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		<id>https://wiki.fonline-aftertimes.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Worldremaker</id>
		<title>FOnline: Aftertimes - User contributions [en]</title>
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		<updated>2026-04-21T16:38:29Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Rope&amp;diff=4265</id>
		<title>Rope</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Rope&amp;diff=4265"/>
				<updated>2024-08-15T13:32:02Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MiscItem&lt;br /&gt;
|name=Rope.&lt;br /&gt;
|image=rope.gif&lt;br /&gt;
|desc=''A strong, thick line. About 45 feet in length.''&lt;br /&gt;
|primary=(various)&lt;br /&gt;
|alternate=&lt;br /&gt;
|weight=4535&lt;br /&gt;
|cost=??&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=rope&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Outdoorsman]] 30% &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:fiber.gif|link=Fibers]] &amp;lt;br&amp;gt; &lt;br /&gt;
|tools=[[File:Primitive_Workbench.png|100px|link=Primitive Workbench]] or [[File:Workbench5.png|link Workbench5]] or [[File:sttable.gif|link=Workbench]] or [[File:Workbench2.png|link=Workbench2]] or [[File:adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A rope as tool also as crafting item.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
*Crafting [[Tent]] and other items.&lt;br /&gt;
*Tool for catching [[Brahmin]].&lt;br /&gt;
*Is used to access the foreward area in the hold of the ship during [[Explore the Stranded Ship|a Klamath quest]].&lt;br /&gt;
*Obtainable at [[Vault 15]]&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Folded_Tent&amp;diff=4264</id>
		<title>Folded Tent</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Folded_Tent&amp;diff=4264"/>
				<updated>2024-08-15T13:31:35Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Craft&lt;br /&gt;
|image=Folded&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Outdoorsman]]: 40%&amp;lt;br&amp;gt;&lt;br /&gt;
|res=8 x [[File:Brahmin_skin.gif|link=Brahmin Hide]]&amp;lt;br&amp;gt;1 x [[File:Rope.gif|link=Rope]]&amp;lt;br&amp;gt;4 x [[File:Spear3.gif|link=Sharpened Pole]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=none&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=200&lt;br /&gt;
}}&lt;br /&gt;
== Acquiring ==&lt;br /&gt;
*You can craft it&lt;br /&gt;
*You can acquire one as one of rewards in [[A Tent in the Wasteland]] quest&lt;br /&gt;
*Buy from some vendors&lt;br /&gt;
== Uses ==&lt;br /&gt;
Folded tent is used to settle [[Tent]].&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Folded_Tent&amp;diff=4263</id>
		<title>Folded Tent</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Folded_Tent&amp;diff=4263"/>
				<updated>2024-08-15T12:09:42Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Craft adjustment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Craft&lt;br /&gt;
|image=Folded&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Outdoorsman]]: 40%&amp;lt;br&amp;gt;&lt;br /&gt;
|res=8 x [[File:Brahmin_skin.gif|link=Brahmin Hide]]&amp;lt;br&amp;gt;1 x [[File:Rope.gif|link=Rope]]&amp;lt;br&amp;gt;4 x [[File:Spear3.gif|link=Sharpened Pole]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=none&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=200&lt;br /&gt;
}}&lt;br /&gt;
== Acquiring ==&lt;br /&gt;
*You can craft it&lt;br /&gt;
*You can acquire one as one of rewards in [[A Tent in the Wasteland]] quest&lt;br /&gt;
== Uses ==&lt;br /&gt;
Folded tent is used to settle [[Tent]].&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Alloys&amp;diff=4262</id>
		<title>Alloys</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Alloys&amp;diff=4262"/>
				<updated>2024-08-15T12:05:08Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Craft adjustment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Craft&lt;br /&gt;
|image=alloys&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Repair]]: 40% &amp;lt;br&amp;gt; [[Science]]: 40% &amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[File:mineral.gif|link=Minerals]] &amp;lt;br&amp;gt;2 x [[File:metal_ore.gif|link=Iron Ore]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Sttable.gif|link=Workbench]] or [[File:Adv workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Some alloys. You could  use them for repairing and upgrading equipment, or any other engineering projects.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
'''Weight''': 453 grams&lt;br /&gt;
&lt;br /&gt;
== Obtaining Alloys ==&lt;br /&gt;
*[[Crafting|Craft]] them from [[Resources]] at a [[Workbench]] or [[Advanced Workbench]].&lt;br /&gt;
*Purchase them from [[Merchants]].&lt;br /&gt;
*Can be obtained after [[Dismantling|disassembling]] weapons or armors that need Alloys to be crafted.&lt;br /&gt;
*Loot Dungeon containers or public town containers&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Alloys are used to make different types of [[Weapons]], [[Armor]], and [[Ammo]].&lt;br /&gt;
&lt;br /&gt;
The following items need Alloys to be crafted :&lt;br /&gt;
*[[.223 Pistol]]&lt;br /&gt;
*[[.44 Magnum Revolver]]&lt;br /&gt;
*[[10mm Pistol]]&lt;br /&gt;
*[[10mm SMG]]&lt;br /&gt;
*[[14mm Pistol]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[Cattle Prod]]&lt;br /&gt;
*[[Combat Shotgun]]&lt;br /&gt;
*[[Desert Eagle .44]]&lt;br /&gt;
*[[Flamer]]&lt;br /&gt;
*[[FN FAL]]&lt;br /&gt;
*[[FN FAL HPFA]]&lt;br /&gt;
*[[H&amp;amp;K CAWS]]&lt;br /&gt;
*[[HK P90c]]&lt;br /&gt;
*[[Hunting Rifle]]&lt;br /&gt;
*[[Improved Capacitor Battery]]&lt;br /&gt;
*[[Improved Heaterchamber]]&lt;br /&gt;
*[[Laser Rifle]]&lt;br /&gt;
*[[Light Support Weapon]]&lt;br /&gt;
*[[M60]]&lt;br /&gt;
*[[Metal Armor]]&lt;br /&gt;
*[[Metal Mask]]&lt;br /&gt;
*[[Minigun]]&lt;br /&gt;
*[[Needler Pistol]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Plasma Pistol]]&lt;br /&gt;
*[[Plasma Rifle]]&lt;br /&gt;
*[[Power Fist]]&lt;br /&gt;
*[[Ripper]]&lt;br /&gt;
*[[Rocket Launcher]]&lt;br /&gt;
*[[Small Energy Cell]]&lt;br /&gt;
*[[Sniper Rifle]]&lt;br /&gt;
*[[Super Sledge]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Good Metal Parts]]&lt;br /&gt;
*[[Advanced Gunpowder]]&lt;br /&gt;
*[[High Quality Alloys]]&lt;br /&gt;
*[[Metal Parts]]&lt;br /&gt;
*[[Gunpowder]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Item_Pids&amp;diff=4261</id>
		<title>Item Pids</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Item_Pids&amp;diff=4261"/>
				<updated>2024-05-31T10:58:02Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Initial - groups of items, copied from ITEMPID.H&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of item pids (for [[FOnlineAT.cfg#Bindings|bindings]], [[item tabs]], etc...)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************&lt;br /&gt;
***************       Armor                         ***************&lt;br /&gt;
******************************************************************/&lt;br /&gt;
&lt;br /&gt;
//Light&lt;br /&gt;
#define PID_LEATHER_JACKET                  (74)&lt;br /&gt;
#define PID_LEATHER_ARMOR                   (1)&lt;br /&gt;
#define PID_LEATHER_ARMOR_MK_II             (379)&lt;br /&gt;
#define PID_CURED_LEATHER_ARMOR             (265)&lt;br /&gt;
&lt;br /&gt;
//Medium&lt;br /&gt;
#define PID_METAL_ARMOR                     (2)&lt;br /&gt;
#define PID_METAL_ARMOR_MK_II               (380)&lt;br /&gt;
#define PID_METAL_ARMOR_MK_III              (22095)&lt;br /&gt;
#define PID_TESLA_ARMOR                     (240)&lt;br /&gt;
#define PID_COMBAT_ARMOR                    (17)&lt;br /&gt;
#define PID_COMBAT_ARMOR_MK_II              (381)&lt;br /&gt;
#define PID_BROTHERHOOD_COMBAT_ARMOR        (239)&lt;br /&gt;
#define PID_NCR_ARMOR                       (9654)&lt;br /&gt;
#define PID_ENVIROMENTAL_ARMOR              (751) // Test&lt;br /&gt;
#define PID_ENCLAVE_COMBAT_ARMOR            (752)&lt;br /&gt;
#define PID_VAULT_13_SUIT                   (753)&lt;br /&gt;
#define PID_VAULT_SUIT                      (754)&lt;br /&gt;
#define PID_WORN_ROBE                       (755)&lt;br /&gt;
#define PID_BLUE_ROBE                       (756)&lt;br /&gt;
#define PID_RED_ROBE                        (757)&lt;br /&gt;
#define PID_GRAY_ROBE                       (758)&lt;br /&gt;
#define PID_MOBSTER_BLUE                    (759)&lt;br /&gt;
#define PID_MOBSTER_GRAY                    (760)&lt;br /&gt;
#define PID_CLOTHES_POLICE                  (761)&lt;br /&gt;
#define PID_CLOTHES_GENERIC1                (762)&lt;br /&gt;
#define PID_CLOTHES_GENERIC2                (763)&lt;br /&gt;
#define PID_CLOTHES_SCIENTIST1              (764)&lt;br /&gt;
#define PID_CLOTHES_SCIENTIST2              (765)&lt;br /&gt;
#define PID_CLOTHES_ELEGANT_SUIT            (766)&lt;br /&gt;
#define PID_CLOTHES_RAGS                    (767)&lt;br /&gt;
#define PID_CLOTHES_DWARF                   (768)&lt;br /&gt;
#define PID_CLOTHES_RED_SHIRT               (769)&lt;br /&gt;
#define PID_CLOTHES_DOCTOR                  (770)&lt;br /&gt;
#define PID_CLOTHES_CHILD                   (771)&lt;br /&gt;
#define PID_CLOTHES_GRAY_SHIRT              (772)&lt;br /&gt;
#define PID_CLOTHES_FAT1                    (773)&lt;br /&gt;
#define PID_CLOTHES_BOXER                   (774)&lt;br /&gt;
#define PID_SF_COMBAT_JACKET                (775)&lt;br /&gt;
#define PID_MORDINO_METAL_JACKET            (776)&lt;br /&gt;
#define PID_CLOTHES_GENERIC3                (777)&lt;br /&gt;
#define PID_DESERT_COMBAT_ARMOR             (778)&lt;br /&gt;
#define PID_NPC_SKIN                        (799)&lt;br /&gt;
&lt;br /&gt;
//Heavy&lt;br /&gt;
#define PID_POWERED_ARMOR                   (3)&lt;br /&gt;
#define PID_HARDENED_POWER_ARMOR            (232)&lt;br /&gt;
#define PID_ADVANCED_POWER_ARMOR            (348)&lt;br /&gt;
#define PID_ADVANCED_POWER_ARMOR_MK2        (349)&lt;br /&gt;
&lt;br /&gt;
//Robes&lt;br /&gt;
#define PID_PURPLE_ROBE                     (113)&lt;br /&gt;
#define PID_KEEPBRIGE_ROBE                  (524) // PID_BRIDGEKEEPERS_ROBE&lt;br /&gt;
#define PID_SAND_ROBE                       (750) // Has same stats as PID_PURPLE_ROBE&lt;br /&gt;
&lt;br /&gt;
//Helmets&lt;br /&gt;
#define PID_STRAWHAT                        (719)&lt;br /&gt;
#define PID_ARMIN_CAP                       (720)&lt;br /&gt;
#define PID_POWER_HELMET                    (721)&lt;br /&gt;
#define PID_MOTORCYCLE_HELMET               (722)&lt;br /&gt;
&lt;br /&gt;
//New armors&lt;br /&gt;
#define PID_TIBBETS_PRISON                  (723)&lt;br /&gt;
#define PID_VAULT_SUIT2                     (724)&lt;br /&gt;
&lt;br /&gt;
//More helmets&lt;br /&gt;
#define PID_COMBAT_HELMET                  (725)&lt;br /&gt;
#define PID_COMBAT_HELMET_MK_II            (726)&lt;br /&gt;
#define PID_BROTHERHOOD_HELMET             (727)&lt;br /&gt;
#define PID_LEATHER_JACKET_HELMET          (728)&lt;br /&gt;
#define PID_COMBAT_LEATHER_JACKET_HELMET   (729)&lt;br /&gt;
#define PID_LEATHER_ARMOR_HELMET           (730)&lt;br /&gt;
#define PID_LEATHER_ARMOR_HELMET_MK2       (731)&lt;br /&gt;
#define PID_METAL_HELMET                   (732)&lt;br /&gt;
#define PID_METAL_HELMET_MK2               (733)&lt;br /&gt;
#define PID_TESLA_HELMET                   (734)&lt;br /&gt;
#define PID_APA_HELMET                     (735)&lt;br /&gt;
#define PID_APA_HELMET_MK2                 (736)&lt;br /&gt;
#define PID_HARDENED_POWER_HELMET          (737)&lt;br /&gt;
#define PID_ENCLAVE_COMBAT_HELMET          (738)&lt;br /&gt;
#define PID_ENCLAVE_COMBAT_HELMET_MK2      (739)&lt;br /&gt;
#define PID_DESERT_COMBAT_HELMET           (740)&lt;br /&gt;
#define PID_NCR_HELMET                     (741)&lt;br /&gt;
&lt;br /&gt;
//TODO:&lt;br /&gt;
//#define PID_BLACK_ROBE                      (xxx)&lt;br /&gt;
//#define PID_BLUE_трико                      (xxx)&lt;br /&gt;
//#define PID_RED_трико                       (xxx)&lt;br /&gt;
//#define PID_GREEN_трико                     (xxx)&lt;br /&gt;
&lt;br /&gt;
// PID 719 to 749 are free for helmet objects!&lt;br /&gt;
// Use PID 750 to 799 for new armor objects!&lt;br /&gt;
// Check FOOBJ.MSG to see what's still free.&lt;br /&gt;
&lt;br /&gt;
/******************************************************************&lt;br /&gt;
***************       Weapons                       ***************&lt;br /&gt;
******************************************************************/&lt;br /&gt;
&lt;br /&gt;
//Small Guns&lt;br /&gt;
    //Pistols&lt;br /&gt;
#define PID_ZIP_GUN                         (300)&lt;br /&gt;
#define PID_9MM_MAUSER                      (122)&lt;br /&gt;
#define PID_10MM_PISTOL                     (8)&lt;br /&gt;
#define PID_14MM_PISTOL                     (22)&lt;br /&gt;
#define PID_DESERT_EAGLE                    (18)&lt;br /&gt;
#define PID_DESERT_EAGLE_EXT_MAG            (404)&lt;br /&gt;
#define PID_223_PISTOL                      (241)&lt;br /&gt;
#define PID_44_MAGNUM_REVOLVER              (313)&lt;br /&gt;
#define PID_44_MAGNUM_SPEEDLOADER           (398)&lt;br /&gt;
#define PID_NEEDLER_PISTOL                  (388)  // HN Needler&lt;br /&gt;
#define PID_PK12_GAUSS_PISTOL               (394)  // 2mm EC&lt;br /&gt;
#define PID_GRENADE_PISTOL					(619)&lt;br /&gt;
&lt;br /&gt;
    //Rifles&lt;br /&gt;
#define PID_HUNTING_RIFLE                   (10)&lt;br /&gt;
#define PID_SCOPED_HUNTING_RIFLE            (287)&lt;br /&gt;
#define PID_SPRINGER_RIFLE                  (299)&lt;br /&gt;
#define PID_ASSAULT_RIFLE                   (23)&lt;br /&gt;
#define PID_ASSAULT_RIFLE_EXT_MAG           (405)&lt;br /&gt;
#define PID_SNIPER_RIFLE                    (143)&lt;br /&gt;
#define PID_FN_FAL                          (351)&lt;br /&gt;
#define PID_FN_FAL_NIGHT_SCOPE              (403)&lt;br /&gt;
#define PID_FN_FAL_HPFA                     (500)&lt;br /&gt;
#define PID_RED_RYDER_BB_GUN                (161)&lt;br /&gt;
#define PID_RED_RYDER_LE_BB_GUN             (162)&lt;br /&gt;
#define PID_JONNY_BB_GUN                    (261)&lt;br /&gt;
#define PID_INDEPENDENT                     (353)&lt;br /&gt;
#define PID_M72_GAUSS_RIFLE                 (392)  // 2mm EC&lt;br /&gt;
#define PID_GRENADE_LAUNCHER				(620)&lt;br /&gt;
    //Shotguns&lt;br /&gt;
#define PID_SHOTGUN                         (94)&lt;br /&gt;
#define PID_SAWED_OFF_SHOTGUN               (385)  // 12 ga.&lt;br /&gt;
#define PID_COMBAT_SHOTGUN                  (242)&lt;br /&gt;
#define PID_HK_CAWS                         (268)&lt;br /&gt;
#define PID_PANCOR_JACKHAMMER               (354)&lt;br /&gt;
#define PID_SAIGA12                         (25445)&lt;br /&gt;
    //Pistol-machine gun&lt;br /&gt;
#define PID_10MM_SMG                        (9)&lt;br /&gt;
#define PID_HK_P90C                         (296)&lt;br /&gt;
#define PID_TOMMY_GUN                       (283)&lt;br /&gt;
#define PID_HK_G11                          (352)&lt;br /&gt;
#define PID_HK_G11E                         (391)  // 4.7mm Caseless&lt;br /&gt;
#define PID_GREASE_GUN                      (332)&lt;br /&gt;
&lt;br /&gt;
//Big guns&lt;br /&gt;
#define PID_FLAMER                          (11)&lt;br /&gt;
#define PID_IMPROVED_FLAMETHROWER           (400)&lt;br /&gt;
#define PID_ROCKET_LAUNCHER                 (13)&lt;br /&gt;
#define PID_MINIGUN                         (12)&lt;br /&gt;
#define PID_AVENGER_MINIGUN                 (389)  // 5mm JHP&lt;br /&gt;
#define PID_VINDICATOR_MINIGUN              (395)  // 4.7mm Caseless&lt;br /&gt;
#define PID_BOZAR                           (350)&lt;br /&gt;
#define PID_LIGHT_SUPPORT_WEAPON            (355)&lt;br /&gt;
#define PID_M60                             (387)  // 7.62&lt;br /&gt;
#define PID_M203                            (22120)&lt;br /&gt;
&lt;br /&gt;
//Energo&lt;br /&gt;
    //Laser&lt;br /&gt;
#define PID_LASER_PISTOL                    (16)&lt;br /&gt;
#define PID_MAGNETO_LASER_PISTOL            (402)&lt;br /&gt;
#define PID_SOLAR_SCORCHER                  (390)  // No ammo&lt;br /&gt;
#define PID_LASER_RIFLE                     (118)&lt;br /&gt;
#define PID_LASER_RIFLE_EXT_CAP             (401)&lt;br /&gt;
#define PID_GATLING_LASER                   (28)&lt;br /&gt;
#define PID_ALIEN_LASER_PISTOL              (120)&lt;br /&gt;
#define PID_DUAL_LASER_CANNON               (9659) // Vault City Gun Turret&lt;br /&gt;
    //Plasma&lt;br /&gt;
#define PID_PLASMA_PISTOL                   (24)&lt;br /&gt;
#define PID_PLASMA_PISTOL_EXT_CART          (406)&lt;br /&gt;
#define PID_PLASMA_RIFLE                    (15)&lt;br /&gt;
#define PID_TURBO_PLASMA_RIFLE              (233)&lt;br /&gt;
#define PID_PLASMA_GATLING                  (25452)&lt;br /&gt;
    //Pulse&lt;br /&gt;
#define PID_YK32_PULSE_PISTOL               (396)  // Small Energy&lt;br /&gt;
#define PID_YK42B_PULSE_RIFLE               (397)  // Micro Fusion&lt;br /&gt;
&lt;br /&gt;
//Throwing&lt;br /&gt;
    //Grenade&lt;br /&gt;
#define PID_MOLOTOV_COCKTAIL                (159) //Grouped&lt;br /&gt;
#define PID_FRAG_GRENADE                    (25) //Grouped&lt;br /&gt;
#define PID_PLASMA_GRENADE                  (26) //Grouped&lt;br /&gt;
#define PID_PULSE_GRENADE                   (27) //Grouped&lt;br /&gt;
    //Other&lt;br /&gt;
#define PID_FLARE                           (79) //Grouped&lt;br /&gt;
#define PID_ACTIVE_FLARE                    (205) //Active&lt;br /&gt;
#define PID_FLARE_GREEN                     (9721) //Grouped&lt;br /&gt;
#define PID_ACTIVE_FLARE_GREEN              (9722) //Active&lt;br /&gt;
#define PID_FLARE_WHITE                     (9723) //Grouped&lt;br /&gt;
#define PID_ACTIVE_FLARE_WHITE              (9724) //Active&lt;br /&gt;
#define PID_FLARE_YELLOW                    (9725) //Grouped&lt;br /&gt;
#define PID_ACTIVE_FLARE_YELLOW             (9726) //Active&lt;br /&gt;
&lt;br /&gt;
#define PID_PLANT_SPIKE                     (365) //Grouped&lt;br /&gt;
#define PID_THROWING_KNIFE                  (45) //Grouped&lt;br /&gt;
#define PID_ROCK                            (19) //Grouped&lt;br /&gt;
#define PID_FOOLS_GOLD                      (423) //Grouped&lt;br /&gt;
#define PID_GOLD_NUGGET                     (572) //Grouped&lt;br /&gt;
#define PID_PASHTSHUUR_SPIKE                (573) //Grouped&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#define PID_URANIUM_ORE                     (426) //Grouped - USED FOR MICRO FUSION CELL CRAFTING!!&lt;br /&gt;
#define PID_REFINED_ORE                     (486) //Grouped - USED FOR MICRO FUSION CELL CRAFTING!!&lt;br /&gt;
#define PID_DYNACORD                        (1834) //Grouped&lt;br /&gt;
#define PID_FAKE_FRAG_GRENADE               (9674) //Grouped&lt;br /&gt;
#define PID_FAKE_PLASMA_GRENADE             (9675) //Grouped&lt;br /&gt;
#define PID_FAKE_SUPER_SLEDGE               (9676) //Grouped&lt;br /&gt;
#define PID_FAKE_SPEAR                      (9916) //Grouped&lt;br /&gt;
#define PID_FAKE_THROWING_KNIFE             (9917) //Grouped&lt;br /&gt;
&lt;br /&gt;
//Melee&lt;br /&gt;
    //Cutting&lt;br /&gt;
#define PID_KNIFE                           (4)&lt;br /&gt;
#define PID_COMBAT_KNIFE                    (236)&lt;br /&gt;
#define PID_LIL_JESUS_WEAPON                (517)&lt;br /&gt;
#define PID_SHIV                            (383)&lt;br /&gt;
#define PID_SWITCHBLADE                     (319)&lt;br /&gt;
#define PID_WAKIZASHI_BLADE                 (522)&lt;br /&gt;
    //Pricking&lt;br /&gt;
#define PID_SPEAR                           (7)&lt;br /&gt;
#define PID_SHARP_SPEAR                     (280)&lt;br /&gt;
#define PID_SHARPENED_POLE                  (320)&lt;br /&gt;
    //Shock&lt;br /&gt;
#define PID_CLUB                            (5)&lt;br /&gt;
#define PID_CROWBAR                         (20)&lt;br /&gt;
#define PID_WRENCH                          (384)&lt;br /&gt;
#define PID_SLEDGEHAMMER                    (6)&lt;br /&gt;
#define PID_LOUISVILLE_SLUGGER              (386)&lt;br /&gt;
#define PID_SUPER_SLEDGE                    (115)&lt;br /&gt;
    //Electric&lt;br /&gt;
#define PID_CATTLE_PROD                     (160)&lt;br /&gt;
#define PID_SUPER_CATTLE_PROD               (399)&lt;br /&gt;
#define PID_RIPPER                          (116)&lt;br /&gt;
&lt;br /&gt;
    // Plasma&lt;br /&gt;
#define PID_PLASMA_TORCH                    (610)&lt;br /&gt;
&lt;br /&gt;
//Unarmed&lt;br /&gt;
#define PID_BOXING_GLOVES                   (292)&lt;br /&gt;
#define PID_PLATED_BOXING_GLOVES            (293)&lt;br /&gt;
#define PID_RING_BOXING_GLOVES              (496)&lt;br /&gt;
#define PID_RING_PLATED_BOXING_GLOVES       (497)&lt;br /&gt;
#define PID_POWER_FIST                      (235)&lt;br /&gt;
#define PID_BRASS_KNUCKLES                  (21)&lt;br /&gt;
#define PID_SPIKED_KNUCKLES                 (234)&lt;br /&gt;
#define PID_MEGA_POWER_FIST                 (407)&lt;br /&gt;
&lt;br /&gt;
//Special&lt;br /&gt;
#define PID_ROBO_ROCKET_LAUNCHER            (270)&lt;br /&gt;
#define PID_PHAZER                          (393)  // Small Energy&lt;br /&gt;
#define PID_DEATHCLAW_CLAW_1                (371)&lt;br /&gt;
#define PID_DEATHCLAW_CLAW_2                (372)&lt;br /&gt;
#define PID_FIRE_GECKO_FLAME_WEAPON         (427)&lt;br /&gt;
#define PID_FLAME_BREATH                    (427)&lt;br /&gt;
#define PID_WEAK_FLAME_BREATH               (616)&lt;br /&gt;
#define PID_SPECIAL_BOXER_WEAPON            (489)&lt;br /&gt;
#define PID_GUN_TURRET_WEAPON               (498)&lt;br /&gt;
#define PID_EYEBALL_FIST_1                  (290)&lt;br /&gt;
#define PID_EYEBALL_FIST_2                  (291)&lt;br /&gt;
#define PID_DUAL_MINIGUN                    (518)&lt;br /&gt;
#define PID_HEAVY_DUAL_MINIGUN              (520)&lt;br /&gt;
#define PID_END_BOSS_KIFE                   (530)&lt;br /&gt;
#define PID_END_BOSS_PLASMA_GUN             (531)&lt;br /&gt;
#define PID_HOLY_HAND_GRENADE               (421) // Grenade&lt;br /&gt;
#define PID_BAN_HAMMER		                (617) // Mlot do wywalania gracza z gry na &amp;quot;off&amp;quot;&lt;br /&gt;
#define PID_HOLY_SPEAR		                (618) // Spear ze specjalnymi nieznanymi dzis efektami (30-08-2013)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************&lt;br /&gt;
***************       Ammo                          ***************&lt;br /&gt;
******************************************************************/&lt;br /&gt;
&lt;br /&gt;
//Bullets&lt;br /&gt;
#define PID_4_7MM_CASELESS                  (359)&lt;br /&gt;
#define PID_5MM_JHP                         (35)&lt;br /&gt;
#define PID_5MM_AP                          (36)&lt;br /&gt;
#define PID_7_62MM_AMMO                     (363)&lt;br /&gt;
#define PID_9MM_AMMO                        (360)&lt;br /&gt;
#define PID_9MM_BALL                        (121)&lt;br /&gt;
#define PID_10MM_JHP                        (29)&lt;br /&gt;
#define PID_10MM_AP                         (30)&lt;br /&gt;
#define PID_14MM_AP                         (33)&lt;br /&gt;
#define PID_44_MAGNUM_JHP                   (31)&lt;br /&gt;
#define PID_44_FMJ_MAGNUM                   (111)&lt;br /&gt;
#define PID_44_MAGNUM_FMJ           (111) // to be name-consistent&lt;br /&gt;
#define PID_45_CALIBER_AMMO                 (357)&lt;br /&gt;
#define PID_223_FMJ                         (34)&lt;br /&gt;
#define PID_SHOTGUN_DRAGON_BREATH_SHELLS    (850) // 30.03.2014 Cubik: bylo tu kiedys .22 ammo &lt;br /&gt;
#define PID_SHOTGUN_SHELLS                  (95)&lt;br /&gt;
#define PID_2MM_EC_AMMO                     (358)&lt;br /&gt;
#define PID_SHOTGUN_SHELLS_FLECHETTE        (574)  // from W2155&lt;br /&gt;
#define PID_SHOTGUN_SHELLS_SLUG             (575)  // from W2155&lt;br /&gt;
#define PID_SHOTGUN_SHELLS_EMP              (576)  // from W2155&lt;br /&gt;
#define PID_40MM_GRENADE					(621)&lt;br /&gt;
&lt;br /&gt;
//Other&lt;br /&gt;
#define PID_EXPLOSIVE_ROCKET                (14)&lt;br /&gt;
#define PID_ROCKET_AP                       (37)&lt;br /&gt;
#define PID_FLAMETHROWER_FUEL               (32)&lt;br /&gt;
#define PID_FLAMETHROWER_FUEL_MK_II         (382)&lt;br /&gt;
#define PID_SMALL_ENERGY_CELL               (38)&lt;br /&gt;
#define PID_SEC                             (38) // alias&lt;br /&gt;
#define PID_MICRO_FUSION_CELL               (39)&lt;br /&gt;
#define PID_MFC                             (39) // alias&lt;br /&gt;
#define PID_BBS                             (163)&lt;br /&gt;
#define PID_HN_NEEDLER_CARTRIDGE            (361)&lt;br /&gt;
#define PID_HN_AP_NEEDLER_CARTRIDGE         (362)&lt;br /&gt;
&lt;br /&gt;
//Special&lt;br /&gt;
#define PID_ROBO_ROCKET_AMMO                (274)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************&lt;br /&gt;
***************       Drugs                         ***************&lt;br /&gt;
******************************************************************/&lt;br /&gt;
&lt;br /&gt;
//Preparations&lt;br /&gt;
#define PID_STIMPAK                         (40)&lt;br /&gt;
#define PID_RADAWAY                         (48)&lt;br /&gt;
#define PID_ANTIDOTE                        (49)&lt;br /&gt;
#define PID_RAD_X                           (109)&lt;br /&gt;
#define PID_SUPER_STIMPAK                   (144)&lt;br /&gt;
#define PID_JET_ANTIDOTE                    (260)&lt;br /&gt;
#define PID_HEALING_POWDER                  (273)&lt;br /&gt;
#define PID_HYPO                            (525)&lt;br /&gt;
#define PID_WEAK_HEALING_POWDER             (9655)&lt;br /&gt;
&lt;br /&gt;
//Alcohol&lt;br /&gt;
#define PID_NUKA_COLA                       (106)&lt;br /&gt;
#define PID_BEER                            (124)&lt;br /&gt;
#define PID_BOOZE                           (125)&lt;br /&gt;
#define PID_GAMMA_GULP_BEER                 (310)&lt;br /&gt;
#define PID_ROENTGEN_RUM                    (311)&lt;br /&gt;
#define PID_ROT_GUT                         (469)&lt;br /&gt;
&lt;br /&gt;
//Drug&lt;br /&gt;
#define PID_MENTATS                         (53)&lt;br /&gt;
#define PID_BUFFOUT                         (87)&lt;br /&gt;
#define PID_PSYCHO                          (110)&lt;br /&gt;
#define PID_JET                             (259)&lt;br /&gt;
&lt;br /&gt;
//Other&lt;br /&gt;
#define PID_MUTATED_FRUIT                   (71)&lt;br /&gt;
#define PID_IGUANA_ON_A_STICK               (81)&lt;br /&gt;
#define PID_MEAT_ON_A_STICK                 (103)&lt;br /&gt;
#define PID_COOKIE                          (378)&lt;br /&gt;
&lt;br /&gt;
//Special&lt;br /&gt;
#define PID_HYPO_POISON                     (334)&lt;br /&gt;
#define PID_MUTATED_TOE                     (473)&lt;br /&gt;
#define PID_KITTY_SEX_DRUG_AGILITY          (480)  // + 1 agility for 1 hr&lt;br /&gt;
#define PID_KITTY_SEX_DRUG_INTELLIGENCE     (481)  // + 1 iq for 1 hr&lt;br /&gt;
