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		<id>https://wiki.fonline-aftertimes.net/index.php?action=history&amp;feed=atom&amp;title=Agility</id>
		<title>Agility - Revision history</title>
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		<updated>2026-04-18T10:47:15Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Agility&amp;diff=2925&amp;oldid=prev</id>
		<title>General Oliver at 03:54, 3 March 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Agility&amp;diff=2925&amp;oldid=prev"/>
				<updated>2018-03-03T03:54:40Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:54, 3 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Special&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Special&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|name=Agility&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|name=Agility&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Agility&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gif&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|image=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Imp agility&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;png&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|modifies=[[Action Points]], [[Armor Class]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|modifies=[[Action Points]], [[Armor Class]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|perks=[[Action Boy]], [[Better Criticals]], [[Bonus HtH Attacks]], [[Bonus HtH Damage]], [[Bonus Move]], [[Bonus Ranged Damage]], [[Bonus Rate of Fire]], [[Demolition Expert]], [[Dodger]], [[Gain Agility]], [[Healer]], [[Pickpocket]], [[Quick Pockets]], [[Quick Recovery]], [[Silent Death]], [[Silent Running]], [[Weapon Handling]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|perks=[[Action Boy]], [[Better Criticals]], [[Bonus HtH Attacks]], [[Bonus HtH Damage]], [[Bonus Move]], [[Bonus Ranged Damage]], [[Bonus Rate of Fire]], [[Demolition Expert]], [[Dodger]], [[Gain Agility]], [[Healer]], [[Pickpocket]], [[Quick Pockets]], [[Quick Recovery]], [[Silent Death]], [[Silent Running]], [[Weapon Handling]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Agility&amp;diff=35&amp;oldid=prev</id>
		<title>Worldremaker: Created page with &quot;{{Special |name=Agility |image=Agility.gif |modifies=Action Points, Armor Class |perks=Action Boy, Better Criticals, Bonus HtH Attacks, [[Bonus HtH Damage]...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Agility&amp;diff=35&amp;oldid=prev"/>
				<updated>2017-04-13T09:22:34Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Special |name=Agility |image=Agility.gif |modifies=&lt;a href=&quot;/index.php/Action_Points&quot; title=&quot;Action Points&quot;&gt;Action Points&lt;/a&gt;, &lt;a href=&quot;/index.php/Armor_Class&quot; title=&quot;Armor Class&quot;&gt;Armor Class&lt;/a&gt; |perks=&lt;a href=&quot;/index.php/Action_Boy&quot; title=&quot;Action Boy&quot;&gt;Action Boy&lt;/a&gt;, &lt;a href=&quot;/index.php/Better_Criticals&quot; title=&quot;Better Criticals&quot;&gt;Better Criticals&lt;/a&gt;, &lt;a href=&quot;/index.php/Bonus_HtH_Attacks&quot; title=&quot;Bonus HtH Attacks&quot;&gt;Bonus HtH Attacks&lt;/a&gt;, [[Bonus HtH Damage]...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Special&lt;br /&gt;
|name=Agility&lt;br /&gt;
|image=Agility.gif&lt;br /&gt;
|modifies=[[Action Points]], [[Armor Class]]&lt;br /&gt;
|perks=[[Action Boy]], [[Better Criticals]], [[Bonus HtH Attacks]], [[Bonus HtH Damage]], [[Bonus Move]], [[Bonus Ranged Damage]], [[Bonus Rate of Fire]], [[Demolition Expert]], [[Dodger]], [[Gain Agility]], [[Healer]], [[Pickpocket]], [[Quick Pockets]], [[Quick Recovery]], [[Silent Death]], [[Silent Running]], [[Weapon Handling]]&lt;br /&gt;
|traits=[[Small Frame]]&lt;br /&gt;
}}&lt;br /&gt;
''&amp;quot;Coordination and the ability to move well. A high Agility is important for any active character. Modifies: Action Points, Armor Class, Sequence, and many skills.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Despite the description, Agility does not affect your sequence.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Your Agility can be permanently increased by 1 point with an [[Reflex Booster|implant]], unless it is already 10, the maximum.&lt;br /&gt;
&lt;br /&gt;
==Drugs that affect Agility==&lt;br /&gt;
*[[Buffout]] -1&lt;br /&gt;
*[[Nuka-Cola]] +1&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
Having 6 or more agility is recommended. With a low agility you won't have many action points, and therefor cannot take aimed shots at the head, eyes or groin.&lt;br /&gt;
There is no difference between having 8 agility versus 9 agility when determining the number of action points your character will have.&lt;br /&gt;
&lt;br /&gt;
Unless using drugs, it's better to have an even number in agility. An odd number in agility will only increase your armor class, which is currently of little importance.&lt;br /&gt;
&lt;br /&gt;
==Skills Modified by Agility==&lt;br /&gt;
&lt;br /&gt;
* [[Big Guns]]&lt;br /&gt;
* [[Energy Weapons]]&lt;br /&gt;
* [[Lockpick]]&lt;br /&gt;
* [[Small Guns]]&lt;br /&gt;
* [[Steal]]&lt;br /&gt;
* [[Throwing]]&lt;br /&gt;
* [[Traps]]&lt;br /&gt;
* [[Close Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Category:SPECIAL]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

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