Normal damage
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Revision as of 17:47, 13 April 2017 by Worldremaker (talk | contribs) (Created page with "'''Normal damage''' refers to physical damage done by fists, nonelectric melee weapons, rocks, and bullets (all Small Guns and most Big Guns)...")
Normal damage refers to physical damage done by fists, nonelectric melee weapons, rocks, and bullets (all Small Guns and most Big Guns)
The Normal damage resistance is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal Damage Resistance) and by a set amount (normal Damage Threshold).
Every armor has a DR and DT for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.
Other damage types: