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		<title>FOnline: Aftertimes - New pages [en]</title>
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		<updated>2026-05-06T14:06:26Z</updated>
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		<title>Item Pids</title>
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				<updated>2024-05-30T09:23:21Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Initial - groups of items, copied from ITEMPID.H&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of item pids (for [[FOnlineAT.cfg#Bindings|bindings]], [[item tabs]], etc...)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************&lt;br /&gt;
***************       Armor                         ***************&lt;br /&gt;
******************************************************************/&lt;br /&gt;
&lt;br /&gt;
//Light&lt;br /&gt;
#define PID_LEATHER_JACKET                  (74)&lt;br /&gt;
#define PID_LEATHER_ARMOR                   (1)&lt;br /&gt;
#define PID_LEATHER_ARMOR_MK_II             (379)&lt;br /&gt;
#define PID_CURED_LEATHER_ARMOR             (265)&lt;br /&gt;
&lt;br /&gt;
//Medium&lt;br /&gt;
#define PID_METAL_ARMOR                     (2)&lt;br /&gt;
#define PID_METAL_ARMOR_MK_II               (380)&lt;br /&gt;
#define PID_METAL_ARMOR_MK_III              (22095)&lt;br /&gt;
#define PID_TESLA_ARMOR                     (240)&lt;br /&gt;
#define PID_COMBAT_ARMOR                    (17)&lt;br /&gt;
#define PID_COMBAT_ARMOR_MK_II              (381)&lt;br /&gt;
#define PID_BROTHERHOOD_COMBAT_ARMOR        (239)&lt;br /&gt;
#define PID_NCR_ARMOR                       (9654)&lt;br /&gt;
#define PID_ENVIROMENTAL_ARMOR              (751) // Test&lt;br /&gt;
#define PID_ENCLAVE_COMBAT_ARMOR            (752)&lt;br /&gt;
#define PID_VAULT_13_SUIT                   (753)&lt;br /&gt;
#define PID_VAULT_SUIT                      (754)&lt;br /&gt;
#define PID_WORN_ROBE                       (755)&lt;br /&gt;
#define PID_BLUE_ROBE                       (756)&lt;br /&gt;
#define PID_RED_ROBE                        (757)&lt;br /&gt;
#define PID_GRAY_ROBE                       (758)&lt;br /&gt;
#define PID_MOBSTER_BLUE                    (759)&lt;br /&gt;
#define PID_MOBSTER_GRAY                    (760)&lt;br /&gt;
#define PID_CLOTHES_POLICE                  (761)&lt;br /&gt;
#define PID_CLOTHES_GENERIC1                (762)&lt;br /&gt;
#define PID_CLOTHES_GENERIC2                (763)&lt;br /&gt;
#define PID_CLOTHES_SCIENTIST1              (764)&lt;br /&gt;
#define PID_CLOTHES_SCIENTIST2              (765)&lt;br /&gt;
#define PID_CLOTHES_ELEGANT_SUIT            (766)&lt;br /&gt;
#define PID_CLOTHES_RAGS                    (767)&lt;br /&gt;
#define PID_CLOTHES_DWARF                   (768)&lt;br /&gt;
#define PID_CLOTHES_RED_SHIRT               (769)&lt;br /&gt;
#define PID_CLOTHES_DOCTOR                  (770)&lt;br /&gt;
#define PID_CLOTHES_CHILD                   (771)&lt;br /&gt;
#define PID_CLOTHES_GRAY_SHIRT              (772)&lt;br /&gt;
#define PID_CLOTHES_FAT1                    (773)&lt;br /&gt;
#define PID_CLOTHES_BOXER                   (774)&lt;br /&gt;
#define PID_SF_COMBAT_JACKET                (775)&lt;br /&gt;
#define PID_MORDINO_METAL_JACKET            (776)&lt;br /&gt;
#define PID_CLOTHES_GENERIC3                (777)&lt;br /&gt;
#define PID_DESERT_COMBAT_ARMOR             (778)&lt;br /&gt;
#define PID_NPC_SKIN                        (799)&lt;br /&gt;
&lt;br /&gt;
//Heavy&lt;br /&gt;
#define PID_POWERED_ARMOR                   (3)&lt;br /&gt;
#define PID_HARDENED_POWER_ARMOR            (232)&lt;br /&gt;
#define PID_ADVANCED_POWER_ARMOR            (348)&lt;br /&gt;
#define PID_ADVANCED_POWER_ARMOR_MK2        (349)&lt;br /&gt;
&lt;br /&gt;
//Robes&lt;br /&gt;
#define PID_PURPLE_ROBE                     (113)&lt;br /&gt;
#define PID_KEEPBRIGE_ROBE                  (524) // PID_BRIDGEKEEPERS_ROBE&lt;br /&gt;
#define PID_SAND_ROBE                       (750) // Has same stats as PID_PURPLE_ROBE&lt;br /&gt;
&lt;br /&gt;
//Helmets&lt;br /&gt;
#define PID_STRAWHAT                        (719)&lt;br /&gt;
#define PID_ARMIN_CAP                       (720)&lt;br /&gt;
#define PID_POWER_HELMET                    (721)&lt;br /&gt;
#define PID_MOTORCYCLE_HELMET               (722)&lt;br /&gt;
&lt;br /&gt;
//New armors&lt;br /&gt;
#define PID_TIBBETS_PRISON                  (723)&lt;br /&gt;
#define PID_VAULT_SUIT2                     (724)&lt;br /&gt;
&lt;br /&gt;
//More helmets&lt;br /&gt;
#define PID_COMBAT_HELMET                  (725)&lt;br /&gt;
#define PID_COMBAT_HELMET_MK_II            (726)&lt;br /&gt;
#define PID_BROTHERHOOD_HELMET             (727)&lt;br /&gt;
#define PID_LEATHER_JACKET_HELMET          (728)&lt;br /&gt;
#define PID_COMBAT_LEATHER_JACKET_HELMET   (729)&lt;br /&gt;
#define PID_LEATHER_ARMOR_HELMET           (730)&lt;br /&gt;
#define PID_LEATHER_ARMOR_HELMET_MK2       (731)&lt;br /&gt;
#define PID_METAL_HELMET                   (732)&lt;br /&gt;
#define PID_METAL_HELMET_MK2               (733)&lt;br /&gt;
#define PID_TESLA_HELMET                   (734)&lt;br /&gt;
#define PID_APA_HELMET                     (735)&lt;br /&gt;
#define PID_APA_HELMET_MK2                 (736)&lt;br /&gt;
#define PID_HARDENED_POWER_HELMET          (737)&lt;br /&gt;
#define PID_ENCLAVE_COMBAT_HELMET          (738)&lt;br /&gt;
#define PID_ENCLAVE_COMBAT_HELMET_MK2      (739)&lt;br /&gt;
#define PID_DESERT_COMBAT_HELMET           (740)&lt;br /&gt;
#define PID_NCR_HELMET                     (741)&lt;br /&gt;
&lt;br /&gt;
//TODO:&lt;br /&gt;
//#define PID_BLACK_ROBE                      (xxx)&lt;br /&gt;
//#define PID_BLUE_трико                      (xxx)&lt;br /&gt;
//#define PID_RED_трико                       (xxx)&lt;br /&gt;
//#define PID_GREEN_трико                     (xxx)&lt;br /&gt;
&lt;br /&gt;
// PID 719 to 749 are free for helmet objects!&lt;br /&gt;
// Use PID 750 to 799 for new armor objects!&lt;br /&gt;
// Check FOOBJ.MSG to see what's still free.&lt;br /&gt;
&lt;br /&gt;
/******************************************************************&lt;br /&gt;
***************       Weapons                       ***************&lt;br /&gt;
******************************************************************/&lt;br /&gt;
&lt;br /&gt;
//Small Guns&lt;br /&gt;
    //Pistols&lt;br /&gt;
#define PID_ZIP_GUN                         (300)&lt;br /&gt;
#define PID_9MM_MAUSER                      (122)&lt;br /&gt;
#define PID_10MM_PISTOL                     (8)&lt;br /&gt;
#define PID_14MM_PISTOL                     (22)&lt;br /&gt;
#define PID_DESERT_EAGLE                    (18)&lt;br /&gt;
#define PID_DESERT_EAGLE_EXT_MAG            (404)&lt;br /&gt;
#define PID_223_PISTOL                      (241)&lt;br /&gt;
#define PID_44_MAGNUM_REVOLVER              (313)&lt;br /&gt;
#define PID_44_MAGNUM_SPEEDLOADER           (398)&lt;br /&gt;
#define PID_NEEDLER_PISTOL                  (388)  // HN Needler&lt;br /&gt;
#define PID_PK12_GAUSS_PISTOL               (394)  // 2mm EC&lt;br /&gt;
#define PID_GRENADE_PISTOL					(619)&lt;br /&gt;
&lt;br /&gt;
    //Rifles&lt;br /&gt;
#define PID_HUNTING_RIFLE                   (10)&lt;br /&gt;
