<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.fonline-aftertimes.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=General+Oliver</id>
		<title>FOnline: Aftertimes - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.fonline-aftertimes.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=General+Oliver"/>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php/Special:Contributions/General_Oliver"/>
		<updated>2026-04-21T18:22:59Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.28.0</generator>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Rot_Gut&amp;diff=3962</id>
		<title>Rot Gut</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Rot_Gut&amp;diff=3962"/>
				<updated>2018-12-18T04:17:44Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Drug&lt;br /&gt;
|name=Rot Gut&lt;br /&gt;
|desc=A very strong liquor, a cleaning fluid, or fuel for your car, you decide.&lt;br /&gt;
|image=gutrot&lt;br /&gt;
|instant=-2 to [[Perception]]&lt;br /&gt;
|effects=+2 to [[Perception]] after 30 minutes&lt;br /&gt;
|addiction=n/a&lt;br /&gt;
|cost=120&lt;br /&gt;
|weight=100&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=gutrot&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=None&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:Firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;2 x [[File:Fruit.gif|link=Fruit]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Rotgut_Still.png|link=Still]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*Can be crafted using [[still]].&lt;br /&gt;
*Looting Containers in towns/encounters&lt;br /&gt;
== Uses ==&lt;br /&gt;
*[[Flamethrower Fuel]]&lt;br /&gt;
*[[Molotov Cocktail]]&lt;br /&gt;
*Can also be used to refuel cars that have the [[Rot Gut Engine Upgrade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Consumables]]&lt;br /&gt;
[[Category:Drugs]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Adv._Power_Armor_MKII&amp;diff=3961</id>
		<title>Adv. Power Armor MKII</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Adv._Power_Armor_MKII&amp;diff=3961"/>
				<updated>2018-12-12T19:50:44Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Adv. Power Armor MKII&lt;br /&gt;
|desc=This powered armor appears to be composed of entirely of lightweight ceramic composites rather than the usual combination of metal and ceramic plates. It seems as though it should give even more protection than the standard Advanced Power Armor.&lt;br /&gt;
|image=parmor2.gif&lt;br /&gt;
|acbonus=35&lt;br /&gt;
|dr_normal=60&lt;br /&gt;
|dt_normal=18&lt;br /&gt;
|dr_laser=90&lt;br /&gt;
|dt_laser=19&lt;br /&gt;
|dr_fire=70&lt;br /&gt;
|dt_fire=16&lt;br /&gt;
|dr_plasma=60&lt;br /&gt;
|dt_plasma=18&lt;br /&gt;
|dr_explode=70&lt;br /&gt;
|dt_explode=20&lt;br /&gt;
|dr_electrical=65&lt;br /&gt;
|dt_electrical=15&lt;br /&gt;
|weight=45359&lt;br /&gt;
|cost=110000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
Offers a +4 bonus to strength. &lt;br /&gt;
&lt;br /&gt;
It gives -7% penalty to [[speedboost]].&lt;br /&gt;
&lt;br /&gt;
*The Armor that is meant to roam around eating lots of damage and absorption. This Armor is the best armor in the game. &lt;br /&gt;
==Obtaining==&lt;br /&gt;
&lt;br /&gt;
You can obtain it by craft, loot, or recieve from Enclave Patrol's random encounters but in Broken condition (25% max and unwearable).&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*Rewards by GM Events &lt;br /&gt;
*By Craft&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Advanced Power Armor]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Advanced Power Helmet]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Advanced Power Helmet MkII]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession: Armorer 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Adv._Power_Armor_MKII&amp;diff=3960</id>
		<title>Adv. Power Armor MKII</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Adv._Power_Armor_MKII&amp;diff=3960"/>
				<updated>2018-12-12T19:50:28Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Adv. Power Armor MKII&lt;br /&gt;
|desc=This powered armor appears to be composed of entirely of lightweight ceramic composites rather than the usual combination of metal and ceramic plates. It seems as though it should give even more protection than the standard Advanced Power Armor.&lt;br /&gt;
|image=parmor2.gif&lt;br /&gt;
|acbonus=35&lt;br /&gt;
|dr_normal=60&lt;br /&gt;
|dt_normal=18&lt;br /&gt;
|dr_laser=90&lt;br /&gt;
|dt_laser=19&lt;br /&gt;
|dr_fire=70&lt;br /&gt;
|dt_fire=16&lt;br /&gt;
|dr_plasma=60&lt;br /&gt;
|dt_plasma=18&lt;br /&gt;
|dr_explode=70&lt;br /&gt;
|dt_explode=20&lt;br /&gt;
|dr_electrical=65&lt;br /&gt;
|dt_electrical=15&lt;br /&gt;
|weight=45359&lt;br /&gt;
|cost=110000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
Offers a +4 bonus to strength. &lt;br /&gt;
&lt;br /&gt;
It gives -7% penalty to [[speedboost]].&lt;br /&gt;
&lt;br /&gt;
*The Armor that is meant to roam around eating lots of damage and absorption. This Armor is the best armor in the game. &lt;br /&gt;
==Obtaining==&lt;br /&gt;
&lt;br /&gt;
You can obtain it by craft, loot, or revieve from Enclave Patrol's random encounters but in Broken condition (25% max and unwearable).&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*Rewards by GM Events &lt;br /&gt;
*By Craft&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Advanced Power Armor]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Advanced Power Helmet]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Advanced Power Helmet MkII]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession: Armorer 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Adv._Power_Armor_MKII&amp;diff=3959</id>
		<title>Adv. Power Armor MKII</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Adv._Power_Armor_MKII&amp;diff=3959"/>
				<updated>2018-12-12T19:23:40Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Adv. Power Armor MKII&lt;br /&gt;
|desc=This powered armor appears to be composed of entirely of lightweight ceramic composites rather than the usual combination of metal and ceramic plates. It seems as though it should give even more protection than the standard Advanced Power Armor.&lt;br /&gt;
|image=parmor2.gif&lt;br /&gt;
|acbonus=35&lt;br /&gt;
|dr_normal=60&lt;br /&gt;
|dt_normal=18&lt;br /&gt;
|dr_laser=90&lt;br /&gt;
|dt_laser=19&lt;br /&gt;
|dr_fire=70&lt;br /&gt;
|dt_fire=16&lt;br /&gt;
|dr_plasma=60&lt;br /&gt;
|dt_plasma=18&lt;br /&gt;
|dr_explode=70&lt;br /&gt;
|dt_explode=20&lt;br /&gt;
|dr_electrical=65&lt;br /&gt;
|dt_electrical=15&lt;br /&gt;
|weight=45359&lt;br /&gt;
|cost=110000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
Offers a +4 bonus to strength. &lt;br /&gt;
&lt;br /&gt;
It gives -7% penalty to [[speedboost]].&lt;br /&gt;
&lt;br /&gt;
*The Armor that is meant to roam around eating lots of damage and absorption. This Armor is the best armor in the game. &lt;br /&gt;
==Obtaining==&lt;br /&gt;
&lt;br /&gt;
You can obtain it by craft or loot from Enclave Patrol's random encounters but in Broken condition (25% max).&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*Rewards by GM Events &lt;br /&gt;
*By Craft&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Advanced Power Armor]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Advanced Power Helmet]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Advanced Power Helmet MkII]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession: Armorer 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Adv._Power_Armor_MKII&amp;diff=3958</id>
		<title>Adv. Power Armor MKII</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Adv._Power_Armor_MKII&amp;diff=3958"/>
				<updated>2018-12-12T19:23:13Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Adv. Power Armor MKII&lt;br /&gt;
|desc=This powered armor appears to be composed of entirely of lightweight ceramic composites rather than the usual combination of metal and ceramic plates. It seems as though it should give even more protection than the standard Advanced Power Armor.&lt;br /&gt;
|image=parmor2.gif&lt;br /&gt;
|acbonus=35&lt;br /&gt;
|dr_normal=60&lt;br /&gt;
|dt_normal=18&lt;br /&gt;
|dr_laser=90&lt;br /&gt;
|dt_laser=19&lt;br /&gt;
|dr_fire=70&lt;br /&gt;
|dt_fire=16&lt;br /&gt;
|dr_plasma=60&lt;br /&gt;
|dt_plasma=18&lt;br /&gt;
|dr_explode=70&lt;br /&gt;
|dt_explode=20&lt;br /&gt;
|dr_electrical=65&lt;br /&gt;
|dt_electrical=15&lt;br /&gt;
|weight=45359&lt;br /&gt;
|cost=110000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
Offers a +4 bonus to strength. &lt;br /&gt;
&lt;br /&gt;
It gives -7% penalty to [[speedboost]].&lt;br /&gt;
&lt;br /&gt;
*The Armor that is meant to roam around eating lots of damage and absorption. This Armor is the best armor in the game. &lt;br /&gt;
==Obtaining==&lt;br /&gt;
&lt;br /&gt;
You can obtain it by craft or loot from Enclave Patrol's random encounters but in Broken condition (25% max).&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*Rewards by GM Events &lt;br /&gt;
*By Craft&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Advanced Power Armor]]&lt;br /&gt;
[[Advanced Power Helmet]]&lt;br /&gt;
[[Advanced Power Helmet MkII]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession: Armorer 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Desert_Eagle_(Exp._Mag.)&amp;diff=3957</id>
		<title>Desert Eagle (Exp. Mag.)</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Desert_Eagle_(Exp._Mag.)&amp;diff=3957"/>
				<updated>2018-12-05T16:46:23Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Desert Eagle (Exp. Mag.)&lt;br /&gt;
|desc=An ancient Desert Eagle pistol, in .44 magnum. Interest in late 20th century films made this one of the most popular handguns of all times. This one has been equipped with an expanded magazine for longer fun and games!&lt;br /&gt;
|image=deagle2&lt;br /&gt;
|dmgmin=16&lt;br /&gt;
|dmgmax=25&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 30&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:44jhp.gif|link=.44 Magnum JHP]]&amp;lt;br&amp;gt;[[File:44fmj.gif|link=.44 Magnum FMJ]]&lt;br /&gt;
|holder=10&lt;br /&gt;
|minst=3&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=550&lt;br /&gt;
|weight=1814&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=deagle2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:magnum.gif|link=Desert Eagle .44]] &amp;lt;br&amp;gt;1 x [[File:emptclip.gif|link=Extended Magazine]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Workbench2.png|link=Extended workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=150&lt;br /&gt;
}}&lt;br /&gt;
== Info ==&lt;br /&gt;
*An extended magazine version of the normal desert eagle handgun. This holds ten rounds instead of the standard eight.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 1]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Desert_Eagle_(Exp._Mag.)&amp;diff=3956</id>
