Difference between revisions of "Hit Points"
Worldremaker (talk | contribs) |
Worldremaker (talk | contribs) |
||
Line 102: | Line 102: | ||
| 5 | | 5 | ||
| 172 | | 172 | ||
− | | | + | | 217 |
| X | | X | ||
| X | | X | ||
Line 109: | Line 109: | ||
| '''6''' | | '''6''' | ||
| 197 | | 197 | ||
− | | | + | | 242 |
− | | | + | | 277 |
| X | | X | ||
|- | |- | ||
Line 116: | Line 116: | ||
| 7 | | 7 | ||
| 199 | | 199 | ||
− | | | + | | 244 |
− | | | + | | 279 |
− | | | + | | 304 |
|- | |- | ||
|- | |- | ||
| '''8''' | | '''8''' | ||
| 224 | | 224 | ||
− | | | + | | 269 |
− | | | + | | 304 |
− | | | + | | 329 |
|- | |- | ||
|- | |- | ||
| 9 | | 9 | ||
| 226 | | 226 | ||
− | | | + | | 271 |
− | | | + | | 306 |
− | | | + | | 331 |
|- | |- | ||
|- | |- | ||
| '''10''' | | '''10''' | ||
| 251 | | 251 | ||
− | | | + | | 296 |
− | | | + | | 331 |
− | | | + | | 356 |
|- | |- | ||
|- | |- |
Revision as of 10:51, 30 April 2017
Hit Points (or HP) define the amount of damage your character can take before dying.
When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -20 you will die, but if not in combat, your HP will regenerate every 2 minutes allowing your character to stand back up when it reaches 1 or above.
Hit Points Regeneration
You can get back your hit points using:
- Hit points regenerate every 2 minutes by amount of Healing Rate
- A stimpak (+10-40hp), weak healing powder, healing powder (up to +20 hp), or a Super Stimpak - take care about the drugs inconveniences first, though.
- Your First Aid skill, that will heal you depending on the amount of skill points in the skill, with a cooldown if you use it (With 200% for example, you'll heal your target for up to 200 hit points). The average amount you can heal at a time is based on your Luck. The First Aid skill will award you 3xp for each hit point healed.
- You can ask Wasteland Doctor to heal you for caps.
Maximum Hit Points
The base maximum hit points formula is 65+Strength+Endurance.
Additionally, you will be awarded more hit points as you level up.
Endurance | Hit points per level |
---|---|
1 | 3 every other level |
2 | 3 |
3 | 4 every other level |
4 | 4 |
5 | 5 every other level |
6 | 5 |
7 | 6 every other level |
8 | 6 |
9 | 7 every other level |
10 | 7 |
Lifegiver Bonus
Each Lifegiver perk will grant you an added number of hit points. Because you can take it three times, the final bonus can be +105 hit points.
Chart showing HP levels at level 24, assuming 5 Strength. Each point in Strength gives 1 HP:
Endurance | No Lifegiver | 1x Lifegiver | 2x Lifegiver | 3x Lifegiver |
---|---|---|---|---|
1 | 118 | X | X | X |
2 | 143 | X | X | X |
3 | 145 | X | X | X |
4 | 170 | X | X | X |
5 | 172 | 217 | X | X |
6 | 197 | 242 | 277 | X |
7 | 199 | 244 | 279 | 304 |
8 | 224 | 269 | 304 | 329 |
9 | 226 | 271 | 306 | 331 |
10 | 251 | 296 | 331 | 356 |
Implants
There is a small chance to find Nemean Armor implants which can be added to a character up to twice, via irreversible surgery done by a doctor in San Francisco. Implant surgeries costs 100k caps per implant, and permanently add 15 Hit Points to that character, per implant.