#define PID_SCOPED_HUNTING_RIFLE            (287)&lt;br /&gt;
#define PID_SPRINGER_RIFLE                  (299)&lt;br /&gt;
#define PID_ASSAULT_RIFLE                   (23)&lt;br /&gt;
#define PID_ASSAULT_RIFLE_EXT_MAG           (405)&lt;br /&gt;
#define PID_SNIPER_RIFLE                    (143)&lt;br /&gt;
#define PID_FN_FAL                          (351)&lt;br /&gt;
#define PID_FN_FAL_NIGHT_SCOPE              (403)&lt;br /&gt;
#define PID_FN_FAL_HPFA                     (500)&lt;br /&gt;
#define PID_RED_RYDER_BB_GUN                (161)&lt;br /&gt;
#define PID_RED_RYDER_LE_BB_GUN             (162)&lt;br /&gt;
#define PID_JONNY_BB_GUN                    (261)&lt;br /&gt;
#define PID_INDEPENDENT                     (353)&lt;br /&gt;
#define PID_M72_GAUSS_RIFLE                 (392)  // 2mm EC&lt;br /&gt;
#define PID_GRENADE_LAUNCHER				(620)&lt;br /&gt;
    //Shotguns&lt;br /&gt;
#define PID_SHOTGUN                         (94)&lt;br /&gt;
#define PID_SAWED_OFF_SHOTGUN               (385)  // 12 ga.&lt;br /&gt;
#define PID_COMBAT_SHOTGUN                  (242)&lt;br /&gt;
#define PID_HK_CAWS                         (268)&lt;br /&gt;
#define PID_PANCOR_JACKHAMMER               (354)&lt;br /&gt;
#define PID_SAIGA12                         (25445)&lt;br /&gt;
    //Pistol-machine gun&lt;br /&gt;
#define PID_10MM_SMG                        (9)&lt;br /&gt;
#define PID_HK_P90C                         (296)&lt;br /&gt;
#define PID_TOMMY_GUN                       (283)&lt;br /&gt;
#define PID_HK_G11                          (352)&lt;br /&gt;
#define PID_HK_G11E                         (391)  // 4.7mm Caseless&lt;br /&gt;
#define PID_GREASE_GUN                      (332)&lt;br /&gt;
&lt;br /&gt;
//Big guns&lt;br /&gt;
#define PID_FLAMER                          (11)&lt;br /&gt;
#define PID_IMPROVED_FLAMETHROWER           (400)&lt;br /&gt;
#define PID_ROCKET_LAUNCHER                 (13)&lt;br /&gt;
#define PID_MINIGUN                         (12)&lt;br /&gt;
#define PID_AVENGER_MINIGUN                 (389)  // 5mm JHP&lt;br /&gt;
#define PID_VINDICATOR_MINIGUN              (395)  // 4.7mm Caseless&lt;br /&gt;
#define PID_BOZAR                           (350)&lt;br /&gt;
#define PID_LIGHT_SUPPORT_WEAPON            (355)&lt;br /&gt;
#define PID_M60                             (387)  // 7.62&lt;br /&gt;
#define PID_M203                            (22120)&lt;br /&gt;
&lt;br /&gt;
//Energo&lt;br /&gt;
    //Laser&lt;br /&gt;
#define PID_LASER_PISTOL                    (16)&lt;br /&gt;
#define PID_MAGNETO_LASER_PISTOL            (402)&lt;br /&gt;
#define PID_SOLAR_SCORCHER                  (390)  // No ammo&lt;br /&gt;
#define PID_LASER_RIFLE                     (118)&lt;br /&gt;
#define PID_LASER_RIFLE_EXT_CAP             (401)&lt;br /&gt;
#define PID_GATLING_LASER                   (28)&lt;br /&gt;
#define PID_ALIEN_LASER_PISTOL              (120)&lt;br /&gt;
#define PID_DUAL_LASER_CANNON               (9659) // Vault City Gun Turret&lt;br /&gt;
    //Plasma&lt;br /&gt;
#define PID_PLASMA_PISTOL                   (24)&lt;br /&gt;
#define PID_PLASMA_PISTOL_EXT_CART          (406)&lt;br /&gt;
#define PID_PLASMA_RIFLE                    (15)&lt;br /&gt;
#define PID_TURBO_PLASMA_RIFLE              (233)&lt;br /&gt;
#define PID_PLASMA_GATLING                  (25452)&lt;br /&gt;
    //Pulse&lt;br /&gt;
#define PID_YK32_PULSE_PISTOL               (396)  // Small Energy&lt;br /&gt;
#define PID_YK42B_PULSE_RIFLE               (397)  // Micro Fusion&lt;br /&gt;
&lt;br /&gt;
//Throwing&lt;br /&gt;
    //Grenade&lt;br /&gt;
#define PID_MOLOTOV_COCKTAIL                (159) //Grouped&lt;br /&gt;
#define PID_FRAG_GRENADE                    (25) //Grouped&lt;br /&gt;
#define PID_PLASMA_GRENADE                  (26) //Grouped&lt;br /&gt;
#define PID_PULSE_GRENADE                   (27) //Grouped&lt;br /&gt;
    //Other&lt;br /&gt;
#define PID_FLARE                           (79) //Grouped&lt;br /&gt;
#define PID_ACTIVE_FLARE                    (205) //Active&lt;br /&gt;
#define PID_FLARE_GREEN                     (9721) //Grouped&lt;br /&gt;
#define PID_ACTIVE_FLARE_GREEN              (9722) //Active&lt;br /&gt;
#define PID_FLARE_WHITE                     (9723) //Grouped&lt;br /&gt;
#define PID_ACTIVE_FLARE_WHITE              (9724) //Active&lt;br /&gt;
#define PID_FLARE_YELLOW                    (9725) //Grouped&lt;br /&gt;
#define PID_ACTIVE_FLARE_YELLOW             (9726) //Active&lt;br /&gt;
&lt;br /&gt;
#define PID_PLANT_SPIKE                     (365) //Grouped&lt;br /&gt;
#define PID_THROWING_KNIFE                  (45) //Grouped&lt;br /&gt;
#define PID_ROCK                            (19) //Grouped&lt;br /&gt;
#define PID_FOOLS_GOLD                      (423) //Grouped&lt;br /&gt;
#define PID_GOLD_NUGGET                     (572) //Grouped&lt;br /&gt;
#define PID_PASHTSHUUR_SPIKE                (573) //Grouped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#define PID_URANIUM_ORE                     (426) //Grouped - USED FOR MICRO FUSION CELL CRAFTING!!&lt;br /&gt;
#define PID_REFINED_ORE                     (486) //Grouped - USED FOR MICRO FUSION CELL CRAFTING!!&lt;br /&gt;
#define PID_DYNACORD                        (1834) //Grouped&lt;br /&gt;
#define PID_FAKE_FRAG_GRENADE               (9674) //Grouped&lt;br /&gt;
#define PID_FAKE_PLASMA_GRENADE             (9675) //Grouped&lt;br /&gt;
#define PID_FAKE_SUPER_SLEDGE               (9676) //Grouped&lt;br /&gt;
#define PID_FAKE_SPEAR                      (9916) //Grouped&lt;br /&gt;
#define PID_FAKE_THROWING_KNIFE             (9917) //Grouped&lt;br /&gt;
&lt;br /&gt;
//Melee&lt;br /&gt;
    //Cutting&lt;br /&gt;
#define PID_KNIFE                           (4)&lt;br /&gt;
#define PID_COMBAT_KNIFE                    (236)&lt;br /&gt;
#define PID_LIL_JESUS_WEAPON                (517)&lt;br /&gt;
#define PID_SHIV                            (383)&lt;br /&gt;
#define PID_SWITCHBLADE                     (319)&lt;br /&gt;
#define PID_WAKIZASHI_BLADE                 (522)&lt;br /&gt;
    //Pricking&lt;br /&gt;
#define PID_SPEAR                           (7)&lt;br /&gt;
#define PID_SHARP_SPEAR                     (280)&lt;br /&gt;
#define PID_SHARPENED_POLE                  (320)&lt;br /&gt;
    //Shock&lt;br /&gt;
#define PID_CLUB                            (5)&lt;br /&gt;
#define PID_CROWBAR                         (20)&lt;br /&gt;
#define PID_WRENCH                          (384)&lt;br /&gt;
#define PID_SLEDGEHAMMER                    (6)&lt;br /&gt;
#define PID_LOUISVILLE_SLUGGER              (386)&lt;br /&gt;
#define PID_SUPER_SLEDGE                    (115)&lt;br /&gt;
    //Electric&lt;br /&gt;
#define PID_CATTLE_PROD                     (160)&lt;br /&gt;
#define PID_SUPER_CATTLE_PROD               (399)&lt;br /&gt;
#define PID_RIPPER                          (116)&lt;br /&gt;
&lt;br /&gt;
    // Plasma&lt;br /&gt;
#define PID_PLASMA_TORCH                    (610)&lt;br /&gt;
&lt;br /&gt;
//Unarmed&lt;br /&gt;
#define PID_BOXING_GLOVES                   (292)&lt;br /&gt;
#define PID_PLATED_BOXING_GLOVES            (293)&lt;br /&gt;
#define PID_RING_BOXING_GLOVES              (496)&lt;br /&gt;