		<title>Desert Eagle (Exp. Mag.)</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Desert_Eagle_(Exp._Mag.)&amp;diff=3956"/>
				<updated>2018-12-05T16:44:05Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Desert Eagle (Exp. Mag.)&lt;br /&gt;
|desc=An ancient Desert Eagle pistol, in .44 magnum. Interest in late 20th century films made this one of the most popular handguns of all times. This one has been equipped with an expanded magazine for longer fun and games!&lt;br /&gt;
|image=deagle2&lt;br /&gt;
|dmgmin=16&lt;br /&gt;
|dmgmax=25&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 30&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[.44 Magnum JHP]]&amp;lt;br&amp;gt;[[.44 Magnum FMJ]]&lt;br /&gt;
|holder=10&lt;br /&gt;
|minst=3&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=550&lt;br /&gt;
|weight=1814&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=deagle2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:magnum.gif|link=Desert Eagle .44]] &amp;lt;br&amp;gt;1 x [[File:emptclip.gif|link=Extended Magazine]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Workbench2.png|link=Extended workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=150&lt;br /&gt;
}}&lt;br /&gt;
== Info ==&lt;br /&gt;
*An extended magazine version of the normal desert eagle handgun. This holds ten rounds instead of the standard eight.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 1]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Desert_Eagle_(Exp._Mag.)&amp;diff=3955</id>
		<title>Desert Eagle (Exp. Mag.)</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Desert_Eagle_(Exp._Mag.)&amp;diff=3955"/>
				<updated>2018-12-05T16:43:52Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Desert Eagle (Exp. Mag.)&lt;br /&gt;
|desc=An ancient Desert Eagle pistol, in .44 magnum. Interest in late 20th century films made this one of the most popular handguns of all times. This one has been equipped with an expanded magazine for longer fun and games!&lt;br /&gt;
|image=deagle2&lt;br /&gt;
|dmgmin=16&lt;br /&gt;
|dmgmax=25&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 30&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[.44 Magnum JHP]]&amp;lt;br&amp;gt;[[.44 Magnum FMJ]]&lt;br /&gt;
|holder=10&lt;br /&gt;
|minst=3&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=550&lt;br /&gt;
|weight=1814&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=deagle2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:magnum.gif|link=Desert Eagle .44]] &amp;lt;br&amp;gt;1 x [[File:emptclip.gif|link=Extended Magazine]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Workbench2.png|link=Extended workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=150&lt;br /&gt;
}}&lt;br /&gt;
== Info ==&lt;br /&gt;
*An extended magazine version of the normal desert eagle handgun. This hold ten rounds instead of the standard eight.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 1]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=.44_Magnum_Revolver&amp;diff=3954</id>
		<title>.44 Magnum Revolver</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=.44_Magnum_Revolver&amp;diff=3954"/>
				<updated>2018-12-05T16:42:27Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=.44 Magnum Revolver&lt;br /&gt;
|desc=Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk?.&lt;br /&gt;
|image=magnum2&lt;br /&gt;
|dmgmin=20&lt;br /&gt;
|dmgmax=30&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 20&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:44jhp.gif|link=.44 Magnum JHP]]&amp;lt;br&amp;gt;[[File:44fmj.gif|link=.44 Magnum FMJ]]&lt;br /&gt;
|holder=6&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=310&lt;br /&gt;
|weight=2267&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=magnum2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 1 &amp;lt;br&amp;gt; [[Small Guns]]: 75% &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt; 2 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt; 5 x [[File:metal_trash2.gif|link=Metal Parts]]  &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=175&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''.44 Magnum Revolver''' is a one-handed [[small gun]]. It deals substantially more damage than the [[Desert Eagle .44]] but has a much lower range and a smaller magazine. It can be crafted or looted from dead 80s and Rogues.&lt;br /&gt;
&lt;br /&gt;
The weapon can be upgraded to its [[.44 Magnum (Speed Load)]] variant; see [[.44 Magnum (Speed Load)|the relevant page]] for details.&lt;br /&gt;
&lt;br /&gt;
== Info ==&lt;br /&gt;
~rr is a special round shoot in the chamber gamble. depending on how many bullet is loaded in the revolver, is the chance you will be killed. shares similarity to the suicide command.&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable items]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 1]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=.44_Magnum_Revolver&amp;diff=3953</id>
		<title>.44 Magnum Revolver</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=.44_Magnum_Revolver&amp;diff=3953"/>
				<updated>2018-12-05T16:40:32Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=.44 Magnum Revolver&lt;br /&gt;
|desc=Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk?.&lt;br /&gt;
|image=magnum2&lt;br /&gt;
|dmgmin=20&lt;br /&gt;
|dmgmax=30&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 20&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:44jhp.gif|link=.44 Magnum JHP]]&amp;lt;br&amp;gt;[[File:44fmj.gif|link=.44 Magnum FMJ]]&lt;br /&gt;
|holder=6&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=310&lt;br /&gt;
|weight=2267&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=magnum2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 1 &amp;lt;br&amp;gt; [[Small Guns]]: 75% &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt; 2 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt; 5 x [[File:metal_trash2.gif|link=Metal Parts]]  &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=175&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''.44 Magnum Revolver''' is a one-handed [[small gun]]. It deals substantially more damage than the [[Desert Eagle .44]] but has a much lower range and a smaller magazine. It can be crafted or looted from dead 80s and Rogues.&lt;br /&gt;
&lt;br /&gt;
The weapon can be upgraded to its [[.44 Magnum (Speed Load)]] variant; see [[.44 Magnum (Speed Load)|the relevant page]] for details.&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable items]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 1]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=.44_Magnum_(Speed_Load)&amp;diff=3952</id>
		<title>.44 Magnum (Speed Load)</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=.44_Magnum_(Speed_Load)&amp;diff=3952"/>
				<updated>2018-12-05T16:39:54Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=.44 Magnum (Speed Load)&lt;br /&gt;
|desc=A .44 Magnum Revolver with a speed loader.&lt;br /&gt;
|image=44mspeed&lt;br /&gt;
|dmgmin=20&lt;br /&gt;
|dmgmax=30&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 20&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:44jhp.gif|link=.44 Magnum JHP]]&amp;lt;br&amp;gt;[[File:44fmj.gif|link=.44 Magnum FMJ]]&lt;br /&gt;
|holder=6&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=360&lt;br /&gt;
|weight=2267&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=44mspeed&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 1 &amp;lt;br&amp;gt; [[Small Guns]]: 100%&lt;br /&gt;
|res=1 x [[File:magnum2.gif|link=.44 Magnum Revolver]] &amp;lt;br&amp;gt;1 x [[File:speedldr.gif|link=Speed Loader]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=150&lt;br /&gt;
}}&lt;br /&gt;
The '''.44 Magnum (Speed Load)''' is a one-handed [[small gun]]. It can be loaded with up to six rounds of either the [[.44 Magnum FMJ]] or [[.44 Magnum JHP]] ammunition.&lt;br /&gt;
&lt;br /&gt;
It is the only weapon in the game that has the [[Fast Reload]] weapon perk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Craftable items]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Profession: Gunsmith (Small Guns) 1]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Talchem_California_HQ&amp;diff=3951</id>
		<title>Talchem California HQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Talchem_California_HQ&amp;diff=3951"/>
				<updated>2018-12-05T09:53:08Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
An abandoned compound. It is an old factory/laboratory that is a newer location still under development. An area swarmed with Endless walkers at every corner and an area where PvP is viable can prove difficult alone. This area has good rewards with a cost of many Endless walkers swarming with minor poison. Bring Plenty of Antidotes. Bring a few amount of expanded lock picks sets and must have high lock pick skill to open all containers inside. There are two magic lockers inside, so it is common area for PvP.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Talchem California HQ is located in zone 32:1 (north east area), not far from [[Gecko]], and is the most northerly point in the world.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=NCR_Ranger_Armor&amp;diff=3950</id>
		<title>NCR Ranger Armor</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=NCR_Ranger_Armor&amp;diff=3950"/>
				<updated>2018-12-03T20:17:51Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=NCR Ranger Combat Armor&lt;br /&gt;
|desc=High tech armor, made out of advanced defensive polymers. This one is modified for the Rangers of the New California Republic.&lt;br /&gt;
|image=cmbdmr.gif&lt;br /&gt;
|acbonus=20&lt;br /&gt;
|dr_normal=40&lt;br /&gt;
|dt_normal=7&lt;br /&gt;
|dr_laser=65&lt;br /&gt;
|dt_laser=7&lt;br /&gt;
|dr_fire=30&lt;br /&gt;
|dt_fire=4&lt;br /&gt;
|dr_plasma=50&lt;br /&gt;
|dt_plasma=5&lt;br /&gt;
|dr_explode=40&lt;br /&gt;
|dt_explode=6&lt;br /&gt;
|dr_electrical=50&lt;br /&gt;
|dt_electrical=3&lt;br /&gt;
|weight=9071&lt;br /&gt;
|cost=10095&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=cmbdmr&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Armorer]]: 2 &amp;lt;br&amp;gt; [[Science]]: 150% &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:Cbtarmor.gif|link=Combat Armor]] &amp;lt;br&amp;gt;16 x [[File:Armor ceramic.gif|link=Ceramic Plate]] &amp;lt;br&amp;gt;17 x [[File:Armor carbon.gif|link= Carbon Polymer]] &amp;lt;br&amp;gt;12 x [[File:Armor gore.gif|link=Goretex]] &amp;lt;br&amp;gt;15 x [[File:Armor polymer.gif|link= Polymers]] &amp;lt;br&amp;gt;22 x [[File:Armor_steel.gif|link= Steel Plate]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools= [[File:Machine1.png|link=Armor Machinery]] &amp;lt;br&amp;gt; and &amp;lt;br&amp;gt; [[File:Blueprint.png|file:Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=?&lt;br /&gt;
}}&lt;br /&gt;
== Info ==&lt;br /&gt;
