Difference between revisions of "Drugs"

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(Created page with "Characters can use drugs, often to enhance combat performance. Chem Reliant characters become addicted to whatever drugs they use, and thus suffer stat penalties between d...")
 
(Craft changes for hard drugs, especially Hypo and Drug Antidote)
 
Line 42: Line 42:
 
|Yes
 
|Yes
 
| 2 [[Chemical Component]]<br />5 [[Meat Jerky]]
 
| 2 [[Chemical Component]]<br />5 [[Meat Jerky]]
|[[Medical Terminal]]
+
|[[Drug Facility]]
 
|-
 
|-
 
|[[Cigarettes]]
 
|[[Cigarettes]]
Line 59: Line 59:
 
|Not craftable
 
|Not craftable
 
|Rare
 
|Rare
 +
|-
 +
|[[Drug Antidote]]
 +
| Removes [[Jet]]<br />[[Addicted|Addiction]]
 +
|N/A
 +
|[[Profession: Doctor|Doctor]] 2
 +
|Yes
 +
|3 [[High Quality Chemical Component]]<br />2 [[Advanced Biogel]]<br />2 [[Antidote]]<br />2 [[Jet]]
 +
|[[Drug Facility]]
 
|-
 
|-
 
|[[Gamma Gulp Beer]]
 
|[[Gamma Gulp Beer]]
Line 79: Line 87:
 
| +120 [[Hit Points|HP]]
 
| +120 [[Hit Points|HP]]
 
|N/A
 
|N/A
|None
+
|[[Profession: Doctor|Doctor]] 2
|N/A
+
|Yes
|Not craftable
+
|6 [[High Quality Chemical Component]]<br />5 [[Advanced Biogel]]<br />1 [[Super Stimpak]]
|Rare to find
+
|[[Drug Facility]]
 
|-
 
|-
 
|[[Jet]]
 
|[[Jet]]
Line 90: Line 98:
 
|Yes
 
|Yes
 
| 1 [[Empty Jet Canister]]<br />2 [[Chemical Component]]<br />1 [[Brahmin Dung]]
 
| 1 [[Empty Jet Canister]]<br />2 [[Chemical Component]]<br />1 [[Brahmin Dung]]
|[[Advanced Workbench]]
+
|[[Drug Facility]]
|-
 
|[[Jet Antidote]]
 
| Removes [[Jet]]<br />[[Addicted|Addiction]]
 
|N/A
 
|None
 
|N/A
 
|Not craftable
 
|Purchased
 
 
|-
 
|-
 
|[[Mentats]]
 
|[[Mentats]]
Line 106: Line 106:
 
|Yes
 
|Yes
 
| 2 [[Chemical Component]]<br /> 6 [[Fruit]]
 
| 2 [[Chemical Component]]<br /> 6 [[Fruit]]
|[[Medical Terminal]]
+
|[[Drug Facility]]
 
|-
 
|-
 
|[[Monument Chunk]]
 
|[[Monument Chunk]]
Line 138: Line 138:
 
|Yes
 
|Yes
 
|1 [[Super Stimpak]]<br />2 [[Chemical Component]]<br /> 1 [[Bio Med Gel]]
 
|1 [[Super Stimpak]]<br />2 [[Chemical Component]]<br /> 1 [[Bio Med Gel]]
|[[Medical Terminal]]
+
|[[Drug Facility]]
 
|-
 
|-
 
|[[Rad-X]]
 
|[[Rad-X]]
Line 146: Line 146:
 
|Yes
 
|Yes
 
|1 [[Chemical Component]]<br />3 [[Bio Med Gel]]<br />2 [[Xander Root]]
 
|1 [[Chemical Component]]<br />3 [[Bio Med Gel]]<br />2 [[Xander Root]]
|[[Medical Terminal]]
+
|[[Drug Facility]]
 
|-
 
|-
 
|[[RadAway]]
 
|[[RadAway]]
Line 154: Line 154:
 
|Yes
 
|Yes
 
|1 [[Chemical Component]]<br />1 [[Bio Med Gel]]
 
|1 [[Chemical Component]]<br />1 [[Bio Med Gel]]
|[[Medical Terminal]]
+
|[[Drug Facility]]
 
|-
 
|-
 
|[[Roentgen Rum]]
 
|[[Roentgen Rum]]