#define PID_RING_PLATED_BOXING_GLOVES       (497)&lt;br /&gt;
#define PID_POWER_FIST                      (235)&lt;br /&gt;
#define PID_BRASS_KNUCKLES                  (21)&lt;br /&gt;
#define PID_SPIKED_KNUCKLES                 (234)&lt;br /&gt;
#define PID_MEGA_POWER_FIST                 (407)&lt;br /&gt;
&lt;br /&gt;
//Special&lt;br /&gt;
#define PID_ROBO_ROCKET_LAUNCHER            (270)&lt;br /&gt;
#define PID_PHAZER                          (393)  // Small Energy&lt;br /&gt;
#define PID_DEATHCLAW_CLAW_1                (371)&lt;br /&gt;
#define PID_DEATHCLAW_CLAW_2                (372)&lt;br /&gt;
#define PID_FIRE_GECKO_FLAME_WEAPON         (427)&lt;br /&gt;
#define PID_FLAME_BREATH                    (427)&lt;br /&gt;
#define PID_WEAK_FLAME_BREATH               (616)&lt;br /&gt;
#define PID_SPECIAL_BOXER_WEAPON            (489)&lt;br /&gt;
#define PID_GUN_TURRET_WEAPON               (498)&lt;br /&gt;
#define PID_EYEBALL_FIST_1                  (290)&lt;br /&gt;
#define PID_EYEBALL_FIST_2                  (291)&lt;br /&gt;
#define PID_DUAL_MINIGUN                    (518)&lt;br /&gt;
#define PID_HEAVY_DUAL_MINIGUN              (520)&lt;br /&gt;
#define PID_END_BOSS_KIFE                   (530)&lt;br /&gt;
#define PID_END_BOSS_PLASMA_GUN             (531)&lt;br /&gt;
#define PID_HOLY_HAND_GRENADE               (421) // Grenade&lt;br /&gt;
#define PID_BAN_HAMMER		                (617) // Mlot do wywalania gracza z gry na &amp;quot;off&amp;quot;&lt;br /&gt;
#define PID_HOLY_SPEAR		                (618) // Spear ze specjalnymi nieznanymi dzis efektami (30-08-2013)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************&lt;br /&gt;
***************       Ammo                          ***************&lt;br /&gt;
******************************************************************/&lt;br /&gt;
&lt;br /&gt;
//Bullets&lt;br /&gt;
#define PID_4_7MM_CASELESS                  (359)&lt;br /&gt;
#define PID_5MM_JHP                         (35)&lt;br /&gt;
#define PID_5MM_AP                          (36)&lt;br /&gt;
#define PID_7_62MM_AMMO                     (363)&lt;br /&gt;
#define PID_9MM_AMMO                        (360)&lt;br /&gt;
#define PID_9MM_BALL                        (121)&lt;br /&gt;
#define PID_10MM_JHP                        (29)&lt;br /&gt;
#define PID_10MM_AP                         (30)&lt;br /&gt;
#define PID_14MM_AP                         (33)&lt;br /&gt;
#define PID_44_MAGNUM_JHP                   (31)&lt;br /&gt;
#define PID_44_FMJ_MAGNUM                   (111)&lt;br /&gt;
#define PID_44_MAGNUM_FMJ           (111) // to be name-consistent&lt;br /&gt;
#define PID_45_CALIBER_AMMO                 (357)&lt;br /&gt;
#define PID_223_FMJ                         (34)&lt;br /&gt;
#define PID_SHOTGUN_DRAGON_BREATH_SHELLS    (850) // 30.03.2014 Cubik: bylo tu kiedys .22 ammo &lt;br /&gt;
#define PID_SHOTGUN_SHELLS                  (95)&lt;br /&gt;
#define PID_2MM_EC_AMMO                     (358)&lt;br /&gt;
#define PID_SHOTGUN_SHELLS_FLECHETTE        (574)  // from W2155&lt;br /&gt;
#define PID_SHOTGUN_SHELLS_SLUG             (575)  // from W2155&lt;br /&gt;
#define PID_SHOTGUN_SHELLS_EMP              (576)  // from W2155&lt;br /&gt;
#define PID_40MM_GRENADE					(621)&lt;br /&gt;
&lt;br /&gt;
//Other&lt;br /&gt;
#define PID_EXPLOSIVE_ROCKET                (14)&lt;br /&gt;
#define PID_ROCKET_AP                       (37)&lt;br /&gt;
#define PID_FLAMETHROWER_FUEL               (32)&lt;br /&gt;
#define PID_FLAMETHROWER_FUEL_MK_II         (382)&lt;br /&gt;
#define PID_SMALL_ENERGY_CELL               (38)&lt;br /&gt;
#define PID_SEC                             (38) // alias&lt;br /&gt;
#define PID_MICRO_FUSION_CELL               (39)&lt;br /&gt;
#define PID_MFC                             (39) // alias&lt;br /&gt;
#define PID_BBS                             (163)&lt;br /&gt;
#define PID_HN_NEEDLER_CARTRIDGE            (361)&lt;br /&gt;
#define PID_HN_AP_NEEDLER_CARTRIDGE         (362)&lt;br /&gt;
&lt;br /&gt;
//Special&lt;br /&gt;
#define PID_ROBO_ROCKET_AMMO                (274)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************&lt;br /&gt;
***************       Drugs                         ***************&lt;br /&gt;
******************************************************************/&lt;br /&gt;
&lt;br /&gt;
//Preparations&lt;br /&gt;
#define PID_STIMPAK                         (40)&lt;br /&gt;
#define PID_RADAWAY                         (48)&lt;br /&gt;
#define PID_ANTIDOTE                        (49)&lt;br /&gt;
#define PID_RAD_X                           (109)&lt;br /&gt;
#define PID_SUPER_STIMPAK                   (144)&lt;br /&gt;
#define PID_JET_ANTIDOTE                    (260)&lt;br /&gt;
#define PID_HEALING_POWDER                  (273)&lt;br /&gt;
#define PID_HYPO                            (525)&lt;br /&gt;
#define PID_WEAK_HEALING_POWDER             (9655)&lt;br /&gt;
&lt;br /&gt;
//Alcohol&lt;br /&gt;
#define PID_NUKA_COLA                       (106)&lt;br /&gt;
#define PID_BEER                            (124)&lt;br /&gt;
#define PID_BOOZE                           (125)&lt;br /&gt;
#define PID_GAMMA_GULP_BEER                 (310)&lt;br /&gt;
#define PID_ROENTGEN_RUM                    (311)&lt;br /&gt;
#define PID_ROT_GUT                         (469)&lt;br /&gt;
&lt;br /&gt;
//Drug&lt;br /&gt;
#define PID_MENTATS                         (53)&lt;br /&gt;
#define PID_BUFFOUT                         (87)&lt;br /&gt;
#define PID_PSYCHO                          (110)&lt;br /&gt;
#define PID_JET                             (259)&lt;br /&gt;
&lt;br /&gt;
//Other&lt;br /&gt;
#define PID_MUTATED_FRUIT                   (71)&lt;br /&gt;
#define PID_IGUANA_ON_A_STICK               (81)&lt;br /&gt;
#define PID_MEAT_ON_A_STICK                 (103)&lt;br /&gt;
#define PID_COOKIE                          (378)&lt;br /&gt;
&lt;br /&gt;
//Special&lt;br /&gt;
#define PID_HYPO_POISON                     (334)&lt;br /&gt;
#define PID_MUTATED_TOE                     (473)&lt;br /&gt;
#define PID_KITTY_SEX_DRUG_AGILITY          (480)  // + 1 agility for 1 hr&lt;br /&gt;
#define PID_KITTY_SEX_DRUG_INTELLIGENCE     (481)  // + 1 iq for 1 hr&lt;br /&gt;
#define PID_KITTY_SEX_DRUG_STRENGTH         (482)  // + 1 strength for 1 hr&lt;br /&gt;
#define PID_MONUMENT_CHUNCK                 (424)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************&lt;br /&gt;
***************       Keys                          ***************&lt;br /&gt;
******************************************************************/&lt;br /&gt;
&lt;br /&gt;
//From Misc&lt;br /&gt;
#define PID_KEY                             (82)&lt;br /&gt;
#define PID_KEYS                            (83)&lt;br /&gt;
#define PID_RED_PASS_KEY                    (96)&lt;br /&gt;
#define PID_BLUE_PASS_KEY                   (97)&lt;br /&gt;
#define PID_NUKE_KEY                        (105)&lt;br /&gt;
#define PID_YELLOW_PASS_KEY                 (223)&lt;br /&gt;
#define PID_TEMPLE_KEY                      (438)&lt;br /&gt;
#define PID_JAIL_KEY                        (456) //PID_CELL_DOOR_KEY&lt;br /&gt;
#define PID_V13_KEY                         (25444)    // Key to Vault 13&lt;br /&gt;