This Variant of the [[Combat Armor]] is a tan-brown color of the original combat armor. This style represent the appearance of the NCR's Rangers. Shows a soldier's accomplishment in the NCR and achieving a position inside the rangers which are reward with this armor.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
This rare armor can be found in:&lt;br /&gt;
*Looting Rangers in encounter but found in Broken Condition.&lt;br /&gt;
*[[Caves]]&lt;br /&gt;
*[[Abandoned howitzer]] [[Special Encounter]]&lt;br /&gt;
*Random [[Footlocker]]s with a rare chance to be found stated.&lt;br /&gt;
*Can be found in [[New Reno]] and [[Warehouse]] lockers .&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*By Craft&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[NCR Ranger Helmet]]&lt;br /&gt;
*[[Desert Combat Armor]]&lt;br /&gt;
*[[Enclave Armor]]&lt;br /&gt;
*[[Brotherhood Armor]]&lt;br /&gt;
*[[Combat Armor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession: Armorer 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=FN_FAL_(Night_Sight)&amp;diff=3949</id>
		<title>FN FAL (Night Sight)</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=FN_FAL_(Night_Sight)&amp;diff=3949"/>
				<updated>2018-12-03T20:16:59Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=FN FAL (Night Sight)&lt;br /&gt;
|desc=This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. This weapon has been equipped with a night sight for greater night accuracy.&lt;br /&gt;
|image=fnfallow&lt;br /&gt;
|dmgmin=9&lt;br /&gt;
|dmgmax=18&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Burst&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 5, Range: 35.&lt;br /&gt;
|params1=AP: 6, Range: 30, Rounds: 10&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[7.62mm]]&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=5&lt;br /&gt;
|hands=Two-handed&lt;br /&gt;
|cost=9000&lt;br /&gt;
|weight=4535&lt;br /&gt;
}}&lt;br /&gt;
An assault rifle with a mounted night scope preferred to be used in night time operations.&lt;br /&gt;
&lt;br /&gt;
== Obtained ==&lt;br /&gt;
*By Craft&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=fnfallow&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Gunsmith (Small Guns)]]: 2 &amp;lt;br&amp;gt; [[Small Guns]]: 250% &amp;lt;br&amp;gt; [[Science]]: 200% &amp;lt;br&amp;gt; [[Repair]]: 175% &amp;lt;br&amp;gt; [[Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:fnfal.gif|link=FN FAL HPFA]] &amp;lt;br&amp;gt;15 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt; 1 x [[File:Optics2.gif |link=Optic Scope]]&lt;br /&gt;
|tools=[[File:Machine2.png|link=SG Machinery]]&lt;br /&gt;
|xp=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Two-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Dungeons&amp;diff=3924</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Dungeons&amp;diff=3924"/>
				<updated>2018-11-28T18:05:19Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
Dungeon or Dungeons are locations where players can chance a their 'luck' of defeating a large amount of foes to acquire greater loot rather than crafting or grinding encounters.&lt;br /&gt;
*Dungeons are mostly pvp contested. There are times where players will encounter other players making the area a PvP viable. &lt;br /&gt;
*Some Dungeons are very good for the loot and some are not worth but that goes to the players opinions&lt;br /&gt;
== Locations ==&lt;br /&gt;
*[[Vault 14]]&lt;br /&gt;
*[[Vault 15]]&lt;br /&gt;
*[[Vault ##]]&lt;br /&gt;
*[[Abbey]]&lt;br /&gt;
*[[Ares Rocket Silo]]&lt;br /&gt;
*[[Area 51]]&lt;br /&gt;
*[[Glow]]&lt;br /&gt;
*[[Mariposa]]&lt;br /&gt;
*[[Sierra Military Depot]] &lt;br /&gt;
*[[Slaver Vault]]&lt;br /&gt;
*[[Talchem California HQ]]&lt;br /&gt;
*[[Tanker Basement]]&lt;br /&gt;
*[[Toxic Caves]]&lt;br /&gt;
*[[The Tunnel]]&lt;br /&gt;
*[[Waterworks]]&lt;br /&gt;
&lt;br /&gt;
== Special Dungeons==&lt;br /&gt;
These Dungeons Requires a special form of access.&lt;br /&gt;
&lt;br /&gt;
*[[Vault 13]]&lt;br /&gt;
*[[Poseidon Oil Rig]] &lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
*Bring a couple of friends because some dungeons requires more people to complete and some you can solo your self, but you can never be too careful.&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Dungeons&amp;diff=3923</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Dungeons&amp;diff=3923"/>
				<updated>2018-11-28T18:04:55Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
Dungeon or Dungeons are locations where players can chance a their 'luck' of defeating a large amount of foes to acquire greater loot rather than crafting or grinding encounters.&lt;br /&gt;
*Dungeons are mostly pvp contested. There are times where players will encounter other players making the area a PvP viable. &lt;br /&gt;
*Some Dungeons are very good for the loot and some are not worth but that goes to the players opinions&lt;br /&gt;
== Locations ==&lt;br /&gt;
*[[Vault 14]]&lt;br /&gt;
*[[Vault 15]]&lt;br /&gt;
*[[Vault ##]]&lt;br /&gt;
*[[Abbey]]&lt;br /&gt;
*[[Ares Rocket Silo]]&lt;br /&gt;
*[[Area 51]]&lt;br /&gt;
*[[Glow]]&lt;br /&gt;
*[[Mariposa]]&lt;br /&gt;
*[[Sierra Military Depot]] &lt;br /&gt;
*[[Slaver Vault]]&lt;br /&gt;
*[[Talchem California HQ]]&lt;br /&gt;
*[[Tanker Basement]]&lt;br /&gt;
*[[Toxic Caves]]&lt;br /&gt;
*[[The Tunnel]]&lt;br /&gt;
*[[Waterworks]]&lt;br /&gt;
&lt;br /&gt;
== Special Dungeons==&lt;br /&gt;
These Dungeons Requires a special form a way to access.&lt;br /&gt;
&lt;br /&gt;
*[[Vault 13]]&lt;br /&gt;
*[[Poseidon Oil Rig]] &lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
*Bring a couple of friends because some dungeons requires more people to complete and some you can solo your self, but you can never be too careful.&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Dungeons&amp;diff=3922</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Dungeons&amp;diff=3922"/>
				<updated>2018-11-28T18:02:15Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
Dungeon or Dungeons are locations where players can chance a their 'luck' of defeating a large amount of foes to acquire greater loot rather than crafting or grinding encounters.&lt;br /&gt;
*Dungeons are mostly pvp contested. There are times where players will encounter other players making the area a PvP viable. &lt;br /&gt;
*Some Dungeons are very good for the loot and some are not worth but that goes to the players opinions&lt;br /&gt;
== Locations ==&lt;br /&gt;
*[[Vault 14]]&lt;br /&gt;
*[[Vault 15]]&lt;br /&gt;
*[[Vault ##]]&lt;br /&gt;
*[[Abbey]]&lt;br /&gt;
*[[Ares Rocket Silo]]&lt;br /&gt;
*[[Area 51]]&lt;br /&gt;
*[[Glow]]&lt;br /&gt;
*[[Mariposa]]&lt;br /&gt;
*[[Sierra Military Depot]] &lt;br /&gt;
*[[Slaver Vault]]&lt;br /&gt;
*[[Talchem California HQ]]&lt;br /&gt;
*[[Tanker Basement]]&lt;br /&gt;
*[[Toxic Caves]]&lt;br /&gt;
*[[The Tunnel]]&lt;br /&gt;
*[[Waterworks]]&lt;br /&gt;
&lt;br /&gt;
== Special Dungeons==&lt;br /&gt;
These Dungeons Requires a special form a way to access.&lt;br /&gt;
&lt;br /&gt;
*[[Vault 13]]&lt;br /&gt;
*[[Poseidon Oil Rig]] &lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*Bring a couple of friends because some dungeons requires more people to complete and some you can solo your self, but you can never be too careful.&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=YK32_Pulse_Pistol&amp;diff=3921</id>
		<title>YK32 Pulse Pistol</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=YK32_Pulse_Pistol&amp;diff=3921"/>
				<updated>2018-11-28T18:00:17Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=YK32 Pulse Pistol&lt;br /&gt;
|desc=The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design.&lt;br /&gt;
|image=pulsepst&lt;br /&gt;
|dmgmin=35&lt;br /&gt;
|dmgmax=50&lt;br /&gt;
|dmgtype=Electrical&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 30&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ccells.gif|link=Small Energy Cells]]&lt;br /&gt;
|holder=5&lt;br /&gt;
|minst=3&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=28000&lt;br /&gt;
|weight=2267&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=pulsepst&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]] 2 &amp;lt;br&amp;gt; [[Energy Weapons]] 250 &amp;lt;br&amp;gt; [[Science]] 200 &amp;lt;br&amp;gt; [[Repair]] 175&amp;lt;br&amp;gt; [[Blueprint]]&lt;br /&gt;
|res=26x [[File:Metal_trash.gif|link=Good Metal Parts]] &amp;lt;br&amp;gt;23x [[File:Alloys2.gif |link=High Quality Alloys]] &amp;lt;br&amp;gt;2 x [[File:Pump2.gif |link=Junk]] &amp;lt;br&amp;gt;5 x[[File:Tech_conden.gif |link=Capacitors]]&amp;lt;br&amp;gt;6x [[File:Tech wires.gif|link=Wires]] &amp;lt;br&amp;gt;2 x [[File:Tech microchip.gif|link=Microchips]]&amp;lt;br&amp;gt;1 x [[File:Tech trans.gif|link=Electrical Transformer]] &amp;lt;br&amp;gt;1 x [[File:Tech control.gif|link=Gun Control Module]]&lt;br /&gt;
|tools= [[File:Machine4.png|link=EN Machinery]] &lt;br /&gt;
|xp=600&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This weapon has the [[Penetrate]] [[weapon perk]].&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*From magic lockers in [[New Reno]] and [[Warehouse]] with a 2% chance to spawn&lt;br /&gt;
*Also from special loot lockers in [[Ares Rocket Silo]] and [[Glow]]&lt;br /&gt;
*From the [[Hidden Bomb Shelter]] [[special encounter]]&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*Can be found in [[Caves]].&lt;br /&gt;
*Craft them from [[Resources]] at a [[EN Machinery]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Electrical damage]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Super_Cattle_Prod&amp;diff=3920</id>
		<title>Super Cattle Prod</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Super_Cattle_Prod&amp;diff=3920"/>
				<updated>2018-11-28T17:59:59Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Super Cattle Prod&lt;br /&gt;
|desc=A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|dmgmin=45&lt;br /&gt;
|dmgmax=67&lt;br /&gt;
|dmgtype=Electrical&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1.&lt;br /&gt;
|params1=AP: 3, Range: 1.&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ccells.gif|link=Small Energy Cells]]&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=2535&lt;br /&gt;
|weight=1360&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=catprod2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:cprod3.gif|link=Cattle Prod]] &amp;lt;br&amp;gt;1 x [[File:impcapbt.gif|link=Improved Capacitor Battery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]]&lt;br /&gt;
|xp=150&lt;br /&gt;
}}&lt;br /&gt;
'''Super Cattle Prod''' (SCP for short) is the best friend of melee fighter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About This Weapon ==&lt;br /&gt;
*It is the only melee weapon (for now) that has electrical type of damage (along with regular [[Cattle Prod]] of course).&lt;br /&gt;
