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Modifies Chance to repair damaged or broken items.
Initial level 20% + 1% x (Intelligence)
Related perks Mr. Fixit
Related traits None.

"The practical application of the Science skill for fixing broken equipment, machinery and electronics."

The repair skill allows you to fix damaged weapons and armor. See deterioration for more information about damaged things. It is also a requirement for some professions. Vehicles must be repaired regularly, too.

By this skill you can try to repair the jammed mechanical lock in locker, door, etc.

With high enough Repair, the character can Repair Becky's Craps Table in The Den.

Luck is of no effect when it comes to repairing something.

Note: Each character can read up to 10 Dean's Electronics Skill Books to increase Repair skill by 6 Skill Points per book.

Note: Maximum repair skill is 200. You can attempt to make it higher but it will go back to 200 and give you your points back.

Note: This skill can be used by companions, also with proper tools.

Repair skill:

  • Doesn't require another item to repair
  • Max skill depends from skill capacity.
  • Failed maintenance only decreases max condition (as above)
  • 5% chance to break your tools.
  • No cooldown when repairing weapons, armors, cars.
  • Successful maintenance will repair an item to max condition, at the same time it will probably decrease overall max condition by:
    • 3-5% if used with Super Tool Kit in active slot
    • 6-7% if used with Wrench in active slot
    • 8-10% if used with Tool in active slot
    • 12-15% if used without additional tools
  • There is a chance that max condition will not be decreased if you use tools:
  • You can find Oil Cans, a rare single-use repair tool that repairs an item perfectly without max condition loss. These are mostly used on rarer items since they are one-use only.

Professions Requiring Repair


Having a Tool in an active hand slot increases repair skill by 25% and Super Tool Kit increases it by 50%