Configuration

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Intro

"FOnlineAT.cfg" is a configuration file for various FOnline: Aftertimes specific features that don't exist in vanilla Fallout 2 such as data files loading, on-screen cooldowns and more. This file is not created by the installer or FOConfig and is not required to run the game. If the file cannot be found in the FOnline directory, default values are used.

Articles in this category describe each section of configuration file.

Remember, FOnlineAT.cfg is NOT a replacement of "FOnline.cfg."

Details

FOnlineAT.cfg uses very simple INI-like format to configure various settings and features.

Basic configuration example

[AfterTimes]
DisplayNames=true

Notes:

  • Lines starting with hash ("#"), semicolon (";") are ignored (may be used as comments)
  • If file starts with UTF-8 BOM, it's simply stripped from first line

Settings types

boolean

Sets value to true or false. To set value to true, use one of following:

  • true
  • yes
  • on
  • 1

Everything else sets value to false

CampOnWorldmap=0
NeverUseAlts=true

color

Accepts values in RGB format. If specified, additional argument is used as alpha value.

Green=0 255 0
Red=255 0 0
NotSoRed=255 0 0 50

number

Number can be signed (-1207, 0, 1337, etc.) or unsigned (0, 1337, etc; if negative value is given, it defaults to 0).

LuckyNumber=7
BluesuitsKilled=5000
MyBarterSkill=-5

range

Used for setting up to two values at once. If only one number is used, it's assumed that second one should have same value. If two values are used, second cannot be lower than first. Number(s) can be signed or unsigned (see number).

AlwaysSameThing=22
JoggingTimeMinutes=15 120

string

Accepts any text You specify.

BadBoy=Metzger
GoodBoy=Harold and his tree

visibility

Allows to filter some of messages sent to client. Possible values:

  • head
    Message will be visible over head of character only
  • msgbox
    Message will be visible in message box only
  • both
    Message will be visible over head of character and message box.

Everything else will make message ignored.

SomethingShort=both
VeryLongMessage=head