*SCP is most effective against [[Metal Armor]] which offers no protection against electrical damage. It is also effective against [[Metal Armor Mark II]] which offers very little protection.&lt;br /&gt;
*A good weapon for most [[PvE]] since animals usually have low electrical resistance.&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
*[[Accurate]] is a weapon perk which increases the [[chance to hit]] by 20%.&lt;br /&gt;
*It's critical hit death animation is '''awesome'''.&lt;br /&gt;
*Electrical resistance can not be boosted by [[Drugs]], so SCP deals the same amount of damage to [[Psycho]]-drugged as it would to non-drugged. All other melee weapons have Normal type of damage, so killing druggies in good armor without use of SCP becomes very hard task for melee fighter.&lt;br /&gt;
*Electrical resistance is usually lower than or equal to Normal resistance of [[Armors]], except for [[Tesla Armor]].&lt;br /&gt;
&lt;br /&gt;
== One Exception ==&lt;br /&gt;
[[Tesla Armor]] has 90% electrical and only 20% normal damage reduction. So you'd better always have some [[Ripper]], [[Super Sledge]] or [[Power Fist]] to face it. However, those who wear Tesla armor usually are drugged too and have 40-50%(without\with [[Toughness]] Perk) Normal damage resistance.&lt;br /&gt;
&lt;br /&gt;
== How to Obtain ==&lt;br /&gt;
*Merchants rarely sell SCP, so get [[Profession: Energy Expert]] 2 and craft them yourself.&lt;br /&gt;
&lt;br /&gt;
== Weapon Comparisons ==&lt;br /&gt;
*Min. Damage is '''5 points higher''' than [[Ripper]]'s (Max. Damage is same for both).&lt;br /&gt;
*Average Damage is 1 point lower than [[Super Sledge]]'s , but SCP's  '''AP cost is point 1 lower'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Close combat weapons]]&lt;br /&gt;
[[Category:Electrical damage]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Ripper&amp;diff=3919</id>
		<title>Ripper</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Ripper&amp;diff=3919"/>
				<updated>2018-11-28T17:59:32Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Ripper&lt;br /&gt;
|desc=A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target.&lt;br /&gt;
|image=vblade&lt;br /&gt;
|dmgmin=16&lt;br /&gt;
|dmgmax=33&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=Single&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1&lt;br /&gt;
|params1=AP: 3, Range: 1&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ccells.gif|link=Small Energy Cells]]&lt;br /&gt;
|holder=30&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=2550&lt;br /&gt;
|weight=907&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=vblade&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;2 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;1 x [[File:v15comp.gif|link=Electronic Parts]] &lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=175&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
*[[Penetrate]] weapon perk which reduces your target's [[Damage Threshold]] to 1/3 of its nominal value.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*Press Gang.&lt;br /&gt;
*Primitive Hunter inside caves.&lt;br /&gt;
*Endless Walkers&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Close combat weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Power_Fist&amp;diff=3918</id>
		<title>Power Fist</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Power_Fist&amp;diff=3918"/>
				<updated>2018-11-28T17:58:58Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Power Fist&lt;br /&gt;
|desc=A &amp;quot;Big Frigger&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon to use in unarmed combat. Others are just scared. Powered by small energy cells.&lt;br /&gt;
|image=gaunt&lt;br /&gt;
|dmgmin=21&lt;br /&gt;
|dmgmax=37&lt;br /&gt;
|dmgtype=Normal&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ccells.gif|link=Small Energy Cells]]&lt;br /&gt;
|holder=50&lt;br /&gt;
|minst=1&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=1595&lt;br /&gt;
|weight=3175&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=gaunt&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=3 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;4 x [[File:v15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]] [[File:Adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=250&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
*[[Penetrate]] weapon perk which reduces your target's [[Damage Threshold]] to 1/3 of its nominal value.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
This weapon can be found in the following encounters:&lt;br /&gt;
*Press Gang&lt;br /&gt;
*Elronologists&lt;br /&gt;
*Mad Warriors&lt;br /&gt;
*Random Footlockers in Urban Encounters&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Can be upgraded to [[Mega Power Fist]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Close combat weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Profession: Energy Expert 1]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Plasma_Pistol_(Ext._Cap.)&amp;diff=3917</id>
		<title>Plasma Pistol (Ext. Cap.)</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Plasma_Pistol_(Ext._Cap.)&amp;diff=3917"/>
				<updated>2018-11-28T17:58:24Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Plasma Pistol (Ext. Cap.)&lt;br /&gt;
|desc=This Glock 86 Plasma Pistol has had its magnetic housing chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended.&lt;br /&gt;
|image=plaspst2&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=45&lt;br /&gt;
|dmgtype=Plasma&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 32.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ccells.gif|link=Small Energy Cells]]&lt;br /&gt;
|holder=32&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=4000&lt;br /&gt;
|weight=2267&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=plaspst2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:glock.gif|link=Plasma Pistol]] &amp;lt;br&amp;gt;1 x [[File:extcapbt.gif|link=Extended Capacitor Battery]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Plasma damage]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Alien_Blaster&amp;diff=3916</id>
		<title>Alien Blaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Alien_Blaster&amp;diff=3916"/>
				<updated>2018-11-28T17:58:08Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Alien Blaster&lt;br /&gt;
|desc=A strange gun of obviously alien origin. Looks like it can support small energy cells, however.&lt;br /&gt;
|image=ufogun&lt;br /&gt;
|dmgmin=45&lt;br /&gt;
|dmgmax=65&lt;br /&gt;
|dmgtype=Electrical&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 28.&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ccells.gif|link=Small Energy Cells]]&lt;br /&gt;
|holder=30&lt;br /&gt;
|minst=2&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=10000&lt;br /&gt;
|weight=907&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
On somewhat rare occasions, you might find one of these in poor condition in a [[Caves|cave]].&lt;br /&gt;
This weapon is '''PvP viable'''.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
*From magic lockers in [[New Reno]] and [[Warehouse]] with a 2% chance to spawn&lt;br /&gt;
*Also from special loot lockers in [[Ares Rocket Silo]] and [[Glow]]&lt;br /&gt;
*From the [[Ruined Military Bunker]] and [[Hidden Bomb Shelter]] [[special encounter]]s&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*Caves&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Electrical damage]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Mega_Power_Fist&amp;diff=3915</id>
		<title>Mega Power Fist</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Mega_Power_Fist&amp;diff=3915"/>
				<updated>2018-11-28T17:57:50Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Mega Power Fist&lt;br /&gt;
|desc=A &amp;quot;Big Frigger&amp;quot; Power Fist from BeatCo. Considered by many to be the ultimate weapon to use in unarmed combat. This one has upgraded power servos for increased strength. Powered by small energy cells.&lt;br /&gt;
|image=mpwrfist&lt;br /&gt;
|dmgmin=21&lt;br /&gt;
|dmgmax=41&lt;br /&gt;
|dmgtype=Electrical&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ccells.gif|link=Small Energy Cells]]&lt;br /&gt;
|holder=50&lt;br /&gt;
|minst=1&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=3110&lt;br /&gt;
|weight=3175&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=mpwrfist&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Blueprint]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:gaunt.gif|link=Power Fist]] &amp;lt;br&amp;gt;1 x [[File:advserv.gif|link=Upgraded Power Servos]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=150&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An improved version of [[Power Fist]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
*[[Penetrate]] perk.&lt;br /&gt;
&lt;br /&gt;
[[Category:Blueprints]]&lt;br /&gt;
[[Category:Close combat weapons]]&lt;br /&gt;
[[Category:Normal damage]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Magneto-Laser_Pistol&amp;diff=3914</id>
		<title>Magneto-Laser Pistol</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Magneto-Laser_Pistol&amp;diff=3914"/>
				<updated>2018-11-28T17:57:31Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Magneto-Laser Pistol&lt;br /&gt;
|desc=This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power.&lt;br /&gt;
|image=mlaspist&lt;br /&gt;
|dmgmin=25&lt;br /&gt;
|dmgmax=40&lt;br /&gt;
|dmgtype=[[Laser]]&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 35&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ccells.gif|link=Small Energy Cells]]&lt;br /&gt;
|holder=12&lt;br /&gt;
|minst=3&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=420&lt;br /&gt;
|weight=1814&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=mlaspist&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[File:metal_trash2.gif|link=Metal Parts]] and&amp;lt;br&amp;gt;1 x [[File:firewood.gif|link=Wood]] and&amp;lt;br&amp;gt;4 x [[File:alloys.gif|link=Alloys]] and&amp;lt;br&amp;gt;3 x [[File:v15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt; 1 x[[File:magftarg.gif|link=Magnetic Field Targeting System]]&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]]&lt;br /&gt;
|xp= 250&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
*[[Penetrate]] weapon perk which reduces your target's [[Damage Threshold]] to 1/3 of its nominal value.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Laser Pistol]]&lt;br /&gt;
*[[Small Energy Cell]]&lt;br /&gt;
*[[Laser Rifle]]&lt;br /&gt;
*[[Micro Fusion Cell]]&lt;br /&gt;
*[[Plasma Pistol]]&lt;br /&gt;
*[[Plasma Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Laser damage]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Profession: Energy Expert 1]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Laser_Pistol&amp;diff=3913</id>
		<title>Laser Pistol</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Laser_Pistol&amp;diff=3913"/>
