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		<id>https://wiki.fonline-aftertimes.net/index.php?action=history&amp;feed=atom&amp;title=Normal_damage</id>
		<title>Normal damage - Revision history</title>
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		<updated>2026-04-18T17:23:50Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Normal_damage&amp;diff=447&amp;oldid=prev</id>
		<title>Worldremaker: Created page with &quot;'''Normal damage''' refers to physical damage done by fists, nonelectric melee weapons, rocks, and bullets (all Small Guns and most Big Guns)...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Normal_damage&amp;diff=447&amp;oldid=prev"/>
				<updated>2017-04-13T16:47:40Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Normal damage&amp;#039;&amp;#039;&amp;#039; refers to physical damage done by &lt;a href=&quot;/index.php/Unarmed&quot; class=&quot;mw-redirect&quot; title=&quot;Unarmed&quot;&gt;fists&lt;/a&gt;, nonelectric &lt;a href=&quot;/index.php/Melee&quot; class=&quot;mw-redirect&quot; title=&quot;Melee&quot;&gt;melee weapons&lt;/a&gt;, &lt;a href=&quot;/index.php/Rocks&quot; class=&quot;mw-redirect&quot; title=&quot;Rocks&quot;&gt;rocks&lt;/a&gt;, and bullets (all &lt;a href=&quot;/index.php/Small_Guns&quot; title=&quot;Small Guns&quot;&gt;Small Guns&lt;/a&gt; and most &lt;a href=&quot;/index.php/Big_Guns&quot; title=&quot;Big Guns&quot;&gt;Big Guns&lt;/a&gt;)...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Normal damage''' refers to physical damage done by [[Unarmed|fists]], nonelectric [[Melee|melee weapons]], [[rocks]], and bullets (all [[Small Guns]] and most [[Big Guns]])&lt;br /&gt;
&lt;br /&gt;
The '''Normal damage resistance''' is a combat statistic. Any normal damage done to a player or critter is first reduced by a percentage (normal [[Damage Resistance]]) and by a set amount (normal [[Damage Threshold]]). &lt;br /&gt;
&lt;br /&gt;
Every [[armor]] has a [[Damage Resistance|DR]] and [[Damage Threshold|DT]] for each damage type and it is mostly through armors that a player can increase his DR and DT statistics.&lt;br /&gt;
&lt;br /&gt;
Other damage types:&lt;br /&gt;
*[[Laser]].&lt;br /&gt;
*[[Fire]].&lt;br /&gt;
*[[Plasma]].&lt;br /&gt;
*[[Explode]].&lt;br /&gt;
*[[Electrical]].&lt;br /&gt;
*[[EMP]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Damage]]&lt;br /&gt;
[[Category:Normal damage| ]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

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