Difference between revisions of "Books"
From FOnline: Aftertimes
Worldremaker (talk | contribs) (Created page with "These are the books you can use in FOnline: Aftertimes. '''Note:''' The following books permanently increase skill values by 6 Skill Points after each use: Guns and Bu...") |
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Latest revision as of 11:07, 14 April 2017
These are the books you can use in FOnline: Aftertimes.
Note: The following books permanently increase skill values by 6 Skill Points after each use: Guns and Bullets, First Aid Book, Big Book of Science, Deans Electronics, Scout Handbook and Tales of Junktown Jerky Trader. Max 10 uses of each book, for a total of 60 skill books that can be read by any one character.
BOOK | CAPS | AVAILABLE | SKILL | SKILL POINTS | LIMIT |
---|---|---|---|---|---|
Big Book of Science | 1600 | Footlockers Hub Bookstore Boneyard Library |
Science | 6 | 10 books per character |
Cat's Paw Magazine | ?? | Starting item | N/A | 0 | N/A |
Chemistry Journals | ?? | The Stranded Rust quest | N/A | 0 | N/A |
Dean's Electronics | 1600 | Footlockers Hub Bookstore Boneyard Library |
Repair | 6 | 10 books per character |
First Aid Book | 1800 | Footlockers Hub Bookstore Boneyard Library |
First Aid | 6 | 10 books per character |
Guns and Bullets | 1800 | Footlockers Hub Bookstore Boneyard Library |
Small Guns | 6 | 10 books per character |
The Lavender Flower | ?? | Starting item | N/A | 0 | N/A |
Scout Handbook | 1600 | Footlockers Hub Bookstore Boneyard Library |
Outdoorsman | 6 | 10 books per character |
Tales of a Junktown Jerky Vendor | 2000 | Footlockers Hub Bookstore Boneyard Library |
Barter | 6 | 10 books per character |