Difference between revisions of "Dermal Impact Assault Enhancement"
From FOnline: Aftertimes
Worldremaker (talk | contribs) (Created page with "{{Implant |name=Dermal Impact Assault Enhancement Implant Module |image=Red_Module.gif |desc=A red implant module. |effect=Permanent +4% to Normal DR<br />Permanent +4% to...") |
Worldremaker (talk | contribs) (→Obtaining Implants) |
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|image=Red_Module.gif | |image=Red_Module.gif | ||
|desc=A red implant module. | |desc=A red implant module. | ||
| − | |effect=Permanent + | + | |effect=Permanent +3% to Normal [[DR]]<br />Permanent +3% to Explode [[DR]]<br />Permanent +1 to Normal [[DT]]<br />Permanent +1 to Explode [[DT]] |
|req=Level 40, surgery | |req=Level 40, surgery | ||
|weight=0 | |weight=0 | ||
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Getting this implant will permanently give the character the following bonuses: | Getting this implant will permanently give the character the following bonuses: | ||
| − | * | + | * 3% increased resistance to Normal damage |
| − | * | + | * 3% increased resistance to Explode damage |
* 1 increased Normal [[Damage Threshold]] | * 1 increased Normal [[Damage Threshold]] | ||
* 1 increased Explode [[Damage Threshold]] | * 1 increased Explode [[Damage Threshold]] | ||
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==Obtaining Implants== | ==Obtaining Implants== | ||
| − | -GM | + | -GM Auctions or Events. |
| + | |||
| + | -From [[Trader Events]]. | ||
-The [[Ruined Military Bunker]] [[Special Encounter]] | -The [[Ruined Military Bunker]] [[Special Encounter]] | ||
-From [[New Reno]],[[Warehouse]] and [[Glow]] magic locker with a 2% chance to spawn. | -From [[New Reno]],[[Warehouse]] and [[Glow]] magic locker with a 2% chance to spawn. | ||
| − | |||
==See Also== | ==See Also== | ||
Latest revision as of 18:12, 13 August 2018
| Dermal Impact Assault Enhancement Implant Module | ||
|---|---|---|
| ||
| A red implant module. | ||
| Effects | Permanent +3% to Normal DR Permanent +3% to Explode DR Permanent +1 to Normal DT Permanent +1 to Explode DT | |
| Requirements | Level 40, surgery | |
| Weight | 0 grams | |
| Base price | todo caps | |
Getting this implant will permanently give the character the following bonuses:
- 3% increased resistance to Normal damage
- 3% increased resistance to Explode damage
- 1 increased Normal Damage Threshold
- 1 increased Explode Damage Threshold
Surgery Requirements
Dr Fung in San Francisco is able to perform implant operations. In order to do that (for each operation), he needs:
- An implant module for a particular augmentation
- A suit of Combat Armor
- 100k bottle caps
Only one modification can be implanted at per operation. A character is able to have all modifications installed. Implants are a permanent modification of the character and cannot be lost or transferred in any way.
Obtaining Implants
-GM Auctions or Events.
-From Trader Events.
-The Ruined Military Bunker Special Encounter
-From New Reno,Warehouse and Glow magic locker with a 2% chance to spawn.
