Builds: Strong Explorer
|Strong Explorer||Mode: PvE|
|A tough treasure hunter who can fight off raider gangs solo, open tough locks, find and carry lots of loot, explore caves, beat deathclaws, lead Companion followers, and get around on the map with ease.|
|Hit Points:||265||Target Level:||30|
|Implants:||IN at Level 30|
|Intelligence:||8||8||9||Bonus Rate of Fire|
|R=Register, D=On Drugs at Level 24, C=With above implants|
|Traits:||Fast Shot and Good Natured|
|Tag Skills:|| Small Guns 181|
|Weapons:||H&K P90c and XL70E3|
|Other Skills||Crafting Professions|
| Doctor 100
First Aid 136
| Small Guns 2|
Big Guns 2
Energy Weapons 2
|Action Points:||12||Boneyard Guard at Level 1|
|Melee Dmg:||1||Strong Back at 6|
|Sequence:||2||Pack Rat at 6|
|Poison Resist:||80||Treasure Hunter at 9|
|Rad Resist:||60||Light Step at 9|
|Head Crit Resist:||Dead Man Walking at 12|
|Party Points:||160||Faster Healing at 15|
|Healing Rate:||12||Rad Resistance at 15|
|Mr. Fixit at 21|
|Dismantler at 24|
|Demolition Expert at 27|
|Build by: Henry||Feb 2017|
An effective starting character meant to explore the map and climb the wasteland's learning curve. Level 30 may be easier to reach than you think, and Level 40 is only needed to get enough Party Points for more Companion followers.
Small Guns is the gun type with the widest variety of weapon options. You'll love the p90 for it's fast firing rate, if used with AP ammo. The XL70 might be the best, though it's a 2-handed rifle. Or try shotguns - the Pancor Jackhammer is highly effective on all targets, but even a Combat Shotgun does some knockdowns and knockback crits. Shotguns have an EMP ammo option for fighting robots. Play with the M79 40mm grenade launcher too, for big splash fun. Use any of the excellent pistols in this category, including the Desert Eagle, the 14mm Pistol, or the .223 Pistol. Gauss weapons are also included in Small Guns.
Exploring caves can be rewarding but deadly. This guy drugs up and explores confidently. Same with hunting lockers and finding blueprints. Recruit a Companion follower (it's best to get the Speaker perk first), and bring some backup. Recruit up to 3 of them later with Speech 150, Magnetic Personality and Sex Appeal. This is all possible by level 40. Lead them on the map, level them up, and you're more likely to find some Special Encounters as you go. Establish a private base and station your Companions there to guard it while you're off exploring.
Your Strong Explorer will get all crafting professions, which allows him to make his own fresh tier 2 gear, ammo, armor, drugs, and explosives. He gets a lot of Support Perks too and becomes more and more useful as a support character while you grow your army of other characters. You'll be glad you were on this character when you find the Ruined Military Bunker or the Vertibird!
NOTE: The Target Level indicated here is barely high enough for an IN implant, but he could get one at level 30 and get more SP per level after that.
NOTE: All builds benefit greatly from getting the combat Implants so this build does not reflect any stats from them. In addition to the ones indicated in this build, it's up to you to decide if you want to add theses:
Firstly, make sure you get Boneyard Guard on all characters, prior to distributing any Skill Points. Next you'll want to make sure you get Educated as soon as possible, but read 10 Science books before you put points into it. Your Science needs to be 100 to get Educated. After that, focus mainly on getting Small Guns skill to 180 in time to get Bonus Rate of Fire by level 18. To go hunting lockers sooner, get Even Tougher, Traps to 50 and get Light Step. Then get Doctor skill up to deal with broken limbs.