Difference between revisions of "Hit the Gaps"
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|name=Hit the Gaps | |name=Hit the Gaps | ||
|image=Hit_the_Gaps.PNG | |image=Hit_the_Gaps.PNG | ||
− | |reqs=[[Level]] 12, [[Close Combat]] 150% | + | |reqs=[[Level]] 12, [[Small Guns]] 150%, or [[Big Guns]] 150%, or [[Energy Weapons]] 150%, or [[Close Combat]] 150% |
|ranks=1 | |ranks=1 | ||
}} | }} |
Latest revision as of 07:57, 5 May 2017
Perk Hit the Gaps | |
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Requirements | Level 12, Small Guns 150%, or Big Guns 150%, or Energy Weapons 150%, or Close Combat 150% |
Ranks | 1 |
Hit the Gaps deducts 50% from critical modifiers of any armor that is worn by the person you are currently attacking, except for helmets.
Hit the Gaps:
- Works with all kind of attacks (melee, throwing, guns - both single shot and bursts)
- Deducts 50% from base critical chance modifiers of body armor (not counting crafting bonuses)
- Does not work with shots aimed to head/eyes (you got Right between the Eyes for that)