&lt;br /&gt;
/******************************************************************&lt;br /&gt;
***************       Misc.                         ***************&lt;br /&gt;
******************************************************************/&lt;br /&gt;
&lt;br /&gt;
//Money&lt;br /&gt;
#define PID_BOTTLE_CAPS                     (41)&lt;br /&gt;
#define PID_MORNING_STAR_MINE               (420)&lt;br /&gt;
#define PID_KOKOWEEF_MINE_SCRIP             (494)&lt;br /&gt;
#define PID_REAL_BOTTLE_CAPS                (519)&lt;br /&gt;
#define PID_DOLLAR                          (9715)&lt;br /&gt;
&lt;br /&gt;
//Basic parts&lt;br /&gt;
#define PID_PUMP_PARTS                      (98) //Trash&lt;br /&gt;
#define PID_JUNK                            (PID_PUMP_PARTS)&lt;br /&gt;
#define PID_SCORPION_TAIL                   (92)&lt;br /&gt;
#define PID_ROPE                            (127)&lt;br /&gt;
#define PID_BROC_FLOWER                     (271)&lt;br /&gt;
#define PID_XANDER_ROOT                     (272)&lt;br /&gt;
#define PID_GECKO_PELT                      (276)&lt;br /&gt;
#define PID_GOLDEN_GECKO_PELT               (277)&lt;br /&gt;
#define PID_FLINT                           (278)&lt;br /&gt;
#define PID_MEAT_JERKY                      (284)&lt;br /&gt;
#define PID_RADSCORPION_PARTS               (285)&lt;br /&gt;
#define PID_FIREWOOD                        (286)&lt;br /&gt;
#define PID_HYPODERMIC_NEEDLE               (318)&lt;br /&gt;
#define PID_EMPTY_JET                       (416)&lt;br /&gt;
#define PID_BOTTLE_GLASS                    (542) //Empty glass bottle&lt;br /&gt;
#define PID_BOTTLE_EMPTY                    (532) //Пустая бутылка&lt;br /&gt;
#define PID_PART_OF_ROPE                    (534) //Кусок веревки&lt;br /&gt;
#define PID_METAL_TRASH                     (475) //Металлический мусор&lt;br /&gt;
#define PID_GUNPOWDER                       (535) //Коробка пороха&lt;br /&gt;
#define PID_METAL_ORE                       (536) //Железная руда&lt;br /&gt;
#define PID_MINERAL                         (537) //Минерал&lt;br /&gt;
#define PID_TUBE                            (538) //Металлическая труба&lt;br /&gt;
#define PID_STEEL                           (50) //Сталь&lt;br /&gt;
#define PID_BRAHMIN_SKIN                    (449) //Шкура брамина&lt;br /&gt;
#define PID_MEAT                            (539) //Мясо&lt;br /&gt;
#define PID_CIGARETTES                      (541) //Сигареты&lt;br /&gt;
#define PID_SCORPION_EGG                    (9911)  &lt;br /&gt;
&lt;br /&gt;
//Self-special parts&lt;br /&gt;
#define PID_MOTOR                           (89)&lt;br /&gt;
#define PID_MOTIVATOR                       (229)&lt;br /&gt;
#define PID_PLASMA_TRANSFORMER              (307)&lt;br /&gt;
#define PID_MINE_PART                       (419)&lt;br /&gt;
#define PID_EXPLOSIVE_SWITCH                (454)&lt;br /&gt;
#define PID_ROBOT_MOTIVATOR                 (364)&lt;br /&gt;
#define PID_EXCAVATOR_CHIP                  (422)&lt;br /&gt;
#define PID_NAVCOM_PARTS                    (479)&lt;br /&gt;
#define PID_K9_MOTIVATOR                    (488)&lt;br /&gt;
&lt;br /&gt;
//Special parts&lt;br /&gt;
#define PID_WATER_CHIP                      (55)&lt;br /&gt;
#define PID_CAR_FUEL_CELL_CONTROLLER        (253)   //For car&lt;br /&gt;
#define PID_CAR_FUEL_INJECTION              (254)   //For car&lt;br /&gt;
#define PID_HY_MAG_PART                     (258)&lt;br /&gt;
#define PID_ROBOT_PARTS                     (269)&lt;br /&gt;
#define PID_COMPUTER_VOICE_MODULE           (356)&lt;br /&gt;
#define PID_V15_COMPUTER_PART               (377)&lt;br /&gt;
#define PID_TANKER_METALLBOX            (705)   //Stranded tanker quest&lt;br /&gt;
#define PID_TANKER_PUMPPART         (706)   //Stranded tanker quest and Junktown Power House&lt;br /&gt;
#define PID_CARAVAN_BOX             (9626)  // Box for &amp;quot;caravan unloading&amp;quot; job&lt;br /&gt;
#define PID_Q_LA_WAREHOUSE_LETTER               (9729)  // LA Warehouse Quest item&lt;br /&gt;
#define PID_Q_GUNRUNNER_BOX         (9741)  // Gun Runner Caravan quest item&lt;br /&gt;
#define PID_Q_WESTIN_HOLO           (9909)  // Westin Ranch Quest 2 Holodisk&lt;br /&gt;
#define PID_Q_GUNRUNNER_COURIER_BOX     (9912)  // Gun Runners Courier quest item&lt;br /&gt;
&lt;br /&gt;
//Body parts&lt;br /&gt;
#define PID_TANGLERS_HAND                   (114)&lt;br /&gt;
#define PID_BONES                           (251)   //PID_ANNA_BONES&lt;br /&gt;
#define PID_DIXON_EYE                       (281)&lt;br /&gt;
#define PID_CLIFTON_EYE                     (282)&lt;br /&gt;
#define PID_CYBERNETIC_BRAIN                (321)&lt;br /&gt;
#define PID_HUMAN_BRAIN                     (322)&lt;br /&gt;
#define PID_CHIMP_BRAIN                     (323)&lt;br /&gt;
#define PID_ABNORMAL_BRAIN                  (324)&lt;br /&gt;
#define PID_GOLD_TOOTH                      (429)&lt;br /&gt;
#define PID_PLAYERS_EAR                     (484)&lt;br /&gt;
#define PID_MASTICATORS_EAR                 (485)&lt;br /&gt;
#define PID_DECOMPOSING_BODY                (507)   //PID_FN_FAL_HPFA&lt;br /&gt;
&lt;br /&gt;
//Plans&lt;br /&gt;
#define PID_DR_HENRY_PAPERS                 (340)&lt;br /&gt;
#define PID_VERTIBIRD_PLANS                 (446)&lt;br /&gt;
&lt;br /&gt;
//Chips&lt;br /&gt;
#define PID_MEM_CHIP_BLUE                   (503) //PID_BLUE_MEMORY_MODULE&lt;br /&gt;
#define PID_MEM_CHIP_GREEN                  (504) //PID_GREEN_MEMORY_MODULE&lt;br /&gt;
#define PID_MEM_CHIP_RED                    (505) //PID_RED_MEMORY_MODULE&lt;br /&gt;
#define PID_MEM_CHIP_YELLOW                 (506) //PID_YELLOW_MEMORY_MODULE&lt;br /&gt;
#define PID_DERMAL_PIP_BOY_DISK             (499)&lt;br /&gt;
#define PID_PIP_BOY_MEDICAL_ENHANCER        (516)&lt;br /&gt;
&lt;br /&gt;
//Tools&lt;br /&gt;
    //Tech&lt;br /&gt;
#define PID_MULTI_TOOL                      (75)  // +25 repair&lt;br /&gt;
#define PID_SUPER_TOOL_KIT                  (308) // +50 repair&lt;br /&gt;
#define PID_OIL_CAN                         (412) // 100% repair&lt;br /&gt;
#define PID_LOCKPICKS                       (84)  // +25 lockpick simple&lt;br /&gt;
#define PID_EXP_LOCKPICK_SET                (410) // +50 lockpick simple&lt;br /&gt;
#define PID_ELECTRONIC_LOCKPICKS            (77)  // +25 lockpick electronic&lt;br /&gt;
#define PID_ELEC_LOCKPICK_MKII              (411) // +50 lockpick electronic&lt;br /&gt;
#define PID_LOCK                            (549)&lt;br /&gt;
&lt;br /&gt;
    //Medical&lt;br /&gt;
#define PID_FIRST_AID_KIT                   (47)  // +25 first aid&lt;br /&gt;
#define PID_FIELD_MEDIC_KIT                 (408) // +50 first aid&lt;br /&gt;
#define PID_DOCTORS_BAG                     (91)  // +25 doctor&lt;br /&gt;
#define PID_PARAMEDICS_BAG                  (409) // +50 doctor&lt;br /&gt;
#define PID_MEDICAL_SUPPLIES                (428)&lt;br /&gt;
#define PID_BIO_GEL                         (440)&lt;br /&gt;
    //Other&lt;br /&gt;
#define PID_SHOVEL                          (289) //Лопата&lt;br /&gt;
#define PID_PLANK                           (297) //Лом&lt;br /&gt;
#define PID_AXE                             (543) //Топор&lt;br /&gt;