#define PID_KITTY_SEX_DRUG_STRENGTH         (482)  // + 1 strength for 1 hr&lt;br /&gt;
#define PID_MONUMENT_CHUNCK                 (424)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************&lt;br /&gt;
***************       Keys                          ***************&lt;br /&gt;
******************************************************************/&lt;br /&gt;
&lt;br /&gt;
//From Misc&lt;br /&gt;
#define PID_KEY                             (82)&lt;br /&gt;
#define PID_KEYS                            (83)&lt;br /&gt;
#define PID_RED_PASS_KEY                    (96)&lt;br /&gt;
#define PID_BLUE_PASS_KEY                   (97)&lt;br /&gt;
#define PID_NUKE_KEY                        (105)&lt;br /&gt;
#define PID_YELLOW_PASS_KEY                 (223)&lt;br /&gt;
#define PID_TEMPLE_KEY                      (438)&lt;br /&gt;
#define PID_JAIL_KEY                        (456) //PID_CELL_DOOR_KEY&lt;br /&gt;
#define PID_V13_KEY                         (25444)    // Key to Vault 13&lt;br /&gt;
&lt;br /&gt;
/******************************************************************&lt;br /&gt;
***************       Misc.                         ***************&lt;br /&gt;
******************************************************************/&lt;br /&gt;
&lt;br /&gt;
//Money&lt;br /&gt;
#define PID_BOTTLE_CAPS                     (41)&lt;br /&gt;
#define PID_MORNING_STAR_MINE               (420)&lt;br /&gt;
#define PID_KOKOWEEF_MINE_SCRIP             (494)&lt;br /&gt;
#define PID_REAL_BOTTLE_CAPS                (519)&lt;br /&gt;
#define PID_DOLLAR                          (9715)&lt;br /&gt;
&lt;br /&gt;
//Basic parts&lt;br /&gt;
#define PID_PUMP_PARTS                      (98) //Trash&lt;br /&gt;
#define PID_JUNK                            (PID_PUMP_PARTS)&lt;br /&gt;
#define PID_SCORPION_TAIL                   (92)&lt;br /&gt;
#define PID_ROPE                            (127)&lt;br /&gt;
#define PID_BROC_FLOWER                     (271)&lt;br /&gt;
#define PID_XANDER_ROOT                     (272)&lt;br /&gt;
#define PID_GECKO_PELT                      (276)&lt;br /&gt;
#define PID_GOLDEN_GECKO_PELT               (277)&lt;br /&gt;
#define PID_FLINT                           (278)&lt;br /&gt;
#define PID_MEAT_JERKY                      (284)&lt;br /&gt;
#define PID_RADSCORPION_PARTS               (285)&lt;br /&gt;
#define PID_FIREWOOD                        (286)&lt;br /&gt;
#define PID_HYPODERMIC_NEEDLE               (318)&lt;br /&gt;
#define PID_EMPTY_JET                       (416)&lt;br /&gt;
#define PID_BOTTLE_GLASS                    (542) //Empty glass bottle&lt;br /&gt;
#define PID_BOTTLE_EMPTY                    (532) //Пустая бутылка&lt;br /&gt;
#define PID_PART_OF_ROPE                    (534) //Кусок веревки&lt;br /&gt;
#define PID_METAL_TRASH                     (475) //Металлический мусор&lt;br /&gt;
#define PID_GUNPOWDER                       (535) //Коробка пороха&lt;br /&gt;
#define PID_METAL_ORE                       (536) //Железная руда&lt;br /&gt;
#define PID_MINERAL                         (537) //Минерал&lt;br /&gt;
#define PID_TUBE                            (538) //Металлическая труба&lt;br /&gt;
#define PID_STEEL                           (50) //Сталь&lt;br /&gt;
#define PID_BRAHMIN_SKIN                    (449) //Шкура брамина&lt;br /&gt;
#define PID_MEAT                            (539) //Мясо&lt;br /&gt;
#define PID_CIGARETTES                      (541) //Сигареты&lt;br /&gt;
#define PID_SCORPION_EGG                    (9911)  &lt;br /&gt;
&lt;br /&gt;
//Self-special parts&lt;br /&gt;
#define PID_MOTOR                           (89)&lt;br /&gt;
#define PID_MOTIVATOR                       (229)&lt;br /&gt;
#define PID_PLASMA_TRANSFORMER              (307)&lt;br /&gt;
#define PID_MINE_PART                       (419)&lt;br /&gt;
#define PID_EXPLOSIVE_SWITCH                (454)&lt;br /&gt;
#define PID_ROBOT_MOTIVATOR                 (364)&lt;br /&gt;
#define PID_EXCAVATOR_CHIP                  (422)&lt;br /&gt;
#define PID_NAVCOM_PARTS                    (479)&lt;br /&gt;
#define PID_K9_MOTIVATOR                    (488)&lt;br /&gt;
&lt;br /&gt;
//Special parts&lt;br /&gt;
#define PID_WATER_CHIP                      (55)&lt;br /&gt;
#define PID_CAR_FUEL_CELL_CONTROLLER        (253)   //For car&lt;br /&gt;
#define PID_CAR_FUEL_INJECTION              (254)   //For car&lt;br /&gt;
#define PID_HY_MAG_PART                     (258)&lt;br /&gt;
#define PID_ROBOT_PARTS                     (269)&lt;br /&gt;
#define PID_COMPUTER_VOICE_MODULE           (356)&lt;br /&gt;
#define PID_V15_COMPUTER_PART               (377)&lt;br /&gt;
#define PID_TANKER_METALLBOX            (705)   //Stranded tanker quest&lt;br /&gt;
#define PID_TANKER_PUMPPART         (706)   //Stranded tanker quest and Junktown Power House&lt;br /&gt;
#define PID_CARAVAN_BOX             (9626)  // Box for &amp;quot;caravan unloading&amp;quot; job&lt;br /&gt;
#define PID_Q_LA_WAREHOUSE_LETTER               (9729)  // LA Warehouse Quest item&lt;br /&gt;
#define PID_Q_GUNRUNNER_BOX         (9741)  // Gun Runner Caravan quest item&lt;br /&gt;
#define PID_Q_WESTIN_HOLO           (9909)  // Westin Ranch Quest 2 Holodisk&lt;br /&gt;
#define PID_Q_GUNRUNNER_COURIER_BOX     (9912)  // Gun Runners Courier quest item&lt;br /&gt;
&lt;br /&gt;
//Body parts&lt;br /&gt;
#define PID_TANGLERS_HAND                   (114)&lt;br /&gt;
#define PID_BONES                           (251)   //PID_ANNA_BONES&lt;br /&gt;
#define PID_DIXON_EYE                       (281)&lt;br /&gt;
#define PID_CLIFTON_EYE                     (282)&lt;br /&gt;
#define PID_CYBERNETIC_BRAIN                (321)&lt;br /&gt;
#define PID_HUMAN_BRAIN                     (322)&lt;br /&gt;
#define PID_CHIMP_BRAIN                     (323)&lt;br /&gt;
#define PID_ABNORMAL_BRAIN                  (324)&lt;br /&gt;
#define PID_GOLD_TOOTH                      (429)&lt;br /&gt;
#define PID_PLAYERS_EAR                     (484)&lt;br /&gt;
#define PID_MASTICATORS_EAR                 (485)&lt;br /&gt;
#define PID_DECOMPOSING_BODY                (507)   //PID_FN_FAL_HPFA&lt;br /&gt;
&lt;br /&gt;
//Plans&lt;br /&gt;
#define PID_DR_HENRY_PAPERS                 (340)&lt;br /&gt;
#define PID_VERTIBIRD_PLANS                 (446)&lt;br /&gt;
&lt;br /&gt;
//Chips&lt;br /&gt;
#define PID_MEM_CHIP_BLUE                   (503) //PID_BLUE_MEMORY_MODULE&lt;br /&gt;
#define PID_MEM_CHIP_GREEN                  (504) //PID_GREEN_MEMORY_MODULE&lt;br /&gt;
#define PID_MEM_CHIP_RED                    (505) //PID_RED_MEMORY_MODULE&lt;br /&gt;
#define PID_MEM_CHIP_YELLOW                 (506) //PID_YELLOW_MEMORY_MODULE&lt;br /&gt;
#define PID_DERMAL_PIP_BOY_DISK             (499)&lt;br /&gt;
#define PID_PIP_BOY_MEDICAL_ENHANCER        (516)&lt;br /&gt;
&lt;br /&gt;
//Tools&lt;br /&gt;
    //Tech&lt;br /&gt;
#define PID_MULTI_TOOL                      (75)  // +25 repair&lt;br /&gt;
#define PID_SUPER_TOOL_KIT                  (308) // +50 repair&lt;br /&gt;
#define PID_OIL_CAN                         (412) // 100% repair&lt;br /&gt;
#define PID_LOCKPICKS                       (84)  // +25 lockpick simple&lt;br /&gt;
#define PID_EXP_LOCKPICK_SET                (410) // +50 lockpick simple&lt;br /&gt;
#define PID_ELECTRONIC_LOCKPICKS            (77)  // +25 lockpick electronic&lt;br /&gt;
#define PID_ELEC_LOCKPICK_MKII              (411) // +50 lockpick electronic&lt;br /&gt;
#define PID_LOCK                            (549)&lt;br /&gt;
&lt;br /&gt;
    //Medical&lt;br /&gt;
#define PID_FIRST_AID_KIT                   (47)  // +25 first aid&lt;br /&gt;
#define PID_FIELD_MEDIC_KIT                 (408) // +50 first aid&lt;br /&gt;
#define PID_DOCTORS_BAG                     (91)  // +25 doctor&lt;br /&gt;
#define PID_PARAMEDICS_BAG                  (409) // +50 doctor&lt;br /&gt;
#define PID_MEDICAL_SUPPLIES                (428)&lt;br /&gt;
#define PID_BIO_GEL                         (440)&lt;br /&gt;
    //Other&lt;br /&gt;
#define PID_SHOVEL                          (289) //Лопата&lt;br /&gt;
#define PID_PLANK                           (297) //Лом&lt;br /&gt;
#define PID_AXE                             (543) //Топор&lt;br /&gt;
    //Special&lt;br /&gt;
#define PID_GEIGER_COUNTER                  (52)&lt;br /&gt;
#define PID_ACTIVE_GEIGER_COUNTER           (207) //Active&lt;br /&gt;
#define PID_STEALTH_BOY                     (54)&lt;br /&gt;
#define PID_ACTIVE_STEALTH_BOY              (210) //Active&lt;br /&gt;
#define PID_MOTION_SENSOR                   (59)&lt;br /&gt;
#define PID_ACTIVE_MOTION_SENSOR            (208) //Active&lt;br /&gt;
#define PID_WATER_BAG                       (605)&lt;br /&gt;
&lt;br /&gt;
//Books&lt;br /&gt;
#define PID_BIG_BOOK_OF_SCIENCE             (73)&lt;br /&gt;
#define PID_DEANS_ELECTRONICS               (76)&lt;br /&gt;
#define PID_FIRST_AID_BOOK                  (80)&lt;br /&gt;
#define PID_SCOUT_HANDBOOK                  (86)&lt;br /&gt;
#define PID_GUNS_AND_BULLETS                (102)&lt;br /&gt;
#define PID_CATS_PAW                        (225)&lt;br /&gt;
#define PID_TECHNICAL_MANUAL                (228)&lt;br /&gt;
#define PID_CHEMISTRY_MANUAL                (237)&lt;br /&gt;
#define PID_CATS_PAW_ISSUE_5                (331)&lt;br /&gt;
#define PID_BECKY_BOOK                      (471)&lt;br /&gt;
#define PID_BARTER_BOOK						(22050)&lt;br /&gt;
&lt;br /&gt;
// Implants&lt;br /&gt;
#define PID_IMPLANT_DERMAL					(22051)&lt;br /&gt;
#define PID_IMPLANT_PHOENIX					(22052)&lt;br /&gt;
#define PID_IMPLANT_NEMEAN					(22053)&lt;br /&gt;
#define PID_IMPLANT_STRENGTH				(22054)&lt;br /&gt;
#define PID_IMPLANT_PERCEPTION				(22055)&lt;br /&gt;
#define PID_IMPLANT_ENDURANCE				(22056)&lt;br /&gt;
#define PID_IMPLANT_CHARISMA				(22057)&lt;br /&gt;
#define PID_IMPLANT_INTELLIGENCE			(22058)&lt;br /&gt;
#define PID_IMPLANT_AGILITY					(22059)&lt;br /&gt;
#define PID_IMPLANT_LUCK					(22060)&lt;br /&gt;
&lt;br /&gt;
//Dolls&lt;br /&gt;
#define PID_SMALL_STATUETTE                 (224)&lt;br /&gt;
#define PID_MR_NIXON_DOLL                   (491)&lt;br /&gt;
#define PID_BLOW_UP_DOLL                    (508)&lt;br /&gt;
#define PID_POPPED_BLOW_UP_DOLL             (509)&lt;br /&gt;
&lt;br /&gt;
//Other&lt;br /&gt;
#define PID_LIGHTER                         (101) //Zippo&lt;br /&gt;
#define PID_FLOWER                          (117)&lt;br /&gt;
#define PID_WATER_FLASK                     (126)&lt;br /&gt;
#define PID_BOX_OF_NOODLES                  (226)&lt;br /&gt;
#define PID_FROZEN_DINNER                   (227)&lt;br /&gt;
#define PID_RUBBER_BOOTS                    (262)&lt;br /&gt;
#define PID_CHEEZY_POOFS                    (295)&lt;br /&gt;
#define PID_BLUE_CONDOM                     (314)&lt;br /&gt;
#define PID_GREEN_CONDOM                    (315)&lt;br /&gt;
#define PID_RED_CONDOM                      (316)&lt;br /&gt;
#define PID_COSMETIC_CASE                   (317)&lt;br /&gt;
#define PID_DICE                            (325) //Play dice&lt;br /&gt;
#define PID_LOADED_DICE                     (326) //Play dice&lt;br /&gt;
#define PID_DECK_OF_CARDS                   (436) //Play cards&lt;br /&gt;
#define PID_MARKED_DECK_OF_CARDS            (437) //Play cards&lt;br /&gt;
&lt;br /&gt;
//Special&lt;br /&gt;
#define PID_BRIEFCASE                       (72)&lt;br /&gt;
#define PID_MUTAGENIC_SYRUM                 (329) //Иньекция от мутации&lt;br /&gt;
#define PID_HEART_PILLS                     (333) //Таблетки от серца&lt;br /&gt;
#define PID_SPECTACLES                      (415) //Eye glasses&lt;br /&gt;
#define PID_OXYGEN_TANK                     (417)&lt;br /&gt;
#define PID_POISON_TANK                     (418)&lt;br /&gt;
#define PID_HOWITZER_SHELL                  (430) //Ammo of turret in SAD&lt;br /&gt;
#define PID_MIRROR_SHADES                   (433) //Eye glasses&lt;br /&gt;
#define PID_POCKET_LINT                     (439) //Trash&lt;br /&gt;
#define PID_BALL_GAG                        (470) //Кляп&lt;br /&gt;
#define PID_DAISIES                         (474) //Горшок с цветами&lt;br /&gt;
#define PID_BOTTLE_FULL                     (533) //Полная бутылка&lt;br /&gt;
#define PID_GOGGLES                         (570)&lt;br /&gt;
&lt;br /&gt;
#define PID_DOG_TAGS                        (56)&lt;br /&gt;
#define PID_ELECTRONIC_BUG                  (57)&lt;br /&gt;
#define PID_FUZZY_PAINTING                  (78)&lt;br /&gt;
#define PID_GOLD_LOCKET                     (99)&lt;br /&gt;
#define PID_TAPE_RECORDER                   (104)&lt;br /&gt;
#define PID_URN                             (112)&lt;br /&gt;
#define PID_NECKLACE                        (119) //Ожерелье&lt;br /&gt;
#define PID_PSYCHIC_NULLIFIER               (123)&lt;br /&gt;
#define PID_BLACK_COC_BADGE                 (141) //Habbology&lt;br /&gt;
#define PID_RED_COC_BADGE                   (142) //Habbology&lt;br /&gt;
#define PID_BARTER_TANDI                    (212)&lt;br /&gt;
#define PID_ANNA_GOLD_LOCKET                (252)&lt;br /&gt;
#define PID_DAY_PASS                        (255) //Vault-City&lt;br /&gt;
#define PID_FAKE_CITIZENSHIP                (256) //Vault-City&lt;br /&gt;
#define PID_CORNELIUS_GOLD_WATCH            (257)&lt;br /&gt;
#define PID_VIC_RADIO                       (266)&lt;br /&gt;
#define PID_VIC_WATER_FLASK                 (267)&lt;br /&gt;
#define PID_TROPHY_OF_RECOGNITION           (275)&lt;br /&gt;
#define PID_NEURAL_INTERFACE                (279)&lt;br /&gt;
#define PID_CLIPBOARD                       (301)&lt;br /&gt;
#define PID_DECK_OF_TRAGIC_CARDS            (304) //Play cards&lt;br /&gt;
#define PID_TALISMAN                        (309)&lt;br /&gt;
#define PID_SLAG_MESSAGE                    (263)&lt;br /&gt;
#define PID_PART_REQUISITION_FORM           (312)&lt;br /&gt;
#define PID_EASTER_EGG                      (327)&lt;br /&gt;
#define PID_MAGIC_8_BALL                    (328)&lt;br /&gt;
#define PID_MOORE_BAD_BRIEFCASE             (335)&lt;br /&gt;
#define PID_MOORE_GOOD_BRIEFCASE            (336)&lt;br /&gt;
#define PID_PRESIDENTIAL_PASS               (341) //Ncr&lt;br /&gt;
#define PID_RANGER_PIN                      (342) //Ncr&lt;br /&gt;
#define PID_RANGER_MAP                      (343)&lt;br /&gt;
#define PID_GECK                            (366)&lt;br /&gt;
#define PID_STABLES_ID_BADGE                (413) //Пропуск в канюшни&lt;br /&gt;
#define PID_RAMIREZ_BOX_CLOSED              (431)&lt;br /&gt;
#define PID_RAMIREZ_BOX_OPEN                (432)&lt;br /&gt;
#define PID_BLONDIE_DOG_TAG                 (441) //Бирка&lt;br /&gt;
#define PID_ANGEL_EYES_DOG_TAG              (442) //Бирка&lt;br /&gt;
#define PID_TUCO_DOG_TAG                    (443) //Бирка&lt;br /&gt;
#define PID_RAIDERS_MAP                     (444)&lt;br /&gt;
#define PID_SHERIFF_BADGE                   (445) //Значек шерифа&lt;br /&gt;
#define PID_ACCOUNT_BOOK                    (448) //Книга по разборкам в Нью-Рено&lt;br /&gt;
#define PID_TORN_PAPER_1                    (450) //Part1 password&lt;br /&gt;
#define PID_TORN_PAPER_2                    (451) //Part2 password&lt;br /&gt;
#define PID_TORN_PAPER_3                    (452) //Part3 password&lt;br /&gt;
#define PID_PASSWORD_PAPER                  (453) //All password&lt;br /&gt;
#define PID_ELRON_FIELD_REP                 (457) //Отчет Хаббологов&lt;br /&gt;
#define PID_SMITTY_MEAL                     (468) //Еда Смитти&lt;br /&gt;
#define PID_ENLIGHTENED_ONE_LETTER          (476) //Доклад&lt;br /&gt;
#define PID_FALLOUT_2_HINTBOOK              (483)&lt;br /&gt;
#define PID_MOUSE_SKIN                      (540) //Шкура мыши&lt;br /&gt;
#define PID_MEAT_BAG                (546) //a fucking bag of meat&lt;br /&gt;
#define PID_METZGERS_CASE           (547) //a case for metzger you moron!&lt;br /&gt;
#define PID_MORDINOS_CASE           (548) //mordino joining quest case&lt;br /&gt;
#define PID_BOOK_OF_ACHIEVEMENT              (623)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
//Special keys&lt;br /&gt;
#define PID_ACCESS_CARD                     (140)&lt;br /&gt;
#define PID_SECURITY_CARD                   (221)&lt;br /&gt;
#define PID_TRAPPER_TOWN_KEY                (298)&lt;br /&gt;
#define PID_YELLOW_REACTOR_KEYCARD          (305)&lt;br /&gt;
#define PID_RED_REACTOR_KEYCARD             (306)&lt;br /&gt;
#define PID_V15_KEYCARD                     (373)&lt;br /&gt;
#define PID_VAULT_13_SHACK_KEY              (414)&lt;br /&gt;
#define PID_PRES_ACCESS_KEY                 (495)&lt;br /&gt;
#define PID_TANKER_FOB                      (492)&lt;br /&gt;
&lt;br /&gt;
//Holodisks&lt;br /&gt;
#define PID_BROTHERHOOD_TAPE                (164)&lt;br /&gt;
#define PID_DISK_FEV                        (190)&lt;br /&gt;
#define PID_DISK_SECURITY                   (191)&lt;br /&gt;
#define PID_DISK_ALPHA_EXPERIMENT           (192)&lt;br /&gt;
#define PID_DISK_DELTA_EXPERIMENT           (193)&lt;br /&gt;
#define PID_DISK_VREES_EXPERIMENT           (194)&lt;br /&gt;
#define PID_DISK_MUTANT_TRANSMISSIONS       (196)&lt;br /&gt;
#define PID_DISK_BROTHERHOOD_HISTORY        (215)&lt;br /&gt;
#define PID_DISK_MAXSON_HISTORY             (216)&lt;br /&gt;
#define PID_DISK_MAXSON_JOURNAL             (217)&lt;br /&gt;
#define PID_DISK_VAULT_RECORDS              (230)&lt;br /&gt;
#define PID_DISK_MILITARY_BASE_SEC_CODE     (231)&lt;br /&gt;
#define PID_DISK_REGULATOR_TRANSMISSIONS    (238)&lt;br /&gt;
#define PID_HOLODISK_FAKE_V13               (294)&lt;br /&gt;
#define PID_GECKO_DATA_DISK                 (302)&lt;br /&gt;
#define PID_REACTOR_DATA_DISK               (303)&lt;br /&gt;
#define PID_LYNETTE_HOLO                    (337)&lt;br /&gt;
#define PID_WESTIN_HOLO                     (338)&lt;br /&gt;
#define PID_SPY_HOLO                        (339)&lt;br /&gt;
#define PID_BISHOPS_HOLODISK                (447)&lt;br /&gt;
#define PID_ENCLAVE_HOLODISK_5              (458)&lt;br /&gt;
#define PID_ENCLAVE_HOLODISK_1              (459)&lt;br /&gt;
#define PID_ENCLAVE_HOLODISK_2              (460)&lt;br /&gt;
#define PID_ENCLAVE_HOLODISK_3              (461)&lt;br /&gt;
#define PID_ENCLAVE_HOLODISK_4              (462)&lt;br /&gt;
#define PID_EVACUATION_HOLODISK             (463)&lt;br /&gt;
#define PID_EXPERIMENT_HOLODISK             (464)&lt;br /&gt;
#define PID_MEDICAL_HOLODISK                (465)&lt;br /&gt;
#define PID_PASSWORD_HOLODISK               (466)&lt;br /&gt;
#define PID_ELRON_MEMBER_HOLO               (472)&lt;br /&gt;
#define PID_BROADCAST_HOLODISK              (477)&lt;br /&gt;
#define PID_SIERRA_MISSION_HOLODISK         (478)&lt;br /&gt;
#define PID_NCR_HISTORY_HOLODISK            (490)&lt;br /&gt;
#define PID_ELRON_TEACH_HOLO                (493)&lt;br /&gt;
&lt;br /&gt;
//Other, Inventory pic n/a&lt;br /&gt;
#define PID_WATCH                           (88)&lt;br /&gt;
#define PID_MISC_BOOKCASE_0                 (148)&lt;br /&gt;
#define PID_MISC_BOOKCASE_1                 (150)&lt;br /&gt;
#define PID_MISC_SHELVES_0                  (154)&lt;br /&gt;
#define PID_MISC_SHELVES_1                  (156)&lt;br /&gt;
#define PID_DISK_BROTHERHOOD_HONOR_CODE     (195)&lt;br /&gt;
#define PID_BARTER_LIGHT_HEALING            (218)&lt;br /&gt;
#define PID_BARTER_MEDIUM_HEALING           (219)&lt;br /&gt;
#define PID_BARTER_HEAVY_HEALING            (220)&lt;br /&gt;
#define PID_SMITH_COOL_ITEM                 (264)&lt;br /&gt;
#define PID_CAR_FUEL_CELL                   (288)&lt;br /&gt;
&lt;br /&gt;
#define PID_POWER_SERVOS                    (707) // Super Powerfist&lt;br /&gt;
#define PID_ADV_SUPERBURN                   (708) // Advanced Flamerfuel&lt;br /&gt;
#define PID_DETONATOR_PARTS                 (709) // Used for dynamite&lt;br /&gt;
#define PID_EXTENDED_MAGAZINE               (710) // Used for bigger Assault Rifle Mag (and maybe Desert Eagle Mag)&lt;br /&gt;
#define PID_EXT_CAPACITOR_BATTERY           (711) // Laser Rifle&lt;br /&gt;
#define PID_PLASMA_BOLT_CHAMBER             (712) // Turbo Plasmarifle&lt;br /&gt;
#define PID_IMP_CAPACITOR_BATTERY           (713) // Super Cattle Prod&lt;br /&gt;
#define PID_MFT_SYSTEM                      (714) // Improved Laserpistol&lt;br /&gt;
#define PID_HEATERCHAMBER                   (715) // Improved Flamer&lt;br /&gt;
#define PID_SCOPE                           (716) // All weapons with scope&lt;br /&gt;
#define PID_SPEED_LOADER                    (717) // Revolver&lt;br /&gt;
#define PID_LASER_POINTER                   (718) // FNFAL with laser pointer, etc&lt;br /&gt;
&lt;br /&gt;
//Traps, active see in Misc2&lt;br /&gt;
#define PID_DYNAMITE                        (51) //Has timer&lt;br /&gt;
#define PID_PLASTIC_EXPLOSIVES              (85)&lt;br /&gt;
#define PID_MINE                            (544)&lt;br /&gt;
// add bear trap and alarm trigger&lt;br /&gt;
&lt;br /&gt;
// Blueprints, weapons and explosives, ST_WEAPON_BLUEPRINTS_NEW&lt;br /&gt;
#define PID_BLUEPRINT_INDEPENDENT           (9773)&lt;br /&gt;
#define PID_BLUEPRINT_AVENGER_MINIGUN       (9774)&lt;br /&gt;
#define PID_BLUEPRINT_BOZAR                 (9775)&lt;br /&gt;
#define PID_BLUEPRINT_M203                  (9776)&lt;br /&gt;
#define PID_BLUEPRINT_VINDICATOR_MINIGUN    (9777)&lt;br /&gt;
#define PID_BLUEPRINT_TURBO_PLASMA_RIFLE    (9778)&lt;br /&gt;
#define PID_BLUEPRINT_YK42B_PULSE_RIFLE     (9779)&lt;br /&gt;
#define PID_BLUEPRINT_HK_G11                (9825)&lt;br /&gt;
#define PID_BLUEPRINT_HK_G11E               (9826)&lt;br /&gt;
#define PID_BLUEPRINT_YK32_PULSE_PISTOL     (9827)&lt;br /&gt;
#define PID_BLUEPRINT_FN_FAL_NIGHT_SCOPE    (9828)&lt;br /&gt;
#define PID_BLUEPRINT_PK12_GAUSS_PISTOL     (9829)&lt;br /&gt;
#define PID_BLUEPRINT_M72_GAUSS_RIFLE       (9830)&lt;br /&gt;
#define PID_BLUEPRINT_SOLAR_SCORCHER        (9831)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Blueprints, weapons and explosives, ST_WEAPON_BLUEPRINTS&lt;br /&gt;
#define PID_BLUEPRINT_14MM_PISTOL           (9750)&lt;br /&gt;
#define PID_BLUEPRINT_NEEDLER_PISTOL        (9751)&lt;br /&gt;
#define PID_BLUEPRINT_223_PISTOL            (9752)&lt;br /&gt;
#define PID_BLUEPRINT_ASSAULT_RIFLE         (9753)&lt;br /&gt;
#define PID_BLUEPRINT_FN_FAL                (9754)&lt;br /&gt;
#define PID_BLUEPRINT_SNIPER_RIFLE          (9755)&lt;br /&gt;
#define PID_BLUEPRINT_P90                   (9756)&lt;br /&gt;
#define PID_BLUEPRINT_HK_CAWS               (9757)&lt;br /&gt;
#define PID_BLUEPRINT_PANCOR_JACKHAMMER     (9758)&lt;br /&gt;
#define PID_BLUEPRINT_PLASMA_PISTOL         (9759)&lt;br /&gt;
#define PID_BLUEPRINT_LASER_RIFLE           (9760)&lt;br /&gt;
#define PID_BLUEPRINT_PLASMA_RIFLE          (9761)&lt;br /&gt;
#define PID_BLUEPRINT_MEGA_POWER_FIST       (9762)&lt;br /&gt;
#define PID_BLUEPRINT_SUPER_CATTLE_PROD     (9763)&lt;br /&gt;
#define PID_BLUEPRINT_RIPPER                (9764)&lt;br /&gt;
#define PID_BLUEPRINT_ROCKET_LAUNCHER       (9765)&lt;br /&gt;
#define PID_BLUEPRINT_LIGHT_SUPPORT_WEAPON  (9766)&lt;br /&gt;
#define PID_BLUEPRINT_MINIGUN               (9767)&lt;br /&gt;
#define PID_BLUEPRINT_PLASMA_GRENADE        (9768)&lt;br /&gt;
#define PID_BLUEPRINT_DYNAMITE              (9769)&lt;br /&gt;
#define PID_BLUEPRINT_PLASTIC_EXPLOSIVES    (9770)&lt;br /&gt;
#define PID_BLUEPRINT_SUPER_SLEDGE          (9771)&lt;br /&gt;
#define PID_BLUEPRINT_IMPROVED_FLAMETHROWER (9772)&lt;br /&gt;
#define PID_BLUEPRINT_GATLING_LASER         (9838)&lt;br /&gt;
#define PID_BLUEPRINT_SAIGA_12              (9839)&lt;br /&gt;
&lt;br /&gt;
// Blueprints, armours, ST_ARMOR_BLUEPRINTS&lt;br /&gt;
#define PID_BLUEPRINT_METAL_ARMOR_MK_II     (9780)&lt;br /&gt;
#define PID_BLUEPRINT_METAL_ARMOR_MK_III    (9836)&lt;br /&gt;
#define PID_BLUEPRINT_TESLA_ARMOR           (9781)&lt;br /&gt;
#define PID_BLUEPRINT_COMBAT_ARMOR          (9782)&lt;br /&gt;
#define PID_BLUEPRINT_METAL_HELMET_MK2      (9810)&lt;br /&gt;
#define PID_BLUEPRINT_TESLA_HELMET          (9811)&lt;br /&gt;
#define PID_BLUEPRINT_COMBAT_HELMET         (9812)&lt;br /&gt;
#define PID_BLUEPRINT_COMBAT_HELMET_MK_II   (9813)&lt;br /&gt;
#define PID_BLUEPRINT_BROTHERHOOD_HELMET    (9814)&lt;br /&gt;
#define PID_BLUEPRINT_ENCLAVE_COMBAT_HELMET (9815)&lt;br /&gt;
#define PID_BLUEPRINT_ENCLAVE_COMBAT_HELMET_MK_II (9816)&lt;br /&gt;
#define PID_BLUEPRINT_DESERT_COMBAT_HELMET  (9817)&lt;br /&gt;
#define PID_BLUEPRINT_NCR_HELMET            (9818)&lt;br /&gt;
#define PID_BLUEPRINT_POWER_HELMET          (9819)&lt;br /&gt;
#define PID_BLUEPRINT_HARDENED_POWER_HELMET (9820)&lt;br /&gt;
#define PID_BLUEPRINT_ADVANCED_POWER_HELMET (9821)&lt;br /&gt;
#define PID_BLUEPRINT_ADVANCED_POWER_HELMET_MK2 (9822)&lt;br /&gt;
#define PID_BLUEPRINT_COMBAT_ARMOR_MK_II    (9783)&lt;br /&gt;
#define PID_BLUEPRINT_BROTHERHOOD_COMBAT_ARMOR (9784)&lt;br /&gt;
#define PID_BLUEPRINT_ENCLAVE_COMBAT_ARMOR  (9785)&lt;br /&gt;
#define PID_BLUEPRINT_DESERT_COMBAT_ARMOR   (9786)&lt;br /&gt;
#define PID_BLUEPRINT_NCR_ARMOR             (9787)&lt;br /&gt;
#define PID_BLUEPRINT_POWERED_ARMOR         (9788)&lt;br /&gt;
#define PID_BLUEPRINT_HARDENED_POWER_ARMOR  (9789)&lt;br /&gt;
#define PID_BLUEPRINT_ADVANCED_POWER_ARMOR  (9823)&lt;br /&gt;
#define PID_BLUEPRINT_ADVANCED_POWER_ARMOR_MK2 (9824)&lt;br /&gt;
&lt;br /&gt;
// Blueprints, misc, ST_MISC_BLUEPRINTS&lt;br /&gt;
#define PID_BLUEPRINT_SUPER_STIMPAK         (9790)&lt;br /&gt;
#define PID_BLUEPRINT_STIMPAK               (9791)&lt;br /&gt;
#define PID_BLUEPRINT_JET                   (9792)&lt;br /&gt;
#define PID_BLUEPRINT_BUFFOUT               (9793)&lt;br /&gt;
#define PID_BLUEPRINT_MENTATS               (9794)&lt;br /&gt;
#define PID_BLUEPRINT_PSYCHO                (9795)&lt;br /&gt;
#define PID_BLUEPRINT_RADAWAY               (9796)&lt;br /&gt;
#define PID_BLUEPRINT_RADX                  (9797)&lt;br /&gt;
#define PID_BLUEPRINT_PID_HYPO              (9798)&lt;br /&gt;
#define PID_BLUEPRINT_JET_ANTIDOTE          (9799)&lt;br /&gt;
#define PID_BLUEPRINT_SHOTGUN_DRAGON_BREATH_SHELLS (9832)&lt;br /&gt;
#define PID_BLUEPRINT_ROBO_ROCKET_AMMO      (9833)&lt;br /&gt;
#define PID_BLUEPRINT_4_7MM_CASELESS        (9834)&lt;br /&gt;
#define PID_BLUEPRINT_2MM_EC_AMMO           (9835)&lt;br /&gt;
#define PID_BLUEPRINT_PULSE_GRENADE         (9837)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Random Blueprints&lt;br /&gt;
#define PID_BLUEPRINT_RANDOM_1              (9800) // low&lt;br /&gt;
#define PID_BLUEPRINT_RANDOM_2              (9801) // med&lt;br /&gt;
#define PID_BLUEPRINT_RANDOM_3              (9802) // high&lt;br /&gt;
&lt;br /&gt;
// Random Blueprints by type ane level&lt;br /&gt;
#define PID_BLUEPRINT_ARMOR_1              (11004)&lt;br /&gt;
#define PID_BLUEPRINT_ARMOR_2              (11005)&lt;br /&gt;
#define PID_BLUEPRINT_ARMOR_3              (11006)&lt;br /&gt;
#define PID_BLUEPRINT_DRUG_1               (11007)&lt;br /&gt;
