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		<id>https://wiki.fonline-aftertimes.net/index.php?action=history&amp;feed=atom&amp;title=Levels</id>
		<title>Levels - Revision history</title>
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		<updated>2026-04-18T17:22:05Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Levels&amp;diff=1720&amp;oldid=prev</id>
		<title>Worldremaker at 22:55, 14 April 2017</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Levels&amp;diff=1720&amp;oldid=prev"/>
				<updated>2017-04-14T22:55:16Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:55, 14 April 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The general competency of the player character. A measure of your experience and abilities. When reaching a new level you gain a few [[hit points]], several new [[skill point]]s to raise your [[skills]] and, every three or four levels, a new [[perk]]. In [[FOnline: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Reloaded&lt;/del&gt;]], each character has a soft level cap of 24. You can level up beyond level 24 and gain more Skill Points, but without gaining additional Hit Points and Perks. There is no other level cap.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The general competency of the player character. A measure of your experience and abilities. When reaching a new level you gain a few [[hit points]], several new [[skill point]]s to raise your [[skills]] and, every three or four levels, a new [[perk]]. In [[FOnline: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Aftertimes&lt;/ins&gt;]], each character has a soft level cap of 24. You can level up beyond level 24 and gain more Skill Points, but without gaining additional Hit Points and Perks. There is no other level cap.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Note''': Whenever you reach a level that allows you to choose a new perk, you can delay this choice but only until the next time you reach a perk level. If you reach the next perk having not yet chosen the prior perk, you will lose that prior perk, so don't delay for long. The last perk, at level 24, can be delayed up to level 30 but must be chosen prior to reaching level 30.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Note''': Whenever you reach a level that allows you to choose a new perk, you can delay this choice but only until the next time you reach a perk level. If you reach the next perk having not yet chosen the prior perk, you will lose that prior perk, so don't delay for long. The last perk, at level 24, can be delayed up to level 30 but must be chosen prior to reaching level 30.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Levels&amp;diff=41&amp;oldid=prev</id>
		<title>Worldremaker: Created page with &quot;The general competency of the player character. A measure of your experience and abilities. When reaching a new level you gain a few hit points, several new [[skill point]...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Levels&amp;diff=41&amp;oldid=prev"/>
				<updated>2017-04-13T09:51:19Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;The general competency of the player character. A measure of your experience and abilities. When reaching a new level you gain a few &lt;a href=&quot;/index.php/Hit_points&quot; class=&quot;mw-redirect&quot; title=&quot;Hit points&quot;&gt;hit points&lt;/a&gt;, several new [[skill point]...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The general competency of the player character. A measure of your experience and abilities. When reaching a new level you gain a few [[hit points]], several new [[skill point]]s to raise your [[skills]] and, every three or four levels, a new [[perk]]. In [[FOnline: Reloaded]], each character has a soft level cap of 24. You can level up beyond level 24 and gain more Skill Points, but without gaining additional Hit Points and Perks. There is no other level cap.&lt;br /&gt;
&lt;br /&gt;
'''Note''': Whenever you reach a level that allows you to choose a new perk, you can delay this choice but only until the next time you reach a perk level. If you reach the next perk having not yet chosen the prior perk, you will lose that prior perk, so don't delay for long. The last perk, at level 24, can be delayed up to level 30 but must be chosen prior to reaching level 30.&lt;br /&gt;
&lt;br /&gt;
== Formula and Table (Experience Points) ==&lt;br /&gt;
&amp;lt;code&amp;gt;LEVEL * ((LEVEL-1) * 1000) / 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; width:25%; font-size:75%&amp;quot;&lt;br /&gt;
! width=10% | [[Level]]&lt;br /&gt;
! Required [[Experience]] points&lt;br /&gt;
! New perk available&lt;br /&gt;
! New perk available (If [[skilled]] [[trait]] is chosen)&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1000&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 3000 (+2000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 6000 (+3000)&lt;br /&gt;
| No.&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 10000 (+4000)&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 15000 (+5000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 21000 (+6000)&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 28000 (+7000)&lt;br /&gt;
| No.&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 36000 (+8000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 45000 (+9000)&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 55000 (+10000)&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| 66000 (+11000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| 78000 (+12000)&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 91000 (+13000)&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| 105000 (+14000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| 120000 (+15000)&lt;br /&gt;
| No.&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| 136000 (+16000)&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| 153000 (+17000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| 171000 (+18000)&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 190000 (+19000)&lt;br /&gt;
| No.&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| 210000 (+20000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
| 231000 (+21000)&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
| 253000 (+22000)&lt;br /&gt;
| No.&lt;br /&gt;
| No.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| 276000 (+23000)&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
| '''&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Yes !&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character development]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

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