				<updated>2018-11-28T17:57:18Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Laser Pistol&lt;br /&gt;
|desc=A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells.&lt;br /&gt;
|image=lasergun&lt;br /&gt;
|dmgmin=20&lt;br /&gt;
|dmgmax=35&lt;br /&gt;
|dmgtype=[[Laser]]&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 35&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ccells.gif|link=Small Energy Cells]]&lt;br /&gt;
|holder=12&lt;br /&gt;
|minst=3&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=220&lt;br /&gt;
|weight=1814&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=lasergun&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs= [[Repair]]: 50% &amp;lt;br&amp;gt;&lt;br /&gt;
|res=4 x [[File:metal_trash2.gif|link=Metal Parts]] &amp;lt;br&amp;gt;2 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;2 x [[File:v15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:Workbench2.png|link=Extended Workbench]] &amp;lt;br&amp;gt; or &amp;lt;br&amp;gt; [[File:Adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|xp=250&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Cannot be upgraded but the [[Magneto-Laser Pistol]] is an upgraded version.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Magneto Laser Pistol]]&lt;br /&gt;
*[[Small Energy Cell]]&lt;br /&gt;
*[[Laser Rifle]]&lt;br /&gt;
*[[Micro Fusion Cell]]&lt;br /&gt;
*[[Plasma Pistol]]&lt;br /&gt;
*[[Plasma Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed]]&lt;br /&gt;
[[Category:Damage type Laser]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Cattle_Prod&amp;diff=3912</id>
		<title>Cattle Prod</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Cattle_Prod&amp;diff=3912"/>
				<updated>2018-11-28T17:49:08Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Cattle Prod&lt;br /&gt;
|desc=A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power.&lt;br /&gt;
|image=cprod3&lt;br /&gt;
|dmgmin=13&lt;br /&gt;
|dmgmax=21&lt;br /&gt;
|dmgtype=Electrical&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ccells.gif|link=Small Energy Cells]]&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=540&lt;br /&gt;
|weight=1360&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=cprod3&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;4 x [[File:v15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]][[File:Adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=125&lt;br /&gt;
}}&lt;br /&gt;
A contact electric weapon designed to use on cattles.&lt;br /&gt;
== Uses ==&lt;br /&gt;
Can be upgraded to [[Super Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*Homesteaders&lt;br /&gt;
*Random Footlockers in Urban Encounters&lt;br /&gt;
&lt;br /&gt;
[[Category:Close combat weapons]]&lt;br /&gt;
[[Category:Electrical damage]]&lt;br /&gt;
[[Category:Profession: Energy Expert 1]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Cattle_Prod&amp;diff=3911</id>
		<title>Cattle Prod</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Cattle_Prod&amp;diff=3911"/>
				<updated>2018-11-28T17:48:58Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Cattle Prod&lt;br /&gt;
|desc=A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power.&lt;br /&gt;
|image=cprod3&lt;br /&gt;
|dmgmin=13&lt;br /&gt;
|dmgmax=21&lt;br /&gt;
|dmgtype=Electrical&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 3, Range: 1&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[[[File:Ccells.gif|link=Small Energy Cells]]]]&lt;br /&gt;
|holder=20&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=540&lt;br /&gt;
|weight=1360&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=cprod3&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 1 &amp;lt;br&amp;gt;&lt;br /&gt;
|res=2 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;4 x [[File:v15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:sttable.gif|link=Workbench]][[File:Adv_workbench.png|link=Advanced Workbench]]&lt;br /&gt;
|xp=125&lt;br /&gt;
}}&lt;br /&gt;
A contact electric weapon designed to use on cattles.&lt;br /&gt;
== Uses ==&lt;br /&gt;
Can be upgraded to [[Super Cattle Prod]]&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
*Homesteaders&lt;br /&gt;
*Random Footlockers in Urban Encounters&lt;br /&gt;
&lt;br /&gt;
[[Category:Close combat weapons]]&lt;br /&gt;
[[Category:Electrical damage]]&lt;br /&gt;
[[Category:Profession: Energy Expert 1]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Plasma_Pistol&amp;diff=3910</id>
		<title>Plasma Pistol</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Plasma_Pistol&amp;diff=3910"/>
				<updated>2018-11-28T17:48:04Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Plasma Pistol&lt;br /&gt;
|desc=Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by a small energy cell.&lt;br /&gt;
|image=glock&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=45&lt;br /&gt;
|dmgtype=[[Plasma]]&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 32&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[File:Ccells.gif|link=Small Energy Cells]]&lt;br /&gt;
|holder=16&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=3490&lt;br /&gt;
|weight=1814&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=glock&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:v15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;4 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;1 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;1 x [[File:metal_trash.gif|link=Good Metal Parts]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt; and &amp;lt;br&amp;gt; [[File:Blueprint.png|file:Blueprints]]&lt;br /&gt;
|xp=400&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Can be upgraded to [[Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
&lt;br /&gt;
= Obtaining ==&lt;br /&gt;
*Children of the Cult&lt;br /&gt;
*Random Footlockers in Urban Encounters&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Laser Pistol]]&lt;br /&gt;
*[[Magneto Laser Pistol]]&lt;br /&gt;
*[[Small Energy Cell]]&lt;br /&gt;
*[[Micro Fusion Cell]]&lt;br /&gt;
*[[Plasma Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Plasma damage]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Plasma_Pistol&amp;diff=3909</id>
		<title>Plasma Pistol</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Plasma_Pistol&amp;diff=3909"/>
				<updated>2018-11-28T17:30:51Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Plasma Pistol&lt;br /&gt;
|desc=Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by a small energy cell.&lt;br /&gt;
|image=glock&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=45&lt;br /&gt;
|dmgtype=[[Plasma]]&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 32&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[Small Energy Cells]]&lt;br /&gt;
|holder=16&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=3490&lt;br /&gt;
|weight=1814&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=glock&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:v15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;4 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;1 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;1 x [[File:metal_trash.gif|link=Good Metal Parts]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt; and &amp;lt;br&amp;gt; [[File:Blueprint.png|file:Blueprints]]&lt;br /&gt;
|xp=400&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Can be upgraded to [[Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
&lt;br /&gt;
= Obtaining ==&lt;br /&gt;
*Children of the Cult&lt;br /&gt;
*Random Footlockers in Urban Encounters&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Laser Pistol]]&lt;br /&gt;
*[[Magneto Laser Pistol]]&lt;br /&gt;
*[[Small Energy Cell]]&lt;br /&gt;
*[[Micro Fusion Cell]]&lt;br /&gt;
*[[Plasma Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Plasma damage]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Plasma_Pistol&amp;diff=3908</id>
		<title>Plasma Pistol</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Plasma_Pistol&amp;diff=3908"/>
				<updated>2018-11-28T17:29:45Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
|name=Plasma Pistol&lt;br /&gt;
|desc=Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by a small energy cell.&lt;br /&gt;
|image=glock&lt;br /&gt;
|dmgmin=30&lt;br /&gt;
|dmgmax=45&lt;br /&gt;
|dmgtype=[[Plasma]]&lt;br /&gt;
|atk0=Single&lt;br /&gt;
|atk1=n/a&lt;br /&gt;
|atk2=n/a&lt;br /&gt;
|params0=AP: 4, Range: 32&lt;br /&gt;
|params1=&lt;br /&gt;
|params2=&lt;br /&gt;
|ammo=[[Small Energy Cells]]&lt;br /&gt;
|holder=16&lt;br /&gt;
|minst=4&lt;br /&gt;
|hands=Single-handed&lt;br /&gt;
|cost=3490&lt;br /&gt;
|weight=1814&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=glock&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Energy Expert]]: 2 &amp;lt;br&amp;gt;[[Blueprints]]&amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:v15comp.gif|link=Electronic Parts]] &amp;lt;br&amp;gt;1 x [[File:firewood.gif|link=Wood]] &amp;lt;br&amp;gt;4 x [[File:alloys.gif|link=Alloys]] &amp;lt;br&amp;gt;1 x [[File:alloys2.gif|link=High Quality Alloys]] &amp;lt;br&amp;gt;1 x [[File:metal_trash.gif|link=Good Metal Parts]]&amp;lt;br&amp;gt;&lt;br /&gt;
|tools=[[File:adv_workbench.png|link=Advanced Workbench]]&amp;lt;br&amp;gt; and &amp;lt;br&amp;gt; [[File:Blueprint.png|file:Blueprints]]&lt;br /&gt;
|xp=400&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
Can be upgraded to [[Plasma Pistol (Ext. Cap.)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Laser Pistol]]&lt;br /&gt;
*[[Magneto Laser Pistol]]&lt;br /&gt;
*[[Small Energy Cell]]&lt;br /&gt;
*[[Micro Fusion Cell]]&lt;br /&gt;
*[[Plasma Rifle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Single-handed weapons]]&lt;br /&gt;
[[Category:Plasma damage]]&lt;br /&gt;
[[Category:Energy Weapons]]&lt;br /&gt;
[[Category:Profession: Energy Expert 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Trader_Events&amp;diff=3907</id>
		<title>Trader Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Trader_Events&amp;diff=3907"/>
				<updated>2018-11-28T12:56:35Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trader Events begins when a trader announced that they are selling an item which is exclusive and extremely rare And once its start it last for 30min.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
[[File:Randal Event.png|thumb|An example of a Trader Event shown while travelling on world map.]]&lt;br /&gt;
With 50% chance for any item bonus, 40% for higher than quality, 30% for higher than improved 20% for higher that superior and 10% for higher than advanced:&lt;br /&gt;
*[[Power Armor]]&lt;br /&gt;
*[[Hardened Power Armor]]&lt;br /&gt;
*[[Advanced Power Armor]]&lt;br /&gt;
*[[Adv. Power Armor MKII]]&lt;br /&gt;
*[[Advanced Power Helmet]]&lt;br /&gt;
*[[Adv. Power Helmet MKII]]&lt;br /&gt;
*[[Hardened Power Helmet]]&lt;br /&gt;
*[[Power Helmet]]&lt;br /&gt;
*[[Brotherhood Armor]]&lt;br /&gt;
*[[NCR Ranger Armor]]&lt;br /&gt;