#define PID_BLUEPRINT_DRUG_2               (11008)&lt;br /&gt;
#define PID_BLUEPRINT_DRUG_3               (11009)&lt;br /&gt;
#define PID_BLUEPRINT_WEAPON_1             (11010)&lt;br /&gt;
#define PID_BLUEPRINT_WEAPON_2             (11011)&lt;br /&gt;
#define PID_BLUEPRINT_WEAPON_3             (11012)&lt;br /&gt;
#define PID_BLUEPRINT_AMMO_1               (11013)&lt;br /&gt;
#define PID_BLUEPRINT_AMMO_2               (11014)&lt;br /&gt;
#define PID_BLUEPRINT_AMMO_3               (11015)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************&lt;br /&gt;
***************       Misc2                         ***************&lt;br /&gt;
******************************************************************/&lt;br /&gt;
&lt;br /&gt;
//Special&lt;br /&gt;
#define PID_HOLODISK                        (58)&lt;br /&gt;
#define PID_RADIO                           (100)&lt;br /&gt;
#define PID_MEMO                            (487) //PID_MEMO_FROM_FRANCIS&lt;br /&gt;
#define PID_MAP                             (523) //PID_SURVEY_MAP&lt;br /&gt;
#define PID_TICKET                          (564) //Used for train&lt;br /&gt;
#define PID_DOGTAGS                         (9601)&lt;br /&gt;
#define PID_HOWITZER_ITEM                   (25472)&lt;br /&gt;
&lt;br /&gt;
//Traps&lt;br /&gt;
#define PID_ACTIVE_DYNAMITE                 (206)&lt;br /&gt;
#define PID_TOGGLE_SWITCH                   (222)&lt;br /&gt;
#define PID_ACTIVE_PLASTIC_EXPLOSIVE        (209)&lt;br /&gt;
#define PID_ACTIVE_MINE                     (545)&lt;br /&gt;
&lt;br /&gt;
// Manifacture, Still&lt;br /&gt;
#define PID_STILL_B_BROKEN                  (810)&lt;br /&gt;
#define PID_STILL_S_BROKEN                  (811)&lt;br /&gt;
#define PID_STILL_B                         (812) // Beer still&lt;br /&gt;
#define PID_STILL_B_ACTIVE                  (813)&lt;br /&gt;
#define PID_STILL_S                         (814) // Booz (Schlager) still&lt;br /&gt;
#define PID_STILL_S_ACTIVE                  (815)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************&lt;br /&gt;
***************       FACTIONS MOD              ***************&lt;br /&gt;
******************************************************************/&lt;br /&gt;
&lt;br /&gt;
#define PID_OLD_SHOVEL                      (600)&lt;br /&gt;
&lt;br /&gt;
#define PID_QUESTIONNAIRE                   (1800)  // Quest item: VC&lt;br /&gt;
#define PID_ELECTRONIC_PARTS                (1801)  // Resources&lt;br /&gt;
#define PID_ALLOYS                          (1802)  // &amp;quot;&lt;br /&gt;
#define PID_BRAHMIN_HIDE                    (1803)  // &amp;quot;&lt;br /&gt;
#define PID_METAL_PARTS                     (1804)  // &amp;quot;&lt;br /&gt;
#define PID_DAY_PASS2                       (1805)  // VC&lt;br /&gt;
#define PID_BOUNTY_DOG_TAG                  (1806)  // Bounties&lt;br /&gt;
#define PID_LOST_HILLS_DISK                 (1807)  // BoS&lt;br /&gt;
#define PID_BOS_DISK                        (1808)  // BoS&lt;br /&gt;
#define PID_PROCESSED_BOS_DISK              (1809)  // BoS&lt;br /&gt;
#define PID_BARREL_JUNK                     (1810)  // Production&lt;br /&gt;
#define PID_PLANT_TOBACCO                   (1812)  // &amp;quot;&lt;br /&gt;
#define PID_PLANT_FIBER                     (1817)  // &amp;quot;&lt;br /&gt;
#define PID_STILL_ROTGUT                    (1819)  // &amp;quot;&lt;br /&gt;
#define PID_TREE1_FIREWOOD                  (1820)  // &amp;quot;&lt;br /&gt;
#define PID_TREE2_FIREWOOD                  (1821)  // &amp;quot;&lt;br /&gt;
#define PID_TREE3_FIREWOOD                  (1822)  // &amp;quot;&lt;br /&gt;
#define PID_TABLE_BRAHMIN                   (1823)  // &amp;quot;&lt;br /&gt;
#define PID_FIBER                           (1824)  // &amp;quot;&lt;br /&gt;
#define PID_PROD_BROC                       (1825)  // &amp;quot;&lt;br /&gt;
#define PID_PROD_XANDER             (1826)  // &amp;quot;&lt;br /&gt;
#define PID_PROD_FLINT              (1827)  // &amp;quot;&lt;br /&gt;
#define PID_BRAHMINSHIT             (9627)&lt;br /&gt;
#define PID_ALLOYS2                 (9628)&lt;br /&gt;
#define PID_CHEMICALS               (9629)&lt;br /&gt;
#define PID_FIREGECKO_PELT          (9630)&lt;br /&gt;
#define PID_GUNPOWDER2              (9631)&lt;br /&gt;
#define PID_FIBRE2              (9632)&lt;br /&gt;
#define PID_ORE2                (9633)&lt;br /&gt;
#define PID_MINERALS2               (9634)&lt;br /&gt;
#define PID_TOBACCO                 (9635)&lt;br /&gt;
#define PID_METAL_PARTS2                        (9653)  // &amp;quot;&lt;br /&gt;
#define PID_CAR_REPLACEMENT_PARTS       (9681)&lt;br /&gt;
#define PID_ELECTRONIC_PARTS2           (9918)&lt;br /&gt;
#define PID_CHEMICALS2              (9919)&lt;br /&gt;
#define PID_PLANT_APPLE_TREE            (9910)&lt;br /&gt;
#define PID_PLANT_BARLEY            (9920)&lt;br /&gt;
#define PID_BARLEY              (9921)&lt;br /&gt;
&lt;br /&gt;
// Koniko's craft mats'n'parts&lt;br /&gt;
#define PID_URANIUM_ORE_NEW			(22061)	&lt;br /&gt;
#define PID_METAL_PARTS_NEW	        (22062)	&lt;br /&gt;
#define PID_MINERALS_NEW			(22063)&lt;br /&gt;
#define PID_ALLOYS_NEW				(22064)&lt;br /&gt;
#define PID_ALLOYS_ADV_NEW			(22065)&lt;br /&gt;
#define PID_LUMP_COAL				(22066)&lt;br /&gt;
#define PID_METAL_PARTS_ADV_NEW		(22067)&lt;br /&gt;
#define PID_WOOD_NEW				(22068)&lt;br /&gt;
#define PID_TUBE_NEW				(22069)	&lt;br /&gt;
#define PID_TUBE_ADV_NEW			(22070)&lt;br /&gt;
#define PID_FIBERS_NEW				(22071)&lt;br /&gt;
#define PID_BIOGEL_ADV_NEW			(22072)&lt;br /&gt;
#define PID_TECH_DELINER			(22073)&lt;br /&gt;
#define PID_TECH_ELE_ENGINE			(22074)&lt;br /&gt;
#define PID_TECH_SEMI_TRIGGER		(22075)&lt;br /&gt;
#define PID_TECH_GUN_CONTROL		(22076)&lt;br /&gt;
#define PID_TECH_AUTO_TRIGGER		(22077)&lt;br /&gt;
#define PID_TECH_MECH_ENGINE		(22078)&lt;br /&gt;
#define PID_TECH_SCOPE				(22079)&lt;br /&gt;
#define PID_TECH_MICROCHIPS			(22080)&lt;br /&gt;
#define PID_TECH_CONDEN				(22081)&lt;br /&gt;
#define PID_TECH_TRANSFORMATOR		(22082)&lt;br /&gt;
#define PID_TECH_ELE_WIRES			(22083)&lt;br /&gt;
#define PID_TECH_PLASMA				(22084)&lt;br /&gt;
#define PID_ARM_CERAMIC				(22085)&lt;br /&gt;
#define PID_ARM_KEVLAR				(22086)&lt;br /&gt;
#define PID_ARM_CARBON				(22087)&lt;br /&gt;
#define	PID_ARM_GORETEX				(22088)&lt;br /&gt;
#define PID_ARM_LEATHER_HIDE		(22089)&lt;br /&gt;
#define PID_ARM_POLYMER				(22090)&lt;br /&gt;
#define PID_ARM_POLYMER_ADV			(22091)&lt;br /&gt;
#define PID_ARM_POLYMER_LASER		(22092)&lt;br /&gt;
#define PID_ARM_POLYCARBONITE		(22093)&lt;br /&gt;
#define PID_ARM_STEEL				(22094)&lt;br /&gt;
&lt;br /&gt;
// New traps&lt;br /&gt;
#define PID_BEAR_TRAP                       (9850)&lt;br /&gt;
#define PID_BEAR_TRAP_SPRUNG                (9851)&lt;br /&gt;
&lt;br /&gt;
// Containers for sale&lt;br /&gt;
#define PID_CONTAINER_ICE_CHEST_R       (1828)&lt;br /&gt;
#define PID_CONTAINER_ICE_CHEST_L       (1829)&lt;br /&gt;
#define PID_CONTAINER_FOOTLOCKER_R      (1830)&lt;br /&gt;
#define PID_CONTAINER_FOOTLOCKER_L      (1831)&lt;br /&gt;
#define PID_CONTAINER_AMMOBOX_R         (1832)&lt;br /&gt;
#define PID_CONTAINER_AMMOBOX_L         (1833)&lt;br /&gt;
&lt;br /&gt;
// map with prospect location marked&lt;br /&gt;
#define PID_PROSPECT_MAP                (1850)&lt;br /&gt;
&lt;br /&gt;
// brahmin's cakes&lt;br /&gt;
#define PID_BRAHMIN_SHIT_1              (1854)&lt;br /&gt;
#define PID_BRAHMIN_SHIT_2              (1855)&lt;br /&gt;
#define PID_BRAHMIN_SHIT_3              (1856)&lt;br /&gt;
#define PID_BRAHMIN_SHIT_4              (1857)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************&lt;br /&gt;
***************       Movable Containers            ***************&lt;br /&gt;
******************************************************************/&lt;br /&gt;
#define PID_MOVABLE_FRIDGE                  (650)&lt;br /&gt;
&lt;br /&gt;
#define PID_MOVABLE_AMMO_BOX_L1             (652)&lt;br /&gt;
#define PID_MOVABLE_AMMO_BOX_L2             (653)&lt;br /&gt;
#define PID_MOVABLE_AMMO_BOX_S1             (654)&lt;br /&gt;
#define PID_MOVABLE_AMMO_BOX_S2             (655)&lt;br /&gt;
&lt;br /&gt;
#define PID_MOVABLE_SAFE                    (656)&lt;br /&gt;
#define PID_MOVABLE_POOR_BOX                (658)&lt;br /&gt;
#define PID_MOVABLE_CRATE                   (660)&lt;br /&gt;
#define PID_MOVABLE_CHEST                   (662)&lt;br /&gt;
&lt;br /&gt;
#define PID_MOVABLE_FOOTLOCKER1             (664)&lt;br /&gt;
#define PID_MOVABLE_FOOTLOCKER2             (665)&lt;br /&gt;
#define PID_MOVABLE_LOCKER1                 (666)&lt;br /&gt;
#define PID_MOVABLE_LOCKER2                 (667)&lt;br /&gt;
#define PID_MOVABLE_WOODLOCKER1             (668)&lt;br /&gt;
#define PID_MOVABLE_WOODLOCKER2             (669)&lt;br /&gt;
&lt;br /&gt;
/******************************************************************&lt;br /&gt;
***************              Triggers (24)          ***************&lt;br /&gt;
******************************************************************/&lt;br /&gt;
&lt;br /&gt;
//enclave oil rig &lt;br /&gt;
#define	PID_BOSS_RIFLE 						(25473)&lt;br /&gt;
#define	PID_BOSS_FLAMER 					(25474)&lt;br /&gt;
#define	PID_BOSS_KNIFE						(25475)&lt;br /&gt;
//T4 parts&lt;br /&gt;
#define	PID_ABSORBER 						(25476)&lt;br /&gt;
#define	PID_ADVANCED_SHELL 				    (25477)	//APA&lt;br /&gt;
#define	PID_CARBON_POLYMER 				    (25478)&lt;br /&gt;
#define	PID_CYLINDRICAL_LOCK 				(25479)&lt;br /&gt;
#define	PID_ELECTRIC_AMPLIFIER 				(25480)&lt;br /&gt;
#define	PID_ELECTROMAGNETIC 				(25481)&lt;br /&gt;
#define	PID_HIFLO			 				(25482)&lt;br /&gt;
#define	PID_PA_FUEL			 				(25483)&lt;br /&gt;
#define	PID_PLASMA_ACCELERATOR			 	(25484)&lt;br /&gt;
#define	PID_PLASMA_PARTS			 		(25485)&lt;br /&gt;
#define	PID_ROTARY_CHAMBER			 		(25486)&lt;br /&gt;
#define	PID_SERVOMOTORS				 		(25487)&lt;br /&gt;
#define	PID_PA_SHELL				 		(25488) //PA&lt;br /&gt;
//Mutants Armors&lt;br /&gt;
#define	PID_MUT_LEATHER				 		(25546)&lt;br /&gt;
#define	PID_MUT_METAL				 		(25547)&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=FOnlineAT.cfg&amp;diff=4260</id>
		<title>FOnlineAT.cfg</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=FOnlineAT.cfg&amp;diff=4260"/>
				<updated>2024-05-30T09:30:27Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Added Item Pids links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FOnlineATcfg.PNG|thumb|right|Example FOnlineAT.cfg settings]]&lt;br /&gt;
&lt;br /&gt;
Most of settings can be change by [[FATConfig.exe]] file.&lt;br /&gt;
&lt;br /&gt;
== [AfterTimes] ==&lt;br /&gt;
* DisplayNames=1 - turn on(1)/off(0) players names above head&lt;br /&gt;
* Fog=1 - turn on(1)/off(0) fog of war&lt;br /&gt;
* FogColor=0 0 0 64 - sets color fow&lt;br /&gt;
* MouseScroll=1 - turn on(1)/off(0) mouse scroll&lt;br /&gt;
* DisplayTCZones - WIP&lt;br /&gt;
* DisplayTC=1 - WIP&lt;br /&gt;
* Autosave=0 - WIP&lt;br /&gt;
* Awarness=1 - turn on(1)/off(0) awarness support perk&lt;br /&gt;
* IgnoreLangChange=1 - turn on(1)/off(0) lang change(there are only two languages english and russian. If this parameter is off you can accindentaly switch language)&lt;br /&gt;
* ShowNPCAwarness=1 - turn on(1)/off(0) current hp/max hp displayed above NPC's heads. You can change this temporary ingame by press F7.&lt;br /&gt;
* ShowPlayerAwarnes=1 - turn on(1)/off(0) current hp/max hp displayed above players heads. You can change this temporary ingame by press F9.&lt;br /&gt;
* ShowItemTabs=2 - show [[item tabs]] in game: 0 - off, 1 - for player only, 2 - for player and his followers, 3 - for followers only&lt;br /&gt;
* ShowItemTabsPids=144 308 410 159 48 259 280 - here you can define which items should be displayed in item tabs (up to 7 [[Item Pids|pids]])&lt;br /&gt;
* ShowCaravanBroadcasts=1 - turn on(1)/off(0) show of broadcasts about caravans&lt;br /&gt;
* RoofAlpha=100 - set the roof transparency in range from 0 to 255&lt;br /&gt;
* ShowItemContours=0 - set the item contours (mark them on map, drot's mod replacement) for pickable items, containers and misc items, combination in range from 0 (none) to 7 (for containers and misc items)&lt;br /&gt;
: Available combinations:&lt;br /&gt;
:: 0: All off&lt;br /&gt;
:: 1: Mark pickable items only.&lt;br /&gt;
:: 2: Mark pickable items and containers.&lt;br /&gt;
:: 3: Mark all.&lt;br /&gt;
:: 4: Mark pickable and misc items.&lt;br /&gt;
:: 5: Mark containers only.&lt;br /&gt;
:: 6: Mark misc items only.&lt;br /&gt;
:: 7: Mark containers and misc items.&lt;br /&gt;
* ItemContourColors=128 255 128 - contour colors for pickable items in [http://en.wikipedia.org/wiki/RGB_color_model RGB format], accepts three values on range from 0 to 255&lt;br /&gt;
* ContainerContourColors=128 0 255 - contour colors for containers in [http://en.wikipedia.org/wiki/RGB_color_model RGB format], accepts three values on range from 0 to 255&lt;br /&gt;
* MiscContourColors=255 128 255 - contour colors for misc items in [http://en.wikipedia.org/wiki/RGB_color_model RGB format], accepts three values on range from 0 to 255&lt;br /&gt;
&lt;br /&gt;
== [Bindings] ==&lt;br /&gt;
&lt;br /&gt;
'''Examples of binds to use some item, toggle on/off something or set some action:'''&lt;br /&gt;
* UseBind0=X |144 40 273 - see [[FATConfig.exe]] or set your [[Item Pids|pids]] manually.&lt;br /&gt;
* UseBind1=Ctrl Z - see [[FATConfig.exe]]&lt;br /&gt;
* ToggleRoof=Ctrl R - turn on/off roofs&lt;br /&gt;
* Reload=R - reload weapon by click R&lt;br /&gt;
* ToggleWall=Ctrl W - turn on/off walls (really helpful to turn off when cave searching or locker hunting)&lt;br /&gt;
* ScienceAtHex=Ctrl V - dismantle all possible items(up to 100 at one time) you stay at and all resources from that go to your inventory when click ctrl+v.&lt;br /&gt;
* ItemTabs=T - switch between none -&amp;gt; player only -&amp;gt; player and followers -&amp;gt; followers only -&amp;gt; none display modes&lt;br /&gt;
* ShowItemContours=Y - switch combinations of item marks by contours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Group of binds available to aiming:'''&lt;br /&gt;
* AimGroin=Shift X - set aim to groin by click Shift+X (each aim set is displayed in left-up corner ingame)&lt;br /&gt;
* AimUncalled=Shift+Tab - stop aim&lt;br /&gt;
* AimLeftLeg=Shift Z - set aim to left leg by click Shift+Z&lt;br /&gt;
* AimEyes=Shift W - set aim to eyes by click Shift+W&lt;br /&gt;
* AimLeftArm=Shift A - set aim to left arm by click Shift+A&lt;br /&gt;
* AimTorso=Shift S - set aim to torso by click Shift+S&lt;br /&gt;
* AimHead=Shift 2 - set aim to head by click Shift+2&lt;br /&gt;
* AimRightLeg=Shift C - set aim to right leg by click Shift+C&lt;br /&gt;
* AimRightArm=Shift D - set aim to right arm by click Shift+D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Group of commands available for followers:'''&lt;br /&gt;
* StayHere=Alt Num_1 - active only on private locations!&lt;br /&gt;
* ComeWithMe=Alt Num_2 - it's also working as regroup&lt;br /&gt;
* EatSomething=Alt Num_3&lt;br /&gt;
* HealYourSelf=Alt Num_6&lt;br /&gt;
* TakeYourWeapon=Alt Num_4&lt;br /&gt;
* HideYourWeapon=Alt Num_5&lt;br /&gt;
* ReloadYourWeapon=Alt Num_6&lt;br /&gt;
* TakeBuffout=Ctrl Num_4&lt;br /&gt;
* TakePsycho=Ctrl Num_7&lt;br /&gt;
* TakeBeer=Ctrl Num_8&lt;br /&gt;
* TakeBooze=Alt Num_/&lt;br /&gt;
* TakeGammaGulpBeer=Alt Num_*&lt;br /&gt;
* TakeRoentgenRum=Alt Num_-&lt;br /&gt;
* TakeRotGut=Alt Num_+&lt;br /&gt;
* TakeCigs=Ctrl Num_5&lt;br /&gt;
* TakeJet=Ctrl Num_6&lt;br /&gt;
* TakeNukaCola=Ctrl Num_9&lt;br /&gt;
* TakeMentats=Ctrl Num_-&lt;br /&gt;
* TakeAntidote=Ctrl Num_+&lt;br /&gt;
* TakeRadAway=Ctrl Num_1&lt;br /&gt;
* TakeRadX=Ctrl Num_2&lt;br /&gt;
* TakeJetAntidote=Alt Num_.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Chm9_g2T044&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [Timeouts] ==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Item_Pids&amp;diff=4259</id>
		<title>Item Pids</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Item_Pids&amp;diff=4259"/>
				<updated>2024-05-30T09:27:24Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Solved broken 'bindings' link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of item pids (for [[FOnlineAT.cfg#Bindings|bindings]], [[item tabs]], etc...)&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Item_Pids&amp;diff=4258</id>
		<title>Item Pids</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Item_Pids&amp;diff=4258"/>
				<updated>2024-05-30T09:23:21Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Initial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of item pids (for [[bindings]], [[item tabs]], etc...)&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Item_Tabs&amp;diff=4257</id>
		<title>Item Tabs</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Item_Tabs&amp;diff=4257"/>
				<updated>2024-05-30T09:23:01Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Setting link to new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:itemtabs.png|thumb|Item Tabs in game.]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
&lt;br /&gt;
Item Tabs is the feature of [[FOnline: Aftertimes]]. Item Tabs depends from [[configuration]] in [[FOnlineAT.cfg]] file can display 11 items in tab for current player and his [[followers]] each.&lt;br /&gt;
'''For player it will display:'''&lt;br /&gt;
&lt;br /&gt;
Current [[weapon]] in [[first hand]] and [[second hand]] with percentage of [[deterioraton]], current amount of [[ammo]] used in [[weapon]] from [[first hand]], current amount of [[ammo]] used in [[weapon]] from [[second hand]] and seven other items which are able to configure to display.&lt;br /&gt;
&lt;br /&gt;
'''For [[follower]] it will display:'''&lt;br /&gt;
&lt;br /&gt;
Current wear of [[armor]], [[helmet]] and using [[weapon]] with percentage of [[deterioraton]], current amount of [[ammo]] used in [[weapon]] from [[first hand]], current amount of [[ammo]] used in [[weapon]] from [[second hand]] and seven other items which are able to configure to display.&lt;br /&gt;
===How to configure?===&lt;br /&gt;
----&lt;br /&gt;
Edit &amp;lt;tt&amp;gt;[AfterTimes]&amp;lt;/tt&amp;gt; block in [[FOnlineAT.cfg]] file:&lt;br /&gt;
&lt;br /&gt;
'''Add or edit:'''&lt;br /&gt;
 ShowItemTabs=2&lt;br /&gt;
&lt;br /&gt;
It will configure displaying ItemTabs in game.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Values:'''&lt;br /&gt;
*0 - none&lt;br /&gt;
*1 - player only&lt;br /&gt;
*2 - player and followers&lt;br /&gt;
*3 - followers only&lt;br /&gt;
&lt;br /&gt;
In case of missing this parameter from [[FOnlineAT.cfg]] file default value is equal to 2.&lt;br /&gt;
&lt;br /&gt;
 ShowItemTabsPids=7 280 320&lt;br /&gt;
(example item pids)&lt;br /&gt;
&lt;br /&gt;
It will configure which items should be displayed in item tabs after armors, weaponry and ammunition. It can take up to 7 different [[Item Pids|pids]].&lt;br /&gt;
&lt;br /&gt;
Default items: &amp;lt;tt&amp;gt;PID_HYPO, PID_SUPER_STIMPAK, PID_STIMPAK, PID_HEALING_POWDER, PID_DYNACORD, PID_MOLOTOV_COCKTAIL, PID_FRAG_GRENADE&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also in [Bindings] block:&lt;br /&gt;
 ItemTabs&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
 ItemTabs=T&lt;br /&gt;
Player can switch during the game's run Item Tabs between&lt;br /&gt;
&amp;lt;tt&amp;gt;none -&amp;gt; player only -&amp;gt; player and followers -&amp;gt; followers only -&amp;gt; none&amp;lt;/tt&amp;gt;&lt;br /&gt;
display modes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;LFatFISRBOE&amp;lt;/youtube&amp;gt;&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Dismantler&amp;diff=4256</id>
		<title>Dismantler</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Dismantler&amp;diff=4256"/>
				<updated>2023-10-22T15:58:36Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Dismantling robots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Perk&lt;br /&gt;
|name=Dismantler&lt;br /&gt;
|image=Dismantler.PNG&lt;br /&gt;
|reqs=[[Science]] 150%&lt;br /&gt;
|ranks=1&lt;br /&gt;
}}''You're the kind of a person who always finds spare screws after dismantling a clock and putting it back together. You recycle twice the usual number of base resources whenever dismantling an item.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dismantler is a [[support perk]].&lt;br /&gt;
&lt;br /&gt;
With Dismantler, the amount of [[resources]] received from [[dismantling]] items gets doubled. Officially approved by the King of Scotland, this [[perk]] allows you to sleep soundly, knowing that no [[Dismantling|disassembled]] [[weapon]] went to waste.&lt;br /&gt;
&lt;br /&gt;
This perk allows to obtain some parts from dead robots. For each time these parts are not the same and there's 10% of chance to spawn for every kind of parts:&lt;br /&gt;
* 1-2 pcs of [[Junk]],&lt;br /&gt;
* 1-3 pcs of [[High Quality Electronic Parts]],&lt;br /&gt;
* 1-5 pcs of [[Good Metal Parts]],&lt;br /&gt;
* 1-8 pcs of [[Electronic Parts]],&lt;br /&gt;
* 1-15 pcs of [[Wires]],&lt;br /&gt;
* 1-5 pcs of [[Capacitors]],&lt;br /&gt;
* 1-5 pcs of [[Microchips]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
| '''Where to obtain (Spoiler)''' &lt;br /&gt;
|-&lt;br /&gt;
| The [[perk]] can be obtained during a conversation with the [[NPC]] named [[Boyce]], who has been reported to reside somewhere in [[Junktown]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Perks]]&lt;br /&gt;
[[Category:Support Perks]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Junk&amp;diff=4255</id>
		<title>Junk</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Junk&amp;diff=4255"/>
				<updated>2023-10-22T15:50:48Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Dismantling robots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:pump2.gif|thumb|Junk pile.]]&lt;br /&gt;
''A pile of junk parts. A little bit of everything.''&lt;br /&gt;
&lt;br /&gt;
'''Weight:''' 2264 grams.&lt;br /&gt;
&lt;br /&gt;
== Finding Junk ==&lt;br /&gt;
* It can be found on the floor in [[random encounters]] with urban maps.&lt;br /&gt;
[[File:Junkgather.jpg|thumb|The game's appearance of a pile of junk.]]&lt;br /&gt;
* It can sometimes be found on NPCs in Salvager encounters.&lt;br /&gt;
* It can be obtained from [[dismantling|disassembling]] [[weapons]] and certain [[armors|helmets]].&lt;br /&gt;
* It can be found on the floor in the [[Radscorpion Subway]] quest.&lt;br /&gt;
* It is sometimes found in footlockers that might also contain [[blueprints]].&lt;br /&gt;
* Whatever Junk you find can be sold to [[Trisha the Scavenger]] at Salvagers in [[Boneyard]] for 40 caps each.&lt;br /&gt;
* Obtainable at [[Vault 15]]&lt;br /&gt;
* Get them from dead robots (requires [[Dismantling|disassembling]]).&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Junk is used to craft a lot of things. It is also required to build some [[Bases#DIY_bases|DIY bases]].&lt;br /&gt;
&lt;br /&gt;
Items that need junk to be crafted:&lt;br /&gt;
* [[.223 Pistol]]&lt;br /&gt;
* [[.45 Caliber]]&lt;br /&gt;
* [[9mm Mauser]]&lt;br /&gt;
* [[BB's]]&lt;br /&gt;
* [[Brass Knuckles]]&lt;br /&gt;
* [[Combat Knife]]&lt;br /&gt;
* [[Combat Leather Helmet]]&lt;br /&gt;
* [[Extended Magazine]]&lt;br /&gt;
* [[H&amp;amp;K CAWS]]&lt;br /&gt;
* [[HK P90c]]&lt;br /&gt;
* [[Hatchet]]&lt;br /&gt;
* [[Knife]]&lt;br /&gt;
* [[Leather Armor Helmet Mark II]]&lt;br /&gt;
* [[Light Support Weapon]]&lt;br /&gt;
* [[Lockpicks]]&lt;br /&gt;
* [[Minigun]]&lt;br /&gt;
* [[Needler Pistol]]&lt;br /&gt;
* [[Radio]]&lt;br /&gt;
* [[Red Ryder BB Gun]]&lt;br /&gt;
* [[Sawed-Off Shotgun]]&lt;br /&gt;
* [[Scope]]&lt;br /&gt;
* [[Shovel]]&lt;br /&gt;
* [[Spear]]&lt;br /&gt;
* [[Speed Loader]]&lt;br /&gt;
* [[Tommy Gun]]&lt;br /&gt;
* [[Tool]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DIY bases that need junk to be created:&lt;br /&gt;
* [[Bases#Depot|Depot]]&lt;br /&gt;
* [[Bases#Outpost|Outpost]]&lt;br /&gt;
* [[Bases#Scrapheap|Scrapheap]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=High_Quality_Electronic_Parts&amp;diff=4254</id>
		<title>High Quality Electronic Parts</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=High_Quality_Electronic_Parts&amp;diff=4254"/>
				<updated>2023-10-22T15:50:20Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Dismantling robots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:elparts2.gif|thumb|High Quality Electronic Parts.]]&lt;br /&gt;
''A mass of wires, circuit boards, resistors and vacuum tubes. It could be useful once you know exactly what to do with it.''&lt;br /&gt;
&lt;br /&gt;
== Finding High Quality Electronic Parts ==&lt;br /&gt;
* Scavenging High Quality Electronic Parts Requires 5 [[Action Points]].&lt;br /&gt;
* It can be obtained from [[dismantling]] items that require it for crafting, by using [[science]] skill on them.&lt;br /&gt;
* It can be obtained from old, broken computers, by using [[science]] skill on them.&lt;br /&gt;
* 5 High Quality Electronic Parts can be obtained from the broken computers each time the resources are renewed.&lt;br /&gt;
* Get them from dead robots (requires [[Dismantling|disassembling]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Broken Computer.png|thumb|The source of High Quality Electronic Parts.]]&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
* [[The Glow]] at levels 2, 3 and 6&lt;br /&gt;
* [[Talchem California HQ]] at level 2&lt;br /&gt;
* [[Mariposa Military Base]] at level 1&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
High Quality Electronic Parts are mostly used to make energy-powered items. &lt;br /&gt;
&lt;br /&gt;
The following items need High Quality Electronic Parts to be crafted :&lt;br /&gt;
* [[Power Armor]]&lt;br /&gt;
* [[Power Helmet]]&lt;br /&gt;
* [[Advanced Power Armor]]&lt;br /&gt;
* [[Advanced Power Helmet]]&lt;br /&gt;
* [[2mm EC]]&lt;br /&gt;
* [[Grenade (Pulse)]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Electronic_Parts&amp;diff=4253</id>
		<title>Electronic Parts</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Electronic_Parts&amp;diff=4253"/>
				<updated>2023-10-22T15:49:15Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Dismantling robots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:elparts.gif|thumb|Electronic parts.]]&lt;br /&gt;
''A mass of wires, circuit boards, resistors and vacuum tubes. It could be useful once you know exactly what to do with it.''&lt;br /&gt;
&lt;br /&gt;
== Finding electronic parts ==&lt;br /&gt;
* Scavenging Electronic Parts Requires 5 [[Action Points]].&lt;br /&gt;
* It can be obtained from [[dismantling]] items that require it for crafting, by using [[science]] skill on them.&lt;br /&gt;
