Difference between revisions of "Evading"
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− | '''Evading''' is an exceptional skill developed in order to avoid any kind of attacks from any type of enemies. The maximum skill one can have is 300% and it's counting in the following form: (''Chance to hit you by your enemy'') - (''Your character's evading skill in %'' / 10) | + | '''Evading''' is an exceptional skill developed not for known how to use specific attack mode but in order to avoid any kind of attacks from any type of enemies. The maximum skill one can have is 300% and it's counting in the following form: (''Chance to hit you by your enemy'') - (''Your character's evading skill in %'' / 10) |
It means that for every 10% of evading skill the chance to hit you '''can be less (not it will be)''' by 1%. | It means that for every 10% of evading skill the chance to hit you '''can be less (not it will be)''' by 1%. |
Revision as of 13:09, 26 January 2020
« Ability to make moves to avoid or block an incoming attack. »
- In-game description |
Skill Evading | |
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| |
Modifies | Chance to hit by any attack mode. |
Initial level | 2% x (Agility + Perception) |
Related perks | HtH Evade, HtH Evade+ |
Related traits | Jinxed, Kamikaze, Small Frame |
Evading is an exceptional skill developed not for known how to use specific attack mode but in order to avoid any kind of attacks from any type of enemies. The maximum skill one can have is 300% and it's counting in the following form: (Chance to hit you by your enemy) - (Your character's evading skill in % / 10)
It means that for every 10% of evading skill the chance to hit you can be less (not it will be) by 1%.
For example: The chance to hit you by your enemy is 76%, but with your character's 158% of evading skill this chance is lowered by 15% and gives 61%.
Important: Evading skill is not counted to chance for hit when character is knocked down. Also highly skilled attackers may not feel your character evading skill.