*[[Enclave Armor]]&lt;br /&gt;
*[[Brotherhood Combat Helmet]]&lt;br /&gt;
*[[Enclave Combat Helmet]]&lt;br /&gt;
*[[Enclave Combat Helmet Mark II]]&lt;br /&gt;
*[[Desert Combat Helmet]]&lt;br /&gt;
*[[NCR Ranger Helmet]]&lt;br /&gt;
*[[PPK12 Gauss Pistol]]&lt;br /&gt;
*[[Sniper Rifle]]&lt;br /&gt;
*[[XL70E3]]&lt;br /&gt;
*[[H&amp;amp;K P90c]]&lt;br /&gt;
*[[M72 Gauss Rifle]]&lt;br /&gt;
*[[H&amp;amp;K G11E]]&lt;br /&gt;
*[[H&amp;amp;K G11]]&lt;br /&gt;
*[[Bozar]]&lt;br /&gt;
*[[Alien Blaster]]&lt;br /&gt;
*[[Turbo Plasma Rifle]]&lt;br /&gt;
*[[YK32 Pulse Pistol]]&lt;br /&gt;
*[[YK42B Pulse Rifle]]&lt;br /&gt;
*[[Gatling Laser]]&lt;br /&gt;
*[[M202A1 FLASH]]&lt;br /&gt;
*[[Solar Scorcher]]&lt;br /&gt;
&lt;br /&gt;
== Ammunition ==&lt;br /&gt;
*[[4.7mm Caseless]]&lt;br /&gt;
*[[2mm EC]]&lt;br /&gt;
&lt;br /&gt;
== Drugs ==&lt;br /&gt;
*[[Hypo]]&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
*[[XL70E3]]&lt;br /&gt;
*[[Bozar]]&lt;br /&gt;
*[[M202A1 FLASH]]&lt;br /&gt;
*[[Vindicator Minigun]]&lt;br /&gt;
*[[Turbo Plasma Rifle]]&lt;br /&gt;
*[[YK42B Pulse Rifle]]&lt;br /&gt;
*[[H&amp;amp;K G11]]&lt;br /&gt;
*[[H&amp;amp;K G11E]]&lt;br /&gt;
*[[YK32 Pulse Pistol]]&lt;br /&gt;
*[[FN FAL (Night Sight)]]&lt;br /&gt;
*[[PPK12 Gauss Pistol]]&lt;br /&gt;
*[[M72 Gauss Rifle]]&lt;br /&gt;
*[[Solar Scorcher]]&lt;br /&gt;
*[[Metal Armor Mark III]]&lt;br /&gt;
*[[Combat Helmet Mark II]]&lt;br /&gt;
*[[Brotherhood Combat Helmet]]&lt;br /&gt;
*[[Enclave Combat Helmet]]&lt;br /&gt;
*[[Enclave Combat Helmet Mark II]]&lt;br /&gt;
*[[Desert Combat Helmet]]&lt;br /&gt;
*[[NCR Ranger Helmet]]&lt;br /&gt;
*[[Power Helmet]]&lt;br /&gt;
*[[Hardened Power Helmet]]&lt;br /&gt;
*[[Advanced Power Helmet]]&lt;br /&gt;
*[[Advanced Power Helmet Mark II]]&lt;br /&gt;
*[[Combat Armor Mark II]]&lt;br /&gt;
*[[Brotherhood Armor]]&lt;br /&gt;
*[[Enclave Armor]]&lt;br /&gt;
*[[Desert Combat Armor]]&lt;br /&gt;
*[[NCR Ranger Armor]]&lt;br /&gt;
*[[Power Armor]]&lt;br /&gt;
*[[Hardened Power Armor]]&lt;br /&gt;
*[[Advanced Power Armor]]&lt;br /&gt;
*[[Advanced Power Armor Mark II]]&lt;br /&gt;
*[[Jet Antidote]]&lt;br /&gt;
*[[12 ga. Gecko's Breath Shotgun Shells]]&lt;br /&gt;
*[[4.7mm Caseless]]&lt;br /&gt;
*[[2mm EC]]&lt;br /&gt;
*[[Gatling Laser]]&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Players may rush for the rare items so be fast or else it gone.&lt;br /&gt;
*Since some towns are unguarded prepare to be bombarded by PvP no matter where.&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Dungeons&amp;diff=3906</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Dungeons&amp;diff=3906"/>
				<updated>2018-11-28T12:43:35Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
Dungeon or Dungeons are locations where players can chance a their 'luck' of defeating a large amount of foes to acquire greater loot rather than crafting or grinding encounters.&lt;br /&gt;
*Dungeons are mostly pvp contested. There are times where players will encounter other players making the area a PvP viable. &lt;br /&gt;
*Some Dungeons are very good for the loot and some are not worth but that goes to the players opinions&lt;br /&gt;
== Locations ==&lt;br /&gt;
*[[Vault 13]]&lt;br /&gt;
*[[Vault 14]]&lt;br /&gt;
*[[Vault 15]]&lt;br /&gt;
*[[Vault ##]]&lt;br /&gt;
*[[Abbey]]&lt;br /&gt;
*[[Ares Rocket Silo]]&lt;br /&gt;
*[[Area 51]]&lt;br /&gt;
*[[Glow]]&lt;br /&gt;
*[[Mariposa]]&lt;br /&gt;
*[[Sierra Military Depot]] &lt;br /&gt;
*[[Slaver Vault]]&lt;br /&gt;
*[[Talchem California HQ]]&lt;br /&gt;
*[[Tanker Basement]]&lt;br /&gt;
*[[Toxic Caves]]&lt;br /&gt;
*[[The Tunnel]]&lt;br /&gt;
*[[Waterworks]]&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*Bring a couple of friends because some dungeons requires more people to complete and some you can solo your self, but you can never be too careful.&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Dungeons&amp;diff=3905</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Dungeons&amp;diff=3905"/>
				<updated>2018-11-28T12:42:17Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
Dungeon or Dungeons are locations where players can chance a their 'luck' of defeating a large amount of foes to acquire greater loot rather than crafting or grinding encounters.&lt;br /&gt;
*Dungeons are mostly pvp contested. There are times where players will encounter other players making the area a PvP viable. &lt;br /&gt;
*Some Dungeons are very good for the loot and some are not worth but that goes to the players opinions&lt;br /&gt;
== Locations ==&lt;br /&gt;
*[[Vault 13]]&lt;br /&gt;
*[[Vault 14]]&lt;br /&gt;
*[[Vault 15]]&lt;br /&gt;
*[[Vault ##]]&lt;br /&gt;
*[[Abbey]]&lt;br /&gt;
*[[Ares Rocket Silo]]&lt;br /&gt;
*[[Area 51]]&lt;br /&gt;
*[[Glow]]&lt;br /&gt;
*[[Mariposa]]&lt;br /&gt;
*[[Sierra Military Depot]] &lt;br /&gt;
*[[Slaver Vault]]&lt;br /&gt;
*[[Toxic Caves]]&lt;br /&gt;
*[[Tanker Basement]]&lt;br /&gt;
*[[Waterworks]]&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
*Bring a couple of friends because some dungeons requires more people to complete and some you can solo your self, but you can never be too careful.&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Town_Raid&amp;diff=3904</id>
		<title>Town Raid</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Town_Raid&amp;diff=3904"/>
				<updated>2018-11-27T00:41:38Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Town Raid.png|thumb|An example of a Town Raid Event.]]&lt;br /&gt;
A Town raid event starts when a global message displays, &amp;quot;a large group will attack (The Following Town) 5:00(a timer before the group raids a guarded town). When a group overwhelms a town, reinforcements will arrive on the aid to defeat the rest of the town raiders.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
*Hub&lt;br /&gt;
*Junktown&lt;br /&gt;
*Boneyard&lt;br /&gt;
*Vault City&lt;br /&gt;
*San Fancisco&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
The following creatures will spawn: WIP&lt;br /&gt;
*&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Equipment from humanoid npc's who wear armors or/and wield weapons except: &lt;br /&gt;
'''Armors'''&lt;br /&gt;
*Enclave Armor/Helmets&lt;br /&gt;
*Brotherhood Armors/Helmets&lt;br /&gt;
*NCR Ranger Combat Armors/Helmets&lt;br /&gt;
*Power Armors/Helmets&lt;br /&gt;
*Hardened Power Armors/Helmets&lt;br /&gt;
*Advanced Power Armors/Helmets&lt;br /&gt;
*Advanced Power Armors MkII/Helmets&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
*Bozar&lt;br /&gt;
*Vindicator Minigun&lt;br /&gt;
*Guass Rifle&lt;br /&gt;
*Turbo Plasma Rifle&lt;br /&gt;
*Pulse Rifle&lt;br /&gt;
*Saiga-12&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Town_Raid&amp;diff=3903</id>
		<title>Town Raid</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Town_Raid&amp;diff=3903"/>
				<updated>2018-11-27T00:40:58Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Town Raid.png|thumb|An example of a Town Raid Event.]]&lt;br /&gt;
A Town raid event starts when a global message displays, &amp;quot;a large group will attack (The Following Town)) 5:00( a timer before the group raids a guarded town). When a group overwhelms a town, reinforcements will arrive on the aid to defeat the rest of the town raiders.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
*Hub&lt;br /&gt;
*Junktown&lt;br /&gt;
*Boneyard&lt;br /&gt;
*Vault City&lt;br /&gt;
*San Fancisco&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
The following creatures will spawn: WIP&lt;br /&gt;
*&lt;br /&gt;
== Rewards ==&lt;br /&gt;
Equipment from humanoid npc's who wear armors or/and wield weapons except: &lt;br /&gt;
'''Armors'''&lt;br /&gt;
*Enclave Armor/Helmets&lt;br /&gt;
*Brotherhood Armors/Helmets&lt;br /&gt;
*NCR Ranger Combat Armors/Helmets&lt;br /&gt;
*Power Armors/Helmets&lt;br /&gt;
*Hardened Power Armors/Helmets&lt;br /&gt;
*Advanced Power Armors/Helmets&lt;br /&gt;
*Advanced Power Armors MkII/Helmets&lt;br /&gt;
'''Weapons'''&lt;br /&gt;
*Bozar&lt;br /&gt;
*Vindicator Minigun&lt;br /&gt;
*Guass Rifle&lt;br /&gt;
*Turbo Plasma Rifle&lt;br /&gt;
*Pulse Rifle&lt;br /&gt;
*Saiga-12&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Advanced_Biogel&amp;diff=3902</id>
		<title>Advanced Biogel</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Advanced_Biogel&amp;diff=3902"/>
				<updated>2018-11-26T14:09:16Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:bio1.gif|thumb| Advanced Biogel.]]&lt;br /&gt;
&lt;br /&gt;
''This jar of sticky liquid appears to be made of some kind of plant matter. The Aloe Vera scent gives away its medicinal implementations.''&lt;br /&gt;
&lt;br /&gt;
== Obtaining Advanced Biogel ==&lt;br /&gt;
*Purchase them from [[Merchants]].&lt;br /&gt;
*Rarely found in Footlocker encounters in Urban areas.&lt;br /&gt;
== Uses ==&lt;br /&gt;
Advanced Biogel are used to make different types of [[Drug]]&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
The following items need Advanced Biogel to be crafted :&lt;br /&gt;
*[[Drug Antidote]]&lt;br /&gt;
*[[Hypo]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Good Metal Parts]]&lt;br /&gt;
*[[Advanced Gunpowder]]&lt;br /&gt;
*[[High Quality Alloys]]&lt;br /&gt;
*[[Metal Parts]]&lt;br /&gt;
*[[Gunpowder]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=High_Quality_Chemical_Component&amp;diff=3901</id>
		<title>High Quality Chemical Component</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=High_Quality_Chemical_Component&amp;diff=3901"/>
				<updated>2018-11-26T14:08:35Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:High Quality Chemical Components.png|thumb|Chemical component. Nobody knows exactly what it contains.]]&lt;br /&gt;
A High Quality chemical component, which can be used to craft advanced [[drugs]].&lt;br /&gt;
&lt;br /&gt;
== Finding Chemical Components ==&lt;br /&gt;
* Piles with Chemical Components appear on random barrels in [[Waterworks]]. A new pile is generated 15 seconds after a pile has been collected (there is more than one pile in each location).&lt;br /&gt;
* High Quality Chemical components are rarely found in footlockers on urban maps.&lt;br /&gt;
* Loot Dungeon containers.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
High Quality Chemical components is used to craft advanced [[drugs]]:&lt;br /&gt;
&lt;br /&gt;
The following items need High Quality Chemical Components to be crafted :&lt;br /&gt;
*[[Drug Antidote]]&lt;br /&gt;
*[[Hypo]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Chemical Component]]&lt;br /&gt;
*[[Bio Med Gel]]&lt;br /&gt;
*[[Advanced Biogel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=High_Quality_Chemical_Component&amp;diff=3900</id>
		<title>High Quality Chemical Component</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=High_Quality_Chemical_Component&amp;diff=3900"/>
				<updated>2018-11-26T14:08:10Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:High Quality Chemical Components.png|thumb|Chemical component. Nobody knows exactly what it contains.]]&lt;br /&gt;
