Difference between revisions of "Lockpick"
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'''Note:''' Maximum Lockpick skill is 200. You can attempt to make it higher but it will go back to 200 and give you your points back. | '''Note:''' Maximum Lockpick skill is 200. You can attempt to make it higher but it will go back to 200 and give you your points back. | ||
+ | |||
+ | In case of failed attempt to open the lock, there's 5% of chance to jam this lock. Depends of lock type (mechanic or electronic) it can be repaired by [[repair]] or [[science]] skill. | ||
=== Craftable items === | === Craftable items === | ||
* [[Expanded Lockpick Set]] | * [[Expanded Lockpick Set]] | ||
* [[Lockpicks]] | * [[Lockpicks]] | ||
+ | * [[Electronic Lockpick]] | ||
+ | * [[Electronic Lockpick MKII]] | ||
* [[Lock]] | * [[Lock]] | ||
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'''Note:''' Lock pickers don't go to the world map automatically after successfully picking the lock of a car. | '''Note:''' Lock pickers don't go to the world map automatically after successfully picking the lock of a car. | ||
− | '''Note:''' This [[skill]] can be used by [[companions]]. | + | |
+ | '''Note:''' This [[skill]] can be used by [[companions]], also with proper [[tools]]. | ||
+ | |||
+ | '''Note:''' [[Companions]] can repair the jammed lock. | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 11:43, 23 May 2020
Skill Lockpick | |
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Modifies | Chance to pick a lock. |
Initial level | 10% + (Perception + Agility) |
Related perks | Treasure Hunter |
Related traits | None |
"Lockpick is a skill of opening locks without the proper key."
Lockpick helps you with opening things, which - by some accident - remains locked. This includes doors, containers, cars... We - lockpickers - take care of all goodies that were, for unknown reasons, closed in dark and forgotten places.
Your best friends on your journeys will be probably lockpicks (giving +25% skill bonus) or expanded lockpicks (+50% skill bonus). Always keep one of them in your pocket, and remember to clean them from time to time.
Note: Maximum Lockpick skill is 200. You can attempt to make it higher but it will go back to 200 and give you your points back.
In case of failed attempt to open the lock, there's 5% of chance to jam this lock. Depends of lock type (mechanic or electronic) it can be repaired by repair or science skill.
Craftable items
Other advantages
- Complexity of crafted lock depends on crafter lockpick skill – The more you have, the harder it will be to open your lock.
- To lock something (locker/footlocker) simply use lock on it when it's in "open" state.
- When you successfully open a car or caravan with any Vehicle Key in active slot, key will be assigned to this car or caravan.
Note: Lock pickers don't go to the world map automatically after successfully picking the lock of a car.
Note: This skill can be used by companions, also with proper tools.
Note: Companions can repair the jammed lock.