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		<id>https://wiki.fonline-aftertimes.net/index.php?action=history&amp;feed=atom&amp;title=Fallout_of_Nevada</id>
		<title>Fallout of Nevada - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.fonline-aftertimes.net/index.php?action=history&amp;feed=atom&amp;title=Fallout_of_Nevada"/>
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		<updated>2026-04-18T16:17:55Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Fallout_of_Nevada&amp;diff=4048&amp;oldid=prev</id>
		<title>Worldremaker at 17:46, 20 October 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Fallout_of_Nevada&amp;diff=4048&amp;oldid=prev"/>
				<updated>2019-10-20T17:46:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:46, 20 October 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l57&quot; &gt;Line 57:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 57:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;youtube&amp;gt;t6QHOT-IRqs&amp;lt;/youtube&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;youtube&amp;gt;t6QHOT-IRqs&amp;lt;/youtube&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://falloutmods.fandom.com/wiki/Fallout_of_Nevada Source article at Vault-Tec Labs]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://falloutmods.fandom.com/wiki/Fallout_of_Nevada Source article at Vault-Tec Labs]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Articles]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Fallout_of_Nevada&amp;diff=4044&amp;oldid=prev</id>
		<title>Worldremaker at 17:34, 20 October 2019</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Fallout_of_Nevada&amp;diff=4044&amp;oldid=prev"/>
				<updated>2019-10-20T17:34:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:34, 20 October 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:fallout_of_nevada_s.jpg|thumb|right| Main menu in Fallout of Nevada.]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:fallout_of_nevada_s.jpg|thumb|right| Main menu in Fallout of Nevada.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fallout of Nevada is a Russian ''Fallout 2'' total conversion project. The development project started in 2009.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fallout of Nevada is a Russian ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Fallout 2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;'' total conversion project. The development project started in 2009.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The developers sought to preserve the basic principles of the original, such as moral and ethical issues, post-nuclear wasteland gloomy atmosphere, black humor, and so on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The developers sought to preserve the basic principles of the original, such as moral and ethical issues, post-nuclear wasteland gloomy atmosphere, black humor, and so on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Features==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Features==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Ideological and plot the continuation of ''Fallout 2''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Ideological and plot the continuation of ''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Fallout 2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The central importance is the social, economic and psychological aspects.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The central importance is the social, economic and psychological aspects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The high degree of authenticity of the locations.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# The high degree of authenticity of the locations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Fallout_of_Nevada&amp;diff=4037&amp;oldid=prev</id>
		<title>Worldremaker: Created page with &quot; Main menu in Fallout of Nevada.  Fallout of Nevada is a Russian ''Fallout 2'' total conversion project. The development project s...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Fallout_of_Nevada&amp;diff=4037&amp;oldid=prev"/>
				<updated>2019-10-20T17:25:46Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/File:Fallout_of_nevada_s.jpg&quot; title=&quot;File:Fallout of nevada s.jpg&quot;&gt;thumb|right| Main menu in Fallout of Nevada.&lt;/a&gt;  Fallout of Nevada is a Russian &amp;#039;&amp;#039;Fallout 2&amp;#039;&amp;#039; total conversion project. The development project s...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:fallout_of_nevada_s.jpg|thumb|right| Main menu in Fallout of Nevada.]]&lt;br /&gt;
&lt;br /&gt;
Fallout of Nevada is a Russian ''Fallout 2'' total conversion project. The development project started in 2009.&lt;br /&gt;
&lt;br /&gt;
The developers sought to preserve the basic principles of the original, such as moral and ethical issues, post-nuclear wasteland gloomy atmosphere, black humor, and so on.&lt;br /&gt;
&lt;br /&gt;
('''''Master*''''' - Author of mod fulfilled has kept his word - FoN not only not inferior to the classic Fallout series - it complements them.)&lt;br /&gt;
