Difference between revisions of "Big Guns"
Worldremaker (talk | contribs) |
Worldremaker (talk | contribs) (Stats updated, added M202A1 FLASH) |
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Line 74: | Line 74: | ||
|[[Flameboy]] | |[[Flameboy]] | ||
|Fire | |Fire | ||
− | |100- | + | |100-135 |
|10 | |10 | ||
|[[Flamethrower Fuel]]<br />[[Flamethrower Fuel MKII]] | |[[Flamethrower Fuel]]<br />[[Flamethrower Fuel MKII]] | ||
Line 85: | Line 85: | ||
|[[Long Range]] | |[[Long Range]] | ||
|Explode | |Explode | ||
− | | | + | |64-85 |
|40 | |40 | ||
|[[Explosive Rocket]]<br />[[Rocket AP]] | |[[Explosive Rocket]]<br />[[Rocket AP]] | ||
|1 | |1 | ||
+ | |Rocket Launcher | ||
+ | | 7 | ||
+ | |7 | ||
+ | |- | ||
+ | |[[M202A1 FLASH]] | ||
+ | |[[Long Range]] | ||
+ | |Explode | ||
+ | |92-105 | ||
+ | |43 | ||
+ | |[[Explosive Rocket]]<br />[[Rocket AP]] | ||
+ | |4 | ||
|Rocket Launcher | |Rocket Launcher | ||
| 7 | | 7 | ||
Line 107: | Line 118: | ||
|[[Long Range]] | |[[Long Range]] | ||
|Normal | |Normal | ||
− | |22-37 | + | |Single:30-40<br />Burst:22-37 |
− | |Single:45<br />Burst: | + | |Single:45<br />Burst:37 |
|[[.223 FMJ]] | |[[.223 FMJ]] | ||
|30 | |30 | ||
Line 118: | Line 129: | ||
|[[Long Range]] | |[[Long Range]] | ||
|Normal | |Normal | ||
− | |50-60 | + | |Single:50-60<br />Burst:60-70 |
|Single:50<br />Burst:40 | |Single:50<br />Burst:40 | ||
|[[.223 FMJ]] | |[[.223 FMJ]] |
Latest revision as of 11:56, 18 June 2022
Skill Big Guns | |
---|---|
| |
Modifies | Chance to hit using big guns. |
Initial level | 2% x Agility |
Related perks | Bonus Ranged Damage, Bonus Rate of Fire, Pyromaniac, Hit the Gaps |
Related traits | Fast Shot, One Hander, Small Frame |
« The best way to win an argument is to be the loudest. »
- The Vault. |
Big Guns is a category of firearms, and the skill related to them. They are harder to find than Small Guns, and they are mostly available for experienced players. They offer more tactics than Small Guns, thanks to explosions (Rocket Launcher) or the close and personal (Flamer). Big gangs will often use these weapons because they are a good source of firepower.
Beginners will rarely use Big Guns, due to the fact they are hard to craft, find, and even purchase. Their ammo is more rare than the Small Guns, and depletes much faster since the Big Guns mainly have only burst fire options. Big Guns users need to have a high Strength, and they also need a lot of hit points to be able to take a lot of damage, and to deal a lot too.
Big Guns often use burst 'mode', like the (Minigun). The Bonus Rate of Fire perk is an excellent choice, or even Strong Back to carry a few more cans of Flamethrower Fuel or a few more Rockets. Big Guns deal Normal, Fire and Explode damage, depending on the weapon.
To craft higher-tier Big Guns, the Gunsmith: (Big Guns) profession must be learned.
List of Big Guns
This is the list of all the weapons in the Big Guns Category.
NAME | PERKS | DMG TYPE | DMG | RANGE | AMMO | AMMO CAP | TYPE | ST | AP |
---|---|---|---|---|---|---|---|---|---|
Minigun | Accurate | Normal | 12-15 | 30 | 5mm JHP 5mm AP |
120 | Gatling Gun | 7 | 7 |
Avenger Minigun | Accurate | Normal | 12-15 | 35 | 5mm JHP 5mm AP |
120 | Gatling Gun | 7 | 7 |
Flamer | None | Fire | 50-85 | 8 | Flamethrower Fuel Flamethrower Fuel MKII |
5 | Flamer | 7 | 7 |
Incinerator | Flameboy | Fire | 100-135 | 10 | Flamethrower Fuel Flamethrower Fuel MKII |
5 | Flamer | 7 | 7 |
Rocket Launcher | Long Range | Explode | 64-85 | 40 | Explosive Rocket Rocket AP |
1 | Rocket Launcher | 7 | 7 |
M202A1 FLASH | Long Range | Explode | 92-105 | 43 | Explosive Rocket Rocket AP |
4 | Rocket Launcher | 7 | 7 |
M60 | None | Normal | 30-40 | 35 | 7.62mm | 100 | Machine Gun | 7 | 7 |
Light Support Weapon | Long Range | Normal | Single:30-40 Burst:22-37 |
Single:45 Burst:37 |
.223 FMJ | 30 | Machine Gun | 6 | 5/6 |
Bozar | Long Range | Normal | Single:50-60 Burst:60-70 |
Single:50 Burst:40 |
.223 FMJ | 15 | Sniper Rifle | 6 | 5/6 |
Vindicator Minigun | None | Normal | 20-28 | 30 | 4.7mm Caseless | 100 | Gatling Gun | 7 | 7 |