Desert Stalker
Desert Stalker | ||
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File:Madethaa sw.gif | ||
A mutated variant of the Deathclaw. | ||
Variants | Normal | |
HP Range | 160-400 | |
XP Range | 325 | |
Notes | See text |
Desert Stalkers are an evolutionary cousin to the Deathclaw, and are more adapted to the rigors of the wasteland deserts. They are greyish in color, much thinner and lithe, and markedly faster.
Desert Stalkers can be found almost exclusively in broad desert expanses, including The Great Valley desert.
Combat
Like their Deathclaw relatives, Desert Stalkers are a melee oriented creature and must close the distance in order to deal damage. While the Deathclaw relies on a mix of speed and toughness to close the gap and devastate its prey, the Desert Stalker relies more so upon it's blinding speed. They can traverse a great distance in turn-based combat and can close the gap faster than a character is able to run in real-time, almost ensuring a need to fend them off. However, their speed comes at a price, with their resiliency being noticeably impacted both in resistances and HP. Additionally, while attacks made by Desert Stalkers do not hit quite so hard, they stick to their propensity to aim for the head and eyes with a good chance for a knockdown or a critical KO, ensuring that they are still a very viable threat for an under-equipped or ill-prepared wanderer.
Engaging Desert Stalkers in melee is a very risky gamble unless one has taken the In Your Face! and/or Stonewall perks.