    //Special&lt;br /&gt;
#define PID_GEIGER_COUNTER                  (52)&lt;br /&gt;
#define PID_ACTIVE_GEIGER_COUNTER           (207) //Active&lt;br /&gt;
#define PID_STEALTH_BOY                     (54)&lt;br /&gt;
#define PID_ACTIVE_STEALTH_BOY              (210) //Active&lt;br /&gt;
#define PID_MOTION_SENSOR                   (59)&lt;br /&gt;
#define PID_ACTIVE_MOTION_SENSOR            (208) //Active&lt;br /&gt;
#define PID_WATER_BAG                       (605)&lt;br /&gt;
&lt;br /&gt;
//Books&lt;br /&gt;
#define PID_BIG_BOOK_OF_SCIENCE             (73)&lt;br /&gt;
#define PID_DEANS_ELECTRONICS               (76)&lt;br /&gt;
#define PID_FIRST_AID_BOOK                  (80)&lt;br /&gt;
#define PID_SCOUT_HANDBOOK                  (86)&lt;br /&gt;
#define PID_GUNS_AND_BULLETS                (102)&lt;br /&gt;
#define PID_CATS_PAW                        (225)&lt;br /&gt;
#define PID_TECHNICAL_MANUAL                (228)&lt;br /&gt;
#define PID_CHEMISTRY_MANUAL                (237)&lt;br /&gt;
#define PID_CATS_PAW_ISSUE_5                (331)&lt;br /&gt;
#define PID_BECKY_BOOK                      (471)&lt;br /&gt;
#define PID_BARTER_BOOK						(22050)&lt;br /&gt;
&lt;br /&gt;
// Implants&lt;br /&gt;
#define PID_IMPLANT_DERMAL					(22051)&lt;br /&gt;
#define PID_IMPLANT_PHOENIX					(22052)&lt;br /&gt;
#define PID_IMPLANT_NEMEAN					(22053)&lt;br /&gt;
#define PID_IMPLANT_STRENGTH				(22054)&lt;br /&gt;
#define PID_IMPLANT_PERCEPTION				(22055)&lt;br /&gt;
#define PID_IMPLANT_ENDURANCE				(22056)&lt;br /&gt;
#define PID_IMPLANT_CHARISMA				(22057)&lt;br /&gt;
#define PID_IMPLANT_INTELLIGENCE			(22058)&lt;br /&gt;
#define PID_IMPLANT_AGILITY					(22059)&lt;br /&gt;
#define PID_IMPLANT_LUCK					(22060)&lt;br /&gt;
&lt;br /&gt;
//Dolls&lt;br /&gt;
#define PID_SMALL_STATUETTE                 (224)&lt;br /&gt;
#define PID_MR_NIXON_DOLL                   (491)&lt;br /&gt;
#define PID_BLOW_UP_DOLL                    (508)&lt;br /&gt;
#define PID_POPPED_BLOW_UP_DOLL             (509)&lt;br /&gt;
&lt;br /&gt;
//Other&lt;br /&gt;
#define PID_LIGHTER                         (101) //Zippo&lt;br /&gt;
#define PID_FLOWER                          (117)&lt;br /&gt;
#define PID_WATER_FLASK                     (126)&lt;br /&gt;
#define PID_BOX_OF_NOODLES                  (226)&lt;br /&gt;
#define PID_FROZEN_DINNER                   (227)&lt;br /&gt;
#define PID_RUBBER_BOOTS                    (262)&lt;br /&gt;
#define PID_CHEEZY_POOFS                    (295)&lt;br /&gt;
#define PID_BLUE_CONDOM                     (314)&lt;br /&gt;
#define PID_GREEN_CONDOM                    (315)&lt;br /&gt;
#define PID_RED_CONDOM                      (316)&lt;br /&gt;
#define PID_COSMETIC_CASE                   (317)&lt;br /&gt;
#define PID_DICE                            (325) //Play dice&lt;br /&gt;
#define PID_LOADED_DICE                     (326) //Play dice&lt;br /&gt;
#define PID_DECK_OF_CARDS                   (436) //Play cards&lt;br /&gt;
#define PID_MARKED_DECK_OF_CARDS            (437) //Play cards&lt;br /&gt;
&lt;br /&gt;
//Special&lt;br /&gt;
#define PID_BRIEFCASE                       (72)&lt;br /&gt;
#define PID_MUTAGENIC_SYRUM                 (329) //Иньекция от мутации&lt;br /&gt;
#define PID_HEART_PILLS                     (333) //Таблетки от серца&lt;br /&gt;
#define PID_SPECTACLES                      (415) //Eye glasses&lt;br /&gt;
#define PID_OXYGEN_TANK                     (417)&lt;br /&gt;
#define PID_POISON_TANK                     (418)&lt;br /&gt;
#define PID_HOWITZER_SHELL                  (430) //Ammo of turret in SAD&lt;br /&gt;
#define PID_MIRROR_SHADES                   (433) //Eye glasses&lt;br /&gt;
#define PID_POCKET_LINT                     (439) //Trash&lt;br /&gt;
#define PID_BALL_GAG                        (470) //Кляп&lt;br /&gt;
#define PID_DAISIES                         (474) //Горшок с цветами&lt;br /&gt;
#define PID_BOTTLE_FULL                     (533) //Полная бутылка&lt;br /&gt;
#define PID_GOGGLES                         (570)&lt;br /&gt;
&lt;br /&gt;
#define PID_DOG_TAGS                        (56)&lt;br /&gt;
#define PID_ELECTRONIC_BUG                  (57)&lt;br /&gt;
#define PID_FUZZY_PAINTING                  (78)&lt;br /&gt;
#define PID_GOLD_LOCKET                     (99)&lt;br /&gt;
#define PID_TAPE_RECORDER                   (104)&lt;br /&gt;
#define PID_URN                             (112)&lt;br /&gt;
#define PID_NECKLACE                        (119) //Ожерелье&lt;br /&gt;
#define PID_PSYCHIC_NULLIFIER               (123)&lt;br /&gt;
#define PID_BLACK_COC_BADGE                 (141) //Habbology&lt;br /&gt;
#define PID_RED_COC_BADGE                   (142) //Habbology&lt;br /&gt;
#define PID_BARTER_TANDI                    (212)&lt;br /&gt;
#define PID_ANNA_GOLD_LOCKET                (252)&lt;br /&gt;
#define PID_DAY_PASS                        (255) //Vault-City&lt;br /&gt;
#define PID_FAKE_CITIZENSHIP                (256) //Vault-City&lt;br /&gt;
#define PID_CORNELIUS_GOLD_WATCH            (257)&lt;br /&gt;
#define PID_VIC_RADIO                       (266)&lt;br /&gt;
#define PID_VIC_WATER_FLASK                 (267)&lt;br /&gt;
#define PID_TROPHY_OF_RECOGNITION           (275)&lt;br /&gt;
#define PID_NEURAL_INTERFACE                (279)&lt;br /&gt;
#define PID_CLIPBOARD                       (301)&lt;br /&gt;
#define PID_DECK_OF_TRAGIC_CARDS            (304) //Play cards&lt;br /&gt;
#define PID_TALISMAN                        (309)&lt;br /&gt;
#define PID_SLAG_MESSAGE                    (263)&lt;br /&gt;
#define PID_PART_REQUISITION_FORM           (312)&lt;br /&gt;
#define PID_EASTER_EGG                      (327)&lt;br /&gt;
#define PID_MAGIC_8_BALL                    (328)&lt;br /&gt;
#define PID_MOORE_BAD_BRIEFCASE             (335)&lt;br /&gt;
#define PID_MOORE_GOOD_BRIEFCASE            (336)&lt;br /&gt;
#define PID_PRESIDENTIAL_PASS               (341) //Ncr&lt;br /&gt;
#define PID_RANGER_PIN                      (342) //Ncr&lt;br /&gt;
#define PID_RANGER_MAP                      (343)&lt;br /&gt;
#define PID_GECK                            (366)&lt;br /&gt;
#define PID_STABLES_ID_BADGE                (413) //Пропуск в канюшни&lt;br /&gt;
#define PID_RAMIREZ_BOX_CLOSED              (431)&lt;br /&gt;
#define PID_RAMIREZ_BOX_OPEN                (432)&lt;br /&gt;
#define PID_BLONDIE_DOG_TAG                 (441) //Бирка&lt;br /&gt;
#define PID_ANGEL_EYES_DOG_TAG              (442) //Бирка&lt;br /&gt;
#define PID_TUCO_DOG_TAG                    (443) //Бирка&lt;br /&gt;
#define PID_RAIDERS_MAP                     (444)&lt;br /&gt;
#define PID_SHERIFF_BADGE                   (445) //Значек шерифа&lt;br /&gt;
#define PID_ACCOUNT_BOOK                    (448) //Книга по разборкам в Нью-Рено&lt;br /&gt;
#define PID_TORN_PAPER_1                    (450) //Part1 password&lt;br /&gt;
#define PID_TORN_PAPER_2                    (451) //Part2 password&lt;br /&gt;
#define PID_TORN_PAPER_3                    (452) //Part3 password&lt;br /&gt;
#define PID_PASSWORD_PAPER                  (453) //All password&lt;br /&gt;
#define PID_ELRON_FIELD_REP                 (457) //Отчет Хаббологов&lt;br /&gt;
