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		<title>SPECIAL - Revision history</title>
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		<updated>2026-04-18T17:23:54Z</updated>
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		<id>https://wiki.fonline-aftertimes.net/index.php?title=SPECIAL&amp;diff=25&amp;oldid=prev</id>
		<title>Worldremaker: Created page with &quot;'''SPECIAL''' is the ruleset that powers Fallout online, The name &quot;SPECIAL&quot; is an acronym standing for the primary statistics in the system:  *'''S''' is for Strength...&quot;</title>
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				<updated>2017-04-13T09:14:17Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;SPECIAL&amp;#039;&amp;#039;&amp;#039; is the ruleset that powers Fallout online, The name &amp;quot;SPECIAL&amp;quot; is an acronym standing for the &lt;a href=&quot;/index.php/Primary_statistics&quot; title=&quot;Primary statistics&quot;&gt;primary statistics&lt;/a&gt; in the system:  *&amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; is for &lt;a href=&quot;/index.php/Strength&quot; title=&quot;Strength&quot;&gt;Strength&lt;/a&gt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''SPECIAL''' is the ruleset that powers Fallout online,&lt;br /&gt;
The name &amp;quot;SPECIAL&amp;quot; is an acronym standing for the [[primary statistics]] in the system:&lt;br /&gt;
&lt;br /&gt;
*'''S''' is for [[Strength]] which modifies [[Hit Points]], melee damage, and [[Carry Weight]].&lt;br /&gt;
*'''P''' is for [[Perception]] which modifies [[Sight]], [[Sequence]], and ranged combat distance modifiers.&lt;br /&gt;
*'''E''' is for [[Endurance]] which modifies [[Hit Points]], [[Poison]] and [[Rad Resistance]], [[Healing Rate]] and additional [[Hit Points]] per level.&lt;br /&gt;
*'''C''' is for [[Charisma]] which modifies [[Party Points]], NPC reactions, and more.&lt;br /&gt;
*'''I''' is for [[Intelligence]] which modifies additional [[Skill points]] per level, dialogue options, and many [[Skills]].&lt;br /&gt;
*'''A''' is for [[Agility]] which modifies [[Action Points]], [[Armor Class]], and some [[Skills]].&lt;br /&gt;
*'''L''' is for [[Luck]] which modifies critical [[Bypass]], weapon failures, and certain unseen factors as you play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are a character's core properties, and each one can be adjusted between 1 and 10 by the player at the time a character is [[Registration menu|registered]], with an initial combined default total of 40 points. A character can have more (or less) than 40 S.P.E.C.I.A.L points, however, as various factors can modify these properties, including these:&lt;br /&gt;
&lt;br /&gt;
*The [[Bruiser]] [[Traits|Trait]] for example, will add 4 points to [[Strength]].&lt;br /&gt;
*[[Small Frame]] adds 1 point to [[Agility]].&lt;br /&gt;
*By level 12, the '''Gain''' [[Perks]] are options for players to boost a character's S.P.E.C.I.A.L during the leveling process.&lt;br /&gt;
*[[Drugs]] are a way to get temporary benefits to a character's [[primary statistics]].&lt;br /&gt;
*[[Addicted|Addiction]] to drugs can be penalizing.&lt;br /&gt;
*Some [[food]] items have penalizing effects.&lt;br /&gt;
*[[Poison]] and [[Radiated|radiation]] levels can also drop a character's [[primary statistics]].&lt;br /&gt;
*Crafted armor and weapons often have S.P.E.C.I.A.L bonuses.&lt;br /&gt;
*Certain items like [[Mirrored Shades]] can boost a character's [[primary statistics]].&lt;br /&gt;
*With expensive surgery, [[Implants]] can also boost a character's S.P.E.C.I.A.L.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These factors are also involved with the availability of certain perks and might modify certain mechanics of the game not explicitly listed here. It is a good idea to keep an eye on the [[Changelogs]].&lt;br /&gt;
&lt;br /&gt;
[[Category:SPECIAL| ]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

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