* It can be obtained from old, broken computers, by using [[science]] skill on them.&lt;br /&gt;
* 5 Electronic Parts can be obtained from the broken computers each time the resources are renewed.&lt;br /&gt;
* On rare occasions, it can be found in a [[Car wreck]].&lt;br /&gt;
* Get them from dead robots (requires [[Dismantling|disassembling]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Broken Computer.png|thumb|The source of electronic parts.]]&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
* [[Junkyard]]&lt;br /&gt;
* [[Mariposa]]&lt;br /&gt;
* [[The Glow]]&lt;br /&gt;
* [[Themepark]]&lt;br /&gt;
* [[Vault 15]]&lt;br /&gt;
* [[Waterworks]]&lt;br /&gt;
* [[Bases#Old_Bunker|Old Bunker]] faction base&lt;br /&gt;
* San Francisco Mining Site&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Electronic parts are mostly used to make energy-powered items. They are also required to create all [[Bases#DIY_bases|DIY bases]].&lt;br /&gt;
&lt;br /&gt;
The following items need Electronic Parts to be crafted :&lt;br /&gt;
* [[Cattle Prod]]&lt;br /&gt;
* [[Improved Capacitor Battery]]&lt;br /&gt;
* [[Laser Pistol]]&lt;br /&gt;
* [[Laser Rifle]]&lt;br /&gt;
* [[Magnetic Field Targeting System]]&lt;br /&gt;
* [[Magneto-Laser Pistol]]&lt;br /&gt;
* [[Micro Fusion Cell]]&lt;br /&gt;
* [[Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
* [[Plasma Pistol]]&lt;br /&gt;
* [[Plasma Rifle]]&lt;br /&gt;
* [[Power Fist]]&lt;br /&gt;
* [[Ripper]]&lt;br /&gt;
* [[Rocket AP]]&lt;br /&gt;
* [[Small Energy Cell]]&lt;br /&gt;
* [[Super Sledge]]&lt;br /&gt;
* [[Tesla Armor]]&lt;br /&gt;
* [[Tesla Helmet]]&lt;br /&gt;
&lt;br /&gt;
DIY bases that need electronic parts to be created:&lt;br /&gt;
* [[Bases#Depot|Depot]]&lt;br /&gt;
* [[Bases#Outpost|Outpost]]&lt;br /&gt;
* [[Bases#Scrapheap|Scrapheap]]&lt;br /&gt;
* [[Bases#Trapper camp|Trapper Camp]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Good_Metal_Parts&amp;diff=4252</id>
		<title>Good Metal Parts</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Good_Metal_Parts&amp;diff=4252"/>
				<updated>2023-10-22T15:48:42Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Dismantling robots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Craft&lt;br /&gt;
|image=metal_trash&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Repair]]: 80% &amp;lt;br&amp;gt; [[Science]]: 80% &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:ore1_2.gif|link=High Quality Iron Ore]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Sttable.gif|link=Workbench]] or [[File:adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Various irregular pieces of good metal, all shapes and sizes. Nothing special, but you suppose it can be turned into something worthwhile given the right expertise and equipment.&lt;br /&gt;
&lt;br /&gt;
'''Weight''': 453 grams&lt;br /&gt;
&lt;br /&gt;
== Obtaining Good Metal Parts ==&lt;br /&gt;
* [[Crafting|Craft]] them from [[Resources]]&lt;br /&gt;
* Purchase them from [[Merchants]]&lt;br /&gt;
* [[Dismantler|Dismantling]] items that require GMP for crafting&lt;br /&gt;
* Loot Dungeon containers or public town containers&lt;br /&gt;
* Player Trading&lt;br /&gt;
* Get them from dead robots (requires [[Dismantling|disassembling]]).&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Good Metal Parts are used to make different types of [[Weapons]], [[Armor]], and [[Ammo]].&lt;br /&gt;
&lt;br /&gt;
The following items need Good Metal Parts to be crafted. This list may not be entirely complete:&lt;br /&gt;
*[[.223 Pistol]]&lt;br /&gt;
*[[10mm SMG]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[Avenger Minigun]]&lt;br /&gt;
*[[Dynacord Stick]]&lt;br /&gt;
*[[FN FAL HPFA]]&lt;br /&gt;
*[[HK P90c]]&lt;br /&gt;
*[[Improved Capacitor Battery]]&lt;br /&gt;
*[[Improved Heaterchamber]]&lt;br /&gt;
*[[Light Support Weapon]]&lt;br /&gt;
*[[Metal Armor Mark II]]&lt;br /&gt;
*[[Metal Mask Mark II]]&lt;br /&gt;
*[[Minigun]]&lt;br /&gt;
*[[Needler Pistol]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Plasma Pistol]]&lt;br /&gt;
*[[Plasma Rifle]]&lt;br /&gt;
*[[Rocket Launcher]]&lt;br /&gt;
*[[Sniper Rifle]]&lt;br /&gt;
*[[Super Sledge]]&lt;br /&gt;
*[[Tesla Helmet]]&lt;br /&gt;
*[[Upgraded Power Servos]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Metal Parts]]&lt;br /&gt;
*[[Gunpowder]]&lt;br /&gt;
*[[Alloys]]&lt;br /&gt;
*[[Advanced Gunpowder]]&lt;br /&gt;
*[[High Quality Alloys]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Metal_Parts&amp;diff=4251</id>
		<title>Metal Parts</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Metal_Parts&amp;diff=4251"/>
				<updated>2023-10-22T15:48:16Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Dismantling robots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Craft&lt;br /&gt;
|image=metal_trash2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=&lt;br /&gt;
|res=2 x [[File:metal_ore.gif|link=Iron Ore]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Sttable.gif|link=Workbench]] or [[File:Adv workbench.png|link=Advanced Workbench]]  &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Various irregular pieces of metal, all shapes and sizes. Nothing special, but you suppose it could be turned into something worthwhile given the right expertise and equipment.''&lt;br /&gt;
&lt;br /&gt;
'''Weight''': 453 grams&lt;br /&gt;
&lt;br /&gt;
== Obtaining Metal Parts ==&lt;br /&gt;
*[[Crafting|Craft]] them from [[Resources]] at a [[Workbench]] or [[Advanced Workbench]].&lt;br /&gt;
*Purchase them from [[Merchants]] and players.&lt;br /&gt;
*Can be obtained from [[Dismantling|disassembling]] [[weapons]], [[armors]]&lt;br /&gt;
*Obtainable at [[Dungeons]]&lt;br /&gt;
*Get them from dead robots (requires [[Dismantling|disassembling]]).&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Metal parts are used to make different types of [[Weapons]], [[Armor]], and [[Ammo]]. They are also required to create all [[Bases#DIY_bases|DIY bases]].&lt;br /&gt;
&lt;br /&gt;
The following items need Metal parts to be crafted:&lt;br /&gt;
&lt;br /&gt;
*[[.22 Hunter]]&lt;br /&gt;
*[[.223 FMJ]]&lt;br /&gt;
*[[.44 magnum FMJ]]&lt;br /&gt;
*[[.44 Magnum JHP]]&lt;br /&gt;
*[[.44 Magnum Revolver]]&lt;br /&gt;
*[[10mm AP]]&lt;br /&gt;
*[[10mm JHP]]&lt;br /&gt;
*[[10mm Pistol]]&lt;br /&gt;
*[[10mm SMG]]&lt;br /&gt;
*[[12 ga. Shotgun Shells]]&lt;br /&gt;
*[[14mm AP]]&lt;br /&gt;
*[[14mm Pistol]]&lt;br /&gt;
*[[5mm AP]]&lt;br /&gt;
*[[5mm JHP]]&lt;br /&gt;
*[[7.62mm]]&lt;br /&gt;
*[[9mm ball]]&lt;br /&gt;
*[[9mm Mauser]]&lt;br /&gt;
*[[Assault Rifle]]&lt;br /&gt;
*[[Combat Armor]]&lt;br /&gt;
*[[Combat Knife]]&lt;br /&gt;
*[[Combat Shotgun]]&lt;br /&gt;
*[[Desert Eagle .44]]&lt;br /&gt;
*[[Expanded Lockpick Set]]&lt;br /&gt;
*[[Explosive Rocket]]&lt;br /&gt;
*[[FN FAL]]&lt;br /&gt;
*[[Grenade (Frag)]]&lt;br /&gt;
*[[Grenade (Plasma)]]&lt;br /&gt;
*[[H&amp;amp;K CAWS]]&lt;br /&gt;
*[[HN Needler Cartridge]]&lt;br /&gt;
*[[HK P90c]]&lt;br /&gt;
*[[Hunting Rifle]]&lt;br /&gt;
*[[Improved Capacitor Battery]]&lt;br /&gt;
*[[Knife]]&lt;br /&gt;
*[[Laser Pistol]]&lt;br /&gt;
*[[Laser Rifle]]&lt;br /&gt;
*[[Light Support Weapon]]&lt;br /&gt;
*[[Lock]]&lt;br /&gt;
*[[Lockpicks]]&lt;br /&gt;
*[[M3A1 &amp;quot;Grease Gun&amp;quot; SMG]]&lt;br /&gt;
*[[M60]]&lt;br /&gt;
*[[Magnetic Field Targeting System]]&lt;br /&gt;
*[[Magneto Laser Pistol]]&lt;br /&gt;
*[[Metal Armor]]&lt;br /&gt;
*[[Metal Mask]]&lt;br /&gt;
*[[Minigun]]&lt;br /&gt;
*[[Needler Pistol]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Radio]]&lt;br /&gt;
*[[Rocket AP]]&lt;br /&gt;
*[[Rocket Launcher]]&lt;br /&gt;
*[[Sawed-Off Shotgun]]&lt;br /&gt;
*[[Scope]]&lt;br /&gt;
*[[Sharpened Spear]]&lt;br /&gt;
*[[Shotgun]]&lt;br /&gt;
*[[Sledgehammer]]&lt;br /&gt;
*[[Sniper Rifle]]&lt;br /&gt;
*[[Spear]]&lt;br /&gt;
*[[Spiked Knuckles]]&lt;br /&gt;
*[[Throwing Knife]]&lt;br /&gt;
*[[Tommy Gun]]&lt;br /&gt;
*[[Tool]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DIY bases that need metal parts to be created:&lt;br /&gt;
*[[Bases#Depot|Depot]]&lt;br /&gt;
*[[Bases#Outpost|Outpost]]&lt;br /&gt;
*[[Bases#Scrapheap|Scrapheap]]&lt;br /&gt;
*[[Bases#Trapper camp|Trapper Camp]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Good Metal Parts]]&lt;br /&gt;
*[[Advanced Gunpowder]]&lt;br /&gt;
*[[High Quality Alloys]]&lt;br /&gt;
*[[Gunpowder]]&lt;br /&gt;
*[[Alloys]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Microchips&amp;diff=4250</id>
		<title>Microchips</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Microchips&amp;diff=4250"/>
				<updated>2023-10-22T15:47:54Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Dismantling robots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:tech_microchip.gif|thumb|Microchips.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Electronic microchips of many shapes and sizes taken from various electrical equipment. With the proper knowledge they can be put to a variety of different uses.&lt;br /&gt;
&lt;br /&gt;
== Obtaining Microchips ==&lt;br /&gt;
*Can be found in [[Waterworks]] and [[Random Encounters]].&lt;br /&gt;
*Purchase them from [[Merchants]].&lt;br /&gt;
*Can be obtained after [[Dismantling|disassembling]] weapons or armors that need Microchips to be crafted.&lt;br /&gt;
*Get them from dead robots (requires [[Dismantling|disassembling]]).&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Microchips are used to make different types of [[Weapons]],and [[Armor]].&lt;br /&gt;
&lt;br /&gt;
The following items need Microchips to be crafted :&lt;br /&gt;
*[[YK32 Pulse Pistol]]&lt;br /&gt;
*[[YK42B Pulse Rifle]]&lt;br /&gt;
*[[Gatling Laser]]&lt;br /&gt;
*[[PPK12 Gauss Pistol]]&lt;br /&gt;
*[[M72 Gauss Rifle]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Capacitors]]&lt;br /&gt;
*[[Wires]]&lt;br /&gt;
*[[Gun Control Module]]&lt;br /&gt;
*[[Electrical Transformer]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Capacitors&amp;diff=4249</id>
		<title>Capacitors</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Capacitors&amp;diff=4249"/>
				<updated>2023-10-22T15:47:20Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Dismantling robots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:tech_conden.gif|thumb|Capacitors.]]&lt;br /&gt;
&lt;br /&gt;
''A mixture of various capacitors. Used primarily for storing electrical energy for later use. Batteries come to mind.''&lt;br /&gt;
&lt;br /&gt;
== Obtaining Capacitors ==&lt;br /&gt;
*Can be found in [[Waterworks]] and [[Random Encounters]].&lt;br /&gt;
*Purchase them from [[Merchants]].&lt;br /&gt;
*Can be obtained after [[Dismantling|disassembling]] weapons that need Capacitors to be crafted.&lt;br /&gt;
*Get them from dead robots (requires [[Dismantling|disassembling]]).&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Capacitors are used to make different types of [[Weapons]].&lt;br /&gt;
&lt;br /&gt;
The following items need Capacitors to be crafted :&lt;br /&gt;
*[[Gatling Laser]]&lt;br /&gt;
*[[YK32 Pulse Pistol]]&lt;br /&gt;
*[[YK42B Pulse Rifle]]&lt;br /&gt;
*[[Solar Scorcher]]&lt;br /&gt;
*[[PPK12 Gauss Pistol]]&lt;br /&gt;
*[[M72 Gauss Rifle]]&lt;br /&gt;
*[[Grenade (Pulse)]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Gun Control Module]]&lt;br /&gt;
*[[Wires]]&lt;br /&gt;
*[[Microchips]]&lt;br /&gt;
*[[Electrical Transformer]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Wires&amp;diff=4248</id>
		<title>Wires</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Wires&amp;diff=4248"/>
				<updated>2023-10-22T15:46:29Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Dismantling robots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Craft&lt;br /&gt;
|image=tech_wires&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 1&lt;br /&gt;
|res=4 x [[File:Metal trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;1 x [[File:Alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Copper wires with rubber isolation used in electronics. You are mesmerized by all of the different colors.''&lt;br /&gt;
&lt;br /&gt;
== Obtaining Wires ==&lt;br /&gt;
*[[Crafting|Craft]] them from [[Resources]] at a [[Advanced Workbench]].&lt;br /&gt;
*Purchase them from [[Merchants]].&lt;br /&gt;
*Can be obtained after [[Dismantling|disassembling]] weapons that need Wires to be crafted.&lt;br /&gt;
*Get them from dead robots (requires [[Dismantling|disassembling]]).&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Wires are used to make different types of [[Weapons]].&lt;br /&gt;
&lt;br /&gt;
The following items need Wires to be crafted :&lt;br /&gt;
*[[Solar Scorcher]]&lt;br /&gt;
*[[YK42B Pulse Rifle]]&lt;br /&gt;
*[[Turbo Plasma Rifle]]&lt;br /&gt;
*[[YK32 Pulse Pistol]]&lt;br /&gt;
*[[Grenade (Pulse)]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Good Metal Parts]]&lt;br /&gt;
*[[Electrical Transformer]]&lt;br /&gt;
*[[High Quality Alloys]]&lt;br /&gt;
*[[Metal Parts]]&lt;br /&gt;
*[[Upgraded Power Servos]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=FOnlineAT.cfg&amp;diff=4247</id>
		<title>FOnlineAT.cfg</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=FOnlineAT.cfg&amp;diff=4247"/>
				<updated>2022-10-06T08:22:31Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Added preview of commands for followers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FOnlineATcfg.PNG|thumb|right|Example FOnlineAT.cfg settings]]&lt;br /&gt;
&lt;br /&gt;
Most of settings can be change by [[FATConfig.exe]] file.&lt;br /&gt;
&lt;br /&gt;
== [AfterTimes] ==&lt;br /&gt;
* DisplayNames=1 - turn on(1)/off(0) players names above head&lt;br /&gt;
* Fog=1 - turn on(1)/off(0) fog of war&lt;br /&gt;
* FogColor=0 0 0 64 - sets color fow&lt;br /&gt;
* MouseScroll=1 - turn on(1)/off(0) mouse scroll&lt;br /&gt;
* DisplayTCZones - WIP&lt;br /&gt;
* DisplayTC=1 - WIP&lt;br /&gt;
* Autosave=0 - WIP&lt;br /&gt;
* Awarness=1 - turn on(1)/off(0) awarness support perk&lt;br /&gt;
* IgnoreLangChange=1 - turn on(1)/off(0) lang change(there are only two languages english and russian. If this parameter is off you can accindentaly switch language)&lt;br /&gt;
* ShowNPCAwarness=1 - turn on(1)/off(0) current hp/max hp displayed above NPC's heads. You can change this temporary ingame by press F7.&lt;br /&gt;
* ShowPlayerAwarnes=1 - turn on(1)/off(0) current hp/max hp displayed above players heads. You can change this temporary ingame by press F9.&lt;br /&gt;
* ShowItemTabs=2 - show [[item tabs]] in game: 0 - off, 1 - for player only, 2 - for player and his followers, 3 - for followers only&lt;br /&gt;
* ShowItemTabsPids=144 308 410 159 48 259 280 - here you can define which items should be displayed in item tabs (up to 7 pids)&lt;br /&gt;
* ShowCaravanBroadcasts=1 - turn on(1)/off(0) show of broadcasts about caravans&lt;br /&gt;
* RoofAlpha=100 - set the roof transparency in range from 0 to 255&lt;br /&gt;
* ShowItemContours=0 - set the item contours (mark them on map, drot's mod replacement) for pickable items, containers and misc items, combination in range from 0 (none) to 7 (for containers and misc items)&lt;br /&gt;
: Available combinations:&lt;br /&gt;
:: 0: All off&lt;br /&gt;
:: 1: Mark pickable items only.&lt;br /&gt;
:: 2: Mark pickable items and containers.&lt;br /&gt;
:: 3: Mark all.&lt;br /&gt;
:: 4: Mark pickable and misc items.&lt;br /&gt;
:: 5: Mark containers only.&lt;br /&gt;
:: 6: Mark misc items only.&lt;br /&gt;
:: 7: Mark containers and misc items.&lt;br /&gt;
* ItemContourColors=128 255 128 - contour colors for pickable items in [http://en.wikipedia.org/wiki/RGB_color_model RGB format], accepts three values on range from 0 to 255&lt;br /&gt;
* ContainerContourColors=128 0 255 - contour colors for containers in [http://en.wikipedia.org/wiki/RGB_color_model RGB format], accepts three values on range from 0 to 255&lt;br /&gt;
* MiscContourColors=255 128 255 - contour colors for misc items in [http://en.wikipedia.org/wiki/RGB_color_model RGB format], accepts three values on range from 0 to 255&lt;br /&gt;
&lt;br /&gt;
== [Bindings] ==&lt;br /&gt;
&lt;br /&gt;
'''Examples of binds to use some item, toggle on/off something or set some action:'''&lt;br /&gt;
* UseBind0=X |144 40 273 - see [[FATConfig.exe]]&lt;br /&gt;
* UseBind1=Ctrl Z - see [[FATConfig.exe]]&lt;br /&gt;
* ToggleRoof=Ctrl R - turn on/off roofs&lt;br /&gt;
* Reload=R - reload weapon by click R&lt;br /&gt;
* ToggleWall=Ctrl W - turn on/off walls (really helpful to turn off when cave searching or locker hunting)&lt;br /&gt;
* ScienceAtHex=Ctrl V - dismantle all possible items(up to 100 at one time) you stay at and all resources from that go to your inventory when click ctrl+v.&lt;br /&gt;
* ItemTabs=T - switch between none -&amp;gt; player only -&amp;gt; player and followers -&amp;gt; followers only -&amp;gt; none display modes&lt;br /&gt;
* ShowItemContours=Y - switch combinations of item marks by contours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Group of binds available to aiming:'''&lt;br /&gt;
* AimGroin=Shift X - set aim to groin by click Shift+X (each aim set is displayed in left-up corner ingame)&lt;br /&gt;
* AimUncalled=Shift+Tab - stop aim&lt;br /&gt;
* AimLeftLeg=Shift Z - set aim to left leg by click Shift+Z&lt;br /&gt;
* AimEyes=Shift W - set aim to eyes by click Shift+W&lt;br /&gt;
* AimLeftArm=Shift A - set aim to left arm by click Shift+A&lt;br /&gt;
* AimTorso=Shift S - set aim to torso by click Shift+S&lt;br /&gt;
* AimHead=Shift 2 - set aim to head by click Shift+2&lt;br /&gt;
* AimRightLeg=Shift C - set aim to right leg by click Shift+C&lt;br /&gt;
* AimRightArm=Shift D - set aim to right arm by click Shift+D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Group of commands available for followers:'''&lt;br /&gt;
* StayHere=Alt Num_1 - active only on private locations!&lt;br /&gt;
* ComeWithMe=Alt Num_2 - it's also working as regroup&lt;br /&gt;
* EatSomething=Alt Num_3&lt;br /&gt;
* HealYourSelf=Alt Num_6&lt;br /&gt;
* TakeYourWeapon=Alt Num_4&lt;br /&gt;
* HideYourWeapon=Alt Num_5&lt;br /&gt;
* ReloadYourWeapon=Alt Num_6&lt;br /&gt;
* TakeBuffout=Ctrl Num_4&lt;br /&gt;
* TakePsycho=Ctrl Num_7&lt;br /&gt;
* TakeBeer=Ctrl Num_8&lt;br /&gt;
* TakeBooze=Alt Num_/&lt;br /&gt;
* TakeGammaGulpBeer=Alt Num_*&lt;br /&gt;
* TakeRoentgenRum=Alt Num_-&lt;br /&gt;
* TakeRotGut=Alt Num_+&lt;br /&gt;
* TakeCigs=Ctrl Num_5&lt;br /&gt;
* TakeJet=Ctrl Num_6&lt;br /&gt;
* TakeNukaCola=Ctrl Num_9&lt;br /&gt;
* TakeMentats=Ctrl Num_-&lt;br /&gt;
* TakeAntidote=Ctrl Num_+&lt;br /&gt;
* TakeRadAway=Ctrl Num_1&lt;br /&gt;
* TakeRadX=Ctrl Num_2&lt;br /&gt;
* TakeJetAntidote=Alt Num_.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;Chm9_g2T044&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [Timeouts] ==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=FOnlineAT.cfg&amp;diff=4246</id>
		<title>FOnlineAT.cfg</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=FOnlineAT.cfg&amp;diff=4246"/>
				<updated>2022-10-02T12:26:08Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Added bind commands for followers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FOnlineATcfg.PNG|thumb|right|Example FOnlineAT.cfg settings]]&lt;br /&gt;
&lt;br /&gt;
Most of settings can be change by [[FATConfig.exe]] file.&lt;br /&gt;
&lt;br /&gt;
== [AfterTimes] ==&lt;br /&gt;
* DisplayNames=1 - turn on(1)/off(0) players names above head&lt;br /&gt;
* Fog=1 - turn on(1)/off(0) fog of war&lt;br /&gt;
* FogColor=0 0 0 64 - sets color fow&lt;br /&gt;
* MouseScroll=1 - turn on(1)/off(0) mouse scroll&lt;br /&gt;
* DisplayTCZones - WIP&lt;br /&gt;
* DisplayTC=1 - WIP&lt;br /&gt;
* Autosave=0 - WIP&lt;br /&gt;
* Awarness=1 - turn on(1)/off(0) awarness support perk&lt;br /&gt;
* IgnoreLangChange=1 - turn on(1)/off(0) lang change(there are only two languages english and russian. If this parameter is off you can accindentaly switch language)&lt;br /&gt;
* ShowNPCAwarness=1 - turn on(1)/off(0) current hp/max hp displayed above NPC's heads. You can change this temporary ingame by press F7.&lt;br /&gt;
* ShowPlayerAwarnes=1 - turn on(1)/off(0) current hp/max hp displayed above players heads. You can change this temporary ingame by press F9.&lt;br /&gt;
* ShowItemTabs=2 - show [[item tabs]] in game: 0 - off, 1 - for player only, 2 - for player and his followers, 3 - for followers only&lt;br /&gt;
* ShowItemTabsPids=144 308 410 159 48 259 280 - here you can define which items should be displayed in item tabs (up to 7 pids)&lt;br /&gt;
* ShowCaravanBroadcasts=1 - turn on(1)/off(0) show of broadcasts about caravans&lt;br /&gt;
* RoofAlpha=100 - set the roof transparency in range from 0 to 255&lt;br /&gt;
* ShowItemContours=0 - set the item contours (mark them on map, drot's mod replacement) for pickable items, containers and misc items, combination in range from 0 (none) to 7 (for containers and misc items)&lt;br /&gt;
: Available combinations:&lt;br /&gt;
:: 0: All off&lt;br /&gt;
:: 1: Mark pickable items only.&lt;br /&gt;
:: 2: Mark pickable items and containers.&lt;br /&gt;
:: 3: Mark all.&lt;br /&gt;
:: 4: Mark pickable and misc items.&lt;br /&gt;
:: 5: Mark containers only.&lt;br /&gt;
:: 6: Mark misc items only.&lt;br /&gt;
:: 7: Mark containers and misc items.&lt;br /&gt;
* ItemContourColors=128 255 128 - contour colors for pickable items in [http://en.wikipedia.org/wiki/RGB_color_model RGB format], accepts three values on range from 0 to 255&lt;br /&gt;
* ContainerContourColors=128 0 255 - contour colors for containers in [http://en.wikipedia.org/wiki/RGB_color_model RGB format], accepts three values on range from 0 to 255&lt;br /&gt;
* MiscContourColors=255 128 255 - contour colors for misc items in [http://en.wikipedia.org/wiki/RGB_color_model RGB format], accepts three values on range from 0 to 255&lt;br /&gt;
&lt;br /&gt;
== [Bindings] ==&lt;br /&gt;
&lt;br /&gt;
'''Examples of binds to use some item, toggle on/off something or set some action:'''&lt;br /&gt;
* UseBind0=X |144 40 273 - see [[FATConfig.exe]]&lt;br /&gt;
* UseBind1=Ctrl Z - see [[FATConfig.exe]]&lt;br /&gt;
* ToggleRoof=Ctrl R - turn on/off roofs&lt;br /&gt;
* Reload=R - reload weapon by click R&lt;br /&gt;
* ToggleWall=Ctrl W - turn on/off walls (really helpful to turn off when cave searching or locker hunting)&lt;br /&gt;
* ScienceAtHex=Ctrl V - dismantle all possible items(up to 100 at one time) you stay at and all resources from that go to your inventory when click ctrl+v.&lt;br /&gt;
* ItemTabs=T - switch between none -&amp;gt; player only -&amp;gt; player and followers -&amp;gt; followers only -&amp;gt; none display modes&lt;br /&gt;
* ShowItemContours=Y - switch combinations of item marks by contours&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Group of binds available to aiming:'''&lt;br /&gt;
* AimGroin=Shift X - set aim to groin by click Shift+X (each aim set is displayed in left-up corner ingame)&lt;br /&gt;
* AimUncalled=Shift+Tab - stop aim&lt;br /&gt;
* AimLeftLeg=Shift Z - set aim to left leg by click Shift+Z&lt;br /&gt;
* AimEyes=Shift W - set aim to eyes by click Shift+W&lt;br /&gt;
* AimLeftArm=Shift A - set aim to left arm by click Shift+A&lt;br /&gt;
* AimTorso=Shift S - set aim to torso by click Shift+S&lt;br /&gt;
* AimHead=Shift 2 - set aim to head by click Shift+2&lt;br /&gt;
* AimRightLeg=Shift C - set aim to right leg by click Shift+C&lt;br /&gt;
* AimRightArm=Shift D - set aim to right arm by click Shift+D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Group of commands available for followers:'''&lt;br /&gt;
* StayHere=Alt Num_1 - active only on private locations!&lt;br /&gt;
* ComeWithMe=Alt Num_2 - it's also working as regroup&lt;br /&gt;
* EatSomething=Alt Num_3&lt;br /&gt;
* HealYourSelf=Alt Num_6&lt;br /&gt;
* TakeYourWeapon=Alt Num_4&lt;br /&gt;
* HideYourWeapon=Alt Num_5&lt;br /&gt;
* ReloadYourWeapon=Alt Num_6&lt;br /&gt;
* TakeBuffout=Ctrl Num_4&lt;br /&gt;
* TakePsycho=Ctrl Num_7&lt;br /&gt;
* TakeBeer=Ctrl Num_8&lt;br /&gt;
* TakeBooze=Alt Num_/&lt;br /&gt;
* TakeGammaGulpBeer=Alt Num_*&lt;br /&gt;
* TakeRoentgenRum=Alt Num_-&lt;br /&gt;
* TakeRotGut=Alt Num_+&lt;br /&gt;
* TakeCigs=Ctrl Num_5&lt;br /&gt;
* TakeJet=Ctrl Num_6&lt;br /&gt;
* TakeNukaCola=Ctrl Num_9&lt;br /&gt;
* TakeMentats=Ctrl Num_-&lt;br /&gt;
* TakeAntidote=Ctrl Num_+&lt;br /&gt;
* TakeRadAway=Ctrl Num_1&lt;br /&gt;
* TakeRadX=Ctrl Num_2&lt;br /&gt;
* TakeJetAntidote=Alt Num_.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [Timeouts] ==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Town_Control&amp;diff=4245</id>
		<title>Town Control</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Town_Control&amp;diff=4245"/>
				<updated>2022-09-24T15:22:23Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Members requirements for New Reno&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''TC''' is a feature of the game that is only available to player-controlled [[factions]], players who team up and join the same player [[base]]. It gives them the ability to take control of any of the six so called un-[[guarded towns]] in the north of the [[worldmap]], giving them access to a special &amp;quot;TC Locker&amp;quot; found in each town. This container cannot be opened by anyone except a member of the controlling faction, and spawns useful items every half an hour (ex. 15:00 15:30 16:00) of real time. Caps are main loot, other are some drugs and/or crafting materials.  &lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Level 12 or more&lt;br /&gt;
* Inside TC Zone (press F10 to toggle zone display modes)&lt;br /&gt;
* 15-hex maximum distance from the town's lead NPC (for starting timer only)&lt;br /&gt;
* Any armor with condition no worse than 51% [[Deterioration]]&lt;br /&gt;
* Any tier 2 weapon or better, in no worse than 51% [[Deterioration]]&lt;br /&gt;
* Character must be logged in and not in (off) mode&lt;br /&gt;
* Not be in [[Sneak]] mode&lt;br /&gt;
* [[Companions]] are also counted to requirements - even when you're solo player you can bring them and try to take town.&lt;br /&gt;
&lt;br /&gt;
Characters that do not meet these requirements can certainly participate but will not be counted as part of the TC mechanics. They can, however, access the TC locker if the team gets the town.&lt;br /&gt;
&lt;br /&gt;
== Seizing Control ==&lt;br /&gt;
[[File:TownControl-BH.png|thumb|A player near Marcus, Broken Hills leader. The countdown is visible to anyone in-game, and as it will soon reach zero, the Critical Failure Gang will be able to take its reward.]]&lt;br /&gt;
[[File:CaptureZone.jpg|thumb| Town Control capture zone. Area highlighted by pressing F10 in which at least 5 gang members must stand in order to capture city.]]&lt;br /&gt;
