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		<id>https://wiki.fonline-aftertimes.net/index.php?action=history&amp;feed=atom&amp;title=Strength</id>
		<title>Strength - Revision history</title>
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		<updated>2026-04-18T19:00:54Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Strength&amp;diff=26&amp;oldid=prev</id>
		<title>Worldremaker: Created page with &quot;{{Special |name=Strength |image=Strength.gif |modifies= Carry Weight, Hit Points, Melee Damage |perks=Adrenaline Rush, Bonus HtH Damage, Gain Strengt...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Strength&amp;diff=26&amp;oldid=prev"/>
				<updated>2017-04-13T09:14:56Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Special |name=Strength |image=Strength.gif |modifies= &lt;a href=&quot;/index.php/Carry_Weight&quot; title=&quot;Carry Weight&quot;&gt;Carry Weight&lt;/a&gt;, &lt;a href=&quot;/index.php/Hit_Points&quot; title=&quot;Hit Points&quot;&gt;Hit Points&lt;/a&gt;, &lt;a href=&quot;/index.php/Melee&quot; class=&quot;mw-redirect&quot; title=&quot;Melee&quot;&gt;Melee&lt;/a&gt; &lt;a href=&quot;/index.php/Damage&quot; title=&quot;Damage&quot;&gt;Damage&lt;/a&gt; |perks=&lt;a href=&quot;/index.php/Adrenaline_Rush&quot; title=&quot;Adrenaline Rush&quot;&gt;Adrenaline Rush&lt;/a&gt;, &lt;a href=&quot;/index.php/Bonus_HtH_Damage&quot; title=&quot;Bonus HtH Damage&quot;&gt;Bonus HtH Damage&lt;/a&gt;, Gain Strengt...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Special&lt;br /&gt;
|name=Strength&lt;br /&gt;
|image=Strength.gif&lt;br /&gt;
|modifies= [[Carry Weight]], [[Hit Points]], [[Melee]] [[Damage]]&lt;br /&gt;
|perks=[[Adrenaline Rush]], [[Bonus HtH Damage]], [[Gain Strength]], [[Stonewall]], [[Strong Back]]&lt;br /&gt;
|traits=[[Bruiser]], [[Heavy Handed]]&lt;br /&gt;
}}&lt;br /&gt;
Raw physical strength. A high Strength is good for physical characters. Modifies: Hit Points, Melee Damage, and Carry Weight. Also you suffer [[hit chance]] penalty if you don't have enough Strength to handle your weapon, though this can be countered with increased weapon skill.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Your Strength can be permanently increased by 1 point with an [[Hypertrophy Accelerator|implant]], unless it is already 10, the maximum.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Higher Strength is beneficial to all character builds. Tank builds often have a strength of 5 to allow for [[Adrenaline Rush]]. Pugilists often have ST 7 or more. Low strength results in a decreased carry weight, and slightly lower health. Check the Strength requirement for whichever weapon you intend to use. For each point of Strength under a weapon's ST requirement, your Hit Chance is penalized by 20%. However, with no level cap, you can get weapon skill high enough to compensate for low ST. Add drugs and possibly a ST implant, and even a sniper can have proper Hit Chance at max range with base ST 1.&lt;br /&gt;
&lt;br /&gt;
Strength is very important to miners and crafters as well, because they benefit from a high [[Carry Weight]].&lt;br /&gt;
&lt;br /&gt;
==Drugs that affect Strength==&lt;br /&gt;
*[[Jet]] -2&lt;br /&gt;
*[[Buffout]] +2&lt;br /&gt;
*[[Psycho]] +1&lt;br /&gt;
&lt;br /&gt;
==Skills Modified by Strength==&lt;br /&gt;
*[[Close Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SPECIAL]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

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