&lt;br /&gt;
==Versions of the project==&lt;br /&gt;
* '''0.99a''' - This version was released on 22 April 2011. This is the first version of the project. The project had to this point, numerous technical errors and flaws.&lt;br /&gt;
* '''0.99b''' - This version was released on 25 February 2012. This version has been significantly reworked and expanded.''' '''&lt;br /&gt;
* '''1.00''' - This version was released on 10 March 2015. This is final version of the project.&lt;br /&gt;
* '''1.00 English '''- This version was released on 4 August, 2017. It is the English translation of 1.00&lt;br /&gt;
&lt;br /&gt;
==Main plot==&lt;br /&gt;
The game is set in the territory of Nevada state before the first ''Fallout''. The main character is a dweller of Vault 8 (not Richard Grey or Boyarsky, mind you!). Your task is to find the SoS (The Set of outward Security), created to organize security measures in future Vaults. But this quest is child's play, compared to the unexpected turn of events that will take you on this potentially dark journey. Life in the wasteland is just beginning to appear. Settlements are scarce, roads are almost non-existent, The world is engulfed in anarchy, more so than before. It will be tough for your body and mind to survive.&lt;br /&gt;
&lt;br /&gt;
Social interaction is the main part of this game's development. There will be no absolutely evil or absolutely good characters. Most of the quests and situations will provide the player with dilemmas of ethics and moral struggle.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
# Ideological and plot the continuation of ''Fallout 2''.&lt;br /&gt;
# The central importance is the social, economic and psychological aspects.&lt;br /&gt;
# The high degree of authenticity of the locations.&lt;br /&gt;
# The presence of black and toilet humor.&lt;br /&gt;
# Increased importance and complexity of the tactics of warfare.&lt;br /&gt;
&lt;br /&gt;
==New features==&lt;br /&gt;
# A completely new story.&lt;br /&gt;
# A new map of the world: nine new locations, and 3 fully remodeled location from Fallout 2&lt;br /&gt;
# Twelve completely new random encounters.&lt;br /&gt;
# 100+ new quests or quest situations.&lt;br /&gt;
# 2.7 MB game dialogues.&lt;br /&gt;
# About 200 new inventory items (weapons, drugs, evidence, etc.).&lt;br /&gt;
# New soundtrack and game videos.&lt;br /&gt;
# New interface functions (ambulance box, press rounds, setting traps, etc.)&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
The game contains many authentic objects from the states of Nevada and Utah.&lt;br /&gt;
Locations: [[Vault City]] ([[Vault 8]]), [[Cheyenne]], [[New Reno]], [[Hawthorne]], [[Wind of War]], [[Area 51]], [[New Vegas]], [[Battle Mountain]], [[Salt Lake City]], [[Provo]], vault &amp;quot;Beneficial&amp;quot; and a few small locations and special encounters.&lt;br /&gt;
&lt;br /&gt;
==Music and ambient==&lt;br /&gt;
The Soundtrack for ''Fallout of Nevada'' (in ambient and dark ambient styles) was written by composer Alexei Trofimov (aka [https://soundcloud.com/nobodysnailmachine Nobody's Nail Machine]). It is close to the design of the original series soundtrack by Mark Morgan (''Fallout 1 &amp;amp; 2''). These compositions have found great resonance among the fans of ''Fallout of Nevada'' and connoisseurs of the genre of ambient music. The OST contains 19 tracks (not all of them were used in the project).&lt;br /&gt;
Intro to the game opens up a composition «What a wonderful world ...» performed by Louis Armstrong.&lt;br /&gt;
&lt;br /&gt;
==Fallout of Nevada in FOnline: Aftertimes==&lt;br /&gt;
&lt;br /&gt;
[[File:screen_2019.10.20_19-23-04.png|thumb|right| Part of Salt Lake City in FOnline: Aftertimes.]]&lt;br /&gt;
&lt;br /&gt;
Fallout of Nevada content was imported to [[FOnline]] engine by [[worldremaker]]. In first idea it has done for making new [[locations]] such as [[dungeons]] or [[towns]] with own features. All featured maps are reworked by [[worldremaker]], [[KompreSor]], [[Tank4you]], [[Tito]] and prepared for MMO gameplay. Most of the maps which are available for regular player currently present [[base control]] game feature, Nevada's [[towns]] are filled with [[travelers]] and [[traders]], and some of them have own special features.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://fallout-nevada.ucoz.ru Official Site](Russian)&lt;br /&gt;
*[https://vk.com/fallout_nevada VKontakte Community Group](Russian)&lt;br /&gt;
*[http://www.nma-fallout.com/forum/viewtopic.php?t=55605 English Announcement on NMA]&lt;br /&gt;
*[https://archive.org/details/NobodysNailMachine-falloutOfNevadaOst Fallout of Nevada OST by Nobody's Nail Machine]&lt;br /&gt;
*[https://fallout-corner.pl/2018/08/04/spolszczenie-fallout-nevada-premiera/ Polish language pack for Fallout of Nevada]&lt;br /&gt;
&amp;lt;youtube&amp;gt;t6QHOT-IRqs&amp;lt;/youtube&amp;gt;&lt;br /&gt;
*[https://falloutmods.fandom.com/wiki/Fallout_of_Nevada Source article at Vault-Tec Labs]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

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