Close Combat
Skill Close Combat | |
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Modifies | To-hit chance with unarmed attacks and melee weapons. |
Initial level | 30% + 2 x (Agility + Strength) |
Related perks | HtH Evade, Bonus HtH Damage, Bonus HtH Attacks, Silent Death |
Related traits | Bruiser, Heavy Handed |
"A combination of martial arts, non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and so on."
Unarmed attacks are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher AP cost and cause more devastating effects.
Attacks without any weapon are considered as "no-handed-weapon" attacks, so you can kick\punch even having all your legs and arms crippled.
Your base melee damage increases only if your Strength is equal to or higher than 7.
Although it's called unarmed, you can use Unarmed-Class Weapons to increase damage of your punches.
Contents
Primary Punch Attacks
Strong Punch | |
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Requirements | Close Combat 55%, Agility 6 |
Damage | +3 |
Action Points | 3 |
Critical chance | "n/a" |
Hammer Punch | |
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Requirements | Close Combat 75%, Agility 6, Strength 5, Level 6 |
Damage | +5 |
Action Points | 3 |
Critical chance | +5% |
Haymaker | |
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Requirements | Close Combat 100%, Agility 7, Strength 5, Level 9 |
Damage | +7 |
Action Points | 3 |
Critical chance | +15% |
Secondary Punch Attacks
Jab | |
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Requirements | Close Combat 75%, Agility 7, Strength 5, Level 5 |
Damage | +5 |
Action Points | 6 |
Critical chance | +5% |
Palm Strike | |
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Requirements | Close Combat 115%, Agility 7, Strength 5, Level 12 |
Damage | +7, armor piercing |
Action Points | 6 |
Critical chance | +15% |
Piercing Strike | |
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Requirements | Close Combat 130%, Agility 7, Strength 5, Level 16 |
Damage | +10, armor piercing |
Action Points | 8 |
Critical chance | +40% |
Primary Kick Attacks
Strong Kick | |
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Requirements | Close Combat 40%, Agility 6 |
Damage | +5 |
Action Points | 4 |
Critical chance | n/a |
Snap Kick | |
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Requirements | Close Combat 60%, Agility 6, Level 6 |
Damage | +7 |
Action Points | 4 |
Critical chance | n/a |
Power Kick | |
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Requirements | Close Combat 80%, Agility 6, Strength 6, Level 9 |
Damage | +9 |
Action Points | 4 |
Critical chance | +5% |
Secondary Kick Attacks
Hip Kick | |
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Requirements | Close Combat 60%, Agility 7, Strength 6, Level 6 |
Damage | +7 |
Action Points | 7 |
Critical chance | n/a |
Hook Kick | |
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Requirements | Close Combat 100%, Agility 7, Strength 6, Level 12 |
Damage | +9, armor piercing |
Action Points | 7 |
Critical chance | +10% |
Piercing Kick | |
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Requirements | Close Combat 125%, Agility 8, Strength 6, Level 15 |
Damage | +12, armor piercing |
Action Points | 9 |
Critical chance | +50% |
Close combat weapons formerly tied to the Unarmed skill
The table below lists all the close combat weapons that were formerly tied to the Unarmed skill.
PICTURE | NAME | PERKS | DMG | TYPE | RANGE | AMMO | ST | AP |
---|---|---|---|---|---|---|---|---|
Boxing Gloves | None | 1-1 | Normal | 1 | None | 1 | 3 | |
Plated Boxing Gloves | None | 2-5 | Normal | 1 | None | 1 | 3 | |
Rock | None | 2-5 | Normal | 1 | None | 1 | 2 | |
Fool's Gold | None | 3-6 | Normal | 1 | None | 5 | 3 | |
Uranium Ore | None | 3-6 | Normal | 1 | None | 1 | 3 | |
Refined Uranium Ore | None | 4-9 | Normal | 1 | None | 8 | 3 | |
Claw | None | 5-10 | Normal | 1 | None | 1 | 3 | |
Brass Knuckles | None | 6-17 | Normal | 1 | None | 1 | 3 | |
Spiked Knuckles | None | 9-23 | Normal | 1 | None | 1 | 3 | |
Power Fist | Penetrate | 17-33 | Electrical | 1 | 50 SEC | 1 | 3 | |
Mega Power Fist | Knockback | 21-41 | Electrical | 1 | 50 SEC | 1 | 3 |
Close combat weapons formerly tied to the Melee Weapons skill
The table below lists all the close combat weapons that were formerly tied to the Melee Weapons skill.
NAME | PERKS | DMG | DMG TYPE | RANGE | AMMO | AMMO CAP | TYPE | ST | AP |
---|---|---|---|---|---|---|---|---|---|
Shiv | None | 2-5 | Normal | 1 | None | N/A | Single-Handed | ? | 3 |
Knife | None | 8-13 | Normal | 1 | None | N/A | Single-Handed | 2 | 3 |
Combat Knife | None | 13-20 | Normal | 1 | None | N/A | Single-Handed | 2 | 3 |
Switchblade | Penetrate | 9-16 | Normal | 1 | None | N/A | Single-Handed | 1 | 3 |
"Little Jesus" | Penetrate | 15-22 | Normal | 1 | None | N/A | Single-Handed | 2 | 2 |
Wakizashi Blade | Penetrate | 15-27 | Normal | 1 | None | N/A | Single-Handed | 2 | 3 |
Old Shovel | None | 2-4 | Normal | 2 | None | N/A | Single-Handed | 6 | 4 |
Shovel | None | 3-6 | Normal | 2 | None | N/A | Single-Handed | 6 | 4 |
Club | None | 9-24 | Normal | 1 | None | N/A | Single-Handed | 3 | 3 |
Crowbar | None | 12-20 | Normal | 1 | None | N/A | Single-Handed | 5 | 4 |
Wrench | None | 4-7 | Normal | 1 | None | N/A | Single-Handed | 3 | 3 |
Sharpened Pole | None | 3-5 | Normal | 2 | None | N/A | Two-Handed | 4 | 4 |
Spear | None | 9-13 | Normal | 2 | None | N/A | Two-Handed | 4 | 4 |
Sharpened Spear | Penetrate | 13-21 | Normal | 2 | None | N/A | Two-Handed | 4 | 4 |
Sledgehammer | Knockback | 9-17 | Normal | 2 | None | N/A | Two-Handed | 6 | 4 |
Super Sledge | Knockback | 36-72 | Normal | 2 | None | N/A | Two-Handed | 5 | 4 |
Cattle Prod | None | 13-21 | Electrical | 1 | Small Energy Cell | 20 | Single-Handed | 4 | 3 |
Super Cattle Prod | Accurate | 40-62 | Electrical | 1 | Small Energy Cell | 20 | Single-Handed | 4 | 3 |
Louisville Slugger | Knockback | 24-60 | Normal | 1 | None | N/A | Two-Handed | 4 | 4 |
Ripper | Penetrate | 16-33 | Normal | 1 | Small Energy Cell | 30 | Single-Handed | 4 | 3 |