To gain control in a town, you need to speak to the leader or chief of the town at the right time(Bring [[Mentats]]).If Militia is alive,first you have to get rid of them (Militia now respawns after a certan period of time instead of being bought). You must have at least 3, 4 or 5 members present (depending on town) who meet the requirements above, to &amp;quot;impress&amp;quot; upon the leader that you are capable. Once you initiate TC, your TC timer countdown will be displayed globally, to all players. You need to hold ground for up to 15 minutes (high [[Speech]] can reduce this to 10 mins minimum, 1% of speech is 1 second less from 15 mins, reputation with town have little impact). To actually gain control you need at least 3 alive gang members for [[Klamath]], [[Den]], [[Modoc]], [[Gecko]] and [[Necropolis]], 4 alive gang members for [[Salt Lake City]], 5 alive gang members for [[Redding]], west district of [[New Reno]] and [[Broken Hills]], same as for starting timer. To see area which you need to hold press F10. If a member changes any ready item from TC-compliant to TC-non-compliant, the timer can end prematurely, forcing the team to start over. For example, if you're taking Den with only 3 guys, and one removes his armor to be funny, he will get a brief warning that he is not strong enough to support the team, and the TC timer will soon end. Or if he switches from a Pancor Jackhammer shotgun to a 9mm Mauser, same thing. In cases where the team is larger, such antics might not cause any problems because there's still enough members present who remain TC compliant. It's the smaller teams that must pay more attention to this. When the countdown timer has gone to 00:00, your faction will be shown in the [[Pip-Boy]] as controlling the town. (Press P twice, and click on &amp;quot;Statistics&amp;quot;.) During the countdown, you can't access the reward container, and town preview is disabled for all.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Town&lt;br /&gt;
!Leader&lt;br /&gt;
!Time Window&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Gecko]]'''&lt;br /&gt;
| [[Harold]].&lt;br /&gt;
| Anytime&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Modoc]]'''&lt;br /&gt;
| [[Jo]] (In the General Store).&lt;br /&gt;
| Anytime&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Redding]]'''&lt;br /&gt;
| [[Sheriff Marion]] (In the Sheriff Office).&lt;br /&gt;
| Anytime&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Klamath]]'''&lt;br /&gt;
| [[Slim Picket]] (In Trapper Town).&lt;br /&gt;
| Anytime&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Broken Hills]]'''&lt;br /&gt;
| [[Marcus]] (In front of the [[FLC]] bank).&lt;br /&gt;
| Anytime&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Den]]'''&lt;br /&gt;
| [[Metzger]], in [[slavers]] headquarter.&lt;br /&gt;
| Anytime&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Necropolis]]'''&lt;br /&gt;
| [[Peltenton]], (In Hall of the Dead).&lt;br /&gt;
| Anytime&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Salt Lake City]]'''&lt;br /&gt;
| (WIP)&lt;br /&gt;
| Anytime&lt;br /&gt;
|-&lt;br /&gt;
| West district of '''[[New Reno]]'''&lt;br /&gt;
| (WIP)&lt;br /&gt;
| Anytime&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PvP Competitive ==&lt;br /&gt;
Once you initiate TC, expect to be attacked. Teams and even loners will show up from all corners of the map just to get some action. [[PvP]] is a prime feature of any MMO and this is the harshest so players will drop everything they are doing when they see your TC timer and try to upset your effort. Your team needs to be ready with [[TC Readiness|a plan]], ammo, drugs, a well-spoken leader, [[Voice Chat]] like TeamSpeak, and proper character builds for all fighters. Additionally, each member needs safe places to park nearby to the towns, and a car with the right gear in its trunk. If you're new to TC, go to the town first and study the layout so you can plan some strategy. Expect to lose sometimes. How fast can your fighters return, re-gear, and jump back into the fight? Many fighters have [[Outdoorsman]] 150 with [[Pathfinder]] and [[Explorer]] perks so they can return more quickly.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Rewards are now being payed out every 30 minutes, in both caps and [[Items|items]] per town. TC loot is cumulative so if nobody checks it, it just stacks up in the locker. Some of the [[Items|items]] given out are unique for each town. Some towns will naturally be more attractive, as there's more valuable resources there. When a faction gains control over a city, the content that was already inside of the TC locker is deleted.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Town&lt;br /&gt;
!Caps&lt;br /&gt;
!Items&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Klamath]]'''&lt;br /&gt;
| 4000&lt;br /&gt;
| 1-2 [[Golden Gecko Pelt]], 1-2 [[Gecko Pelt]], 0-1 [[Super Stimpak]], 0-2 [[Stimpak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Modoc]]'''&lt;br /&gt;
| 4000&lt;br /&gt;
| 1-2 [[Brahmin hide]], 7-8 [[Meat Jerky]], 0-1 [[Super Stimpak]], 0-2 [[Stimpak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Gecko]]'''&lt;br /&gt;
| 6000&lt;br /&gt;
| 4-5 [[Electronic Parts]], 2-3 [[Uranium Ore]], 0-1 [[Rad-X]], 0-1 [[RadAway]], 0-1 [[Super Stimpak]], 0-2 [[Stimpak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Den]]'''&lt;br /&gt;
| 6000&lt;br /&gt;
| 0-1 [[Jet]], 0-1 [[Super Stimpak]], 0-2 [[Stimpak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Redding]]'''&lt;br /&gt;
| 8000&lt;br /&gt;
| 4-5 [[Gold Nugget]], 4-5 [[High Quality Iron Ore]], 4-5 [[High Quality Minerals]], 0-1 [[Super Stimpak]], 0-2 [[Stimpak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Broken Hills]]'''&lt;br /&gt;
| 8000&lt;br /&gt;
| 4-5 [[Uranium Ore]], 4-5 [[High Quality Iron Ore]], 4-5 [[High Quality Minerals]], 0-1 [[Super Stimpak]], 0-2 [[Stimpak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Necropolis]]'''&lt;br /&gt;
| 5000&lt;br /&gt;
| 3-6 [[Cigarettes]], 0-1 random T3 item, 3-6 [[Electronic parts]], 0-1 [[Super Stimpak]], 1-2 [[Stimpak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Salt Lake City]]'''&lt;br /&gt;
| 7000&lt;br /&gt;
| 5-10 [[Nuka-Cola]], 10-20 pcs of typical ammo, 0-1 of random skill [[Books]], 0-1 [[Super Stimpak]], 1-2 [[Stimpak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| West district of '''[[New Reno]]'''&lt;br /&gt;
| 9000&lt;br /&gt;
| 1-3 [[Jet]], 1-3 [[Buffout]], 1-3 [[Psycho]], 1-3 [[Beer]], 1-3 [[Booze]], 1-3 [[Gamma Gulp Beer]],&lt;br /&gt;
1-3 [[Roentgen Rum]], 1-3 [[Rot Gut]] , 0-1 [[Super Stimpak]], 1-2 [[Stimpak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Additionally for each spawn your faction has chances to receive special reward.'''&lt;br /&gt;
* 0,5% of chance to get random [[weapon]] or [[armor]]: [[Vindicator Minigun]], [[Bozar]], [[M72 Gauss Rifle]], [[PPK12 Gauss Pistol]], [[YK32 Pulse Pistol]], [[YK42B Pulse Rifle]], set of [[NCR Ranger Armor]] + [[NCR Ranger Helmet]], set of [[NCR Ranger Armor]] + [[Mirrored Shades]], set of [[Brotherhood Armor]] + [[Brotherhood Combat Helmet]], [[Bridgekeeper's Robes]], set of [[Hardened Power Armor]] + [[Hardened Power Helmet]] or set of [[Enclave Armor]] + [[Enclave Combat Helmet]],&lt;br /&gt;
* 0,5% of chance to get 50 pcs of [[4.7mm Caseless]] or 10 pcs of [[2mm EC]],&lt;br /&gt;
* 10% of chance to get 1-3 sets of [[Combat Armor Mark II]] + [[Combat Helmet Mark II]],&lt;br /&gt;
* 1% of chance to get one of the [[Implants]].&lt;br /&gt;
== Reputation Affects ==&lt;br /&gt;
Your involvement in Town Control does not affect your [[Reputation|reputation]], but if your gang is hated in the town, you won't be able to control it. The same goes if you can't talk to the mayor, due to your extremely low [[Reputation|reputation]], or if you are a [[Slaver]].&lt;br /&gt;
&lt;br /&gt;
== Domination ==&lt;br /&gt;
What faction controls which towns is shown in the [[Pip-Boy]], but what also shows there is what factions have ''dominated'' which towns. The dominating faction of a town is the one that has guarded that town for the most amount of time, cumulatively in session. Every reward spawn adds one point to domination score. Domination doesn't give any additional profit; '''it's just a way to see more clearly who is winning the most in Town Control over the session lifetime.'''&lt;br /&gt;
&lt;br /&gt;
To check how many points of domination have your faction type command ~influence.&lt;br /&gt;
this points can get change in 2 ways:&lt;br /&gt;
*every TC locker spawn, is +1.000000 points.&lt;br /&gt;
*every NPC dies, is -0.050000 points.&lt;br /&gt;
&lt;br /&gt;
== Companions and Town Control ==&lt;br /&gt;
&lt;br /&gt;
In [[FOnline: Aftertimes]]'s version of Town Control feature the player's NPC [[companions]] are also counted to it by the same rules.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[TC Readiness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Town_Control&amp;diff=4244</id>
		<title>Town Control</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Town_Control&amp;diff=4244"/>
				<updated>2022-09-24T15:18:10Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Set TC reward for West district of New Reno. (It's enabled now)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''TC''' is a feature of the game that is only available to player-controlled [[factions]], players who team up and join the same player [[base]]. It gives them the ability to take control of any of the six so called un-[[guarded towns]] in the north of the [[worldmap]], giving them access to a special &amp;quot;TC Locker&amp;quot; found in each town. This container cannot be opened by anyone except a member of the controlling faction, and spawns useful items every half an hour (ex. 15:00 15:30 16:00) of real time. Caps are main loot, other are some drugs and/or crafting materials.  &lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* Level 12 or more&lt;br /&gt;
* Inside TC Zone (press F10 to toggle zone display modes)&lt;br /&gt;
* 15-hex maximum distance from the town's lead NPC (for starting timer only)&lt;br /&gt;
* Any armor with condition no worse than 51% [[Deterioration]]&lt;br /&gt;
* Any tier 2 weapon or better, in no worse than 51% [[Deterioration]]&lt;br /&gt;
* Character must be logged in and not in (off) mode&lt;br /&gt;
* Not be in [[Sneak]] mode&lt;br /&gt;
* [[Companions]] are also counted to requirements - even when you're solo player you can bring them and try to take town.&lt;br /&gt;
&lt;br /&gt;
Characters that do not meet these requirements can certainly participate but will not be counted as part of the TC mechanics. They can, however, access the TC locker if the team gets the town.&lt;br /&gt;
&lt;br /&gt;
== Seizing Control ==&lt;br /&gt;
[[File:TownControl-BH.png|thumb|A player near Marcus, Broken Hills leader. The countdown is visible to anyone in-game, and as it will soon reach zero, the Critical Failure Gang will be able to take its reward.]]&lt;br /&gt;
[[File:CaptureZone.jpg|thumb| Town Control capture zone. Area highlighted by pressing F10 in which at least 5 gang members must stand in order to capture city.]]&lt;br /&gt;
To gain control in a town, you need to speak to the leader or chief of the town at the right time(Bring [[Mentats]]).If Militia is alive,first you have to get rid of them (Militia now respawns after a certan period of time instead of being bought). You must have at least 3, 4 or 5 members present (depending on town) who meet the requirements above, to &amp;quot;impress&amp;quot; upon the leader that you are capable. Once you initiate TC, your TC timer countdown will be displayed globally, to all players. You need to hold ground for up to 15 minutes (high [[Speech]] can reduce this to 10 mins minimum, 1% of speech is 1 second less from 15 mins, reputation with town have little impact). To actually gain control you need at least 3 alive gang members for [[Klamath]], [[Den]], [[Modoc]], [[Gecko]] and [[Necropolis]], 4 alive gang members for [[Salt Lake City]] and west side of [[New Reno]], 5 alive gang members for [[Redding]] and [[Broken Hills]], same as for starting timer. To see area which you need to hold press F10. If a member changes any ready item from TC-compliant to TC-non-compliant, the timer can end prematurely, forcing the team to start over. For example, if you're taking Den with only 3 guys, and one removes his armor to be funny, he will get a brief warning that he is not strong enough to support the team, and the TC timer will soon end. Or if he switches from a Pancor Jackhammer shotgun to a 9mm Mauser, same thing. In cases where the team is larger, such antics might not cause any problems because there's still enough members present who remain TC compliant. It's the smaller teams that must pay more attention to this. When the countdown timer has gone to 00:00, your faction will be shown in the [[Pip-Boy]] as controlling the town. (Press P twice, and click on &amp;quot;Statistics&amp;quot;.) During the countdown, you can't access the reward container, and town preview is disabled for all.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Town&lt;br /&gt;
!Leader&lt;br /&gt;
!Time Window&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Gecko]]'''&lt;br /&gt;
| [[Harold]].&lt;br /&gt;
| Anytime&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Modoc]]'''&lt;br /&gt;
| [[Jo]] (In the General Store).&lt;br /&gt;
| Anytime&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Redding]]'''&lt;br /&gt;
| [[Sheriff Marion]] (In the Sheriff Office).&lt;br /&gt;
| Anytime&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Klamath]]'''&lt;br /&gt;
| [[Slim Picket]] (In Trapper Town).&lt;br /&gt;
| Anytime&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Broken Hills]]'''&lt;br /&gt;
| [[Marcus]] (In front of the [[FLC]] bank).&lt;br /&gt;
| Anytime&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Den]]'''&lt;br /&gt;
| [[Metzger]], in [[slavers]] headquarter.&lt;br /&gt;
| Anytime&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Necropolis]]'''&lt;br /&gt;
| [[Peltenton]], (In Hall of the Dead).&lt;br /&gt;
| Anytime&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Salt Lake City]]'''&lt;br /&gt;
| (WIP)&lt;br /&gt;
| Anytime&lt;br /&gt;
|-&lt;br /&gt;
| West district of '''[[New Reno]]'''&lt;br /&gt;
| (WIP)&lt;br /&gt;
| Anytime&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PvP Competitive ==&lt;br /&gt;
Once you initiate TC, expect to be attacked. Teams and even loners will show up from all corners of the map just to get some action. [[PvP]] is a prime feature of any MMO and this is the harshest so players will drop everything they are doing when they see your TC timer and try to upset your effort. Your team needs to be ready with [[TC Readiness|a plan]], ammo, drugs, a well-spoken leader, [[Voice Chat]] like TeamSpeak, and proper character builds for all fighters. Additionally, each member needs safe places to park nearby to the towns, and a car with the right gear in its trunk. If you're new to TC, go to the town first and study the layout so you can plan some strategy. Expect to lose sometimes. How fast can your fighters return, re-gear, and jump back into the fight? Many fighters have [[Outdoorsman]] 150 with [[Pathfinder]] and [[Explorer]] perks so they can return more quickly.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Rewards are now being payed out every 30 minutes, in both caps and [[Items|items]] per town. TC loot is cumulative so if nobody checks it, it just stacks up in the locker. Some of the [[Items|items]] given out are unique for each town. Some towns will naturally be more attractive, as there's more valuable resources there. When a faction gains control over a city, the content that was already inside of the TC locker is deleted.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
!Town&lt;br /&gt;
!Caps&lt;br /&gt;
!Items&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Klamath]]'''&lt;br /&gt;
| 4000&lt;br /&gt;
| 1-2 [[Golden Gecko Pelt]], 1-2 [[Gecko Pelt]], 0-1 [[Super Stimpak]], 0-2 [[Stimpak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Modoc]]'''&lt;br /&gt;
| 4000&lt;br /&gt;
| 1-2 [[Brahmin hide]], 7-8 [[Meat Jerky]], 0-1 [[Super Stimpak]], 0-2 [[Stimpak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Gecko]]'''&lt;br /&gt;
| 6000&lt;br /&gt;
| 4-5 [[Electronic Parts]], 2-3 [[Uranium Ore]], 0-1 [[Rad-X]], 0-1 [[RadAway]], 0-1 [[Super Stimpak]], 0-2 [[Stimpak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Den]]'''&lt;br /&gt;
| 6000&lt;br /&gt;
| 0-1 [[Jet]], 0-1 [[Super Stimpak]], 0-2 [[Stimpak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Redding]]'''&lt;br /&gt;
| 8000&lt;br /&gt;
| 4-5 [[Gold Nugget]], 4-5 [[High Quality Iron Ore]], 4-5 [[High Quality Minerals]], 0-1 [[Super Stimpak]], 0-2 [[Stimpak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Broken Hills]]'''&lt;br /&gt;
| 8000&lt;br /&gt;
| 4-5 [[Uranium Ore]], 4-5 [[High Quality Iron Ore]], 4-5 [[High Quality Minerals]], 0-1 [[Super Stimpak]], 0-2 [[Stimpak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Necropolis]]'''&lt;br /&gt;
| 5000&lt;br /&gt;
| 3-6 [[Cigarettes]], 0-1 random T3 item, 3-6 [[Electronic parts]], 0-1 [[Super Stimpak]], 1-2 [[Stimpak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Salt Lake City]]'''&lt;br /&gt;
| 7000&lt;br /&gt;
| 5-10 [[Nuka-Cola]], 10-20 pcs of typical ammo, 0-1 of random skill [[Books]], 0-1 [[Super Stimpak]], 1-2 [[Stimpak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| West district of '''[[New Reno]]'''&lt;br /&gt;
| 9000&lt;br /&gt;
| 1-3 [[Jet]], 1-3 [[Buffout]], 1-3 [[Psycho]], 1-3 [[Beer]], 1-3 [[Booze]], 1-3 [[Gamma Gulp Beer]],&lt;br /&gt;
1-3 [[Roentgen Rum]], 1-3 [[Rot Gut]] , 0-1 [[Super Stimpak]], 1-2 [[Stimpak]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Additionally for each spawn your faction has chances to receive special reward.'''&lt;br /&gt;
* 0,5% of chance to get random [[weapon]] or [[armor]]: [[Vindicator Minigun]], [[Bozar]], [[M72 Gauss Rifle]], [[PPK12 Gauss Pistol]], [[YK32 Pulse Pistol]], [[YK42B Pulse Rifle]], set of [[NCR Ranger Armor]] + [[NCR Ranger Helmet]], set of [[NCR Ranger Armor]] + [[Mirrored Shades]], set of [[Brotherhood Armor]] + [[Brotherhood Combat Helmet]], [[Bridgekeeper's Robes]], set of [[Hardened Power Armor]] + [[Hardened Power Helmet]] or set of [[Enclave Armor]] + [[Enclave Combat Helmet]],&lt;br /&gt;
* 0,5% of chance to get 50 pcs of [[4.7mm Caseless]] or 10 pcs of [[2mm EC]],&lt;br /&gt;
* 10% of chance to get 1-3 sets of [[Combat Armor Mark II]] + [[Combat Helmet Mark II]],&lt;br /&gt;
* 1% of chance to get one of the [[Implants]].&lt;br /&gt;
== Reputation Affects ==&lt;br /&gt;
Your involvement in Town Control does not affect your [[Reputation|reputation]], but if your gang is hated in the town, you won't be able to control it. The same goes if you can't talk to the mayor, due to your extremely low [[Reputation|reputation]], or if you are a [[Slaver]].&lt;br /&gt;
&lt;br /&gt;
== Domination ==&lt;br /&gt;
What faction controls which towns is shown in the [[Pip-Boy]], but what also shows there is what factions have ''dominated'' which towns. The dominating faction of a town is the one that has guarded that town for the most amount of time, cumulatively in session. Every reward spawn adds one point to domination score. Domination doesn't give any additional profit; '''it's just a way to see more clearly who is winning the most in Town Control over the session lifetime.'''&lt;br /&gt;
&lt;br /&gt;
To check how many points of domination have your faction type command ~influence.&lt;br /&gt;
this points can get change in 2 ways:&lt;br /&gt;
*every TC locker spawn, is +1.000000 points.&lt;br /&gt;
*every NPC dies, is -0.050000 points.&lt;br /&gt;
&lt;br /&gt;
== Companions and Town Control ==&lt;br /&gt;
&lt;br /&gt;
In [[FOnline: Aftertimes]]'s version of Town Control feature the player's NPC [[companions]] are also counted to it by the same rules.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[TC Readiness]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=High_Quality_Fibers&amp;diff=4243</id>
		<title>High Quality Fibers</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=High_Quality_Fibers&amp;diff=4243"/>
				<updated>2022-09-03T15:20:56Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:High Quality Fiber.png|thumb|High Quality Fibers.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining High Quality Fibers ==&lt;br /&gt;
*Harvesting them them from a Fiber plant in [[Gecko]] or [[Chayenne]].&lt;br /&gt;
*Purchase them from [[Merchants]].&lt;br /&gt;
*Can be obtained after [[Dismantling|disassembling]] armors that need High Quality Fibers to be crafted.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
*High Quality Fibers are used to make different types of [[Armor]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following items need High Quality Fibers to be crafted :&lt;br /&gt;
&amp;lt;br&amp;gt; [[Hardened Power Helmet]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Fibers&amp;diff=4242</id>
		<title>Fibers</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Fibers&amp;diff=4242"/>
				<updated>2022-09-03T15:20:16Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:fiber.gif|thumb|Fibers.]]&lt;br /&gt;
&lt;br /&gt;
Fibers of a mutated plant. Very durable biological material.&lt;br /&gt;
&lt;br /&gt;
== Finding and gathering fibers ==&lt;br /&gt;
* Fibers can be found in random encounters, mostly in mountains and forrested lands.&lt;br /&gt;
* It can be obtained from disassembling [[armors]]. &lt;br /&gt;
* You can also find fibers inside cities like: Middle part of [[Hub]], farms in [[Chayenne]], [[Klamath]] (Hunting Ground area) or north side of [[Modoc]]. &lt;br /&gt;
* You can farm it in [[Bases#Outpost|outpost]] DIY base&lt;br /&gt;
* '''You need to gather it with a knife from orange plants.'''&lt;br /&gt;
* You need to use any type of knife in active hand for gathering.&lt;br /&gt;
* Your need 3 [[AP]] for each pick, and you will get 2 fiber per pick.&lt;br /&gt;
*Obtainable at [[Vault 15]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Fibers_gathering.jpg|thumb|none|Gathering fibers.]]&lt;br /&gt;
&lt;br /&gt;
With a knife in slot 1, click on a fiber plant to cut some fiber from it. You should see message that you've obtained some fiber from the plant, or that the plant is out of fiber.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Fibers are used to craft [[armors]] and [[rope]].&lt;br /&gt;
&lt;br /&gt;
The following items need fibers to be crafted :&lt;br /&gt;
* [[Combat Leather Helmet]]&lt;br /&gt;
* [[Combat Leather Jacket]]&lt;br /&gt;
* [[Empty Water Bag]]&lt;br /&gt;
* [[Leather Armor]]&lt;br /&gt;
* [[Leather Armor Helmet]]&lt;br /&gt;
* [[Leather Helmet]]&lt;br /&gt;
* [[Leather Jacket]]&lt;br /&gt;
* [[Metal Armor]]&lt;br /&gt;
* [[Metal Armor Mark II]]&lt;br /&gt;
* [[Metal Mask]]&lt;br /&gt;
* [[Rope]]&lt;br /&gt;
* [[Crate]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[High Quality Fibers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Fibers&amp;diff=4241</id>
		<title>Fibers</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Fibers&amp;diff=4241"/>
				<updated>2022-09-03T15:19:55Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:fiber.gif|thumb|Fibers.]]&lt;br /&gt;
&lt;br /&gt;
Fibers of a mutated plant. Very durable biological material.&lt;br /&gt;
&lt;br /&gt;
== Finding and gathering fibers ==&lt;br /&gt;
* Fibers can be found in random encounters, mostly in mountains and forrested lands.&lt;br /&gt;
* It can be obtained from disassembling [[armors]]. &lt;br /&gt;
* You can also find fibers inside cities like: Middle part of [[Hub]], farms in [[Chayenne], [[Klamath]] (Hunting Ground area) or north side of [[Modoc]]. &lt;br /&gt;
* You can farm it in [[Bases#Outpost|outpost]] DIY base&lt;br /&gt;
* '''You need to gather it with a knife from orange plants.'''&lt;br /&gt;
* You need to use any type of knife in active hand for gathering.&lt;br /&gt;
* Your need 3 [[AP]] for each pick, and you will get 2 fiber per pick.&lt;br /&gt;
*Obtainable at [[Vault 15]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Fibers_gathering.jpg|thumb|none|Gathering fibers.]]&lt;br /&gt;
&lt;br /&gt;
With a knife in slot 1, click on a fiber plant to cut some fiber from it. You should see message that you've obtained some fiber from the plant, or that the plant is out of fiber.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Fibers are used to craft [[armors]] and [[rope]].&lt;br /&gt;
&lt;br /&gt;
The following items need fibers to be crafted :&lt;br /&gt;
* [[Combat Leather Helmet]]&lt;br /&gt;
* [[Combat Leather Jacket]]&lt;br /&gt;
* [[Empty Water Bag]]&lt;br /&gt;
* [[Leather Armor]]&lt;br /&gt;
* [[Leather Armor Helmet]]&lt;br /&gt;
* [[Leather Helmet]]&lt;br /&gt;
* [[Leather Jacket]]&lt;br /&gt;
* [[Metal Armor]]&lt;br /&gt;
* [[Metal Armor Mark II]]&lt;br /&gt;
* [[Metal Mask]]&lt;br /&gt;
* [[Rope]]&lt;br /&gt;
* [[Crate]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[High Quality Fibers]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Throwing&amp;diff=4240</id>
		<title>Throwing</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Throwing&amp;diff=4240"/>
				<updated>2022-06-19T06:10:37Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Stats updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Throwing&lt;br /&gt;
|image=Throwing.gif&lt;br /&gt;
|modifies=To-hit chance with thrown weapons&lt;br /&gt;
|initial=40% + (1% x([[Agility]])&lt;br /&gt;
|perks=[[Heave Ho!]], [[Heave Ho!!]]&lt;br /&gt;
|traits=[[One Hander]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The skill of muscle-propelled ranged weapons. Throwing knives, spears, and grenades&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Suggestions to be an effective throwing-weapons user:&lt;br /&gt;
*Average [[strength]] to maintain range. Each [[ST]] point increases your maximum [[range]] by +3 [[hex]]es. (So with 5 [[ST]] you have throwing range of 15 [[hex]]es, which is enough for most of the weapons.)&lt;br /&gt;
*[[Heave Ho!]] and [[Heave Ho!!]] perks increase your maximum throwing [[range]] over the throwing weapon limits, up to 6 [[hex]]es.&lt;br /&gt;
*150% in throwing skill is pretty much enough to hit anybody within grenade range (also [[One Hander]] [[trait]] helps a lot)&lt;br /&gt;
*Good amount of [[AP]].&lt;br /&gt;
*Abundant supply of grenades or throwing knives.&lt;br /&gt;
&lt;br /&gt;
