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		<title>Armor Class - Revision history</title>
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		<updated>2026-04-18T17:21:03Z</updated>
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		<id>https://wiki.fonline-aftertimes.net/index.php?title=Armor_Class&amp;diff=416&amp;oldid=prev</id>
		<title>Worldremaker: Created page with &quot;thumb ''Modifies the chance to hit this particular character.''  '''Armor Class''' (abbreviated as '''AC''') is a derived statistic from '''Fallout'''...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Armor_Class&amp;diff=416&amp;oldid=prev"/>
				<updated>2017-04-13T16:22:42Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/File:ArmorClass.gif&quot; title=&quot;File:ArmorClass.gif&quot;&gt;thumb&lt;/a&gt; &amp;#039;&amp;#039;Modifies the chance to hit this particular character.&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Armor Class&amp;#039;&amp;#039;&amp;#039; (abbreviated as &amp;#039;&amp;#039;&amp;#039;AC&amp;#039;&amp;#039;&amp;#039;) is a derived statistic from &amp;#039;&amp;#039;&amp;#039;Fallout&amp;#039;&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:ArmorClass.gif|thumb]]&lt;br /&gt;
''Modifies the chance to hit this particular character.''&lt;br /&gt;
&lt;br /&gt;
'''Armor Class''' (abbreviated as '''AC''') is a derived statistic from '''Fallout''' and '''Fallout 2''', used in all the FOnline games.&lt;br /&gt;
&lt;br /&gt;
AC modifies the chance for a particular character to be hit by an attack. The defender's AC is directly subtracted from the attacker's [[chance to hit]].&lt;br /&gt;
&lt;br /&gt;
Armor class is only applied under specific conditions, based on the combat mode.&lt;br /&gt;
&lt;br /&gt;
== [[Real-Time]] Combat ==&lt;br /&gt;
&lt;br /&gt;
Armor class is applied when&lt;br /&gt;
*A character is '''running'''.&lt;br /&gt;
&lt;br /&gt;
AC is 0 when standing, or walking otherwise.&lt;br /&gt;
&lt;br /&gt;
== Turn-based Combat ==&lt;br /&gt;
&lt;br /&gt;
Armor class is applied when&lt;br /&gt;
* a character spends at least half of their [[Action Points]] on movement.&lt;br /&gt;
* a character ends their turn with at least half of their [[Action Points]] unspent.&lt;br /&gt;
&lt;br /&gt;
AC is 0 otherwise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Understanding Armor Class ==&lt;br /&gt;
&lt;br /&gt;
A character's base Armor Class is equal to 3 times [[Agility]].&lt;br /&gt;
&lt;br /&gt;
Armor Class is then modified by any [[armors|armor]] being worn, with most armors providing a penalty for wearing them.&lt;br /&gt;
&lt;br /&gt;
Armor Class can be improved with the following traits and perks.&lt;br /&gt;
*[[Kamikaze]]   (+40 AC)&lt;br /&gt;
*[[Dodger]]     (+20 AC)&lt;br /&gt;
*[[Dodger+]]    (+40 AC)&lt;br /&gt;
*[[HtH Evade]]  (+20 AC when Unarmed/Melee weapons in both slots)&lt;br /&gt;
*[[HtH Evade+]] (+40 AC when Unarmed/Melee weapons in both slots)&lt;br /&gt;
*[[Livewire]]   (Double bonus derived from agility, +30 AC for an agility of 10)&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Armor Class is capped at 140, and stacking above the cap does not provide additional benefit (such as negating penalties from attackers)&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

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