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		<title>Critical Chance - Revision history</title>
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		<updated>2026-04-18T17:24:28Z</updated>
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		<id>https://wiki.fonline-aftertimes.net/index.php?title=Critical_Chance&amp;diff=569&amp;oldid=prev</id>
		<title>Worldremaker: Created page with &quot;'''Critical Chance''' is the probability of scoring a Critical Hit on a target.  == Calculating Critical Chance  == * Basic critical chance equals your Luck. * Add 10%...&quot;</title>
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				<updated>2017-04-13T17:52:16Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Critical Chance&amp;#039;&amp;#039;&amp;#039; is the probability of scoring a &lt;a href=&quot;/index.php/Critical_Hit&quot; title=&quot;Critical Hit&quot;&gt;Critical Hit&lt;/a&gt; on a target.  == Calculating Critical Chance  == * Basic critical chance equals your &lt;a href=&quot;/index.php/Luck&quot; title=&quot;Luck&quot;&gt;Luck&lt;/a&gt;. * Add 10%...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Critical Chance''' is the probability of scoring a [[Critical Hit]] on a target.&lt;br /&gt;
&lt;br /&gt;
== Calculating Critical Chance  ==&lt;br /&gt;
* Basic critical chance equals your [[Luck]].&lt;br /&gt;
* Add 10% if you take [[Finesse]]&lt;br /&gt;
* Add 5% for [[More Critical]] &lt;br /&gt;
* Add 10% for [[Even More Criticals]]&lt;br /&gt;
* Add up to 60% for [[Aimed Attack]]s (depends on aimed body part and Luck)&lt;br /&gt;
* Add up to 5% from crafted weapon&lt;br /&gt;
&lt;br /&gt;
It is possible to build a character whose critical chance would be 95% with an aimed attack. Such characters are usually supposed to be &amp;quot;cripplers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Related Perks and Traits==&lt;br /&gt;
*[[More Critical]] +5%&lt;br /&gt;
*[[Even More Criticals]] +10%&lt;br /&gt;
*[[More HtH Criticals]] +15%&lt;br /&gt;
*[[Silent Death]] Automatica critical if sneaked and attacking from behind&lt;br /&gt;
*[[Hit the Gaps]] deducts 50% from critical modifiers of any armor that is worn by the person you are currently attacking&lt;br /&gt;
*[[Right between the Eyes]] deducts 50% from critical modifiers of any helmet that is worn by the person you are currently attacking&lt;br /&gt;
*[[Bonehead]] -10 penalty on the attacker's critical hit roll whenever the head or eyes of a player who has the trait are targeted&lt;br /&gt;
*[[Finesse]] +10% to Critical Chance, but +30% to your target's [[DR]]&lt;br /&gt;
*[[Man of Steel]] +10 critical resistance&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The related perk [[Better Criticals]] only affects how a successful critical would hit on the target (gives you a better chance of crippling, knocking down, etc...), but it doesn't affect your critical chance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Player Notes from the Forum on November 22, 2016, 10:48:44 PM&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;If for example I have 15 crit chance and enemy target is wearing an armor with -10 critical chance mod like combat armor. Does it means that I ll have 5 percent chance to crit on him ? Like the critical chance modifier just substract from your final critical chance ( after adding your perks, luck,aiming part, weapon bonus blabla).&amp;quot; -NarrowMinded&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''Yes its substracting so 15 base crit chance - 10 crit mod = 5% to crit + other bonuses''&amp;quot; -Seki&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If yes, what is happening with a guy that have 6 critical chance and burst another guy in combat armor that have -10 critical modifier. Does it means that this time the guy bursting will NEVER be able to crit on him because his crit chance was reduced to 0 percent? So to be able to actually have a chance to crit on someone you would need to have higher critical chance than his -critical chance modifier?&amp;quot; -NarrowMinded&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''No, you can still crit because of hidden crit chance bonus about which you can read in quote below...''&amp;quot; -Seki&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Interestingly, everyone receives another &amp;quot;hidden&amp;quot; bonus chance to crit based on the results of their to-hit roll; a random number between 1 and 100 is subtracted from your to-hit value (your total hit chance after the formula on the wiki, clamped between 5 and 95). The difference between the random roll result and your to-hit is integer-divided by 10 then added to your critical chance. This means that a character with 1% chance to crit normally would in practice have anywhere between a 1% and 10% chance to cause a critical hit.&amp;quot; -Mars Sultan on September 29, 2013, 10:08:16 PM&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Hit Chance]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

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