A High Quality chemical component, which can be used to craft advanced [[drugs]].&lt;br /&gt;
&lt;br /&gt;
== Finding Chemical Components ==&lt;br /&gt;
* Piles with Chemical Components appear on random barrels in [[Waterworks]]. A new pile is generated 15 seconds after a pile has been collected (there is more than one pile in each location).&lt;br /&gt;
* Chemical components are also commonly found in footlockers on urban maps.&lt;br /&gt;
* Loot Dungeon containers.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
High Quality Chemical components is used to craft advanced [[drugs]]:&lt;br /&gt;
&lt;br /&gt;
The following items need High Quality Chemical Components to be crafted :&lt;br /&gt;
*[[Drug Antidote]]&lt;br /&gt;
*[[Hypo]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Chemical Component]]&lt;br /&gt;
*[[Bio Med Gel]]&lt;br /&gt;
*[[Advanced Biogel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=High_Quality_Chemical_Component&amp;diff=3899</id>
		<title>High Quality Chemical Component</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=High_Quality_Chemical_Component&amp;diff=3899"/>
				<updated>2018-11-26T14:07:46Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:High Quality Chemical Components.png|thumb|Chemical component. Nobody knows exactly what it contains.]]&lt;br /&gt;
A High Quality chemical component, which can be used to craft [[Hypo]]s.&lt;br /&gt;
&lt;br /&gt;
== Finding Chemical Components ==&lt;br /&gt;
* Piles with Chemical Components appear on random barrels in [[Waterworks]]. A new pile is generated 15 seconds after a pile has been collected (there is more than one pile in each location).&lt;br /&gt;
* Chemical components are also commonly found in footlockers on urban maps.&lt;br /&gt;
* Loot Dungeon containers.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
High Quality Chemical components is used to craft advanced [[drugs]]:&lt;br /&gt;
&lt;br /&gt;
The following items need High Quality Chemical Components to be crafted :&lt;br /&gt;
*[[Drug Antidote]]&lt;br /&gt;
*[[Hypo]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Chemical Component]]&lt;br /&gt;
*[[Bio Med Gel]]&lt;br /&gt;
*[[Advanced Biogel]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Waterworks&amp;diff=3898</id>
		<title>Waterworks</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Waterworks&amp;diff=3898"/>
				<updated>2018-11-26T14:05:55Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Waterworks_reactor.jpg|thumb|Waterworks Reactor.]]&lt;br /&gt;
'''Waterworks''' is an old pre-war facility which generated the electric power for the cities nearby before the [[Great War]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The facility is located near to the coast, southwest of [[Lost Hills Bunker]]. The Waterworks consists of huge water basins where water is stored. Next to them, there is a bigger building which contains the machines and the main reactor to generate electric power. The other buildings don't contain anything of real importance and are used as offices and to store basic equipment. &lt;br /&gt;
Since years have passed, slags have made a home in the ruins of waterworks. It is advised to be well prepared before confronting them.&lt;br /&gt;
&lt;br /&gt;
== In [[FOnline: Aftertimes]] ==&lt;br /&gt;
A whole remade dungeon and is one of the new zones to take control. Inside there are many slags, randomly generated with non-loot-able gear. It is an area where you can take the zone with one player. However, it is advised to go inside with a group of friends since when taking over such place will display a global message of which faction/group is taking over waterworks. Defending against the slags and players can prove overwhelming since there are cramped small areas to holdout from enemy swarms.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
* There are three broken computers inside the facility where you can gather [[Electronic Parts]].&lt;br /&gt;
* At the Machinery Plant within the reactor building you can gather [[chemical component|chemical components]].&lt;br /&gt;
* You can also find [[Empty bottle]]s and [[Rock]]s.&lt;br /&gt;
* Containers that requires [[Lockpick]] to acquire loot.&lt;br /&gt;
&lt;br /&gt;
== New Content ==&lt;br /&gt;
* There are Barrels where [[High Quality Chemical Component]] spawn in batches of 12&lt;br /&gt;
* New loot containers.&lt;br /&gt;
* A zone locker for the faction who controls waterworks.&lt;br /&gt;
* A newer look from the previous version (1st session).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Waterworks is located at Grid 19:41 (south western area, near but not on the coast).&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=High_Quality_Chemical_Component&amp;diff=3897</id>
		<title>High Quality Chemical Component</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=High_Quality_Chemical_Component&amp;diff=3897"/>
				<updated>2018-11-26T14:05:37Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:High Quality Chemical Components.png|thumb|Chemical component. Nobody knows exactly what it contains.]]&lt;br /&gt;
A High Quality chemical component, which can be used to craft [[Hypo]]s.&lt;br /&gt;
&lt;br /&gt;
== Finding Chemical Components ==&lt;br /&gt;
* Piles with Chemical Components appear on random barrels in [[Waterworks]]. A new pile is generated 15 seconds after a pile has been collected (there is more than one pile in each location).&lt;br /&gt;
* Chemical components are also commonly found in footlockers on urban maps.&lt;br /&gt;
* Loot Dungeon containers.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
High Quality Chemical components is used to craft advanced [[drugs]]:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Chemical Component]]&lt;br /&gt;
*[[Biomed Gel]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Waterworks&amp;diff=3896</id>
		<title>Waterworks</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Waterworks&amp;diff=3896"/>
				<updated>2018-11-26T14:03:51Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Waterworks_reactor.jpg|thumb|Waterworks Reactor.]]&lt;br /&gt;
'''Waterworks''' is an old pre-war facility which generated the electric power for the cities nearby before the [[Great War]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The facility is located near to the coast, southwest of [[Lost Hills Bunker]]. The Waterworks consists of huge water basins where water is stored. Next to them, there is a bigger building which contains the machines and the main reactor to generate electric power. The other buildings don't contain anything of real importance and are used as offices and to store basic equipment. &lt;br /&gt;
Since years have passed, slags have made a home in the ruins of waterworks. It is advised to be well prepared before confronting them.&lt;br /&gt;
&lt;br /&gt;
== In [[FOnline: Aftertimes]] ==&lt;br /&gt;
A whole remade dungeon and is one of the new zones to take control. Inside there are many slags, randomly generated with non-loot-able gear. It is an area where you can take the zone with one player. However, it is advised to go inside with a group of friends since when taking over such place will display a global message of which faction/group is taking over waterworks. Defending against the slags and players can prove overwhelming since there are cramped small areas to holdout from enemy swarms.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
* There are three broken computers inside the facility where you can gather [[Electronic Parts]].&lt;br /&gt;
* At the Machinery Plant within the reactor building you can gather [[chemical component|chemical components]].&lt;br /&gt;
* You can also find [[Empty bottle]]s and [[Rock]]s.&lt;br /&gt;
* Containers that requires [[Lockpick]] to acquire loot.&lt;br /&gt;
&lt;br /&gt;
== New Content ==&lt;br /&gt;
* There are Barrels where [[High Quality Chemical Components]] spawn in batches of 12&lt;br /&gt;
* New loot containers.&lt;br /&gt;
* A zone locker for the faction who controls waterworks.&lt;br /&gt;
* A newer look from the previous version (1st session).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Waterworks is located at Grid 19:41 (south western area, near but not on the coast).&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Waterworks&amp;diff=3895</id>
		<title>Waterworks</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Waterworks&amp;diff=3895"/>
				<updated>2018-11-26T14:03:36Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Waterworks_reactor.jpg|thumb|Waterworks Reactor.]]&lt;br /&gt;
'''Waterworks''' is an old pre-war facility which generated the electric power for the cities nearby before the [[Great War]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The facility is located near to the coast, southwest of [[Lost Hills Bunker]]. The Waterworks consists of huge water basins where water is stored. Next to them, there is a bigger building which contains the machines and the main reactor to generate electric power. The other buildings don't contain anything of real importance and are used as offices and to store basic equipment. &lt;br /&gt;
Since years have passed, slags have made a home in the ruins of waterworks. It is advised to be well prepared before confronting them.&lt;br /&gt;
&lt;br /&gt;
== In [[FOnline: Aftertimes]] ==&lt;br /&gt;
A whole remade dungeon and is one of the new zones to take control. Inside there are many slags, randomly generated with non-loot-able gear. It is an area where you can take the zone with one player. However, it is advised to go inside with a group of friends since when taking over such place will display a global message of which faction/group is taking over waterworks. Defending against the slags and players can prove overwhelming since there are cramped small areas to holdout from enemy swarms.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
* There are three broken computers inside the facility where you can gather [[Electronic Parts]].&lt;br /&gt;
* At the Machinery Plant within the reactor building you can gather [[chemical component|chemical components]].&lt;br /&gt;
* You can also find [[Empty bottle]]s and [[Rock]]s.&lt;br /&gt;
* Containers that requires [[Lockpick]] to acquire loot.&lt;br /&gt;
&lt;br /&gt;
== New Content ==&lt;br /&gt;
* There are Barrels where [High Quality Chemical Components]] spawn in batches of 12&lt;br /&gt;
* New loot containers.&lt;br /&gt;
* A zone locker for the faction who controls waterworks.&lt;br /&gt;
* A newer look from the previous version (1st session).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Waterworks is located at Grid 19:41 (south western area, near but not on the coast).&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Waterworks&amp;diff=3894</id>