#define PID_SMITTY_MEAL                     (468) //Еда Смитти&lt;br /&gt;
#define PID_ENLIGHTENED_ONE_LETTER          (476) //Доклад&lt;br /&gt;
#define PID_FALLOUT_2_HINTBOOK              (483)&lt;br /&gt;
#define PID_MOUSE_SKIN                      (540) //Шкура мыши&lt;br /&gt;
#define PID_MEAT_BAG                (546) //a fucking bag of meat&lt;br /&gt;
#define PID_METZGERS_CASE           (547) //a case for metzger you moron!&lt;br /&gt;
#define PID_MORDINOS_CASE           (548) //mordino joining quest case&lt;br /&gt;
#define PID_BOOK_OF_ACHIEVEMENT              (623)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
//Special keys&lt;br /&gt;
#define PID_ACCESS_CARD                     (140)&lt;br /&gt;
#define PID_SECURITY_CARD                   (221)&lt;br /&gt;
#define PID_TRAPPER_TOWN_KEY                (298)&lt;br /&gt;
#define PID_YELLOW_REACTOR_KEYCARD          (305)&lt;br /&gt;
#define PID_RED_REACTOR_KEYCARD             (306)&lt;br /&gt;
#define PID_V15_KEYCARD                     (373)&lt;br /&gt;
#define PID_VAULT_13_SHACK_KEY              (414)&lt;br /&gt;
#define PID_PRES_ACCESS_KEY                 (495)&lt;br /&gt;
#define PID_TANKER_FOB                      (492)&lt;br /&gt;
&lt;br /&gt;
//Holodisks&lt;br /&gt;
#define PID_BROTHERHOOD_TAPE                (164)&lt;br /&gt;
#define PID_DISK_FEV                        (190)&lt;br /&gt;
#define PID_DISK_SECURITY                   (191)&lt;br /&gt;
#define PID_DISK_ALPHA_EXPERIMENT           (192)&lt;br /&gt;
#define PID_DISK_DELTA_EXPERIMENT           (193)&lt;br /&gt;
#define PID_DISK_VREES_EXPERIMENT           (194)&lt;br /&gt;
#define PID_DISK_MUTANT_TRANSMISSIONS       (196)&lt;br /&gt;
#define PID_DISK_BROTHERHOOD_HISTORY        (215)&lt;br /&gt;
#define PID_DISK_MAXSON_HISTORY             (216)&lt;br /&gt;
#define PID_DISK_MAXSON_JOURNAL             (217)&lt;br /&gt;
#define PID_DISK_VAULT_RECORDS              (230)&lt;br /&gt;
#define PID_DISK_MILITARY_BASE_SEC_CODE     (231)&lt;br /&gt;
#define PID_DISK_REGULATOR_TRANSMISSIONS    (238)&lt;br /&gt;
#define PID_HOLODISK_FAKE_V13               (294)&lt;br /&gt;
#define PID_GECKO_DATA_DISK                 (302)&lt;br /&gt;
#define PID_REACTOR_DATA_DISK               (303)&lt;br /&gt;
#define PID_LYNETTE_HOLO                    (337)&lt;br /&gt;
#define PID_WESTIN_HOLO                     (338)&lt;br /&gt;
#define PID_SPY_HOLO                        (339)&lt;br /&gt;
#define PID_BISHOPS_HOLODISK                (447)&lt;br /&gt;
#define PID_ENCLAVE_HOLODISK_5              (458)&lt;br /&gt;
#define PID_ENCLAVE_HOLODISK_1              (459)&lt;br /&gt;
#define PID_ENCLAVE_HOLODISK_2              (460)&lt;br /&gt;
#define PID_ENCLAVE_HOLODISK_3              (461)&lt;br /&gt;
#define PID_ENCLAVE_HOLODISK_4              (462)&lt;br /&gt;
#define PID_EVACUATION_HOLODISK             (463)&lt;br /&gt;
#define PID_EXPERIMENT_HOLODISK             (464)&lt;br /&gt;
#define PID_MEDICAL_HOLODISK                (465)&lt;br /&gt;
#define PID_PASSWORD_HOLODISK               (466)&lt;br /&gt;
#define PID_ELRON_MEMBER_HOLO               (472)&lt;br /&gt;
#define PID_BROADCAST_HOLODISK              (477)&lt;br /&gt;
#define PID_SIERRA_MISSION_HOLODISK         (478)&lt;br /&gt;
#define PID_NCR_HISTORY_HOLODISK            (490)&lt;br /&gt;
#define PID_ELRON_TEACH_HOLO                (493)&lt;br /&gt;
&lt;br /&gt;
//Other, Inventory pic n/a&lt;br /&gt;
#define PID_WATCH                           (88)&lt;br /&gt;
#define PID_MISC_BOOKCASE_0                 (148)&lt;br /&gt;
#define PID_MISC_BOOKCASE_1                 (150)&lt;br /&gt;
#define PID_MISC_SHELVES_0                  (154)&lt;br /&gt;
#define PID_MISC_SHELVES_1                  (156)&lt;br /&gt;
#define PID_DISK_BROTHERHOOD_HONOR_CODE     (195)&lt;br /&gt;
#define PID_BARTER_LIGHT_HEALING            (218)&lt;br /&gt;
#define PID_BARTER_MEDIUM_HEALING           (219)&lt;br /&gt;
#define PID_BARTER_HEAVY_HEALING            (220)&lt;br /&gt;
#define PID_SMITH_COOL_ITEM                 (264)&lt;br /&gt;
#define PID_CAR_FUEL_CELL                   (288)&lt;br /&gt;
&lt;br /&gt;
#define PID_POWER_SERVOS                    (707) // Super Powerfist&lt;br /&gt;
#define PID_ADV_SUPERBURN                   (708) // Advanced Flamerfuel&lt;br /&gt;
#define PID_DETONATOR_PARTS                 (709) // Used for dynamite&lt;br /&gt;
#define PID_EXTENDED_MAGAZINE               (710) // Used for bigger Assault Rifle Mag (and maybe Desert Eagle Mag)&lt;br /&gt;
#define PID_EXT_CAPACITOR_BATTERY           (711) // Laser Rifle&lt;br /&gt;
#define PID_PLASMA_BOLT_CHAMBER             (712) // Turbo Plasmarifle&lt;br /&gt;
#define PID_IMP_CAPACITOR_BATTERY           (713) // Super Cattle Prod&lt;br /&gt;
#define PID_MFT_SYSTEM                      (714) // Improved Laserpistol&lt;br /&gt;
#define PID_HEATERCHAMBER                   (715) // Improved Flamer&lt;br /&gt;
#define PID_SCOPE                           (716) // All weapons with scope&lt;br /&gt;
#define PID_SPEED_LOADER                    (717) // Revolver&lt;br /&gt;
#define PID_LASER_POINTER                   (718) // FNFAL with laser pointer, etc&lt;br /&gt;
&lt;br /&gt;
//Traps, active see in Misc2&lt;br /&gt;
#define PID_DYNAMITE                        (51) //Has timer&lt;br /&gt;
#define PID_PLASTIC_EXPLOSIVES              (85)&lt;br /&gt;
#define PID_MINE                            (544)&lt;br /&gt;
// add bear trap and alarm trigger&lt;br /&gt;
&lt;br /&gt;
// Blueprints, weapons and explosives, ST_WEAPON_BLUEPRINTS_NEW&lt;br /&gt;
#define PID_BLUEPRINT_INDEPENDENT           (9773)&lt;br /&gt;
#define PID_BLUEPRINT_AVENGER_MINIGUN       (9774)&lt;br /&gt;
#define PID_BLUEPRINT_BOZAR                 (9775)&lt;br /&gt;
#define PID_BLUEPRINT_M203                  (9776)&lt;br /&gt;
#define PID_BLUEPRINT_VINDICATOR_MINIGUN    (9777)&lt;br /&gt;
#define PID_BLUEPRINT_TURBO_PLASMA_RIFLE    (9778)&lt;br /&gt;
#define PID_BLUEPRINT_YK42B_PULSE_RIFLE     (9779)&lt;br /&gt;
#define PID_BLUEPRINT_HK_G11                (9825)&lt;br /&gt;
#define PID_BLUEPRINT_HK_G11E               (9826)&lt;br /&gt;
#define PID_BLUEPRINT_YK32_PULSE_PISTOL     (9827)&lt;br /&gt;
#define PID_BLUEPRINT_FN_FAL_NIGHT_SCOPE    (9828)&lt;br /&gt;
#define PID_BLUEPRINT_PK12_GAUSS_PISTOL     (9829)&lt;br /&gt;
#define PID_BLUEPRINT_M72_GAUSS_RIFLE       (9830)&lt;br /&gt;
#define PID_BLUEPRINT_SOLAR_SCORCHER        (9831)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Blueprints, weapons and explosives, ST_WEAPON_BLUEPRINTS&lt;br /&gt;
#define PID_BLUEPRINT_14MM_PISTOL           (9750)&lt;br /&gt;
#define PID_BLUEPRINT_NEEDLER_PISTOL        (9751)&lt;br /&gt;
#define PID_BLUEPRINT_223_PISTOL            (9752)&lt;br /&gt;
#define PID_BLUEPRINT_ASSAULT_RIFLE         (9753)&lt;br /&gt;
#define PID_BLUEPRINT_FN_FAL                (9754)&lt;br /&gt;
#define PID_BLUEPRINT_SNIPER_RIFLE          (9755)&lt;br /&gt;
#define PID_BLUEPRINT_P90                   (9756)&lt;br /&gt;
#define PID_BLUEPRINT_HK_CAWS               (9757)&lt;br /&gt;
#define PID_BLUEPRINT_PANCOR_JACKHAMMER     (9758)&lt;br /&gt;
#define PID_BLUEPRINT_PLASMA_PISTOL         (9759)&lt;br /&gt;
