Difference between revisions of "Levels"

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(Created page with "The general competency of the player character. A measure of your experience and abilities. When reaching a new level you gain a few hit points, several new [[skill point]...")
 
 
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The general competency of the player character. A measure of your experience and abilities. When reaching a new level you gain a few [[hit points]], several new [[skill point]]s to raise your [[skills]] and, every three or four levels, a new [[perk]]. In [[FOnline: Reloaded]], each character has a soft level cap of 24. You can level up beyond level 24 and gain more Skill Points, but without gaining additional Hit Points and Perks. There is no other level cap.
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The general competency of the player character. A measure of your experience and abilities. When reaching a new level you gain a few [[hit points]], several new [[skill point]]s to raise your [[skills]] and, every three or four levels, a new [[perk]]. In [[FOnline: Aftertimes]], each character has a soft level cap of 24. You can level up beyond level 24 and gain more Skill Points, but without gaining additional Hit Points and Perks. There is no other level cap.
  
 
'''Note''': Whenever you reach a level that allows you to choose a new perk, you can delay this choice but only until the next time you reach a perk level. If you reach the next perk having not yet chosen the prior perk, you will lose that prior perk, so don't delay for long. The last perk, at level 24, can be delayed up to level 30 but must be chosen prior to reaching level 30.
 
'''Note''': Whenever you reach a level that allows you to choose a new perk, you can delay this choice but only until the next time you reach a perk level. If you reach the next perk having not yet chosen the prior perk, you will lose that prior perk, so don't delay for long. The last perk, at level 24, can be delayed up to level 30 but must be chosen prior to reaching level 30.

Latest revision as of 23:55, 14 April 2017

The general competency of the player character. A measure of your experience and abilities. When reaching a new level you gain a few hit points, several new skill points to raise your skills and, every three or four levels, a new perk. In FOnline: Aftertimes, each character has a soft level cap of 24. You can level up beyond level 24 and gain more Skill Points, but without gaining additional Hit Points and Perks. There is no other level cap.

Note: Whenever you reach a level that allows you to choose a new perk, you can delay this choice but only until the next time you reach a perk level. If you reach the next perk having not yet chosen the prior perk, you will lose that prior perk, so don't delay for long. The last perk, at level 24, can be delayed up to level 30 but must be chosen prior to reaching level 30.

Formula and Table (Experience Points)

LEVEL * ((LEVEL-1) * 1000) / 2

Level Required Experience points New perk available New perk available (If skilled trait is chosen)
1 0 No. No.
2 1000 No. No.
3 3000 (+2000) Yes ! No.
4 6000 (+3000) No. Yes !
5 10000 (+4000) No. No.
6 15000 (+5000) Yes ! No.
7 21000 (+6000) No. No.
8 28000 (+7000) No. Yes !
9 36000 (+8000) Yes ! No.
10 45000 (+9000) No. No.
11 55000 (+10000) No. No.
12 66000 (+11000) Yes ! Yes !
13 78000 (+12000) No. No.
14 91000 (+13000) No. No.
15 105000 (+14000) Yes ! No.
16 120000 (+15000) No. Yes !
17 136000 (+16000) No. No.
18 153000 (+17000) Yes ! No.
19 171000 (+18000) No. No.
20 190000 (+19000) No. Yes !
21 210000 (+20000) Yes ! No.
22 231000 (+21000) No. No.
23 253000 (+22000) No. No.
24 276000 (+23000) Yes ! Yes !