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		<id>https://wiki.fonline-aftertimes.net/index.php?action=history&amp;feed=atom&amp;title=Action_Points</id>
		<title>Action Points - Revision history</title>
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		<updated>2026-04-18T17:24:22Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Action_Points&amp;diff=580&amp;oldid=prev</id>
		<title>Worldremaker at 18:02, 13 April 2017</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Action_Points&amp;diff=580&amp;oldid=prev"/>
				<updated>2017-04-13T18:02:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:02, 13 April 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Action Points''' (or '''APs''') are the core of the combat system in the ''[[Fallout]]'' series. While in a combat, the player character can only perform a limited number of actions, depending on his Action Points amount. Healing, shooting, reloading, and picking up items are some examples of actions that will cost you APs. In [[FOnline: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Reloaded&lt;/del&gt;]], most of the fights are in real time, which means your Action Points will automatically regenerate over time, until they reach your maximum Action Points amount. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Action Points''' (or '''APs''') are the core of the combat system in the ''[[Fallout]]'' series. While in a combat, the player character can only perform a limited number of actions, depending on his Action Points amount. Healing, shooting, reloading, and picking up items are some examples of actions that will cost you APs. In [[FOnline: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Aftertimes&lt;/ins&gt;]], most of the fights are in real time, which means your Action Points will automatically regenerate over time, until they reach your maximum Action Points amount. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Action Points regenerated faster in '''FOnline: 2238''' than in ''FOnline: TLA'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Action Points regenerated faster in '''FOnline: 2238''' than in ''FOnline: TLA'''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Action_Points&amp;diff=579&amp;oldid=prev</id>
		<title>Worldremaker: Created page with &quot;'''Action Points''' (or '''APs''') are the core of the combat system in the ''Fallout'' series. While in a combat, the player character can only perform a limited number o...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Action_Points&amp;diff=579&amp;oldid=prev"/>
				<updated>2017-04-13T18:01:49Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Action Points&amp;#039;&amp;#039;&amp;#039; (or &amp;#039;&amp;#039;&amp;#039;APs&amp;#039;&amp;#039;&amp;#039;) are the core of the combat system in the &amp;#039;&amp;#039;&lt;a href=&quot;/index.php/Fallout&quot; title=&quot;Fallout&quot;&gt;Fallout&lt;/a&gt;&amp;#039;&amp;#039; series. While in a combat, the player character can only perform a limited number o...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Action Points''' (or '''APs''') are the core of the combat system in the ''[[Fallout]]'' series. While in a combat, the player character can only perform a limited number of actions, depending on his Action Points amount. Healing, shooting, reloading, and picking up items are some examples of actions that will cost you APs. In [[FOnline: Reloaded]], most of the fights are in real time, which means your Action Points will automatically regenerate over time, until they reach your maximum Action Points amount. &lt;br /&gt;
&lt;br /&gt;
Action Points regenerated faster in '''FOnline: 2238''' than in ''FOnline: TLA'''.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Some [[skill]]s require 5 '''Action Points''' to use.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Opening [[containers]] requires 4 '''Action Points'''.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Using [[Super Stimpaks]] requires 5 '''Action Points'''.&lt;br /&gt;
&lt;br /&gt;
== Regeneration ==&lt;br /&gt;
In [[Real-Time mode]], your Action Points will regenerate if you stand still, exactly like the ''Fallout: Tactics'' combat mode. The higher your Maximum Action Points, the faster they will regenerate. In [[Turn-Based mode]], your Action Points are fully regenerated each turn, so you don't have to save them.&lt;br /&gt;
&lt;br /&gt;
== Maximum action points ==&lt;br /&gt;
Your maximum Action Points are calculated with the following formula :&lt;br /&gt;
&lt;br /&gt;
 5 + ([[Agility]]/2)&lt;br /&gt;
&lt;br /&gt;
It can also be increased with the [[Action Boy]] perk (+1 AP per rank of this perk) or by taking [[Jet]] or [[Nuka-Cola]] (Their effects, however, are only temporary). In [[Turn-Based mode]], the [[Bonus Move]] perk is also effective, giving you two additional APs to move only. This perk does not work in [[Real-Time mode]], since moving does not cost you APs.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you are [[Addicted|addicted]], and you have not taken your drugs, the amount of '''Action Points''' you have will be temporarily decreased by one AP for each drug addiction.&lt;br /&gt;
&lt;br /&gt;
=== Base Action Points calculation ===&lt;br /&gt;
&lt;br /&gt;
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![[Agility]]&lt;br /&gt;
!Maximum Action Points&lt;br /&gt;
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[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

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