Difference between revisions of "Blueprints"
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Revision as of 08:47, 14 April 2017
Blueprints | |
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Manufacturing plans for a weapon, drug or armor. | |
Primary use | Crafting better gear |
Alternative uses | Traded Sold for caps |
Weight | 0 grams |
Base price | Various amounts of caps |
All blueprints are weightless and look the same. Mousing over them will display what they are for.
Obtaining Blueprints
- You can occasionally find Footlockers in random encounters on city ruins terrain, some of which can be trapped. Opening these usually requires a high lockpick skill and may contain items ranging from a worthless Junk to blueprints. Some of them are more difficult to pick open than others.
- There are quests that may give blueprints as reward for your efforts.
- Trade with other players.
- Blueprints can now be purchased from certain NPC merchants via dialogue.
Available for Caps via Dialogue
- Blueprints for Armor - Rondo
- Blueprints for Drugs - Renesco, the Pharmacist at New Reno Commercial Street
- Some medical blueprints - (Stimpak, Super Stimpak, Rad-X, RadAway, Needler Pistol) - Doc Jubilee
- Blueprints for Explosives - Zaius
- Blueprints for Small Guns & Big Guns - Jacob
- Blueprints for Energy Weapons - Ralph
Uses
Blueprints are required to craft most higher-tier equipment. Consuming them will permanently add those items to your Fix-Boy, provided you have the second level of the required professions. A blueprint is a single use item and will disappear after use.