'''Note for newcomers:''' Making this skill your main skill is not a good idea. It will be very hard to find/craft the needed amount of grenades or knives if you are new to FOnline and have no gang/friends yet. This is not entirely true, because crafting [[Molotov Cocktail]]s is pretty easy. &lt;br /&gt;
&lt;br /&gt;
'''Note:''' Brahmin killed by explosions will yield no hides. If a humanoid is killed by an explosion while having at least 1 HP, their armor will be destroyed.&lt;br /&gt;
&lt;br /&gt;
==List of Throwing Weapons==&lt;br /&gt;
This is list of weapons rely on skill Throwing.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!NAME&lt;br /&gt;
!Min [[DMG]]&lt;br /&gt;
!Max [[DMG]]&lt;br /&gt;
![[DMG]] TYPE&lt;br /&gt;
![[Sight|RANGE]]&lt;br /&gt;
![[ST]] required&lt;br /&gt;
![[AP]] usage&lt;br /&gt;
|-&lt;br /&gt;
|[[Flare]]&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Fool's Gold]]&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Plant Spike]]&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|Normal&lt;br /&gt;
|8&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Rock]]&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Uranium Ore]]&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|Normal&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Refined Uranium Ore]]&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|Normal&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpened Pole]]&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpened Spear]]&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Throwing Knife]]&lt;br /&gt;
|28&lt;br /&gt;
|40&lt;br /&gt;
|Normal&lt;br /&gt;
|15&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Molotov Cocktail]]&lt;br /&gt;
|16&lt;br /&gt;
|24&lt;br /&gt;
|Explosive&lt;br /&gt;
|15&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade (Frag)]]&lt;br /&gt;
|50&lt;br /&gt;
|75&lt;br /&gt;
|Explosive&lt;br /&gt;
|15&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade (Plasma)]]&lt;br /&gt;
|70&lt;br /&gt;
|120&lt;br /&gt;
|Plasma&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade (Pulse)]]&lt;br /&gt;
|150&lt;br /&gt;
|300&lt;br /&gt;
|EMP&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Dynacord Stick]]&lt;br /&gt;
|80&lt;br /&gt;
|110&lt;br /&gt;
|Explosive&lt;br /&gt;
|15&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Holy Hand Grenade]]&lt;br /&gt;
|300&lt;br /&gt;
|500&lt;br /&gt;
|Explosive&lt;br /&gt;
|15&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Hex Throwing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Close_Combat&amp;diff=4239</id>
		<title>Close Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Close_Combat&amp;diff=4239"/>
				<updated>2022-06-19T06:02:51Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Stats updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Close Combat&lt;br /&gt;
|image=Unarmed.gif&lt;br /&gt;
|modifies=To-hit chance with unarmed attacks and melee weapons, and also [[Character run|character's speed of run]].&lt;br /&gt;
|initial=30% + 2 x ([[Agility]] + [[Strength]])&lt;br /&gt;
|perks=[[HtH Evade]], [[Bonus HtH Damage]], [[Bonus HtH Attacks]], [[Silent Death]], [[Right between the Eyes]]&lt;br /&gt;
|traits=[[Bruiser]], [[Heavy Handed]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;''A combination of martial arts, non-ranged weapons in hand-to-hand, or melee combat - knives, sledgehammers, spears, clubs and so on.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unarmed attacks''' are divided into two groups: primary and secondary. At any one time you will have up to four attacks available: the strongest primary punch/kick you meet the requirements for (a plain punch/kick if none), and the strongest secondary punch/kick you qualify for, if any. The secondary attacks have a higher [[AP]] cost and cause more devastating effects.&lt;br /&gt;
&lt;br /&gt;
Attacks without any weapon are considered as &amp;quot;[[no-handed-weapon]]&amp;quot; attacks, so you can kick\punch even having all your legs and arms [[crippled]].&lt;br /&gt;
&lt;br /&gt;
Your base [[Unarmed|melee]] [[damage]] increases only if your [[Strength]] is equal to or higher than 7.&lt;br /&gt;
&lt;br /&gt;
Although it's called unarmed, you can use '''Unarmed-Class Weapons''' to increase damage of your punches.&lt;br /&gt;
&lt;br /&gt;
Additional [[FOnline: Aftertimes]] feature for this skill is character's [[speedboost]]. There's 0,5% profit for character's run per every 6% of [[Unarmed]] skill.&lt;br /&gt;
&lt;br /&gt;
== Primary Punch Attacks ==&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Strong Punch&lt;br /&gt;
|req=Close Combat 55%, [[Agility]] 6 &lt;br /&gt;
|dmg=+3 &lt;br /&gt;
|ap=3&lt;br /&gt;
|crit=&amp;quot;n/a&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Hammer Punch&lt;br /&gt;
|req=Close Combat 75%, [[Agility]] 6, [[Strength]] 5, [[Level]] 6 &lt;br /&gt;
|dmg=+5 &lt;br /&gt;
|ap=3&lt;br /&gt;
|crit=+5% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Haymaker&lt;br /&gt;
|req=Close Combat 100%, [[Agility]] 7, [[Strength]] 5, [[Level]] 9 &lt;br /&gt;
|dmg=+7 &lt;br /&gt;
|ap=3&lt;br /&gt;
|crit=+15% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Secondary Punch Attacks ==&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Jab&lt;br /&gt;
|req=Close Combat 75%, [[Agility]] 7, [[Strength]] 5, [[Level]] 5 &lt;br /&gt;
|dmg=+5 &lt;br /&gt;
|ap=6 &lt;br /&gt;
|crit=+5% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Palm Strike&lt;br /&gt;
|req=Close Combat 115%, [[Agility]] 7, [[Strength]] 5, [[Level]] 12 &lt;br /&gt;
|dmg=+7, [[armor piercing]]&lt;br /&gt;
|ap=6 &lt;br /&gt;
|crit=+15% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Piercing Strike&lt;br /&gt;
|req=Close Combat 130%, [[Agility]] 7, [[Strength]] 5, [[Level]] 16 &lt;br /&gt;
|dmg=+10, [[armor piercing]]&lt;br /&gt;
|ap=8 &lt;br /&gt;
|crit=+40% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Primary Kick Attacks ==&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Strong Kick&lt;br /&gt;
|req=Close Combat 40%, [[Agility]] 6 &lt;br /&gt;
|dmg=+5 &lt;br /&gt;
|ap=4 &lt;br /&gt;
|crit=n/a&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Snap Kick&lt;br /&gt;
|req=Close Combat 60%, [[Agility]] 6, [[Level]] 6 &lt;br /&gt;
|dmg=+7 &lt;br /&gt;
|ap=4&lt;br /&gt;
|crit=n/a&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Power Kick&lt;br /&gt;
|req=Close Combat 80%, [[Agility]] 6, [[Strength]] 6, [[Level]] 9 &lt;br /&gt;
|dmg=+9 &lt;br /&gt;
|ap=4 &lt;br /&gt;
|crit=+5% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Secondary Kick Attacks ==&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Hip Kick&lt;br /&gt;
|req=Close Combat 60%, [[Agility]] 7, [[Strength]] 6, [[Level]] 6 &lt;br /&gt;
|dmg=+7 &lt;br /&gt;
|ap=7&lt;br /&gt;
|crit=n/a &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Hook Kick&lt;br /&gt;
|req=Close Combat 100%, [[Agility]] 7, [[Strength]] 6, [[Level]] 12 &lt;br /&gt;
|dmg=+9, [[armor piercing]]&lt;br /&gt;
|ap=7 &lt;br /&gt;
|crit=+10% &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{UnarmedAttack&lt;br /&gt;
|name=Piercing Kick&lt;br /&gt;
|req=Close Combat 125%, [[Agility]] 8, [[Strength]] 6, [[Level]] 15 &lt;br /&gt;
|dmg=+12, [[armor piercing]]&lt;br /&gt;
|ap=9 &lt;br /&gt;
|crit=+50%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Close combat weapons formerly tied to the Unarmed skill ==&lt;br /&gt;
&lt;br /&gt;
The table below lists all the close combat [[weapons]] that were formerly tied to the Unarmed skill.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
![[Weapon perks|PERKS]]&lt;br /&gt;
!DMG&lt;br /&gt;
!TYPE&lt;br /&gt;
![[Range|RANGE]]&lt;br /&gt;
!AMMO&lt;br /&gt;
![[Strength|ST]]&lt;br /&gt;
![[Action Points|AP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boxglove.gif|link=Boxing Gloves]]&lt;br /&gt;
|[[Boxing Gloves]]&lt;br /&gt;
|None&lt;br /&gt;
|1-1&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boxglov2.gif|link=Plated Boxing Gloves]]&lt;br /&gt;
|[[Plated Boxing Gloves]]&lt;br /&gt;
|None&lt;br /&gt;
|2-5&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rock.gif|link=Rock]]&lt;br /&gt;
|[[Rock]]&lt;br /&gt;
|None&lt;br /&gt;
|1-4&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rock2.gif|link=Fool's Gold]]&lt;br /&gt;
|[[Fool's Gold]]&lt;br /&gt;
|None&lt;br /&gt;
|3-6&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rock4.gif|link=Uranium Ore]]&lt;br /&gt;
|[[Uranium Ore]]&lt;br /&gt;
|None&lt;br /&gt;
|3-6&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rock3.gif|link=Refined Uranium Ore]]&lt;br /&gt;
|[[Refined Uranium Ore]]&lt;br /&gt;
|None&lt;br /&gt;
|6-9&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dclaw2.gif|link=Claw]]&lt;br /&gt;
|[[Claw]]&lt;br /&gt;
|None&lt;br /&gt;
|5-10&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brsnuck.gif|link=Brass Knuckles]]&lt;br /&gt;
|[[Brass Knuckles]]&lt;br /&gt;
|None&lt;br /&gt;
|6-17&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brsknkls.gif|link=Spiked Knuckles]]&lt;br /&gt;
|[[Spiked Knuckles]]&lt;br /&gt;
|None&lt;br /&gt;
|5-16&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gaunt.gif|link=Power Fist]]&lt;br /&gt;
|[[Power Fist]]&lt;br /&gt;
|[[Penetrate]]&lt;br /&gt;
|16-32&lt;br /&gt;
|Electrical&lt;br /&gt;
|1&lt;br /&gt;
|50 [[SEC]]&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mpwrfist.gif|link=Mega Power Fist]]&lt;br /&gt;
|[[Mega Power Fist]]&lt;br /&gt;
|[[Knockback]]&lt;br /&gt;
|20-40&lt;br /&gt;
|Electrical&lt;br /&gt;
|1&lt;br /&gt;
|50 [[SEC]]&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Close combat weapons formerly tied to the Melee Weapons skill ==&lt;br /&gt;
&lt;br /&gt;
The table below lists all the close combat [[weapons]] that were formerly tied to the '''Melee Weapons''' skill.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!NAME&lt;br /&gt;
!PERKS&lt;br /&gt;
!DMG&lt;br /&gt;
!DMG TYPE&lt;br /&gt;
!RANGE&lt;br /&gt;
!AMMO&lt;br /&gt;
!AMMO CAP&lt;br /&gt;
!TYPE&lt;br /&gt;
!ST&lt;br /&gt;
!AP&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiv]]&lt;br /&gt;
|None&lt;br /&gt;
|1-4&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Single-Handed&lt;br /&gt;
|?&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Knife]]&lt;br /&gt;
|None&lt;br /&gt;
|7-12&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Single-Handed&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Knife]]&lt;br /&gt;
|None&lt;br /&gt;
|12-19&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Single-Handed&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Switchblade]]&lt;br /&gt;
|[[Penetrate]]&lt;br /&gt;
|8-15&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Single-Handed&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[&amp;quot;Little Jesus&amp;quot;]]&lt;br /&gt;
|[[Penetrate]]&lt;br /&gt;
|14-21&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Single-Handed&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[Wakizashi Blade]]&lt;br /&gt;
|[[Penetrate]]&lt;br /&gt;
|14-26&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Single-Handed&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Old Shovel]]&lt;br /&gt;
|None&lt;br /&gt;
|1-3&lt;br /&gt;
|Normal&lt;br /&gt;
|2&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Single-Handed&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Shovel]]&lt;br /&gt;
|None&lt;br /&gt;
|2-5&lt;br /&gt;
|Normal&lt;br /&gt;
|2&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Single-Handed&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Club]]&lt;br /&gt;
|None&lt;br /&gt;
|8-23&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Single-Handed&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Crowbar]]&lt;br /&gt;
|None&lt;br /&gt;
|10-18&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Single-Handed&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Wrench]]&lt;br /&gt;
|None&lt;br /&gt;
|3-6&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Single-Handed&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpened Pole]]&lt;br /&gt;
|None&lt;br /&gt;
|2-4&lt;br /&gt;
|Normal&lt;br /&gt;
|2&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Two-Handed&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Spear]]&lt;br /&gt;
|None&lt;br /&gt;
|8-12&lt;br /&gt;
|Normal&lt;br /&gt;
|2&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Two-Handed&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpened Spear]]&lt;br /&gt;
|[[Penetrate]]&lt;br /&gt;
|12-20&lt;br /&gt;
|Normal&lt;br /&gt;
|2&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Two-Handed&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Sledgehammer]]&lt;br /&gt;
|[[Knockback]]&lt;br /&gt;
|8-16&lt;br /&gt;
|Normal&lt;br /&gt;
|2&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Two-Handed&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Sledge]]&lt;br /&gt;
|[[Knockback]]&lt;br /&gt;
|36-72&lt;br /&gt;
|Normal&lt;br /&gt;
|2&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Two-Handed&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Cattle Prod]]&lt;br /&gt;
|None&lt;br /&gt;
|12-20&lt;br /&gt;
|Electrical&lt;br /&gt;
|1&lt;br /&gt;
|[[Small Energy Cell]]&lt;br /&gt;
|20&lt;br /&gt;
|Single-Handed&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Cattle Prod]]&lt;br /&gt;
|[[Accurate]]&lt;br /&gt;
|40-62&lt;br /&gt;
|Electrical&lt;br /&gt;
|1&lt;br /&gt;
|[[Small Energy Cell]]&lt;br /&gt;
|20&lt;br /&gt;
|Single-Handed&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[Louisville Slugger]]&lt;br /&gt;
|[[Knockback]]&lt;br /&gt;
|24-60&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|None&lt;br /&gt;
|N/A&lt;br /&gt;
|Two-Handed&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Ripper]]&lt;br /&gt;
|[[Penetrate]]&lt;br /&gt;
|15-32&lt;br /&gt;
|Normal&lt;br /&gt;
|1&lt;br /&gt;
|[[Small Energy Cell]]&lt;br /&gt;
|30&lt;br /&gt;
|Single-Handed&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Energy_Weapons&amp;diff=4238</id>
		<title>Energy Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Energy_Weapons&amp;diff=4238"/>
				<updated>2022-06-18T11:03:01Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Stats updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''« Laser weapons cut the enemy in half at the waist or burn them to ash, plasma weapons disintegrate the enemy into a pile of goo, while pulse weapons cause an effect comically similar to massive electrocution, after which the victim turns into a skeleton then falls to the ground into a pile of dust. »''&lt;br /&gt;
&lt;br /&gt;
- [http://falloutwiki.com/Energy_Weapons The Vault].''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Skill&lt;br /&gt;
|name=Energy Weapons&lt;br /&gt;
|image=EnergyWeapons.gif&lt;br /&gt;
|modifies=Chance to hit using energy-powered guns.&lt;br /&gt;
|initial=10% + (1% x [[Agility]])&lt;br /&gt;
|perks=[[Bonus Ranged Damage]], [[Bonus Rate of Fire]], [[Hit the Gaps]]&lt;br /&gt;
|traits=[[Fast Shot]], [[One Hander]], [[Small Frame]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Energy Weapons''' is a category of firearms, and the [[skill]] related to them.&lt;br /&gt;
&lt;br /&gt;
The best energy-powered weapons are [[YK42B Pulse Rifle]] and Pistol, which deal Electrical damage, when most characters have only [[Laser]] and [[Plasma]] [[resistances]]. They are often considered as the higher-end weapons in FOnline, since even the [[Enclave]] uses them.&lt;br /&gt;
&lt;br /&gt;
To craft most energy weapons, [[Profession: Energy Expert]] is required.&lt;br /&gt;
&lt;br /&gt;
Most Energy Weapons deal [[Laser]], [[Plasma]] and [[Electrical]] damage, but not all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Energy Weapons ==&lt;br /&gt;
This is the list of all the weapons that rely on the Energy Weapons skill.&lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; class=&amp;quot;sortable wikitable&amp;quot;&lt;br /&gt;
!PICTURE&lt;br /&gt;
!NAME&lt;br /&gt;
![[Weapon perks|PERK]]&lt;br /&gt;
!DMG&amp;lt;br /&amp;gt;TYPE&lt;br /&gt;
!DMG&lt;br /&gt;
![[Sight|RANGE]]&lt;br /&gt;
!AMMO&lt;br /&gt;
!TYPE&lt;br /&gt;
![[Strength|ST]]&lt;br /&gt;
![[Action Points|AP]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lasergun.gif|link=Laser Pistol]]&lt;br /&gt;
|[[Laser Pistol|Wattz 1000 Laser Pistol]]&lt;br /&gt;
|None&lt;br /&gt;
|[[Laser]]&lt;br /&gt;
|20-35&lt;br /&gt;
|35&lt;br /&gt;
|12 [[SEC]]&lt;br /&gt;
|Pistol&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mlaspist.gif|link=Magneto-Laser Pistol]]&lt;br /&gt;
|[[Magneto-Laser Pistol]]&lt;br /&gt;
|[[Penetrate]]&lt;br /&gt;
|[[Laser]]&lt;br /&gt;
|25-40&lt;br /&gt;
|35&lt;br /&gt;
|12 [[SEC]]&lt;br /&gt;
|Pistol&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lrifle.gif|link=Laser Rifle]]&lt;br /&gt;
|[[Laser Rifle|Wattz 2000 Laser Rifle]]&lt;br /&gt;
|[[Long Range]]&lt;br /&gt;
|[[Laser]]&lt;br /&gt;
|50-60&lt;br /&gt;
|45&lt;br /&gt;
|12 [[MFC]]&lt;br /&gt;
|Rifle&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lrifle2.gif|link=Laser Rifle (Ext. Cap.)]]&lt;br /&gt;
|[[Laser Rifle (Ext. Cap.)]]&lt;br /&gt;
|[[Long Range]]&lt;br /&gt;
|[[Laser]]&lt;br /&gt;
|50-60&lt;br /&gt;
|47&lt;br /&gt;
|24 [[MFC]]&lt;br /&gt;
|Rifle&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glock.gif|link=Plasma Pistol]]&lt;br /&gt;
|[[Plasma Pistol|Glock 86 Plasma Pistol]]&lt;br /&gt;
|None&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|30-45&lt;br /&gt;
|32&lt;br /&gt;
|16 [[SEC]]&lt;br /&gt;
|Pistol&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plaspst2.gif|link=Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
|[[Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
|None&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|30-45&lt;br /&gt;
|32&lt;br /&gt;
|32 [[SEC]]&lt;br /&gt;
|Pistol&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma.gif|link=Plasma Rifle]]&lt;br /&gt;
|[[Plasma Rifle|Winchester P94 Plasma Rifle]]&lt;br /&gt;
|[[Long Range]]&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|45-60&lt;br /&gt;
|30&lt;br /&gt;
|10 [[MFC]]&lt;br /&gt;
|Rifle&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plas2.gif|link=Turbo Plasma Rifle]]&lt;br /&gt;
|[[Turbo Plasma Rifle|Turbo Plasma Rifle]]&lt;br /&gt;
|[[Long Range]]&lt;br /&gt;
|[[Plasma]]&lt;br /&gt;
|50-70&lt;br /&gt;
|35&lt;br /&gt;
|10 [[MFC]]&lt;br /&gt;
|Rifle&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minilazr.gif|link=Gatling Laser]]&lt;br /&gt;
|[[Gatling Laser|L30 Gatling Laser]]&lt;br /&gt;
|None&lt;br /&gt;
|[[Laser]]&lt;br /&gt;
|64-84&lt;br /&gt;
|40&lt;br /&gt;
|30 [[MFC]]&lt;br /&gt;
|Gatling&amp;lt;br /&amp;gt;Gun&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ufogun.gif|link=Alien Blaster]]&lt;br /&gt;
|[[Alien Blaster]]&lt;br /&gt;
|None&lt;br /&gt;
|[[Electrical]]&lt;br /&gt;
|45-60&lt;br /&gt;
|28&lt;br /&gt;
|30 [[SEC]]&lt;br /&gt;
|Pistol&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pulsepst.gif|link=YK32 Pulse Pistol]]&lt;br /&gt;
|[[YK32 Pulse Pistol]]&lt;br /&gt;
|[[Penetrate]]&lt;br /&gt;
|[[Electrical]]&lt;br /&gt;
|35-50&lt;br /&gt;
|30&lt;br /&gt;
|5 [[SEC]]&lt;br /&gt;
|Pistol&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pulserif.gif|link=YK42B Pulse Rifle]]&lt;br /&gt;
|[[YK42B Pulse Rifle]]&lt;br /&gt;
|[[Long Range]]&lt;br /&gt;
|[[Electrical]]&lt;br /&gt;
|54-78&lt;br /&gt;
|48&lt;br /&gt;
|10 [[MFC]]&lt;br /&gt;
|Rifle&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Solarscr.gif|link=Solar Scorcher]]&lt;br /&gt;
|[[Solar Scorcher]]&lt;br /&gt;
|None&lt;br /&gt;
|[[Fire]]&lt;br /&gt;
|30-45&lt;br /&gt;
|32&lt;br /&gt;
|6 [[Sunlight]]&lt;br /&gt;
|Pistol&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Phazer2.gif]]&lt;br /&gt;
|[[Phazer]]&lt;br /&gt;
|[[Accurate]]&lt;br /&gt;
|[[EMP]]&lt;br /&gt;
|35-60&lt;br /&gt;
|25&lt;br /&gt;
|12 [[MFC]]&lt;br /&gt;
|Pistol&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Energy Weapons| ]]&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Big_Guns&amp;diff=4237</id>
		<title>Big Guns</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Big_Guns&amp;diff=4237"/>
				<updated>2022-06-18T10:56:40Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Stats updated, added M202A1 FLASH&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Skill&lt;br /&gt;
|name=Big Guns&lt;br /&gt;
|image=Big Guns.gif&lt;br /&gt;
|modifies=Chance to hit using big guns.&lt;br /&gt;
|initial=2% x [[Agility]]&lt;br /&gt;
|perks=[[Bonus Ranged Damage]], [[Bonus Rate of Fire]], [[Pyromaniac]], [[Hit the Gaps]]&lt;br /&gt;
|traits=[[Fast Shot]], [[One Hander]], [[Small Frame]]&lt;br /&gt;
}}&lt;br /&gt;
{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''« The best way to win an argument is to be the loudest. »''&lt;br /&gt;
&lt;br /&gt;
- [http://www.fonline2238.net/wiki/Big_Guns The Vault].''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Big Guns''' is a category of firearms, and the [[skill]] related to them. They are harder to find than [[Small Guns]], and they are mostly available for experienced players. They offer more tactics than Small Guns, thanks to explosions ([[Rocket Launcher]]) or the close and personal ([[Flamer]]). Big gangs will often use these weapons because they are a good source of firepower.&lt;br /&gt;
&lt;br /&gt;
Beginners will rarely use Big Guns, due to the fact they are hard to craft, find, and even purchase. Their ammo is more rare than the [[Small Guns]], and depletes much faster since the Big Guns mainly have only burst fire options. Big Guns users need to have a high [[Strength]], and they also need a lot of [[hit points]] to be able to take a lot of damage, and to deal a lot too.&lt;br /&gt;
&lt;br /&gt;
Big Guns often use burst 'mode', like the ([[Minigun]]). The [[Bonus Rate of Fire]] perk is an excellent choice, or even [[Strong Back]] to carry a few more cans of [[Flamethrower Fuel]] or a few more [[Explosive Rocket|Rockets]]. Big Guns deal [[Normal]], [[Fire]] and [[Explode]] damage, depending on the weapon.&lt;br /&gt;
&lt;br /&gt;
To craft higher-tier Big Guns, the [[Profession: Gunsmith (Big Guns)|Gunsmith: (Big Guns)]] profession must be learned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Big Guns ==&lt;br /&gt;
This is the list of all the [[weapons]] in the '''Big Guns''' Category.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!NAME&lt;br /&gt;
!PERKS&lt;br /&gt;
!DMG TYPE&lt;br /&gt;
!DMG&lt;br /&gt;
!RANGE&lt;br /&gt;
!AMMO&lt;br /&gt;
!AMMO CAP&lt;br /&gt;
!TYPE&lt;br /&gt;
!ST&lt;br /&gt;
!AP&lt;br /&gt;
|-&lt;br /&gt;
|[[Minigun]]&lt;br /&gt;
|[[Accurate]]&lt;br /&gt;
|Normal&lt;br /&gt;
|12-15&lt;br /&gt;
|30&lt;br /&gt;
|[[5mm JHP]]&amp;lt;br /&amp;gt;[[5mm AP]]&lt;br /&gt;
|120&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
| 7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Avenger Minigun]]&lt;br /&gt;
|[[Accurate]]&lt;br /&gt;
|Normal&lt;br /&gt;
|12-15&lt;br /&gt;
|35&lt;br /&gt;
|[[5mm JHP]]&amp;lt;br /&amp;gt;[[5mm AP]]&lt;br /&gt;
|120&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
| 7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Flamer]]&lt;br /&gt;
|None&lt;br /&gt;
|Fire&lt;br /&gt;
|50-85&lt;br /&gt;
|8&lt;br /&gt;
|[[Flamethrower Fuel]]&amp;lt;br /&amp;gt;[[Flamethrower Fuel MKII]]&lt;br /&gt;
|5&lt;br /&gt;
|Flamer&lt;br /&gt;
| 7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Incinerator]]&lt;br /&gt;
|[[Flameboy]]&lt;br /&gt;
|Fire&lt;br /&gt;
|100-135&lt;br /&gt;
|10&lt;br /&gt;
|[[Flamethrower Fuel]]&amp;lt;br /&amp;gt;[[Flamethrower Fuel MKII]]&lt;br /&gt;
|5&lt;br /&gt;
|Flamer&lt;br /&gt;
| 7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Rocket Launcher]]&lt;br /&gt;
|[[Long Range]]&lt;br /&gt;
|Explode&lt;br /&gt;
|64-85&lt;br /&gt;
|40&lt;br /&gt;
|[[Explosive Rocket]]&amp;lt;br /&amp;gt;[[Rocket AP]]&lt;br /&gt;
|1&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
| 7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[M202A1 FLASH]]&lt;br /&gt;
|[[Long Range]]&lt;br /&gt;
|Explode&lt;br /&gt;
|92-105&lt;br /&gt;
|43&lt;br /&gt;
|[[Explosive Rocket]]&amp;lt;br /&amp;gt;[[Rocket AP]]&lt;br /&gt;
|4&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
| 7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[M60]]&lt;br /&gt;
|None&lt;br /&gt;
|Normal&lt;br /&gt;
|30-40&lt;br /&gt;
|35&lt;br /&gt;
|[[7.62mm]]&lt;br /&gt;
|100&lt;br /&gt;
|Machine Gun&lt;br /&gt;
| 7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[Light Support Weapon]]&lt;br /&gt;
|[[Long Range]]&lt;br /&gt;
|Normal&lt;br /&gt;
|Single:30-40&amp;lt;br /&amp;gt;Burst:22-37&lt;br /&gt;
|Single:45&amp;lt;br /&amp;gt;Burst:37&lt;br /&gt;
|[[.223 FMJ]]&lt;br /&gt;
|30&lt;br /&gt;
|Machine Gun&lt;br /&gt;
| 6&lt;br /&gt;
|5/6&lt;br /&gt;
|-&lt;br /&gt;
|[[Bozar]]&lt;br /&gt;
|[[Long Range]]&lt;br /&gt;
|Normal&lt;br /&gt;
|Single:50-60&amp;lt;br /&amp;gt;Burst:60-70&lt;br /&gt;
|Single:50&amp;lt;br /&amp;gt;Burst:40&lt;br /&gt;
|[[.223 FMJ]]&lt;br /&gt;
|15&lt;br /&gt;
|Sniper Rifle&lt;br /&gt;
|6&lt;br /&gt;
|5/6&lt;br /&gt;
|-&lt;br /&gt;
|[[Vindicator Minigun]]&lt;br /&gt;
|None&lt;br /&gt;
|Normal&lt;br /&gt;
|20-28&lt;br /&gt;
|30&lt;br /&gt;
|[[4.7mm Caseless]]&lt;br /&gt;
|100&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
| 7&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Small_Guns&amp;diff=4236</id>
		<title>Small Guns</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Small_Guns&amp;diff=4236"/>
				<updated>2022-06-18T10:47:12Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Stats updated, added Railway Rifle and Saiga-12 shotgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|''« Small Guns are the staple weapons choice of the post apocalyptic nuclear war survivor. Namely, you. »''&lt;br /&gt;
&lt;br /&gt;
- [http://www.falloutwiki.com/Small_Guns The Vault].''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Skill&lt;br /&gt;
|name=Small Guns&lt;br /&gt;
|image=Small Guns.gif&lt;br /&gt;
|modifies=Chance to hit using small guns.&lt;br /&gt;
|initial=5% + (4% x [[Agility]])&lt;br /&gt;
|perks=[[Bonus Ranged Damage]], [[Bonus Rate of Fire]]&lt;br /&gt;
|traits=[[Fast Shot]], [[One Hander]], [[Small Frame]], [[Hit the Gaps]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Small Guns''' is a category of firearms, as well as a [[skill]] related to them. Easy to find and to handle, with cheap and plentiful [[ammo]], they are the best guns out there for beginners.&lt;br /&gt;
&lt;br /&gt;
Small Guns offer various possibilities of gameplay, from close-range bursts to long-range sniping. Both low-level and high-level characters will find Small Guns useful. The first group will be happy to know that finding ammunition and weapons is easy, the second, with the use of some tactics, can be very deadly with advanced weapons.&lt;br /&gt;