		<title>Waterworks</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Waterworks&amp;diff=3894"/>
				<updated>2018-11-26T14:02:43Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Waterworks_reactor.jpg|thumb|Waterworks Reactor.]]&lt;br /&gt;
'''Waterworks''' is an old pre-war facility which generated the electric power for the cities nearby before the [[Great War]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The facility is located near to the coast, southwest of [[Lost Hills Bunker]]. The Waterworks consists of huge water basins where water is stored. Next to them, there is a bigger building which contains the machines and the main reactor to generate electric power. The other buildings don't contain anything of real importance and are used as offices and to store basic equipment. &lt;br /&gt;
Since years have passed, slags have made a home in the ruins of waterworks. It is advised to be well prepared before confronting them.&lt;br /&gt;
&lt;br /&gt;
== In [[FOnline: Aftertimes]] ==&lt;br /&gt;
A whole remade dungeon and is one of the new zones to take control. Inside there are many slags, randomly generated with non-loot-able gear. It is an area where you can take the zone with one player. However, it is advised to go inside with a group of friends since when taking over such place will display a global message of which faction/group is taking over waterworks. Defending against the slags and players can prove overwhelming since there are cramped small areas to holdout and being swarmed.   &lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
* There are three broken computers inside the facility where you can gather [[Electronic Parts]].&lt;br /&gt;
* At the Machinery Plant within the reactor building you can gather [[chemical component|chemical components]].&lt;br /&gt;
* You can also find [[Empty bottle]]s and [[Rock]]s.&lt;br /&gt;
* Containers that requires [[Lockpick]] to acquire loot.&lt;br /&gt;
&lt;br /&gt;
== New Content ==&lt;br /&gt;
* There are Barrels where [High Quality Chemical Components]] spawn in batches of 12&lt;br /&gt;
* New loot containers.&lt;br /&gt;
* A zone locker for the faction who controls waterworks.&lt;br /&gt;
* A newer look from the previous version (1st session).&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Waterworks is located at Grid 19:41 (south western area, near but not on the coast).&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Waterworks&amp;diff=3893</id>
		<title>Waterworks</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Waterworks&amp;diff=3893"/>
				<updated>2018-11-26T13:55:35Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Waterworks_reactor.jpg|thumb|Waterworks Reactor.]]&lt;br /&gt;
'''Waterworks''' is an old pre-war facility which generated the electric power for the cities nearby before the [[Great War]].&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The facility is located near to the coast, southwest of [[Lost Hills Bunker]]. The Waterworks consists of huge water basins where water is stored. Next to them, there is a bigger building which contains the machines and the main reactor to generate electric power. The other buildings don't contain anything of real importance and are used as offices and to store basic equipment. &lt;br /&gt;
Since years have passed, slags have made a home in the ruins of waterworks. It is advised to be well prepared before confronting them.&lt;br /&gt;
&lt;br /&gt;
== In FOnline: Aftertimes ==&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
* There are three broken computers inside the facility where you can gather [[Electronic Parts]].&lt;br /&gt;
* At the Machinery Plant within the reactor building you can gather [[chemical component|chemical components]].&lt;br /&gt;
* You can also find [[Empty bottle]]s and [[Rock]]s.&lt;br /&gt;
* Containers that requires [[Lockpick]] to acquire loot.&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[The World]]&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
Waterworks is located at Grid 19:41 (south western area, near but not on the coast).&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Hawthorne_Military_Base&amp;diff=3892</id>
		<title>Hawthorne Military Base</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Hawthorne_Military_Base&amp;diff=3892"/>
				<updated>2018-11-26T13:29:44Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: Created page with &amp;quot;== Info ==  A Military Base that takes features from the pre-post war military community. This is an unguarded area and advise caution when entering. This is one of the areas...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info == &lt;br /&gt;
A Military Base that takes features from the pre-post war military community. This is an unguarded area and advise caution when entering. This is one of the areas where you can control the zone and receive rewards.&lt;br /&gt;
&lt;br /&gt;
== Taking a Zone ==&lt;br /&gt;
You need at least one person to start the zone control. However, it is preferred to have a group of friends due to it being a global message displaying Hawthorne MB is being taken over.&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=User:General_Oliver&amp;diff=3873</id>
		<title>User:General Oliver</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=User:General_Oliver&amp;diff=3873"/>
				<updated>2018-11-23T17:42:13Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: Created page with &amp;quot;Name- came from writing stories in my youth which revolved around the main character &amp;quot;General Devon Oliver&amp;quot;.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name- came from writing stories in my youth which revolved around the main character &amp;quot;General Devon Oliver&amp;quot;.&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Enclave_Combat_Helmet_Mark_II&amp;diff=3872</id>
		<title>Enclave Combat Helmet Mark II</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Enclave_Combat_Helmet_Mark_II&amp;diff=3872"/>
				<updated>2018-11-23T17:33:17Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Enclave Combat Helmet MKII&lt;br /&gt;
|image=Rsz_inv_encca_helmet2.gif&lt;br /&gt;
|desc= This helmet is a sturdier version of the Enclave combat helmet. Shaded protection glasses with the included night vision opticts and a working radio are just two of its minor, yet very useful upgrades.&lt;br /&gt;
|acbonus=0&lt;br /&gt;
|dr_normal=40%&lt;br /&gt;
|dt_normal=8&lt;br /&gt;
|dr_laser=70%&lt;br /&gt;
|dt_laser=8&lt;br /&gt;
|dr_fire=50%&lt;br /&gt;
|dt_fire=7&lt;br /&gt;
|dr_plasma=60%&lt;br /&gt;
|dt_plasma=7&lt;br /&gt;
|dr_explode=40%&lt;br /&gt;
|dt_explode=8&lt;br /&gt;
|dr_electrical=60%&lt;br /&gt;
|dt_electrical=6&lt;br /&gt;
|weight=1134&lt;br /&gt;
|cost=&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=Rsz inv encca helmet2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Armorer]]: 2 &amp;lt;br&amp;gt; [[Science]]: 150% &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:Inv encca helmet.gif|link=Enclave Combat Helmet]] and&amp;lt;br&amp;gt;13x [[File:armor_advpoly.gif|link=Advanced Polymers]] and&amp;lt;br&amp;gt; 16x [[File:armor_laser.gif|link=Glass Polymers]]&lt;br /&gt;
|tools=[[File:Machine1.png|link=Armor Machinery]] &amp;lt;br&amp;gt; and &amp;lt;br&amp;gt; [[File:Blueprint.png|file:Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=???&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
With not only the same color as the [[Enclave Combat Helmet]] but added with new and stylish visors. This is the best variant of [[Combat Helmet]] ever to be obtained/crafted. An upgraded version of the standard Enclave Combat Helmet manufactured with more polymer to greatly enhance the resistances of incoming attacks.&lt;br /&gt;
 &lt;br /&gt;
==Obtaining==&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*Dungeons&lt;br /&gt;
*By Craft&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Enclave Combat Helmet]]&lt;br /&gt;
* [[Enclave Armor]]&lt;br /&gt;
* [[Brotherhood Combat Helmet]]&lt;br /&gt;
* [[Combat Helmet]]&lt;br /&gt;
* [[Combat Helmet Mark II]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession: Armorer 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	<entry>
		<id>https://wiki.fonline-aftertimes.net/index.php?title=Enclave_Combat_Helmet_Mark_II&amp;diff=3871</id>
		<title>Enclave Combat Helmet Mark II</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline-aftertimes.net/index.php?title=Enclave_Combat_Helmet_Mark_II&amp;diff=3871"/>
				<updated>2018-11-23T17:32:50Z</updated>
		
		<summary type="html">&lt;p&gt;General Oliver: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Armor&lt;br /&gt;
|name=Enclave Combat Helmet MKII&lt;br /&gt;
|image=Rsz_inv_encca_helmet2.gif&lt;br /&gt;
|desc= This helmet is a sturdier version of the Enclave combat helmet. Shaded protection glasses with the included night vision opticts and a working radio are just two of its minor, yet very useful upgrades.&lt;br /&gt;
|acbonus=0&lt;br /&gt;
|dr_normal=40%&lt;br /&gt;
|dt_normal=8&lt;br /&gt;
|dr_laser=70%&lt;br /&gt;
|dt_laser=8&lt;br /&gt;
|dr_fire=50%&lt;br /&gt;
|dt_fire=7&lt;br /&gt;
|dr_plasma=60%&lt;br /&gt;
|dt_plasma=7&lt;br /&gt;
|dr_explode=40%&lt;br /&gt;
|dt_explode=8&lt;br /&gt;
|dr_electrical=60%&lt;br /&gt;
|dt_electrical=6&lt;br /&gt;
|weight=1134&lt;br /&gt;
|cost=&lt;br /&gt;
}}&lt;br /&gt;
{{Craft&lt;br /&gt;
|image=Rsz inv encca helmet2&lt;br /&gt;
|count=1&lt;br /&gt;
|reqs=[[Profession: Armorer]]: 2 &amp;lt;br&amp;gt; [[Science]]: 150% &amp;lt;br&amp;gt;&lt;br /&gt;
|res=1 x [[File:Inv encca helmet.gif|link=Enclave Combat Helmet]] and&amp;lt;br&amp;gt;13x [[File:armor_advpoly.gif|link=Advanced Polymers]] and&amp;lt;br&amp;gt; 16x [[File:armor_laser.gif|link=Glass Polymers]]&lt;br /&gt;
|tools=[[File:Machine1.png|link=Armor Machinery]] &amp;lt;br&amp;gt; and &amp;lt;br&amp;gt; [[File:Blueprint.png|file:Blueprints]] &amp;lt;br&amp;gt;&lt;br /&gt;
|xp=???&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
With not only the same color as the [[Enclave Combat Helmet]] but added with new and stylish visors. This is the best variant of[[Combat Helmet]] ever to be obtained/crafted. An upgraded version of the standard Enclave Combat Helmet manufactured with more polymer to greatly enhance the resistances of incoming attacks.&lt;br /&gt;
 &lt;br /&gt;
==Obtaining==&lt;br /&gt;
*Can pop-up as [[Trader Events]].&lt;br /&gt;
*Dungeons&lt;br /&gt;
*By Craft&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Enclave Combat Helmet]]&lt;br /&gt;
* [[Enclave Armor]]&lt;br /&gt;
* [[Brotherhood Combat Helmet]]&lt;br /&gt;
* [[Combat Helmet]]&lt;br /&gt;
* [[Combat Helmet Mark II]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession: Armorer 2]]&lt;br /&gt;
[[Category:Blueprints]]&lt;/div&gt;</summary>
		<author><name>General Oliver</name></author>	</entry>

	</feed>