<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.fonline-aftertimes.net/index.php?action=history&amp;feed=atom&amp;title=Hit_Chance</id>
		<title>Hit Chance - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.fonline-aftertimes.net/index.php?action=history&amp;feed=atom&amp;title=Hit_Chance"/>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Hit_Chance&amp;action=history"/>
		<updated>2026-04-18T16:15:39Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.28.0</generator>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Hit_Chance&amp;diff=419&amp;oldid=prev</id>
		<title>Worldremaker: Created page with &quot;Chance to hit your target is calculated differently for Unarmed/Melee and Small Guns/Big Guns/Energy Weapons/Throwing.  == Unarmed/Melee attack Hit Cha...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Hit_Chance&amp;diff=419&amp;oldid=prev"/>
				<updated>2017-04-13T16:24:07Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Chance to hit your target is calculated differently for &lt;a href=&quot;/index.php/Unarmed&quot; class=&quot;mw-redirect&quot; title=&quot;Unarmed&quot;&gt;Unarmed&lt;/a&gt;/&lt;a href=&quot;/index.php/Melee&quot; class=&quot;mw-redirect&quot; title=&quot;Melee&quot;&gt;Melee&lt;/a&gt; and &lt;a href=&quot;/index.php/Small_Guns&quot; title=&quot;Small Guns&quot;&gt;Small Guns&lt;/a&gt;/&lt;a href=&quot;/index.php/Big_Guns&quot; title=&quot;Big Guns&quot;&gt;Big Guns&lt;/a&gt;/&lt;a href=&quot;/index.php/Energy_Weapons&quot; title=&quot;Energy Weapons&quot;&gt;Energy Weapons&lt;/a&gt;/&lt;a href=&quot;/index.php/Throwing&quot; title=&quot;Throwing&quot;&gt;Throwing&lt;/a&gt;.  == Unarmed/Melee attack Hit Cha...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Chance to hit your target is calculated differently for [[Unarmed]]/[[Melee]] and [[Small Guns]]/[[Big Guns]]/[[Energy Weapons]]/[[Throwing]].&lt;br /&gt;
&lt;br /&gt;
== Unarmed/Melee attack Hit Chance ==&lt;br /&gt;
Chance to hit your target with an [[Unarmed]] or [[Melee]] attack. &lt;br /&gt;
&lt;br /&gt;
The formula is the following:&lt;br /&gt;
* Take your [[Unarmed]]/[[Melee]] [[skill]].&lt;br /&gt;
* Deduct [[AC]] of the target.&lt;br /&gt;
* Deduct 20% for each point of [[ST]] missing to use the [[weapon]] properly.&lt;br /&gt;
* [[Accurate]] weapons get a 20% bonus.&lt;br /&gt;
* [[Aimed Attack]] gives you a penalty to hit chance depending on the limb you're aiming for.&lt;br /&gt;
* Darkness should give a malus, but this isn't implemented yet.&lt;br /&gt;
* After all the above modifiers your chance to hit is as low as 5%, but never above 95%.&lt;br /&gt;
&lt;br /&gt;
Also note, that there are other variables (ex. [[perks]], [[traits]], [[Injured|injuries]], obstacles, crafted weapons) affecting your current chance to hit.&lt;br /&gt;
&lt;br /&gt;
== Ranged attack Hit Chance ==&lt;br /&gt;
Chance to hit your target with a ranged attack. &lt;br /&gt;
&lt;br /&gt;
The formula is the following:&lt;br /&gt;
* Start with weapon skill.&lt;br /&gt;
* Add ([[PE]]-2)x16% for all [[Long Range]] weapons(i.e. with a range of 26+) that were already implemented in FO1, or are upgrades of these weapons, ([[PE]]-2)x8% for the rest.&lt;br /&gt;
* The [[scoped hunting rifle]] gets ([[PE]]-2)x20% instead of the x16% if you shoot at a target that is at least 5 [[hex]]es away, or no [[PE]]-bonus at all for closer enemies.&lt;br /&gt;
* It seems the other newly implemented [[Long Range]] weapons in FO2 are bugged, they only get the ([[PE]]-2)x8% while all long range weapons from FO1 had the ([[PE]]-2)x16%. (most weapons were implemented in FO1, but if in doubt, google your weapon of interest)&lt;br /&gt;
* Deduct 4% per [[hex]] between you and your target.&lt;br /&gt;
* Deduct 20% for each point of [[ST]] missing to use the [[weapon]] properly.&lt;br /&gt;
* [[Accurate]] weapons get a 20% bonus.&lt;br /&gt;
* Deduct the [[AC]] of your target after modifying it with the used [[ammo]] type (each ammo has AC modifier) - the resulting number cannot go below zero&lt;br /&gt;
* Darkness should give a minus, but this isn't implemented yet. &lt;br /&gt;
* Obstructions in the line of fire (creatures between you and your target) gives you a certain minus.&lt;br /&gt;
* [[Aimed Attack]] gives you a penalty to hit chance depending on the limb you're aiming for.&lt;br /&gt;
* [[Sharpshooter]], despite its description gives you 8% to Hit chance.&lt;br /&gt;
* After all the above modifiers your chance to hit is as low as 5%, but never above 95%. &lt;br /&gt;
* Weapons with perk [[Scoped]] are affecting your chance to hit according to range.&lt;br /&gt;
&lt;br /&gt;
Also note, that there are other variables (ex. [[perks]], [[traits]], [[Injured|injuries]], obstacles, crafted weapons) affecting your current chance to hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Formula (Ranged Hit Chance) ==&lt;br /&gt;
&amp;lt;code&amp;gt;SKILL + ?[[Scoped]](TARGET_HEX_DISTANCE&amp;gt;4 ? (PE-2)*20:-Infinity) or ?[[Long Range]]((PE-2)*16) or &amp;lt;br&amp;gt;(PE-2)*8 + ?[[Sharpshooter]](8) + ?[[Accurate]](20) -4*TARGET_HEX_DISTANCE &amp;lt;br&amp;gt;-20*[https://en.wikipedia.org/wiki/Natural_number NaturalNumber]((WEAPON_REQ_ST - ?[[Weapon Handling]](2)) - ST)  &lt;br /&gt;
-[https://en.wikipedia.org/wiki/Natural_number NaturalNumber](TARGET_AC - AC_MOD) &amp;lt;br&amp;gt;-?[[Aimed Attack]](X)&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Now just subtract the target's armor or helmet's crafting bonus, and add your weapons crafting bonus&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Critical Chance]]&lt;br /&gt;
* [[Armor Class]]&lt;br /&gt;
* [[Aimed Attack]]&lt;br /&gt;
* [[Strength]]&lt;br /&gt;
* [[Hex]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	</feed>