&lt;br /&gt;
A character's ability to hit a target with a Small Guns weapon relies on how much skill he has. The maximum skill one can have is 300%, but such extremes are rarely needed. Fighter characters with around 200% are valuable fighters already. Thanks to [[Aimed Shot|aimed shots]], which allow the best of marksmen to hit another character from across the map, Small Guns are a weapon of choice for snipers.&lt;br /&gt;
&lt;br /&gt;
In order to create higher-tier Small Guns, the [[Profession: Gunsmith (Small Guns)|Small Guns Profession]] is needed.&lt;br /&gt;
&lt;br /&gt;
Most Small Guns deal [[Normal]] damages.&lt;br /&gt;
However there are [[Grenade pistol]] and [[M79 Grenade Launcher]] dealing [[Explode]] damage and Shotguns can deal [[EMP]] or [[Fire]] type damage depending on ammo.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You can [[Talk to the guard to get a bonus to the Small Guns skill]] to obtain 10 skill points in [[Small Guns]] skill. &lt;br /&gt;
&lt;br /&gt;
== List of Small Guns ==&lt;br /&gt;
This is the list of all the weapons relying on the Small Guns skill. Some of them include certain [[Weapon perks|weapon perks]] intrinsic to their design:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; class=&amp;quot;sortable&amp;quot;&lt;br /&gt;
!NAME&lt;br /&gt;
!PERKS&lt;br /&gt;
!DMG&lt;br /&gt;
!RANGE&lt;br /&gt;
!AMMO&lt;br /&gt;
!AMMO CAP&lt;br /&gt;
!TYPE&lt;br /&gt;
!ST&lt;br /&gt;
!AP&lt;br /&gt;
|-&lt;br /&gt;
|[[10mm Pistol]]&lt;br /&gt;
|None&lt;br /&gt;
|8-15&lt;br /&gt;
|25&lt;br /&gt;
|[[10mm JHP]]&amp;lt;br /&amp;gt;[[10mm AP]]&lt;br /&gt;
|12&lt;br /&gt;
|Pistol&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[14mm Pistol]]&lt;br /&gt;
|[[Penetrate]]&lt;br /&gt;
|20-30&lt;br /&gt;
|28&lt;br /&gt;
|[[14mm AP]]&lt;br /&gt;
|10&lt;br /&gt;
|Pistol&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[9mm Mauser]]&lt;br /&gt;
|[[Accurate]]&lt;br /&gt;
|8-13&lt;br /&gt;
|22&lt;br /&gt;
|[[9mm]]&amp;lt;br /&amp;gt;[[9mm ball]]&lt;br /&gt;
|7&lt;br /&gt;
|Pistol&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Eagle .44]]&lt;br /&gt;
|None&lt;br /&gt;
|16-25&lt;br /&gt;
|30&lt;br /&gt;
|[[.44 Magnum JHP]]&amp;lt;br /&amp;gt;[[.44 Magnum FMJ]]&lt;br /&gt;
|8&lt;br /&gt;
|Pistol&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Desert Eagle (Exp. Mag.)]]&lt;br /&gt;
|None&lt;br /&gt;
|16-25&lt;br /&gt;
|30&lt;br /&gt;
|[[.44 Magnum JHP]]&amp;lt;br /&amp;gt;[[.44 Magnum FMJ]]&lt;br /&gt;
|10&lt;br /&gt;
|Pistol&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[.223 Pistol]]&lt;br /&gt;
|[[Penetrate]]&lt;br /&gt;
|30-40&lt;br /&gt;
|30&lt;br /&gt;
|[[.223 FMJ]]&lt;br /&gt;
|5&lt;br /&gt;
|Pistol&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Shotgun]]&lt;br /&gt;
|[[Accurate]]&amp;lt;br /&amp;gt;[[Knockback]]&lt;br /&gt;
|19-27&lt;br /&gt;
|S:20&amp;lt;br /&amp;gt;B:20&lt;br /&gt;
|[[12 Gauge Shotgun Shell]]&amp;lt;br /&amp;gt;[[12 ga. Slug Shotgun Shells|12g Slugs]]&amp;lt;br /&amp;gt;[[12 ga. Flechette Shotgun Shells|12g Flechette]]&amp;lt;br /&amp;gt;[[12 ga. EMP Shotgun Shells|12g EMP Shells]]&amp;lt;br /&amp;gt;[[12 ga. Gecko's Breath Shotgun Shells|12g Geckos Breath]]&lt;br /&gt;
|2&lt;br /&gt;
|Shotgun&lt;br /&gt;
|4&lt;br /&gt;
|5/6&lt;br /&gt;
|-&lt;br /&gt;
|[[Sawed-Off Shotgun]]&lt;br /&gt;
|[[Accurate]]&amp;lt;br /&amp;gt;[[Knockback]]&lt;br /&gt;
|19-27&lt;br /&gt;
|S:7&amp;lt;br /&amp;gt;B:5&lt;br /&gt;
|[[12 Gauge Shotgun Shell]]&amp;lt;br /&amp;gt;[[12 ga. Slug Shotgun Shells|12g Slugs]]&amp;lt;br /&amp;gt;[[12 ga. Flechette Shotgun Shells|12g Flechette]]&amp;lt;br /&amp;gt;[[12 ga. EMP Shotgun Shells|12g EMP Shells]]&amp;lt;br /&amp;gt;[[12 ga. Gecko's Breath Shotgun Shells|12g Geckos Breath]]&lt;br /&gt;
|2&lt;br /&gt;
|Shotgun&lt;br /&gt;
|4&lt;br /&gt;
|4/5&lt;br /&gt;
|-&lt;br /&gt;
|[[Combat Shotgun]]&lt;br /&gt;
|[[Penetrate]]&amp;lt;br /&amp;gt;[[Knockback]]&lt;br /&gt;
|20-28&lt;br /&gt;
|S:25&amp;lt;br /&amp;gt;B:25&lt;br /&gt;
|[[12 Gauge Shotgun Shell]]&amp;lt;br /&amp;gt;[[12 ga. Slug Shotgun Shells|12g Slugs]]&amp;lt;br /&amp;gt;[[12 ga. Flechette Shotgun Shells|12g Flechette]]&amp;lt;br /&amp;gt;[[12 ga. EMP Shotgun Shells|12g EMP Shells]]&amp;lt;br /&amp;gt;[[12 ga. Gecko's Breath Shotgun Shells|12g Geckos Breath]]&lt;br /&gt;
|12&lt;br /&gt;
|Shotgun&lt;br /&gt;
|5&lt;br /&gt;
|5/6&lt;br /&gt;
|-&lt;br /&gt;
|[[10mm SMG|MP9 10mm SMG]]&lt;br /&gt;
|None&lt;br /&gt;
|12-18&lt;br /&gt;
|S:25&amp;lt;br /&amp;gt;B:20&lt;br /&gt;
|[[10mm JHP]]&amp;lt;br /&amp;gt;[[10mm AP]]&lt;br /&gt;
|30&lt;br /&gt;
|SMG&lt;br /&gt;
|4&lt;br /&gt;
|4/5&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault Rifle]]&lt;br /&gt;
|[[Long Range]]&lt;br /&gt;
|20-30&lt;br /&gt;
|S:45&amp;lt;br /&amp;gt;B:35&lt;br /&gt;
|[[5mm JHP]]&amp;lt;br /&amp;gt;[[5mm AP]]&lt;br /&gt;
|36&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|5&lt;br /&gt;
|5/6&lt;br /&gt;
|-&lt;br /&gt;
|[[Assault Rifle (Exp. Mag.)]]&lt;br /&gt;
|[[Long Range]]&lt;br /&gt;
|20-30&lt;br /&gt;
|S:45&amp;lt;br /&amp;gt;B:35&lt;br /&gt;
|[[5mm JHP]]&amp;lt;br /&amp;gt;[[5mm AP]]&lt;br /&gt;
|60&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|5&lt;br /&gt;
|5/6&lt;br /&gt;
|-&lt;br /&gt;
|[[Hunting Rifle]]&lt;br /&gt;
|[[Long Range]]&lt;br /&gt;
|15-22&lt;br /&gt;
|40&lt;br /&gt;
|[[.223 FMJ]]&lt;br /&gt;
|5&lt;br /&gt;
|Rifle&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Scoped Hunting Rifle]]&lt;br /&gt;
|[[Scoped]]&lt;br /&gt;
|15-22&lt;br /&gt;
|42&lt;br /&gt;
|[[.223 FMJ]]&lt;br /&gt;
|5&lt;br /&gt;
|Rifle&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Sniper Rifle]]&lt;br /&gt;
|[[Long Range]]&lt;br /&gt;
|25-35&lt;br /&gt;
|50&lt;br /&gt;
|[[.223 FMJ]]&lt;br /&gt;
|6&lt;br /&gt;
|Rifle&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Ryder BB Gun]]&lt;br /&gt;
|None&lt;br /&gt;
|8-13&lt;br /&gt;
|22&lt;br /&gt;
|[[BB's]]&lt;br /&gt;
|100&lt;br /&gt;
|Rifle&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Jonny's BB Gun]]&lt;br /&gt;
|None&lt;br /&gt;
|1-3&lt;br /&gt;
|22&lt;br /&gt;
|[[BB's]]&lt;br /&gt;
|100&lt;br /&gt;
|Rifle&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Ryder LE BB Gun]]&lt;br /&gt;
|None&lt;br /&gt;
|2-4&lt;br /&gt;
|32&lt;br /&gt;
|[[BB's]]&lt;br /&gt;
|100&lt;br /&gt;
|Rifle&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[.44 Magnum Revolver]]&lt;br /&gt;
|None&lt;br /&gt;
|20-30&lt;br /&gt;
|20&lt;br /&gt;
|[[.44 Magnum JHP]]&amp;lt;br /&amp;gt;[[.44 Magnum FMJ]]&lt;br /&gt;
|6&lt;br /&gt;
|Pistol&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[.44 Magnum (Speed Load)]]&lt;br /&gt;
|[[Fast Reload]]&lt;br /&gt;
|20-30&lt;br /&gt;
|20&lt;br /&gt;
|[[.44 Magnum JHP]]&amp;lt;br /&amp;gt;[[.44 Magnum FMJ]]&lt;br /&gt;
|6&lt;br /&gt;
|Pistol&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Needler Pistol]]&lt;br /&gt;
|[[Penetrate]]&lt;br /&gt;
|15-20&lt;br /&gt;
|24&lt;br /&gt;
|[[HN Needler Cartridge]]&amp;lt;br /&amp;gt;[[HN AP Needler Cartridge]]&lt;br /&gt;
|10&lt;br /&gt;
|Pistol&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[H&amp;amp;K CAWS]]&lt;br /&gt;
|[[Penetrate]]&amp;lt;br /&amp;gt;[[Knockback]]&lt;br /&gt;
|20-30&lt;br /&gt;
|S:25&amp;lt;br /&amp;gt;B:25&lt;br /&gt;
|[[12 Gauge Shotgun Shell]]&amp;lt;br /&amp;gt;[[12 ga. Slug Shotgun Shells|12g Slugs]]&amp;lt;br /&amp;gt;[[12 ga. Flechette Shotgun Shells|12g Flechette]]&amp;lt;br /&amp;gt;[[12 ga. EMP Shotgun Shells|12g EMP Shells]]&amp;lt;br /&amp;gt;[[12 ga. Gecko's Breath Shotgun Shells|12g Geckos Breath]]&lt;br /&gt;
|18&lt;br /&gt;
|Shotgun&lt;br /&gt;
|6&lt;br /&gt;
|5/6&lt;br /&gt;
|-&lt;br /&gt;
|[[Pancor Jackhammer]]&lt;br /&gt;
|[[Penetrate]]&amp;lt;br /&amp;gt;[[Knockback]]&lt;br /&gt;
|20-28&lt;br /&gt;
|S:30&amp;lt;br /&amp;gt;B:30&lt;br /&gt;
|[[12 Gauge Shotgun Shell]]&amp;lt;br /&amp;gt;[[12 ga. Slug Shotgun Shells|12g Slugs]]&amp;lt;br /&amp;gt;[[12 ga. Flechette Shotgun Shells|12g Flechette]]&amp;lt;br /&amp;gt;[[12 ga. EMP Shotgun Shells|12g EMP Shells]]&amp;lt;br /&amp;gt;[[12 ga. Gecko's Breath Shotgun Shells|12g Geckos Breath]]&lt;br /&gt;
|20&lt;br /&gt;
|Shotgun&lt;br /&gt;
|5&lt;br /&gt;
|5/6&lt;br /&gt;
|-&lt;br /&gt;
|[[Saiga-12]]&lt;br /&gt;
|[[Penetrate]]&amp;lt;br /&amp;gt;[[Knockback]]&lt;br /&gt;
|15-65&lt;br /&gt;
|S:30&amp;lt;br /&amp;gt;B:30&lt;br /&gt;
|[[12 Gauge Shotgun Shell]]&amp;lt;br /&amp;gt;[[12 ga. Slug Shotgun Shells|12g Slugs]]&amp;lt;br /&amp;gt;[[12 ga. Flechette Shotgun Shells|12g Flechette]]&amp;lt;br /&amp;gt;[[12 ga. EMP Shotgun Shells|12g EMP Shells]]&amp;lt;br /&amp;gt;[[12 ga. Gecko's Breath Shotgun Shells|12g Geckos Breath]]&lt;br /&gt;
|20&lt;br /&gt;
|Shotgun&lt;br /&gt;
|5&lt;br /&gt;
|5/6&lt;br /&gt;
|-&lt;br /&gt;
|[[M3A1 &amp;quot;Grease Gun&amp;quot; SMG]]&lt;br /&gt;
|None&lt;br /&gt;
|10-20&lt;br /&gt;
|S:20&amp;lt;br /&amp;gt;B:15&lt;br /&gt;
|[[.45 Caliber]]&lt;br /&gt;
|60&lt;br /&gt;
|SMG&lt;br /&gt;
|4&lt;br /&gt;
|5/6&lt;br /&gt;
|-&lt;br /&gt;
|[[Tommy Gun]]&lt;br /&gt;
|None&lt;br /&gt;
|3-20&lt;br /&gt;
|S:32&amp;lt;br /&amp;gt;B:16&lt;br /&gt;
|[[.45 Caliber]]&lt;br /&gt;
|75&lt;br /&gt;
|Rifle&lt;br /&gt;
|6&lt;br /&gt;
|5/6&lt;br /&gt;
|-&lt;br /&gt;
|[[H&amp;amp;K P90c]]&lt;br /&gt;
|None&lt;br /&gt;
|15-20&lt;br /&gt;
|S:30&amp;lt;br /&amp;gt;B:25&lt;br /&gt;
|[[10mm JHP]]&amp;lt;br /&amp;gt;[[10mm AP]]&lt;br /&gt;
|60&lt;br /&gt;
|SMG&lt;br /&gt;
|4&lt;br /&gt;
|4/5&lt;br /&gt;
|-&lt;br /&gt;
|[[H&amp;amp;K G11]]&lt;br /&gt;
|[[Accurate]]&lt;br /&gt;
|21-34&lt;br /&gt;
|S:35&amp;lt;br /&amp;gt;B:30&lt;br /&gt;
|[[4.7mm Caseless]]&lt;br /&gt;
|45&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|5&lt;br /&gt;
|5/6&lt;br /&gt;
|-&lt;br /&gt;
|[[H&amp;amp;K G11E]]&lt;br /&gt;
|[[Accurate]]&lt;br /&gt;
|27-41&lt;br /&gt;
|S:40&amp;lt;br /&amp;gt;B:35&lt;br /&gt;
|[[4.7mm Caseless]]&lt;br /&gt;
|45&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|6&lt;br /&gt;
|5/6&lt;br /&gt;
|-&lt;br /&gt;
|[[FN FAL]]&lt;br /&gt;
|None&lt;br /&gt;
|S:19-26&amp;lt;br /&amp;gt;B:14-22&lt;br /&gt;
|S:35&amp;lt;br /&amp;gt;B:30&lt;br /&gt;
|[[7.62mm]]&lt;br /&gt;
|20&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|5&lt;br /&gt;
|5/6&lt;br /&gt;
|-&lt;br /&gt;
|[[FN FAL (Night Sight)]]&lt;br /&gt;
|None&lt;br /&gt;
|S:19-26&amp;lt;br /&amp;gt;B:9-18&lt;br /&gt;
|S:35&amp;lt;br /&amp;gt;B:30&lt;br /&gt;
|[[7.62mm]]&lt;br /&gt;
|20&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|5&lt;br /&gt;
|5/6&lt;br /&gt;
|-&lt;br /&gt;
|[[FN FAL HPFA]]&lt;br /&gt;
|None&lt;br /&gt;
|S:22-30&amp;lt;br /&amp;gt;B:15-25&lt;br /&gt;
|S:35&amp;lt;br /&amp;gt;B:30&lt;br /&gt;
|[[7.62mm]]&lt;br /&gt;
|20&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|5&lt;br /&gt;
|5/6&lt;br /&gt;
|-&lt;br /&gt;
|[[XL70E3]]&lt;br /&gt;
|[[Accurate]]&lt;br /&gt;
|25-35&lt;br /&gt;
|S:50&amp;lt;br /&amp;gt;B:35&lt;br /&gt;
|[[5mm JHP]]&amp;lt;br /&amp;gt;[[5mm AP]]&lt;br /&gt;
|45&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|5&lt;br /&gt;
|5/6&lt;br /&gt;
|-&lt;br /&gt;
|[[Grenade pistol]]&lt;br /&gt;
|None&lt;br /&gt;
|35-60&lt;br /&gt;
|20&lt;br /&gt;
|[[40mm Grenade]]&lt;br /&gt;
|1&lt;br /&gt;
|Pistol&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[M79 Grenade Launcher]]&lt;br /&gt;
|None&lt;br /&gt;
|50-90&lt;br /&gt;
|25&lt;br /&gt;
|[[40mm Grenade]]&lt;br /&gt;
|3&lt;br /&gt;
|Rifle&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[Zip Gun]]&lt;br /&gt;
|None&lt;br /&gt;
|6-13&lt;br /&gt;
|15&lt;br /&gt;
|[[10mm JHP]]&amp;lt;br /&amp;gt;[[10mm AP]]&lt;br /&gt;
|1&lt;br /&gt;
|Pistol&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[Pipe Rifle]]&lt;br /&gt;
|None&lt;br /&gt;
|6-13&lt;br /&gt;
|20&lt;br /&gt;
|[[10mm JHP]]&amp;lt;br /&amp;gt;[[10mm AP]]&lt;br /&gt;
|1&lt;br /&gt;
|Rifle&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[PPK12 Gauss Pistol]]&lt;br /&gt;
|[[Accurate]]&lt;br /&gt;
|22-35&lt;br /&gt;
|50&lt;br /&gt;
|[[2mm EC]]&lt;br /&gt;
|12&lt;br /&gt;
|Pistol&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[M72 Gauss Rifle]]&lt;br /&gt;
|[[Long Range]]&lt;br /&gt;
|30-45&lt;br /&gt;
|53&lt;br /&gt;
|[[2mm EC]]&lt;br /&gt;
|20&lt;br /&gt;
|Rifle&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[Railway rifle]]&lt;br /&gt;
|[[Long Range]]&lt;br /&gt;
|25-30&lt;br /&gt;
|25&lt;br /&gt;
|[[.223 FMJ]]&lt;br /&gt;
|8&lt;br /&gt;
|Pistol&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=12_ga._EMP_Shotgun_Shells&amp;diff=4235</id>
		<title>12 ga. EMP Shotgun Shells</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=12_ga._EMP_Shotgun_Shells&amp;diff=4235"/>
				<updated>2022-06-18T08:15:27Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Image corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=12 ga. EMP Shotgun Shells&lt;br /&gt;
|desc=Shotgun ammunition. This particular ammo is marked: &amp;quot;12-gauge shells, not for use by children under the age of 3.&amp;quot;&lt;br /&gt;
|image=SshellYELLOW&lt;br /&gt;
|caliber=12-gauge&lt;br /&gt;
|acmod=-10&lt;br /&gt;
|drmod=-40&lt;br /&gt;
|dmgmult=3&lt;br /&gt;
|dmgdiv=2&lt;br /&gt;
|cost=&lt;br /&gt;
|weight=&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=SshellYELLOW&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 2&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x[[File:metal_trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt;4 x [[File:elparts.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;2 x [[File:gunpowder2.gif|link=Advanced Gunpowder]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]] or [[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=200&lt;br /&gt;
}}&lt;br /&gt;
The '''12 ga. EMP Shotgun Shell''' is a type of [[small gun]] [[ammunition]]. As it deals [[EMP damage]], it is only effective against mechanical opponents.&lt;br /&gt;
&lt;br /&gt;
== Compatible weapons ==&lt;br /&gt;
*[[Combat Shotgun]]&lt;br /&gt;
*[[H&amp;amp;K CAWS]]&lt;br /&gt;
*[[Pancor Jackhammer]]&lt;br /&gt;
*[[Sawed-Off Shotgun]]&lt;br /&gt;
*[[Shotgun]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ammunition]]&lt;br /&gt;
[[Category:Craftable items]]&lt;br /&gt;
[[Category:EMP damage]]&lt;br /&gt;
[[Category:Shotgun shells]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Tesla_Helmet&amp;diff=4234</id>
		<title>Tesla Helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Tesla_Helmet&amp;diff=4234"/>
				<updated>2022-06-18T08:15:12Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Image corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Tesla Helmet&lt;br /&gt;
|image=Teslahelmet.gif&lt;br /&gt;
|desc=Just like [[Tesla Armor]], this helmet with autonomous power supply uses an electromagnetic field to keep hot plasma away from your head. Quite simple, yet unique design, based on some ancient pre-War experiments and blueprints.&lt;br /&gt;
|acbonus=0&lt;br /&gt;
|dr_normal=20&lt;br /&gt;
|dt_normal=4&lt;br /&gt;
|dr_laser=90&lt;br /&gt;
|dt_laser=19&lt;br /&gt;
|dr_fire=10&lt;br /&gt;
|dt_fire=4&lt;br /&gt;
|dr_plasma=80&lt;br /&gt;
|dt_plasma=10&lt;br /&gt;
|dr_explode=20&lt;br /&gt;
|dt_explode=4&lt;br /&gt;
|dr_electrical=80&lt;br /&gt;
|dt_electrical=12&lt;br /&gt;
|weight=2635&lt;br /&gt;
|cost=&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=Teslahelmet&lt;br /&gt;
|reqs=[[Profession: Armorer]]: 2 &amp;lt;br&amp;gt; [[Repair]]: 130% &amp;lt;br&amp;gt; [[Science]]: 130% &amp;lt;br&amp;gt; [[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|count=1&lt;br /&gt;
|res=1 x [[File:metal_trash.gif|link=Good Metal Parts]]&amp;lt;br&amp;gt;2 x [[File:alloys2.gif|link=High Quality Alloys]]&amp;lt;br&amp;gt;2x [[File:elparts.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Machine1.png|link=Armor Machinery]] &lt;br /&gt;
|xp=200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
This high-level metal helmet adds serious defense against [[Laser]], [[Plasma]], and [[Electrical]] damage. The helmet has less protection against [[Normal]] attacks than the comparable [[Combat Helmet]]. Best when paired with [[Tesla Armor]] and [[Energy Weapons]] are expected.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
[[Craft]] at an [[Advanced Workbench]], with the appropriate [[Blueprint]]&lt;br /&gt;
*The blueprint can be obtained randomly from [[Footlocker]]s&amp;lt;br&amp;gt;&lt;br /&gt;
*You can buy blueprint from [[Rondo]] in [[Shady Sands]] for 40000 caps.&lt;br /&gt;
*Can be found in [[New Reno]] and [[Warehouse]] lockers with a certain prefix . &lt;br /&gt;
&lt;br /&gt;
[[Category:Profession: Armorer 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Tesla_Armor&amp;diff=4233</id>
		<title>Tesla Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Tesla_Armor&amp;diff=4233"/>
				<updated>2022-06-18T08:14:46Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Image corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Tesla Armor&lt;br /&gt;
|desc=This shining armor provides superior protection against energy attacks. The three Tesla Attraction Coil Rods disperse a large percentage of directed energy attacks.&lt;br /&gt;
|image=tesla.gif&lt;br /&gt;
|acbonus=-30&lt;br /&gt;
|dr_normal=25&lt;br /&gt;
|dt_normal=3&lt;br /&gt;
|dr_laser=85&lt;br /&gt;
|dt_laser=10&lt;br /&gt;
|dr_fire=10&lt;br /&gt;
|dt_fire=0&lt;br /&gt;
|dr_plasma=75&lt;br /&gt;
|dt_plasma=10&lt;br /&gt;
|dr_explode=20&lt;br /&gt;
|dt_explode=1&lt;br /&gt;
|dr_electrical=80&lt;br /&gt;
|dt_electrical=12&lt;br /&gt;
|weight=15875&lt;br /&gt;
|cost=5045&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=tesla&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Armorer]]: 2 &amp;lt;br&amp;gt; [[Repair]]: 130% &amp;lt;br&amp;gt; [[Science]]: 130% &amp;lt;br&amp;gt; [[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:mtlarmor.gif|link=Metal Armor]] &amp;lt;br&amp;gt;1 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;4 x [[File:elparts.gif|link=Electronic Parts]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Machine1.png|link=Armor Machinery]] &lt;br /&gt;
|xp=320&lt;br /&gt;
}}&lt;br /&gt;
This high-level [[Metal Armor]] adds more defence against [[Energy Weapons]], but decreases the defence against [[Normal]] weapons. See also [[Tesla Helmet]].&lt;br /&gt;
&lt;br /&gt;
Discharge option is a recent feature implemented with the wipe of May 1, 2015. It is possible to charge a tesla armor by using traps skill on the armor to charge it with Micro Fusion Cells or Small Energy Cells; armor is also charged when taking energy damage or when a different Tesla Armor hits it with discharge. Discharge feature could be activated by binding a key for it.&lt;br /&gt;
&lt;br /&gt;
Few facts about tesla discharge:&amp;lt;br&amp;gt;&lt;br /&gt;
- AP cost: 5 (constant, not affected by any perks)&amp;lt;br&amp;gt;&lt;br /&gt;
- base damage: 60 - 120&amp;lt;br&amp;gt;&lt;br /&gt;
- damage type: electric&amp;lt;br&amp;gt;&lt;br /&gt;
- damage radius: 7&amp;lt;br&amp;gt;&lt;br /&gt;
- discharge cost: 100&amp;lt;br&amp;gt;&lt;br /&gt;
- max armor charges: 500&amp;lt;br&amp;gt;&lt;br /&gt;
- recharge cost: 1 MFC = 5, 1 SEC = 2 (use traps skill on armor)&amp;lt;br&amp;gt;&lt;br /&gt;
- recharge value: 100 (when you use discharge it checks for critters in discharge range, recharge value is divided by the number of critters hit and this value is added as charge to tesla armor of every critter that is wearing it and is hit by discharge)&amp;lt;br&amp;gt;&lt;br /&gt;
- tesla armor is charging from energy based damage (when you hit person wearing tesla armor with weapon dealing laser, plasma, electric, emp damage type his armor is charged by value equal to 25% of damage he receives)&lt;br /&gt;
&lt;br /&gt;
You can buy blueprint from [[Rondo]] in [[Shady Sands]] for 75000 caps.&lt;br /&gt;
&lt;br /&gt;
It gives -3% penalty to [[speedboost]].&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*Can be found in [[New Reno]] and [[Warehouse]] lockers with a certain prefix .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession: Armorer 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Super_Sledge&amp;diff=4232</id>
		<title>Super Sledge</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Super_Sledge&amp;diff=4232"/>
				<updated>2022-06-18T08:14:28Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Image corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Super Sledge&lt;br /&gt;
|desc=A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback.&lt;br /&gt;
|image=ssledge2&lt;br /&gt;
|dmgmin=36&lt;br /&gt;
|dmgmax=72&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Swing&lt;br /&gt;
|atk1=Thrust&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 2&lt;br /&gt;
|params1=AP: 5, Range: 2&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=None&lt;br /&gt;
|holder=0&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=3120&lt;br /&gt;
|weight=5443&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=ssledge2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=&lt;br /&gt;
[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[File:metal_trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt;1 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;1 x [[File:elparts.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;1 x [[File:sledge.gif|link=Sledgehammer]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=250&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
*[[Knockback]] weapon perk is the ability that a weapon may have to knock your target down while at the same time pushing it over the ground. &lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
The '''Super Sledge''' can be used as a basic [[melee]] weapon, and used for mining the following [[resources]] in [[mines]] to make materials for [[crafting]]:&lt;br /&gt;
*[[Iron Ore]]&lt;br /&gt;
*[[High Quality Iron Ore]]&lt;br /&gt;
*[[Minerals]]&lt;br /&gt;
*[[High Quality Minerals]]&lt;br /&gt;
*[[Uranium Ore]] only available in [[Broken Hills]]&lt;br /&gt;
*[[Gold]] only available in [[Redding]]&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
*It can be [[crafting|crafted]] by anyone with the blueprint, regardless of skills.&lt;br /&gt;
&lt;br /&gt;
*You can buy the [[Blueprint]] from [[Ralph]] in [[Gun Runners]] for 7500 caps.&lt;br /&gt;
&lt;br /&gt;
*The blueprint is available via the [[The Inoperative Mr Handy Robot]] quest.&lt;br /&gt;
&lt;br /&gt;
The following encounters are known to carry Sledgehammers:&lt;br /&gt;
Brotherhood Initiate Patrol&lt;br /&gt;
&lt;br /&gt;
[[Category:Close combat weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Small_Energy_Cell&amp;diff=4231</id>
		<title>Small Energy Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Small_Energy_Cell&amp;diff=4231"/>
				<updated>2022-06-18T08:14:12Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Image corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=Small Energy Cell&lt;br /&gt;
|desc=A small, self-contained energy storage unit.&lt;br /&gt;
|image=ccells&lt;br /&gt;
|caliber=Small Energy Cells&lt;br /&gt;
|acmod=0&lt;br /&gt;
|drmod=0&lt;br /&gt;
|dmgmult=1&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=10&lt;br /&gt;
|weight=30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using Small Energy Cell Ammunition:'''&lt;br /&gt;
*[[Alien Blaster]]&lt;br /&gt;
*[[Cattle Prod]]&lt;br /&gt;
*[[Laser Pistol]]&lt;br /&gt;
*[[Magneto-Laser Pistol]]&lt;br /&gt;
*[[Mega Power Fist]]&lt;br /&gt;
*[[Plasma Pistol]]&lt;br /&gt;
*[[Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
*[[Power Fist]]&lt;br /&gt;
*[[Ripper]]&lt;br /&gt;
*[[Super Cattle Prod]]&lt;br /&gt;
*[[YK32 Pulse Pistol]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Small Energy Cells''' can also be used to provide fuel for your [[car]] or to craft [[Nuka-Cola]] using a [[Nuka-Cola Machine]].&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=ccells&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs= [[Science]]: 120&lt;br /&gt;
|res=4 x [[File:elparts.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;2 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Machine5.png|link=Cells machinery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=160&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*Press Gang&lt;br /&gt;
*Homesteaders&lt;br /&gt;
*Mercenaries&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Rocket_AP&amp;diff=4230</id>
		<title>Rocket AP</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Rocket_AP&amp;diff=4230"/>
				<updated>2022-06-18T08:13:50Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Image corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=Rocket AP&lt;br /&gt;
|desc=A rocket shell, with a smaller explosive, but designed to pierce armor plating.&lt;br /&gt;
|image=rshell&lt;br /&gt;
|caliber=Rocket&lt;br /&gt;
|acmod=-15&lt;br /&gt;
|drmod=-25&lt;br /&gt;
|dmgmult=1&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=492&lt;br /&gt;
|weight=1200&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=rshell&lt;br /&gt;
|count=10&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Big Guns)]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;1 x [[File:elparts.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;5 x [[File:gunpowder2.gif|link=Advanced Gunpowder]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Rockets do damage to target when they hit, but they also do &amp;quot;splash&amp;quot; damage to other targets nearby. AP Rockets have a 3-hex splash radius.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
*[[Penetrate]] weapon perk which reduces your target's [[Damage Threshold]] to 1/3 of its nominal value.&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using Rocket AP Ammunition'''&lt;br /&gt;
*[[Rocket Launcher]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Explosive Rocket]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession: Gunsmith (Big Guns) 2]]&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Ripper&amp;diff=4229</id>
		<title>Ripper</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Ripper&amp;diff=4229"/>
				<updated>2022-06-18T08:13:36Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Image corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Ripper&lt;br /&gt;
|desc=A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target.&lt;br /&gt;
|image=vblade&lt;br /&gt;
|dmgmin=16&lt;br /&gt;
|dmgmax=33&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1&lt;br /&gt;
|params1=AP: 3, Range: 1&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ccells.gif|link=Small Energy Cells]]&lt;br /&gt;
|holder=30&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=2550&lt;br /&gt;