#define PID_BLUEPRINT_LASER_RIFLE           (9760)&lt;br /&gt;
#define PID_BLUEPRINT_PLASMA_RIFLE          (9761)&lt;br /&gt;
#define PID_BLUEPRINT_MEGA_POWER_FIST       (9762)&lt;br /&gt;
#define PID_BLUEPRINT_SUPER_CATTLE_PROD     (9763)&lt;br /&gt;
#define PID_BLUEPRINT_RIPPER                (9764)&lt;br /&gt;
#define PID_BLUEPRINT_ROCKET_LAUNCHER       (9765)&lt;br /&gt;
#define PID_BLUEPRINT_LIGHT_SUPPORT_WEAPON  (9766)&lt;br /&gt;
#define PID_BLUEPRINT_MINIGUN               (9767)&lt;br /&gt;
#define PID_BLUEPRINT_PLASMA_GRENADE        (9768)&lt;br /&gt;
#define PID_BLUEPRINT_DYNAMITE              (9769)&lt;br /&gt;
#define PID_BLUEPRINT_PLASTIC_EXPLOSIVES    (9770)&lt;br /&gt;
#define PID_BLUEPRINT_SUPER_SLEDGE          (9771)&lt;br /&gt;
#define PID_BLUEPRINT_IMPROVED_FLAMETHROWER (9772)&lt;br /&gt;
#define PID_BLUEPRINT_GATLING_LASER         (9838)&lt;br /&gt;
#define PID_BLUEPRINT_SAIGA_12              (9839)&lt;br /&gt;
&lt;br /&gt;
// Blueprints, armours, ST_ARMOR_BLUEPRINTS&lt;br /&gt;
#define PID_BLUEPRINT_METAL_ARMOR_MK_II     (9780)&lt;br /&gt;
#define PID_BLUEPRINT_METAL_ARMOR_MK_III    (9836)&lt;br /&gt;
#define PID_BLUEPRINT_TESLA_ARMOR           (9781)&lt;br /&gt;
#define PID_BLUEPRINT_COMBAT_ARMOR          (9782)&lt;br /&gt;
#define PID_BLUEPRINT_METAL_HELMET_MK2      (9810)&lt;br /&gt;
#define PID_BLUEPRINT_TESLA_HELMET          (9811)&lt;br /&gt;
#define PID_BLUEPRINT_COMBAT_HELMET         (9812)&lt;br /&gt;
#define PID_BLUEPRINT_COMBAT_HELMET_MK_II   (9813)&lt;br /&gt;
#define PID_BLUEPRINT_BROTHERHOOD_HELMET    (9814)&lt;br /&gt;
#define PID_BLUEPRINT_ENCLAVE_COMBAT_HELMET (9815)&lt;br /&gt;
#define PID_BLUEPRINT_ENCLAVE_COMBAT_HELMET_MK_II (9816)&lt;br /&gt;
#define PID_BLUEPRINT_DESERT_COMBAT_HELMET  (9817)&lt;br /&gt;
#define PID_BLUEPRINT_NCR_HELMET            (9818)&lt;br /&gt;
#define PID_BLUEPRINT_POWER_HELMET          (9819)&lt;br /&gt;
#define PID_BLUEPRINT_HARDENED_POWER_HELMET (9820)&lt;br /&gt;
#define PID_BLUEPRINT_ADVANCED_POWER_HELMET (9821)&lt;br /&gt;
#define PID_BLUEPRINT_ADVANCED_POWER_HELMET_MK2 (9822)&lt;br /&gt;
#define PID_BLUEPRINT_COMBAT_ARMOR_MK_II    (9783)&lt;br /&gt;
#define PID_BLUEPRINT_BROTHERHOOD_COMBAT_ARMOR (9784)&lt;br /&gt;
#define PID_BLUEPRINT_ENCLAVE_COMBAT_ARMOR  (9785)&lt;br /&gt;
#define PID_BLUEPRINT_DESERT_COMBAT_ARMOR   (9786)&lt;br /&gt;
#define PID_BLUEPRINT_NCR_ARMOR             (9787)&lt;br /&gt;
#define PID_BLUEPRINT_POWERED_ARMOR         (9788)&lt;br /&gt;
#define PID_BLUEPRINT_HARDENED_POWER_ARMOR  (9789)&lt;br /&gt;
#define PID_BLUEPRINT_ADVANCED_POWER_ARMOR  (9823)&lt;br /&gt;
#define PID_BLUEPRINT_ADVANCED_POWER_ARMOR_MK2 (9824)&lt;br /&gt;
&lt;br /&gt;
// Blueprints, misc, ST_MISC_BLUEPRINTS&lt;br /&gt;
#define PID_BLUEPRINT_SUPER_STIMPAK         (9790)&lt;br /&gt;
#define PID_BLUEPRINT_STIMPAK               (9791)&lt;br /&gt;
#define PID_BLUEPRINT_JET                   (9792)&lt;br /&gt;
#define PID_BLUEPRINT_BUFFOUT               (9793)&lt;br /&gt;
#define PID_BLUEPRINT_MENTATS               (9794)&lt;br /&gt;
#define PID_BLUEPRINT_PSYCHO                (9795)&lt;br /&gt;
#define PID_BLUEPRINT_RADAWAY               (9796)&lt;br /&gt;
#define PID_BLUEPRINT_RADX                  (9797)&lt;br /&gt;
#define PID_BLUEPRINT_PID_HYPO              (9798)&lt;br /&gt;
#define PID_BLUEPRINT_JET_ANTIDOTE          (9799)&lt;br /&gt;
#define PID_BLUEPRINT_SHOTGUN_DRAGON_BREATH_SHELLS (9832)&lt;br /&gt;
#define PID_BLUEPRINT_ROBO_ROCKET_AMMO      (9833)&lt;br /&gt;
#define PID_BLUEPRINT_4_7MM_CASELESS        (9834)&lt;br /&gt;
#define PID_BLUEPRINT_2MM_EC_AMMO           (9835)&lt;br /&gt;
#define PID_BLUEPRINT_PULSE_GRENADE         (9837)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Random Blueprints&lt;br /&gt;
#define PID_BLUEPRINT_RANDOM_1              (9800) // low&lt;br /&gt;
#define PID_BLUEPRINT_RANDOM_2              (9801) // med&lt;br /&gt;
#define PID_BLUEPRINT_RANDOM_3              (9802) // high&lt;br /&gt;
&lt;br /&gt;
// Random Blueprints by type ane level&lt;br /&gt;
#define PID_BLUEPRINT_ARMOR_1              (11004)&lt;br /&gt;
#define PID_BLUEPRINT_ARMOR_2              (11005)&lt;br /&gt;
#define PID_BLUEPRINT_ARMOR_3              (11006)&lt;br /&gt;
#define PID_BLUEPRINT_DRUG_1               (11007)&lt;br /&gt;
#define PID_BLUEPRINT_DRUG_2               (11008)&lt;br /&gt;
#define PID_BLUEPRINT_DRUG_3               (11009)&lt;br /&gt;
#define PID_BLUEPRINT_WEAPON_1             (11010)&lt;br /&gt;
#define PID_BLUEPRINT_WEAPON_2             (11011)&lt;br /&gt;
#define PID_BLUEPRINT_WEAPON_3             (11012)&lt;br /&gt;
#define PID_BLUEPRINT_AMMO_1               (11013)&lt;br /&gt;
#define PID_BLUEPRINT_AMMO_2               (11014)&lt;br /&gt;
#define PID_BLUEPRINT_AMMO_3               (11015)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************&lt;br /&gt;
***************       Misc2                         ***************&lt;br /&gt;
******************************************************************/&lt;br /&gt;
&lt;br /&gt;
//Special&lt;br /&gt;
#define PID_HOLODISK                        (58)&lt;br /&gt;
#define PID_RADIO                           (100)&lt;br /&gt;
#define PID_MEMO                            (487) //PID_MEMO_FROM_FRANCIS&lt;br /&gt;
#define PID_MAP                             (523) //PID_SURVEY_MAP&lt;br /&gt;
#define PID_TICKET                          (564) //Used for train&lt;br /&gt;
#define PID_DOGTAGS                         (9601)&lt;br /&gt;
#define PID_HOWITZER_ITEM                   (25472)&lt;br /&gt;
&lt;br /&gt;
//Traps&lt;br /&gt;
#define PID_ACTIVE_DYNAMITE                 (206)&lt;br /&gt;
#define PID_TOGGLE_SWITCH                   (222)&lt;br /&gt;
#define PID_ACTIVE_PLASTIC_EXPLOSIVE        (209)&lt;br /&gt;
#define PID_ACTIVE_MINE                     (545)&lt;br /&gt;
&lt;br /&gt;
// Manifacture, Still&lt;br /&gt;
#define PID_STILL_B_BROKEN                  (810)&lt;br /&gt;
#define PID_STILL_S_BROKEN                  (811)&lt;br /&gt;
#define PID_STILL_B                         (812) // Beer still&lt;br /&gt;
#define PID_STILL_B_ACTIVE                  (813)&lt;br /&gt;
#define PID_STILL_S                         (814) // Booz (Schlager) still&lt;br /&gt;
#define PID_STILL_S_ACTIVE                  (815)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************&lt;br /&gt;
***************       FACTIONS MOD              ***************&lt;br /&gt;
******************************************************************/&lt;br /&gt;
&lt;br /&gt;
#define PID_OLD_SHOVEL                      (600)&lt;br /&gt;
&lt;br /&gt;
#define PID_QUESTIONNAIRE                   (1800)  // Quest item: VC&lt;br /&gt;
#define PID_ELECTRONIC_PARTS                (1801)  // Resources&lt;br /&gt;
#define PID_ALLOYS                          (1802)  // &amp;quot;&lt;br /&gt;
#define PID_BRAHMIN_HIDE                    (1803)  // &amp;quot;&lt;br /&gt;
#define PID_METAL_PARTS                     (1804)  // &amp;quot;&lt;br /&gt;
#define PID_DAY_PASS2                       (1805)  // VC&lt;br /&gt;
#define PID_BOUNTY_DOG_TAG                  (1806)  // Bounties&lt;br /&gt;
#define PID_LOST_HILLS_DISK                 (1807)  // BoS&lt;br /&gt;
