No | ||
| (none) | | (none) | ||
− | | [[Mr. Fixit]] at | + | | [[Mr. Fixit]] at 150<br>[[Stealth Girl]] |
| 5 | | 5 | ||
|- | |- | ||
| [[Speech]] | | [[Speech]] | ||
− | |||
| Yes | | Yes | ||
| [[Good Natured]] | | [[Good Natured]] | ||
Line 113: | Line 129: | ||
|- | |- | ||
| [[Barter]] | | [[Barter]] | ||
− | |||
| No | | No | ||
| (none) | | (none) | ||
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|- | |- | ||
| [[Gambling]] | | [[Gambling]] | ||
− | | | + | | Yes |
− | | | + | | (Preparing...) |
− | | | + | | (Preparing...) |
− | | | + | | |
− | |||
|- | |- | ||
| [[Outdoorsman]] | | [[Outdoorsman]] | ||
− | |||
| No | | No | ||
| (none) | | (none) |
Latest revision as of 12:06, 23 May 2020
There are 17 skills in FOnline: Aftertimes. At the beginning of the game you have to choose your 3 tagged skills. The skills you want to pick depends on who you want to become (Warrior, Crafter, Doctor, Wanderer, e.t.c.). The percentage of the skill shows how good you are at that skill. Each time you level up, you will gain some skill points. You can spend these points to increase your skills. Note that fewer skill points are required to increase the three skills you tagged when you registered the character. Note that weapon skill is a major factor determining your Chance to hit.
Skills Table
This lists all of the skills, and each ones' limit. The Tag column is Yes/No, and is only a suggestion whether you should Tag it or not. This is based on how high a skill goes. In most cases, it's considered a mistake to Tag a skill that has a low limit, and most players only tag skills with higher limits, though exceptions are always at the player's discretion.
In the case of combat skills, Related Perks are many, and some are specific to certain weapons rather than the all of the weapons in that class. See next section for popular choices.
Limits for skills
FOnline: Aftertimes has limits for each skill and these are depending from intelligence stat.
The loner trait adds 50% of limit to every skill and the skilled trait adds halved but rounded down Intelligence stat.
Player can rise limits by tagging character's skill during registration by 50% for combat skills and sneak or 25% for all other skills.
Here you have three types of limits:
Limit's form for combat skills and sneak skill:
(Intelligence + 32%) / 0.2
Additionally combat limitations work with good natured trait which gives 25% of penalty to limit.
Limit's form for first aid, doctor and speech skills:
(Intelligence + 16%) / 0.2
These skills limits can be higher by 50% when you take the good natured trait for your character.
Limit's form for lockpick, steal, traps, science, repairing, gambling and outdoorsman skills:
(Intelligence + 8%) / 0.2
These skills don't have any profit or penalty from traits.
If you are worried about these limits you can always get some companions to your team. Companions can have 3 main skills:
- one of combat skills,
- two of support skills like first aid, doctor, traps, lockpick, repairing and science.