Explore the Stranded Ship
Explore the Stranded Ship
|The Quest-Giver is:|
|Requirements|| Minimum Level 18|
Solo cannot stop steam
|Completion||Return Metal Case to Meloy|
|Reward||Many items (see list)|
|Notes||You get more XP doing the quest than at completion|
In Klamath, talk to Meloy, the trapper in Trapper Town. He will ask you to explore a mysterious ship and to return him some documents. This quest is known as The Stranded Rust, and the ship turns out to be the PMV Hellas Prairial, part of a fleet owned by Poseiden Oil. Go explore the ship, which is located on the coast, west of Klamath in zone 2:4, accomplish your task and return the Metal Case to Meloy to get your reward.
CAUTION: It is strongly advised to take this quest in RT mode. If you take this quest in TB mode, you can expect long delays between turns. This is because entering combat to fight some critters will also involve others critters which are beyond your Sight and which also do not attack you. Each one gets a turn but this takes a long time when they are not even visible.
NOTE: A boss robot was added to this quest and some loot was changed to random with bonuses, so not all of the following info is totally accurate. Explore it and see!
There are three different keys and many locked doors on the ship. If you do this quest with a group, each player needs to pay attention if they find a key. Getting through the doors is often a matter of "who has the key to this door?". There is a computer terminal at the left end of the main level. It can be used to disable the robots, which are part the ship's security system.
About the Valves and the Steam
To get into the loot room at the end of the quest, you have to turn off the steam that is blocking a short hallway. This is done by working the big red valves at the other end of the ship. Due to tight timing, this cannot be done solo; it takes one character at each valve to turn them at the same time, to shut down the steam, and only after Oil Cans are used to get the valves turning again. Since Oil Cans are so valuable (for repairing tier 4 gear), many players skip the end room and keep the Oil Cans.
Walk-Through Spoiler, by Franklin
|Strategy Tip #1|
|The robots remain stationary for a few moments before they detect your presence, so you can use this to your advantage. To get the jump on the robots, do not approach their rooms until you're ready to rush in and attack. So for example, don't go to the door and stand there and talk about attacking them. Have your talk before you approach the door. Then run to the door, open it, rush in and hit the robot asap. Alternately, you can use the computer in the top room to disable the robots if you have sufficient Science skill.|
|Strategy Tip #2|
|Most players go on this quest to get a little monetary boost when caps are so short. You can bypass the most dangerous parts of this quest and do the fast version, and just get the caps without exploring the bottom level. This takes far less time and you only have to kill one of the robots and some rats.|
- You can get this quest solo, without a party.
- Turning off the steam requires an additional character.
- The quest leader needs to be at least level 18.
- Someone in the quest party needs high Repair Skill >100% to fix the machine and stop the steam leak.
- Someone in the quest party needs high Lockpick Skill to open containers.
|Spoiler||Items in Containers||Images|
|1||The quest item, a Metal Case||Something flapping inside.|
|1||Cheezy Poofs||File:Cheezy1.gif||A collectors item, found in a locker on the main level.|
|2||Television Dinners||File:DINNER.gif||A collectors item, found in a locker on the main level.|
|1||Part of a Rope||File:Ropepart.png||A collectors item, found in a crate on the main level.|
|1||Machine Parts||A collectors item, found on the floor in a guarded room on the main level. Needed to fix the machine on the lower level.|
|2||Rope||Found in the same room as the machine parts. Use one on the hole in the floor to climb down to fix the machine on the lower level.|
|1||Pass key (Red) 1547||Opens only one door, to a room with a robot guard on the main level.|
|1||Special key 1449||Found on the main level in the room with two lockers. This main key opens several doors in central hallways on multiple floors.|
|1||Special key 12125||Found in some bones on the upper level. Opens the door to the room with the quest item, the metal case.|
|1||Diamond Necklace||A collector's item, found in the same wall safe with the caps.|
|7000||caps||Found in the main wall safe on the upper level.|
|1||Gold Watch||File:Goldwatc.gif||A collector's item, found in one of the lockers on the main level.|
|4||Radiation Meds||File:Iv.gif||Found in one of the crates in the last room beyond the steam.|
|1||Combat Armor||Found in one of the crates in the last room beyond the steam.|
|1||Combat Shotgun||Found in one of the crates in the last room beyond the steam.|
|1||Combat Leather Jacket||Found in one of the lockers on the main level.|
|4||Rockets||Found in one of the crates in the last room beyond the steam.|
|1||Metal Armor Mark II||Found in one of the crates in the last room beyond the steam.|
|1||Sniper Rifle||Found in one of the crates in the last room beyond the steam.|
|6||Bio Med Gel||Found in one of the crates in the last room beyond the steam. Used in crafting some drugs.|
|1||Super Sledge||Found in one of the crates in the last room beyond the steam.|
|1||Super Tool Kit||A high-quality Repair item, found in a wall safe on the lower level.|
|1||Wrench||A useful Repair item|
|1||Club||Found in one of the lockers on the main level.|
|3||Oil Cans||File:Oil Can.png||Valuable items when repairing rare things like PA. Found in a wall safe on the lower level.|
|1||Pocket Lint||File:Pocket Lint.gif||A collectors item, found in a wall safe on the lower level.|
|1||Beautiful Flower||A collectors item, found in a bookshelf in the main room with the quest item.|