#define PID_BOS_DISK                        (1808)  // BoS&lt;br /&gt;
#define PID_PROCESSED_BOS_DISK              (1809)  // BoS&lt;br /&gt;
#define PID_BARREL_JUNK                     (1810)  // Production&lt;br /&gt;
#define PID_PLANT_TOBACCO                   (1812)  // &amp;quot;&lt;br /&gt;
#define PID_PLANT_FIBER                     (1817)  // &amp;quot;&lt;br /&gt;
#define PID_STILL_ROTGUT                    (1819)  // &amp;quot;&lt;br /&gt;
#define PID_TREE1_FIREWOOD                  (1820)  // &amp;quot;&lt;br /&gt;
#define PID_TREE2_FIREWOOD                  (1821)  // &amp;quot;&lt;br /&gt;
#define PID_TREE3_FIREWOOD                  (1822)  // &amp;quot;&lt;br /&gt;
#define PID_TABLE_BRAHMIN                   (1823)  // &amp;quot;&lt;br /&gt;
#define PID_FIBER                           (1824)  // &amp;quot;&lt;br /&gt;
#define PID_PROD_BROC                       (1825)  // &amp;quot;&lt;br /&gt;
#define PID_PROD_XANDER             (1826)  // &amp;quot;&lt;br /&gt;
#define PID_PROD_FLINT              (1827)  // &amp;quot;&lt;br /&gt;
#define PID_BRAHMINSHIT             (9627)&lt;br /&gt;
#define PID_ALLOYS2                 (9628)&lt;br /&gt;
#define PID_CHEMICALS               (9629)&lt;br /&gt;
#define PID_FIREGECKO_PELT          (9630)&lt;br /&gt;
#define PID_GUNPOWDER2              (9631)&lt;br /&gt;
#define PID_FIBRE2              (9632)&lt;br /&gt;
#define PID_ORE2                (9633)&lt;br /&gt;
#define PID_MINERALS2               (9634)&lt;br /&gt;
#define PID_TOBACCO                 (9635)&lt;br /&gt;
#define PID_METAL_PARTS2                        (9653)  // &amp;quot;&lt;br /&gt;
#define PID_CAR_REPLACEMENT_PARTS       (9681)&lt;br /&gt;
#define PID_ELECTRONIC_PARTS2           (9918)&lt;br /&gt;
#define PID_CHEMICALS2              (9919)&lt;br /&gt;
#define PID_PLANT_APPLE_TREE            (9910)&lt;br /&gt;
#define PID_PLANT_BARLEY            (9920)&lt;br /&gt;
#define PID_BARLEY              (9921)&lt;br /&gt;
&lt;br /&gt;
// Koniko's craft mats'n'parts&lt;br /&gt;
#define PID_URANIUM_ORE_NEW			(22061)	&lt;br /&gt;
#define PID_METAL_PARTS_NEW	        (22062)	&lt;br /&gt;
#define PID_MINERALS_NEW			(22063)&lt;br /&gt;
#define PID_ALLOYS_NEW				(22064)&lt;br /&gt;
#define PID_ALLOYS_ADV_NEW			(22065)&lt;br /&gt;
#define PID_LUMP_COAL				(22066)&lt;br /&gt;
#define PID_METAL_PARTS_ADV_NEW		(22067)&lt;br /&gt;
#define PID_WOOD_NEW				(22068)&lt;br /&gt;
#define PID_TUBE_NEW				(22069)	&lt;br /&gt;
#define PID_TUBE_ADV_NEW			(22070)&lt;br /&gt;
#define PID_FIBERS_NEW				(22071)&lt;br /&gt;
#define PID_BIOGEL_ADV_NEW			(22072)&lt;br /&gt;
#define PID_TECH_DELINER			(22073)&lt;br /&gt;
#define PID_TECH_ELE_ENGINE			(22074)&lt;br /&gt;
#define PID_TECH_SEMI_TRIGGER		(22075)&lt;br /&gt;
#define PID_TECH_GUN_CONTROL		(22076)&lt;br /&gt;
#define PID_TECH_AUTO_TRIGGER		(22077)&lt;br /&gt;
#define PID_TECH_MECH_ENGINE		(22078)&lt;br /&gt;
#define PID_TECH_SCOPE				(22079)&lt;br /&gt;
#define PID_TECH_MICROCHIPS			(22080)&lt;br /&gt;
#define PID_TECH_CONDEN				(22081)&lt;br /&gt;
#define PID_TECH_TRANSFORMATOR		(22082)&lt;br /&gt;
#define PID_TECH_ELE_WIRES			(22083)&lt;br /&gt;
#define PID_TECH_PLASMA				(22084)&lt;br /&gt;
#define PID_ARM_CERAMIC				(22085)&lt;br /&gt;
#define PID_ARM_KEVLAR				(22086)&lt;br /&gt;
#define PID_ARM_CARBON				(22087)&lt;br /&gt;
#define	PID_ARM_GORETEX				(22088)&lt;br /&gt;
#define PID_ARM_LEATHER_HIDE		(22089)&lt;br /&gt;
#define PID_ARM_POLYMER				(22090)&lt;br /&gt;
#define PID_ARM_POLYMER_ADV			(22091)&lt;br /&gt;
#define PID_ARM_POLYMER_LASER		(22092)&lt;br /&gt;
#define PID_ARM_POLYCARBONITE		(22093)&lt;br /&gt;
#define PID_ARM_STEEL				(22094)&lt;br /&gt;
&lt;br /&gt;
// New traps&lt;br /&gt;
#define PID_BEAR_TRAP                       (9850)&lt;br /&gt;
#define PID_BEAR_TRAP_SPRUNG                (9851)&lt;br /&gt;
&lt;br /&gt;
// Containers for sale&lt;br /&gt;
#define PID_CONTAINER_ICE_CHEST_R       (1828)&lt;br /&gt;
#define PID_CONTAINER_ICE_CHEST_L       (1829)&lt;br /&gt;
#define PID_CONTAINER_FOOTLOCKER_R      (1830)&lt;br /&gt;
#define PID_CONTAINER_FOOTLOCKER_L      (1831)&lt;br /&gt;
#define PID_CONTAINER_AMMOBOX_R         (1832)&lt;br /&gt;
#define PID_CONTAINER_AMMOBOX_L         (1833)&lt;br /&gt;
&lt;br /&gt;
// map with prospect location marked&lt;br /&gt;
#define PID_PROSPECT_MAP                (1850)&lt;br /&gt;
&lt;br /&gt;
// brahmin's cakes&lt;br /&gt;
#define PID_BRAHMIN_SHIT_1              (1854)&lt;br /&gt;
#define PID_BRAHMIN_SHIT_2              (1855)&lt;br /&gt;
#define PID_BRAHMIN_SHIT_3              (1856)&lt;br /&gt;
#define PID_BRAHMIN_SHIT_4              (1857)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************&lt;br /&gt;
***************       Movable Containers            ***************&lt;br /&gt;
******************************************************************/&lt;br /&gt;
#define PID_MOVABLE_FRIDGE                  (650)&lt;br /&gt;
&lt;br /&gt;
#define PID_MOVABLE_AMMO_BOX_L1             (652)&lt;br /&gt;
#define PID_MOVABLE_AMMO_BOX_L2             (653)&lt;br /&gt;
#define PID_MOVABLE_AMMO_BOX_S1             (654)&lt;br /&gt;
#define PID_MOVABLE_AMMO_BOX_S2             (655)&lt;br /&gt;
&lt;br /&gt;
#define PID_MOVABLE_SAFE                    (656)&lt;br /&gt;
#define PID_MOVABLE_POOR_BOX                (658)&lt;br /&gt;
#define PID_MOVABLE_CRATE                   (660)&lt;br /&gt;
#define PID_MOVABLE_CHEST                   (662)&lt;br /&gt;
&lt;br /&gt;
#define PID_MOVABLE_FOOTLOCKER1             (664)&lt;br /&gt;
#define PID_MOVABLE_FOOTLOCKER2             (665)&lt;br /&gt;
#define PID_MOVABLE_LOCKER1                 (666)&lt;br /&gt;
#define PID_MOVABLE_LOCKER2                 (667)&lt;br /&gt;
#define PID_MOVABLE_WOODLOCKER1             (668)&lt;br /&gt;
#define PID_MOVABLE_WOODLOCKER2             (669)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************&lt;br /&gt;
***************              Triggers (24)          ***************&lt;br /&gt;
******************************************************************/&lt;br /&gt;
&lt;br /&gt;
//enclave oil rig &lt;br /&gt;
#define	PID_BOSS_RIFLE 						(25473)&lt;br /&gt;
#define	PID_BOSS_FLAMER 					(25474)&lt;br /&gt;
#define	PID_BOSS_KNIFE						(25475)&lt;br /&gt;
//T4 parts&lt;br /&gt;
#define	PID_ABSORBER 						(25476)&lt;br /&gt;
#define	PID_ADVANCED_SHELL 				    (25477)	//APA&lt;br /&gt;
#define	PID_CARBON_POLYMER 				    (25478)&lt;br /&gt;
#define	PID_CYLINDRICAL_LOCK 				(25479)&lt;br /&gt;
#define	PID_ELECTRIC_AMPLIFIER 				(25480)&lt;br /&gt;
#define	PID_ELECTROMAGNETIC 				(25481)&lt;br /&gt;
#define	PID_HIFLO			 				(25482)&lt;br /&gt;
#define	PID_PA_FUEL			 				(25483)&lt;br /&gt;
#define	PID_PLASMA_ACCELERATOR			 	(25484)&lt;br /&gt;
#define	PID_PLASMA_PARTS			 		(25485)&lt;br /&gt;
#define	PID_ROTARY_CHAMBER			 		(25486)&lt;br /&gt;
#define	PID_SERVOMOTORS				 		(25487)&lt;br /&gt;
#define	PID_PA_SHELL				 		(25488) //PA&lt;br /&gt;
//Mutants Armors&lt;br /&gt;
#define	PID_MUT_LEATHER				 		(25546)&lt;br /&gt;
#define	PID_MUT_METAL				 		(25547)&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

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