Latest revision as of 19:57, 16 January 2022

Characters can use drugs, often to enhance combat performance. Chem Reliant characters become addicted to whatever drugs they use, and thus suffer stat penalties between doses. The effects from using drugs only last a while and a timer shows you this. Taking your next round of drugs before a drug timer is done will reset the timer so you don't have to wait until current dose wears off to take the next dose.

Drugs aren't regular food or drinks, unlike consumables. Drugs often cause a strong addiction.

DRUG NAME EFFECTS ADDICTION PROFESSION BLUEPRINT RESOURCES WHERE TO CRAFT
Antidote -25 to Poison Level N/A Doctor 1 No 5 Scorpion Tails Anywhere
Beer -2 PE
+5% DR
+1 CH
N/A None No 1 Barley
1 Water
Brewerage Device
Booze -2 PE N/A None N/A Not Craftable Purchased
Buffout +2 ST
-1 AG
+2 EN
25% chance Doctor 2 Yes 2 Chemical Component
5 Meat Jerky
Drug Facility
Cigarettes +1 PE
-1 CH
15% chance None No 2 Tobacco Cigarettes Machine
Cookie +1 AP N/A None N/A Not craftable Rare
Drug Antidote Removes Jet
Addiction
N/A Doctor 2 Yes 3 High Quality Chemical Component
2 Advanced Biogel
2 Antidote
2 Jet
Drug Facility
Gamma Gulp Beer -1 PE N/A None N/A Not craftable Purchased
Healing Powder +20 HP N/A None No 1 Broc Flower
1 Xander Root
Anywhere
Hypo +120 HP N/A Doctor 2 Yes 6 High Quality Chemical Component
5 Advanced Biogel
1 Super Stimpak
Drug Facility
Jet +2 AP
-15% DR
-1 CH
-2 ST
100% chance Doctor 2 Yes 1 Empty Jet Canister
2 Chemical Component
1 Brahmin Dung
Drug Facility
Mentats +2 IN
+2 CH
25% chance Doctor 2 Yes 2 Chemical Component
6 Fruit
Drug Facility
Monument Chunk +3 ST
+3 AG
+50 DR
N/A None N/A Not craftable In-game?
Mutated Toe -3 HP
+2 Poison Level
N/A None N/A Not craftable In-game?
Nuka-Cola +1 AG 15% chance None No 2 Fruit
1 Water
Nuka-Cola Machine
Psycho 15% DR
+1 ST
+1 EN
-2 PE
30% chance Doctor 2 Yes 1 Super Stimpak
2 Chemical Component
1 Bio Med Gel
Drug Facility
Rad-X +50% Rad Resistance N/A Doctor 2 Yes 1 Chemical Component
3 Bio Med Gel
2 Xander Root
Drug Facility
RadAway -25 Radiation 10% chance Doctor 2 Yes 1 Chemical Component
1 Bio Med Gel
Drug Facility
Roentgen Rum -2 PE N/A None N/A Not craftable Purchased
Rot Gut -2 PE N/A None No 1 Wood
5 Fruit
Still
Stimpak +50 HP N/A Doctor 2 Yes 1 Empty Hypodermic
1 Bio Med Gel
1 Broc Flower
1 Xander Root
Workbench or
Advanced Workbench
Super Stimpak +80 HP N/A Doctor 2 Yes 1 Stimpak
2 Bio Med Gel
1 Chemical Component
Medical Terminal
Weak Healing Powder +20 HP
-1 PE
N/A None No 1 Broc Flower
1 Xander Root
Anywhere