Builds: Turbo Miner
|Turbo-Fast Miner||Mode: PvE|
|A tough tanky pugilist who mines up to 2500 ores per hour with up to 16 AP! Nobody is mining faster than this guy.|
|Hit Points:||269||Target Level:||25|
|Intelligence:||8||8||8||Bonus HtH Attacks|
|R=Register, D=On Drugs at Level 24, C=With above implants|
|Traits:||Heavy Handed and Chem Reliant|
|Tag Skills:|| Close Combat 180|
First Aid 200
|Weapons:||Super Sledge and Mega Power Fist|
|Other Skills||Crafting Professions|
| Doctor 100
| Small Guns 2|
Big Guns 2
Energy Weapons 2
|Action Points:||14||Boneyard Guard|
|Armor Class:||30||Strong Back|
|Head Crit Resist:||Faster Healing|
|Crit Resist:||Rad Resistance|
|Crit Chance:||10||Dead Man Walking|
|Carry Weight:||167||Mr. Fixit|
|Healing Rate:||17||(no others)|
|Build by: Henry||Feb 2017|
If you like the idea of mining vast quantities of resources to craft fresh tons of good gear, then you might be looking for a way to mine faster. Short of setting up a private mine, this is a fast way to get raw materials. You can mine most efficiently using this build, which needs no implants, but does need Jet to function at top speed, which can be 2500 ores per hour. Not everyone mines for a solid hour, but if you do, Chem Reliant allows it on only 1 round of drugs.
NOTE: On Jet, this miner build is not meant for mining HQ (high quality) materials since Jet lowers your DR, which would be a painful thing during a PvP fight in an HQ mine. So use this build to stick to guarded mines and you'll have tons of regular Iron Ore, Minerals, and Alloys in a short time.
As shown here, he has 14 AP when using Jet, but he can get +1 AP from a bonus weapon like a Super Sledge, and yet another +1 AP from armor with the AP bonus. Optionally, he carries a Mega Power Fist in Slot 2 in case of trouble, or he's fine using the hammer to fight too; it does good knockbacks. Just remember to use Buffout and Nuka-Cola to get ST to max while on Jet and Psycho.
NOTE: The Target Level indicated here is low enough that getting an IN implant is not a factor. No implants needed.
NOTE: All builds benefit greatly from getting the combat Implants so this build does not reflect any stats from them. In addition to the ones indicated in this build, it's up to you to decide if you want to add theses:
As any character, this miner will benefit from reading all of the in-game Skill Books, but in particular needs these, ideally at level 1:
Make sure you get Boneyard Guard first before you distribute any Skill Points. The first Skill Points at level 2 should be used to get Science to 100 so you can immediately get Educated. All next Skill Points should be used to get Close Combat to 180, for Bonus HtH Attacks. See plan details for other intended skill levels.