|weight=907&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=vblade&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;2 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;1 x [[File:elparts.gif|link=Electronic Parts]] &lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=175&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
*[[Penetrate]] weapon perk which reduces your target's [[Damage Threshold]] to 1/3 of its nominal value.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*Press Gang.&lt;br /&gt;
*Primitive Hunter inside caves.&lt;br /&gt;
*Endless Walkers&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Close combat weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Power_Helmet&amp;diff=4228</id>
		<title>Power Helmet</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Power_Helmet&amp;diff=4228"/>
				<updated>2022-06-18T08:13:13Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Image corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Power Helmet&lt;br /&gt;
|desc=A power helmet for use with the T-51b power armor. Build to bring the ultimate in pre-War protection. The power helmet has a tendency to dull the wearer's senses with its thick visor, layers of metal and polymer padding.&lt;br /&gt;
|image=pwrarmor.gif&lt;br /&gt;
|acbonus=N/A&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=12&lt;br /&gt;
|dr_laser=80&lt;br /&gt;
|dt_laser=18&lt;br /&gt;
|dr_fire=60&lt;br /&gt;
|dt_fire=12&lt;br /&gt;
|dr_plasma=40&lt;br /&gt;
|dt_plasma=10&lt;br /&gt;
|dr_explode=50&lt;br /&gt;
|dt_explode=20&lt;br /&gt;
|dr_electrical=40&lt;br /&gt;
|dt_electrical=6&lt;br /&gt;
|weight=3855&lt;br /&gt;
|cost=12500&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=pwrarmor&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs= [[Profession: Armorer]]: 2 &amp;lt;br&amp;gt; [[Science]]: 175 &amp;lt;br&amp;gt; [[Repair]]: 150 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=16x [[File:Metal_trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt;16x [[File:Alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt; 36x [[File:High_Quality_Fiber.png|link=High Quality Fibers]] &amp;lt;br&amp;gt;17x [[File:Pump2.gif|link=Junk]]&amp;lt;br&amp;gt; 25x [[File:Small Piece Of Machinery.png|file:Systolic Motivator]] &amp;lt;br&amp;gt; 27x [[File:elparts2.gif|link=High Quality Electronic Parts]] &amp;lt;br&amp;gt;19x [[File:Armor advpoly.gif|link=Advanced Polymers]] &amp;lt;br&amp;gt;20 x [[File:Armor_laser.gif|link=Glass Polymers]] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
|tools=[[File:Machine1.png|link=Armor Machinery]] &amp;lt;br&amp;gt; and &amp;lt;br&amp;gt; [[File:PA Plans.png|link=blueprints]]&lt;br /&gt;
|xp=7500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A helmet that is suited with the T51-b [[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
It offers defense against [[Normal damage]], [[Melee]], [[Unarmed]], [[Laser]], and [[Explode]].&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*From magic lockers in [[New Reno]] and [[Warehouse]] &lt;br /&gt;
*Also from special loot lockers in [[Ares Rocket Silo]]&lt;br /&gt;
*From the [[Ruined Military Bunker]] and [[Hidden Bomb Shelter]] [[special encounter]]s&lt;br /&gt;
*From Brotherhood of Steel Patrol's random encounters but in broken condition&lt;br /&gt;
*By craft&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Power Armor]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Profession: Armorer 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Power_Fist&amp;diff=4227</id>
		<title>Power Fist</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Power_Fist&amp;diff=4227"/>
				<updated>2022-06-18T08:12:11Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Image corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Power Fist&lt;br /&gt;
|desc=A &amp;quot;Big Frigger&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon to use in unarmed combat. Others are just scared. Powered by small energy cells.&lt;br /&gt;
|image=gaunt&lt;br /&gt;
|dmgmin=21&lt;br /&gt;
|dmgmax=37&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ccells.gif|link=Small Energy Cells]]&lt;br /&gt;
|holder=50&lt;br /&gt;
|minst=1&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=1595&lt;br /&gt;
|weight=3175&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=gaunt&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=3 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;4 x [[File:elparts.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] [[File:Adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=250&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
*[[Penetrate]] weapon perk which reduces your target's [[Damage Threshold]] to 1/3 of its nominal value.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
This weapon can be found in the following encounters:&lt;br /&gt;
*Press Gang&lt;br /&gt;
*Elronologists&lt;br /&gt;
*Mad Warriors&lt;br /&gt;
*Random Footlockers in Urban Encounters&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Can be upgraded to [[Mega Power Fist]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Close combat weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Profession: Energy Expert 1]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Power_Armor&amp;diff=4226</id>
		<title>Power Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Power_Armor&amp;diff=4226"/>
				<updated>2022-06-18T08:11:53Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Image corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Power Armor&lt;br /&gt;
|desc=''A self-contained suit of advanced technology armor. Powered by a micro-fusion reactor, with enough fuel to last a hundred years.''&lt;br /&gt;
Crit chance mod: -15&lt;br /&gt;
Crit power mod: -15&lt;br /&gt;
|image=pwrarmor.gif&lt;br /&gt;
|acbonus=25&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=12&lt;br /&gt;
|dr_laser=80&lt;br /&gt;
|dt_laser=18&lt;br /&gt;
|dr_fire=60&lt;br /&gt;
|dt_fire=12&lt;br /&gt;
|dr_plasma=40&lt;br /&gt;
|dt_plasma=10&lt;br /&gt;
|dr_explode=50&lt;br /&gt;
|dt_explode=20&lt;br /&gt;
|dr_electrical=40&lt;br /&gt;
|dt_electrical=12&lt;br /&gt;
|weight=38555&lt;br /&gt;
|cost=60000&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=pwrarmor&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs= [[Profession: Armorer]]: 2 &amp;lt;br&amp;gt; [[Science]]: 175 &amp;lt;br&amp;gt; [[Repair]]: 150 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=30 x [[File:Metal_trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt;30 x [[File:Alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt; 58 x [[File:High_Quality_Fiber.png|link=High Quality Fibers]] &amp;lt;br&amp;gt;47 x [[File:Pump2.gif|link=Junk]]&amp;lt;br&amp;gt; 1 x [[File:Small Piece Of Machinery.png|file:Systolic Motivator]] &amp;lt;br&amp;gt; 34 x [[File:elparts2.gif|link=High Quality Electronic Parts]] &amp;lt;br&amp;gt;28 x [[File:Armor advpoly.gif|link=Advanced Polymers]] &amp;lt;br&amp;gt;40 x [[File:Armor_laser.gif|link=Glass Polymers]] &amp;lt;br&amp;gt; 1 x [[File:TX-38 Microfusion Pack - Copy.png|link=TX-28 microfusion pack]] &amp;lt;br&amp;gt; 1 x [[File:Hiflo Pump.png|link=HiFlo hydraulic systems]] &amp;lt;br&amp;gt; 1 x [[File:T51b Shell.gif|link=T-51b shell]]&lt;br /&gt;
&lt;br /&gt;
|tools=[[File:Machine1.png|link=Armor Machinery]] &amp;lt;br&amp;gt; and &amp;lt;br&amp;gt; [[File:PA Plans.png|link=blueprints]]&lt;br /&gt;
|xp=7500&lt;br /&gt;
}}&lt;br /&gt;
== Info ==&lt;br /&gt;
A standard issue T-51b power armor. A powered suit for military applications, it is fitted with a Micro Fusion Pack which generates energy for almost a century.&lt;br /&gt;
&lt;br /&gt;
Offers a +3 bonus to strength. &lt;br /&gt;
&lt;br /&gt;
It gives -7% penalty to [[speedboost]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*From magic lockers in [[New Reno]] and [[Warehouse]] with a 2% chance to spawn&lt;br /&gt;
*Also from special loot lockers in [[Ares Rocket Silo]] and [[Glow]]&lt;br /&gt;
*From the [[Ruined Military Bunker]] and [[Hidden Bomb Shelter]] [[special encounter]]s&lt;br /&gt;
*By craft&lt;br /&gt;
*From Brotherhood of Steel Patrol's random encounters but in broken condition (25% max).&lt;br /&gt;
&lt;br /&gt;
'''Note:''' You might get a [[Systolic Motivator]] when you dismantle power armor.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Power Helmet]]&lt;br /&gt;
*[[Hardened Power Armor]]&lt;br /&gt;
*[[Hardened Power Helmet]]&lt;br /&gt;
*[[Advanced Power Armor]]&lt;br /&gt;
*[[Adv. Power Armor MKII]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession: Armorer 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Plasma_Rifle&amp;diff=4225</id>
		<title>Plasma Rifle</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Plasma_Rifle&amp;diff=4225"/>
				<updated>2022-06-18T08:10:58Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Image corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Plasma Rifle&lt;br /&gt;
|desc=''A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.''&lt;br /&gt;
|image=plasma&lt;br /&gt;
|dmgmin=45&lt;br /&gt;
|dmgmax=60&lt;br /&gt;
|dmgtype=[[Plasma]]&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 30&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[Micro Fusion Cells]]&lt;br /&gt;
|holder=10&lt;br /&gt;
|minst=6&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=7030&lt;br /&gt;
|weight=5443&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=plasma&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;2 x [[File:Metal_trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt;6 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;2 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;5 x [[File:elparts.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;or [[File:Machine4.png |link=EN Machinery]]&lt;br /&gt;
|xp=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Plasma Rifle is one of the best [[Energy Weapons]], doing so far the best critical damage in the game.&lt;br /&gt;
Plasma rifle in turn based is often used with [[Fast Shot]] builds, however, for real time, it is used with critical shot builds.&amp;lt;br&amp;gt; Its damage rolls from 20-300(needs confirmation) per critical, most effective on [[Metal Armor Mark II]] or below.&amp;lt;br&amp;gt; &lt;br /&gt;
On the other hand, against [[Tesla Armor]], [[Combat Armor]], [[Combat Armor Mark II]] or [[Brotherhood Armor]], it isn't as effective but large [[Critical Hit]]s are still possible.&lt;br /&gt;
 &lt;br /&gt;
== Advantages and disadvantages ==&lt;br /&gt;
*[[Long Range]].&lt;br /&gt;
*[[PvP viable]].&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Plasma Rifle has +5 crit roll bonus.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
Plasma rifles are hard to obtain, but they are not rare.&lt;br /&gt;
*Sold by merchants in towns like: [[San Francisco]], [[Broken Hills]], [[Gecko]], [[Gun Runners]], [[Necropolis]], and [[the Hub]]&lt;br /&gt;
*Crafting it. ([[Profession: Energy Expert]] 2 and a [[blueprint]] required). (You can buy [[blueprint]] from [[Ralph]] in [[Gun Runners]] for 25000 caps.)&lt;br /&gt;
*Slaying [[Enclave]] patrol for it.&lt;br /&gt;
*Can be found in [[New Reno]] and [[Warehouse]] lockers (with advanced or unique prefix)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Laser Pistol]]&lt;br /&gt;
*[[Magneto Laser Pistol]]&lt;br /&gt;
*[[Small Energy Cell]]&lt;br /&gt;
*[[Micro Fusion Cell]]&lt;br /&gt;
*[[Plasma Pistol]]&lt;br /&gt;
*[[Laser Rifle]]&lt;br /&gt;
*[[Turbo Plasma Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Plasma damage]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Plasma_Pistol&amp;diff=4224</id>
		<title>Plasma Pistol</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Plasma_Pistol&amp;diff=4224"/>
				<updated>2022-06-18T08:10:43Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Image corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Plasma Pistol&lt;br /&gt;
|desc=Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by a small energy cell.&lt;br /&gt;
|image=glock&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=45&lt;br /&gt;
|dmgtype=[[Plasma]]&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 32&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ccells.gif|link=Small Energy Cells]]&lt;br /&gt;
|holder=16&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=3490&lt;br /&gt;
|weight=1814&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=glock&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:elparts.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;4 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;1 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;1 x [[File:metal_trash.gif|link=Good Metal Parts]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt; and &amp;lt;br&amp;gt; [[File:Blueprint.png|file:Blueprints]]&lt;br /&gt;
|xp=400&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Can be upgraded to [[Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
&lt;br /&gt;
= Obtaining ==&lt;br /&gt;
*Children of the Cult&lt;br /&gt;
*Random Footlockers in Urban Encounters&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Laser Pistol]]&lt;br /&gt;
*[[Magneto Laser Pistol]]&lt;br /&gt;
*[[Small Energy Cell]]&lt;br /&gt;
*[[Micro Fusion Cell]]&lt;br /&gt;
*[[Plasma Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Plasma damage]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Micro_Fusion_Cell&amp;diff=4223</id>
		<title>Micro Fusion Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Micro_Fusion_Cell&amp;diff=4223"/>
				<updated>2022-06-18T08:10:22Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Image corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ammo&lt;br /&gt;
|name=Micro Fusion Cell&lt;br /&gt;
|desc=A medium sized energy production unit. Self-contained fusion plant.&lt;br /&gt;
|image=dcells&lt;br /&gt;
|caliber=Micro Fusion Cells&lt;br /&gt;
|acmod=0&lt;br /&gt;
|drmod=0&lt;br /&gt;
|dmgmult=1&lt;br /&gt;
|dmgdiv=1&lt;br /&gt;
|cost=24&lt;br /&gt;
|weight=60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Weapons Using Micro Fusion Cell Ammunition'''&lt;br /&gt;
*[[Laser Rifle]]&lt;br /&gt;
*[[Laser Rifle (Ext. Cap.)]]&lt;br /&gt;
*[[Plasma Rifle]]&lt;br /&gt;
*[[Turbo Plasma Rifle]]&lt;br /&gt;
*[[Gatling Laser]]&lt;br /&gt;
*[[YK42B Pulse Rifle]]&lt;br /&gt;
*[[Plasma Torch]]&lt;br /&gt;
&lt;br /&gt;
Often abbreviated as [[MFC]], Micro Fusion Cells can also be used to provide fuel for your [[car]]. They give more fuel per cell than [[Small Energy Cell]]s.&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=dcells&lt;br /&gt;
|count=100&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Science]]: 120&lt;br /&gt;
|res=3 x [[File:rock3.gif|link=Refined Uranium Ore]] and&amp;lt;br&amp;gt;1 x [[File:alloys.gif|link=Alloys]] and&amp;lt;br&amp;gt;1 x [[File:elparts.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Machine5.png|link=Cells machinery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=350&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*Unity Patrol&lt;br /&gt;
*Enclave Patrol&lt;br /&gt;
*Brotherhood Initiate Patrol&lt;br /&gt;
*Supermutant Remnants&lt;br /&gt;
*Can be crafted at any [[Advanced Workbench]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Magneto-Laser_Pistol&amp;diff=4222</id>
		<title>Magneto-Laser Pistol</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Magneto-Laser_Pistol&amp;diff=4222"/>
				<updated>2022-06-18T08:10:03Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Image corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Magneto-Laser Pistol&lt;br /&gt;
|desc=This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power.&lt;br /&gt;
|image=mlaspist&lt;br /&gt;
|dmgmin=25&lt;br /&gt;
|dmgmax=40&lt;br /&gt;
|dmgtype=[[Laser]]&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 35&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ccells.gif|link=Small Energy Cells]]&lt;br /&gt;
|holder=12&lt;br /&gt;
|minst=3&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=420&lt;br /&gt;
|weight=1814&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=mlaspist&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[File:metal_trash2.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;1 x [[File:firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;4 x [[File:alloys.gif|link=Alloys]] and&amp;lt;br&amp;gt;3 x [[File:elparts.gif|link=Electronic Parts]] &amp;lt;br&amp;gt; 1 x[[File:magftarg.gif|link=Magnetic Field Targeting System]]&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]]&lt;br /&gt;
|xp= 250&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
*[[Penetrate]] weapon perk which reduces your target's [[Damage Threshold]] to 1/3 of its nominal value.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Laser Pistol]]&lt;br /&gt;
*[[Small Energy Cell]]&lt;br /&gt;
*[[Laser Rifle]]&lt;br /&gt;
*[[Micro Fusion Cell]]&lt;br /&gt;
*[[Plasma Pistol]]&lt;br /&gt;
*[[Plasma Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Laser damage]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Profession: Energy Expert 1]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Magnetic_Field_Targeting_System&amp;diff=4221</id>
		<title>Magnetic Field Targeting System</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Magnetic_Field_Targeting_System&amp;diff=4221"/>
				<updated>2022-06-18T08:09:44Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Image corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Craft&lt;br /&gt;
|image=magftarg&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]] 1 and [[Repair]]: 100%&lt;br /&gt;
|res=1 x [[File:Metal trash2.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;1 x [[File:elparts.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]] or [[File:Workbench2.png|link=Extended workbench]]&lt;br /&gt;
|xp=10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Improved system of laser weapon targeting, using a magnetic field.''&lt;br /&gt;
&lt;br /&gt;
== Obtaining Magnetic Field Targeting System ==&lt;br /&gt;
&lt;br /&gt;
*[[Crafting|Craft]] them from [[Resources]] at a [[Advanced Workbench]] or [[Extended workbench]] .&lt;br /&gt;
*Purchase them from [[Merchants]] and players.&lt;br /&gt;
*Can be obtained from [[Dismantling|disassembling]] [[weapons]].&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
&lt;br /&gt;
*[[Magneto-Laser Pistol]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Laser_Rifle&amp;diff=4220</id>
		<title>Laser Rifle</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Laser_Rifle&amp;diff=4220"/>
				<updated>2022-06-18T08:09:25Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Image corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Laser Rifle&lt;br /&gt;
|desc=''A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range.''&lt;br /&gt;
|image=lrifle&lt;br /&gt;
|dmgmin=50&lt;br /&gt;
|dmgmax=60&lt;br /&gt;
|dmgtype=[[Laser]]&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 45&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[Micro Fusion Cells]]&lt;br /&gt;
|holder=12&lt;br /&gt;
|minst=6&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=4475&lt;br /&gt;
|weight=[[Carry Weight|5443]]&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=lrifle&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Energy Weapons]]: 120&amp;lt;br&amp;gt;[[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;2 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;2 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;4 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;3 x [[File:elparts.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=450&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advantages and disadvantages ==&lt;br /&gt;
*[[Long Range]] weapon perk that increases [[chance to hit]].&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Can be upgraded to [[Laser Rifle (Ext. Cap.)]]&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*Unity Patrols &lt;br /&gt;
*Brotherhood Initiate Patrols&lt;br /&gt;
*Supermutant Remnants&lt;br /&gt;
&lt;br /&gt;
You can buy [[blueprint]] from [[Ralph]] in [[Gun Runners]] for 20000 caps.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
The ideal choice for [[Energy Weapons]] fast-shooter and sniper.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Laser Pistol]]&lt;br /&gt;
*[[Small Energy Cell]]&lt;br /&gt;
*[[Micro Fusion Cell]]&lt;br /&gt;
*[[Plasma Pistol]]&lt;br /&gt;
*[[Plasma Rifle]]&lt;br /&gt;
*[[Turbo Plasma Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Laser damage]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Laser_Pistol&amp;diff=4219</id>
		<title>Laser Pistol</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Laser_Pistol&amp;diff=4219"/>
				<updated>2022-06-18T08:09:04Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Image corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Laser Pistol&lt;br /&gt;
|desc=A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells.&lt;br /&gt;
|image=lasergun&lt;br /&gt;
|dmgmin=20&lt;br /&gt;
|dmgmax=35&lt;br /&gt;
|dmgtype=[[Laser]]&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 35&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ccells.gif|link=Small Energy Cells]]&lt;br /&gt;
|holder=12&lt;br /&gt;
|minst=3&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=220&lt;br /&gt;
|weight=1814&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=lasergun&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs= [[Repair]]: 50% &amp;lt;br&amp;gt;&lt;br /&gt;
|res=4 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;2 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;2 x [[File:elparts.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Workbench2.png|link=Extended Workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=250&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Cannot be upgraded but the [[Magneto-Laser Pistol]] is an upgraded version.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Magneto Laser Pistol]]&lt;br /&gt;
*[[Small Energy Cell]]&lt;br /&gt;
*[[Laser Rifle]]&lt;br /&gt;
*[[Micro Fusion Cell]]&lt;br /&gt;
*[[Plasma Pistol]]&lt;br /&gt;
*[[Plasma Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed]]&lt;br /&gt;
[[Category:Damage type Laser]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Improved_Capacitor_Battery&amp;diff=4218</id>
		<title>Improved Capacitor Battery</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Improved_Capacitor_Battery&amp;diff=4218"/>
				<updated>2022-06-18T08:08:45Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Image corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Craft&lt;br /&gt;
|image=impcapbt&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=None &amp;lt;br&amp;gt;&lt;br /&gt;
|reqs=[[Profession: Energy Expert]] 2&lt;br /&gt;
|res=1 x [[File:alloys2.gif|link=High Quality Alloys]] and &amp;lt;br&amp;gt;3 x [[File:elparts.gif|link=Electronic Parts]] and&amp;lt;br&amp;gt;1 x [[File:metal_trash.gif|link=Good Metal Parts]] and&amp;lt;br&amp;gt;2 x [[File:metal_trash2.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;1 x [[File:alloys.gif|link=Alloys]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=300&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
For upgrading [[Cattle Prod]] to [[Super Cattle Prod]].&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Grenade_(Pulse)&amp;diff=4217</id>
		<title>Grenade (Pulse)</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Grenade_(Pulse)&amp;diff=4217"/>
				<updated>2022-06-18T08:08:20Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Image corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Grenade (Pulse)&lt;br /&gt;
|desc=An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze.&lt;br /&gt;
|image=grenadeq&lt;br /&gt;
|dmgmin=150&lt;br /&gt;
|dmgmax=300&lt;br /&gt;
|dmgtype=EMP&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 15&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=None&lt;br /&gt;
|holder=0&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=150&lt;br /&gt;
|weight=453&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=grenadeq&lt;br /&gt;
|count=10&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Science]]: 175&amp;lt;br&amp;gt;[[Repair]]: 159&amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=3 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;6 x [[File:Alloys.gif|link=Alloys]]&amp;lt;br&amp;gt;5 x [[File:Metal trash.gif |link=Good Metal Parts]] &amp;lt;br&amp;gt;1 x [[File:Alloys2.gif |link=High Quality Alloys]] &amp;lt;br&amp;gt;3 x [[File:elparts2.gif |link=High Quality Electronic Parts]] &amp;lt;br&amp;gt;3 x [[File:Tech_conden.gif |link=Capacitors]] &amp;lt;br&amp;gt;2 x [[File:Tech wires.gif |link=Wires]]&lt;br /&gt;
|tools=[[File:Machine5.png|link=Cells machinery]]&lt;br /&gt;
|xp=200&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*The pulse grenade sometimes spawns in the lockers of the [[Ares Rocket Silo]].&lt;br /&gt;
*By craft&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Grenade (Frag)]]&lt;br /&gt;
*[[Grenade (Plasma)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:EMP damage]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Throwing-class weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Cattle_Prod&amp;diff=4216</id>
		<title>Cattle Prod</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Cattle_Prod&amp;diff=4216"/>
				<updated>2022-06-18T08:07:41Z</updated>
		
		<summary type="html">&lt;p&gt;Worldremaker: Image corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Cattle Prod&lt;br /&gt;
|desc=A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power.&lt;br /&gt;
|image=cprod3&lt;br /&gt;
|dmgmin=13&lt;br /&gt;
|dmgmax=21&lt;br /&gt;
|dmgtype=Electrical&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ccells.gif|link=Small Energy Cells]]&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=540&lt;br /&gt;
|weight=1360&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=cprod3&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;4 x [[File:elparts.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]][[File:Adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=125&lt;br /&gt;
}}&lt;br /&gt;
A contact electric weapon designed to use on cattles.&lt;br /&gt;
== Uses ==&lt;br /&gt;
Can be upgraded to [[Super Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*Homesteaders&lt;br /&gt;
*Random Footlockers in Urban Encounters&lt;br /&gt;
&lt;br /&gt;
[[Category:Close combat weapons]]&lt;br /&gt;
[[Category:Electrical damage]]&lt;br /&gt;
[[Category:Profession: Energy Expert 1]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Worldremaker</name></author>	</entry>

	</feed>